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feat: RPX (xHash12) hash function implementation
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Bobbin Threadbare
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194
src/hash/rescue/mds/freq.rs
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194
src/hash/rescue/mds/freq.rs
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// FFT-BASED MDS MULTIPLICATION HELPER FUNCTIONS
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// ================================================================================================
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/// This module contains helper functions as well as constants used to perform the vector-matrix
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/// multiplication step of the Rescue prime permutation. The special form of our MDS matrix
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/// i.e. being circular, allows us to reduce the vector-matrix multiplication to a Hadamard product
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/// of two vectors in "frequency domain". This follows from the simple fact that every circulant
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/// matrix has the columns of the discrete Fourier transform matrix as orthogonal eigenvectors.
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/// The implementation also avoids the use of 3-point FFTs, and 3-point iFFTs, and substitutes that
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/// with explicit expressions. It also avoids, due to the form of our matrix in the frequency domain,
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/// divisions by 2 and repeated modular reductions. This is because of our explicit choice of
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/// an MDS matrix that has small powers of 2 entries in frequency domain.
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/// The following implementation has benefited greatly from the discussions and insights of
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/// Hamish Ivey-Law and Jacqueline Nabaglo of Polygon Zero and is base on Nabaglo's Plonky2
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/// implementation.
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// Rescue MDS matrix in frequency domain.
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// More precisely, this is the output of the three 4-point (real) FFTs of the first column of
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// the MDS matrix i.e. just before the multiplication with the appropriate twiddle factors
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// and application of the final four 3-point FFT in order to get the full 12-point FFT.
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// The entries have been scaled appropriately in order to avoid divisions by 2 in iFFT2 and iFFT4.
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// The code to generate the matrix in frequency domain is based on an adaptation of a code, to generate
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// MDS matrices efficiently in original domain, that was developed by the Polygon Zero team.
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const MDS_FREQ_BLOCK_ONE: [i64; 3] = [16, 8, 16];
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const MDS_FREQ_BLOCK_TWO: [(i64, i64); 3] = [(-1, 2), (-1, 1), (4, 8)];
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const MDS_FREQ_BLOCK_THREE: [i64; 3] = [-8, 1, 1];
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// We use split 3 x 4 FFT transform in order to transform our vectors into the frequency domain.
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#[inline(always)]
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pub const fn mds_multiply_freq(state: [u64; 12]) -> [u64; 12] {
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let [s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11] = state;
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let (u0, u1, u2) = fft4_real([s0, s3, s6, s9]);
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let (u4, u5, u6) = fft4_real([s1, s4, s7, s10]);
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let (u8, u9, u10) = fft4_real([s2, s5, s8, s11]);
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// This where the multiplication in frequency domain is done. More precisely, and with
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// the appropriate permutations in between, the sequence of
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// 3-point FFTs --> multiplication by twiddle factors --> Hadamard multiplication -->
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// 3 point iFFTs --> multiplication by (inverse) twiddle factors
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// is "squashed" into one step composed of the functions "block1", "block2" and "block3".
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// The expressions in the aforementioned functions are the result of explicit computations
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// combined with the Karatsuba trick for the multiplication of Complex numbers.
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let [v0, v4, v8] = block1([u0, u4, u8], MDS_FREQ_BLOCK_ONE);
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let [v1, v5, v9] = block2([u1, u5, u9], MDS_FREQ_BLOCK_TWO);
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let [v2, v6, v10] = block3([u2, u6, u10], MDS_FREQ_BLOCK_THREE);
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// The 4th block is not computed as it is similar to the 2nd one, up to complex conjugation,
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// and is, due to the use of the real FFT and iFFT, redundant.
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let [s0, s3, s6, s9] = ifft4_real((v0, v1, v2));
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let [s1, s4, s7, s10] = ifft4_real((v4, v5, v6));
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let [s2, s5, s8, s11] = ifft4_real((v8, v9, v10));
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[s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11]
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}
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// We use the real FFT to avoid redundant computations. See https://www.mdpi.com/2076-3417/12/9/4700
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#[inline(always)]
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const fn fft2_real(x: [u64; 2]) -> [i64; 2] {
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[(x[0] as i64 + x[1] as i64), (x[0] as i64 - x[1] as i64)]
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}
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#[inline(always)]
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const fn ifft2_real(y: [i64; 2]) -> [u64; 2] {
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// We avoid divisions by 2 by appropriately scaling the MDS matrix constants.
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[(y[0] + y[1]) as u64, (y[0] - y[1]) as u64]
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}
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#[inline(always)]
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const fn fft4_real(x: [u64; 4]) -> (i64, (i64, i64), i64) {
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let [z0, z2] = fft2_real([x[0], x[2]]);
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let [z1, z3] = fft2_real([x[1], x[3]]);
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let y0 = z0 + z1;
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let y1 = (z2, -z3);
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let y2 = z0 - z1;
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(y0, y1, y2)
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}
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#[inline(always)]
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const fn ifft4_real(y: (i64, (i64, i64), i64)) -> [u64; 4] {
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// In calculating 'z0' and 'z1', division by 2 is avoided by appropriately scaling
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// the MDS matrix constants.
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let z0 = y.0 + y.2;
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let z1 = y.0 - y.2;
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let z2 = y.1 .0;
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let z3 = -y.1 .1;
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let [x0, x2] = ifft2_real([z0, z2]);
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let [x1, x3] = ifft2_real([z1, z3]);
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[x0, x1, x2, x3]
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}
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#[inline(always)]
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const fn block1(x: [i64; 3], y: [i64; 3]) -> [i64; 3] {
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let [x0, x1, x2] = x;
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let [y0, y1, y2] = y;
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let z0 = x0 * y0 + x1 * y2 + x2 * y1;
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let z1 = x0 * y1 + x1 * y0 + x2 * y2;
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let z2 = x0 * y2 + x1 * y1 + x2 * y0;
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[z0, z1, z2]
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}
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#[inline(always)]
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const fn block2(x: [(i64, i64); 3], y: [(i64, i64); 3]) -> [(i64, i64); 3] {
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let [(x0r, x0i), (x1r, x1i), (x2r, x2i)] = x;
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let [(y0r, y0i), (y1r, y1i), (y2r, y2i)] = y;
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let x0s = x0r + x0i;
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let x1s = x1r + x1i;
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let x2s = x2r + x2i;
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let y0s = y0r + y0i;
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let y1s = y1r + y1i;
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let y2s = y2r + y2i;
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// Compute x0y0 − ix1y2 − ix2y1 using Karatsuba for complex numbers multiplication
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let m0 = (x0r * y0r, x0i * y0i);
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let m1 = (x1r * y2r, x1i * y2i);
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let m2 = (x2r * y1r, x2i * y1i);
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let z0r = (m0.0 - m0.1) + (x1s * y2s - m1.0 - m1.1) + (x2s * y1s - m2.0 - m2.1);
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let z0i = (x0s * y0s - m0.0 - m0.1) + (-m1.0 + m1.1) + (-m2.0 + m2.1);
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let z0 = (z0r, z0i);
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// Compute x0y1 + x1y0 − ix2y2 using Karatsuba for complex numbers multiplication
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let m0 = (x0r * y1r, x0i * y1i);
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let m1 = (x1r * y0r, x1i * y0i);
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let m2 = (x2r * y2r, x2i * y2i);
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let z1r = (m0.0 - m0.1) + (m1.0 - m1.1) + (x2s * y2s - m2.0 - m2.1);
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let z1i = (x0s * y1s - m0.0 - m0.1) + (x1s * y0s - m1.0 - m1.1) + (-m2.0 + m2.1);
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let z1 = (z1r, z1i);
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// Compute x0y2 + x1y1 + x2y0 using Karatsuba for complex numbers multiplication
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let m0 = (x0r * y2r, x0i * y2i);
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let m1 = (x1r * y1r, x1i * y1i);
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let m2 = (x2r * y0r, x2i * y0i);
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let z2r = (m0.0 - m0.1) + (m1.0 - m1.1) + (m2.0 - m2.1);
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let z2i = (x0s * y2s - m0.0 - m0.1) + (x1s * y1s - m1.0 - m1.1) + (x2s * y0s - m2.0 - m2.1);
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let z2 = (z2r, z2i);
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[z0, z1, z2]
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}
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#[inline(always)]
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const fn block3(x: [i64; 3], y: [i64; 3]) -> [i64; 3] {
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let [x0, x1, x2] = x;
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let [y0, y1, y2] = y;
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let z0 = x0 * y0 - x1 * y2 - x2 * y1;
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let z1 = x0 * y1 + x1 * y0 - x2 * y2;
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let z2 = x0 * y2 + x1 * y1 + x2 * y0;
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[z0, z1, z2]
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}
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// TESTS
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// ================================================================================================
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#[cfg(test)]
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mod tests {
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use super::super::{apply_mds, Felt, MDS, ZERO};
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use proptest::prelude::*;
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const STATE_WIDTH: usize = 12;
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#[inline(always)]
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fn apply_mds_naive(state: &mut [Felt; STATE_WIDTH]) {
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let mut result = [ZERO; STATE_WIDTH];
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result.iter_mut().zip(MDS).for_each(|(r, mds_row)| {
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state.iter().zip(mds_row).for_each(|(&s, m)| {
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*r += m * s;
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});
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});
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*state = result;
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}
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proptest! {
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#[test]
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fn mds_freq_proptest(a in any::<[u64; STATE_WIDTH]>()) {
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let mut v1 = [ZERO; STATE_WIDTH];
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let mut v2;
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for i in 0..STATE_WIDTH {
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v1[i] = Felt::new(a[i]);
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}
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v2 = v1;
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apply_mds_naive(&mut v1);
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apply_mds(&mut v2);
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prop_assert_eq!(v1, v2);
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}
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}
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}
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