Avoid using pointers in common

This commit is contained in:
Arnau B
2020-10-07 18:43:48 +02:00
parent 5ec18f0378
commit 5097939b12
30 changed files with 673 additions and 564 deletions

View File

@@ -591,7 +591,7 @@ func (c *Client) CtlAddL1TxUser(l1Tx *common.L1Tx) {
r.State.MapL1TxQueue[r.State.LastToForgeL1TxsNum] = eth.NewQueueStruct()
queue = r.State.MapL1TxQueue[r.State.LastToForgeL1TxsNum]
}
if l1Tx.FromIdx != nil && int64(*l1Tx.FromIdx) > r.State.CurrentIdx {
if int64(l1Tx.FromIdx) > r.State.CurrentIdx {
panic("l1Tx.FromIdx > r.State.CurrentIdx")
}
if int(l1Tx.TokenID)+1 > len(r.State.TokenList) {