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// Package utils provides methods to work with Hermez custom half float
// precision, 16 bits, codification internally called Float16 has been adopted
// to encode large integers. This is done in order to save bits when L2
// transactions are published.
//nolint:gomnd
package utils
import (
"encoding/binary"
"errors"
"math/big"
)
var (
// ErrRoundingLoss is used when converted big.Int to Float16 causes rounding loss
ErrRoundingLoss = errors.New("input value causes rounding loss")
)
// Float16 represents a float in a 16 bit format
type Float16 uint16
// Bytes return a byte array of length 2 with the Float16 value encoded in LittleEndian
func (f16 Float16) Bytes() []byte {
var b [2]byte
binary.LittleEndian.PutUint16(b[:], uint16(f16))
return b[:]
}
// BigInt converts the Float16 to a *big.Int integer
func (f16 *Float16) BigInt() *big.Int {
fl := int64(*f16)
m := big.NewInt(fl & 0x3FF)
e := big.NewInt(fl >> 11)
e5 := (fl >> 10) & 0x01
exp := big.NewInt(0).Exp(big.NewInt(10), e, nil)
res := m.Mul(m, exp)
if e5 != 0 && e.Cmp(big.NewInt(0)) != 0 {
res.Add(res, exp.Div(exp, big.NewInt(2)))
}
return res
}
// floorFix2Float converts a fix to a float, always rounding down
func floorFix2Float(_f *big.Int) Float16 {
zero := big.NewInt(0)
ten := big.NewInt(10)
e := int64(0)
m := big.NewInt(0)
m.Set(_f)
if m.Cmp(zero) == 0 {
return 0
}
s := big.NewInt(0).Rsh(m, 10)
for s.Cmp(zero) != 0 {
m.Div(m, ten)
s.Rsh(m, 10)
e++
}
return Float16(m.Int64() | e<<11)
}
// NewFloat16 encodes a *big.Int integer as a Float16, returning error in case
// of loss during the encoding.
func NewFloat16(f *big.Int) (Float16, error) {
fl1 := floorFix2Float(f)
fi1 := fl1.BigInt()
fl2 := fl1 | 0x400
fi2 := fl2.BigInt()
m3 := (fl1 & 0x3FF) + 1
e3 := fl1 >> 11
if m3&0x400 == 0 {
m3 = 0x66
e3++
}
fl3 := m3 + e3<<11
fi3 := fl3.BigInt()
res := fl1
d := big.NewInt(0).Abs(fi1.Sub(fi1, f))
d2 := big.NewInt(0).Abs(fi2.Sub(fi2, f))
if d.Cmp(d2) == 1 {
res = fl2
d = d2
}
d3 := big.NewInt(0).Abs(fi3.Sub(fi3, f))
if d.Cmp(d3) == 1 {
res = fl3
}
// Do rounding check
if res.BigInt().Cmp(f) == 0 {
return res, nil
}
return res, ErrRoundingLoss
}
// NewFloat16Floor encodes a big.Int integer as a Float16, rounding down in
// case of loss during the encoding.
func NewFloat16Floor(f *big.Int) Float16 {
fl1 := floorFix2Float(f)
fl2 := fl1 | 0x400
fi2 := fl2.BigInt()
if fi2.Cmp(f) < 1 {
return fl2
}
return fl1
}