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Rename the variable to match the meaning

feature/update-smart-contracts
Oleksandr Brezhniev 3 years ago
parent
commit
eb89ab84f2
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      synchronizer/synchronizer.go

+ 3
- 3
synchronizer/synchronizer.go

@ -335,7 +335,7 @@ func (s *Synchronizer) updateCurrentSlot(slot *common.Slot, reset bool, hasBatch
// We want the next block because the current one is already mined // We want the next block because the current one is already mined
blockNum := s.stats.Sync.LastBlock.Num + 1 blockNum := s.stats.Sync.LastBlock.Num + 1
slotNum := s.consts.Auction.SlotNum(blockNum) slotNum := s.consts.Auction.SlotNum(blockNum)
firstBatchBlockNum := s.stats.Sync.LastBlock.Num
syncLastBlockNum := s.stats.Sync.LastBlock.Num
if reset { if reset {
// Using this query only to know if there // Using this query only to know if there
dbFirstBatchBlockNum, err := s.historyDB.GetFirstBatchBlockNumBySlot(slotNum) dbFirstBatchBlockNum, err := s.historyDB.GetFirstBatchBlockNumBySlot(slotNum)
@ -345,7 +345,7 @@ func (s *Synchronizer) updateCurrentSlot(slot *common.Slot, reset bool, hasBatch
hasBatch = false hasBatch = false
} else { } else {
hasBatch = true hasBatch = true
firstBatchBlockNum = dbFirstBatchBlockNum
syncLastBlockNum = dbFirstBatchBlockNum
} }
slot.ForgerCommitment = false slot.ForgerCommitment = false
} else if slotNum > slot.SlotNum { } else if slotNum > slot.SlotNum {
@ -354,7 +354,7 @@ func (s *Synchronizer) updateCurrentSlot(slot *common.Slot, reset bool, hasBatch
} }
slot.SlotNum = slotNum slot.SlotNum = slotNum
slot.StartBlock, slot.EndBlock = s.consts.Auction.SlotBlocks(slot.SlotNum) slot.StartBlock, slot.EndBlock = s.consts.Auction.SlotBlocks(slot.SlotNum)
if hasBatch && s.consts.Auction.RelativeBlock(firstBatchBlockNum) < int64(s.vars.Auction.SlotDeadline) {
if hasBatch && s.consts.Auction.RelativeBlock(syncLastBlockNum) < int64(s.vars.Auction.SlotDeadline) {
slot.ForgerCommitment = true slot.ForgerCommitment = true
} }
// If Synced, update the current coordinator // If Synced, update the current coordinator

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