|
|
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runes
import ( "unicode/utf8"
"golang.org/x/text/transform" )
// Note: below we pass invalid UTF-8 to the tIn and tNotIn transformers as is.
// This is done for various reasons:
// - To retain the semantics of the Nop transformer: if input is passed to a Nop
// one would expect it to be unchanged.
// - It would be very expensive to pass a converted RuneError to a transformer:
// a transformer might need more source bytes after RuneError, meaning that
// the only way to pass it safely is to create a new buffer and manage the
// intermingling of RuneErrors and normal input.
// - Many transformers leave ill-formed UTF-8 as is, so this is not
// inconsistent. Generally ill-formed UTF-8 is only replaced if it is a
// logical consequence of the operation (as for Map) or if it otherwise would
// pose security concerns (as for Remove).
// - An alternative would be to return an error on ill-formed UTF-8, but this
// would be inconsistent with other operations.
// If returns a transformer that applies tIn to consecutive runes for which
// s.Contains(r) and tNotIn to consecutive runes for which !s.Contains(r). Reset
// is called on tIn and tNotIn at the start of each run. A Nop transformer will
// substitute a nil value passed to tIn or tNotIn. Invalid UTF-8 is translated
// to RuneError to determine which transformer to apply, but is passed as is to
// the respective transformer.
func If(s Set, tIn, tNotIn transform.Transformer) Transformer { if tIn == nil && tNotIn == nil { return Transformer{transform.Nop} } if tIn == nil { tIn = transform.Nop } if tNotIn == nil { tNotIn = transform.Nop } sIn, ok := tIn.(transform.SpanningTransformer) if !ok { sIn = dummySpan{tIn} } sNotIn, ok := tNotIn.(transform.SpanningTransformer) if !ok { sNotIn = dummySpan{tNotIn} }
a := &cond{ tIn: sIn, tNotIn: sNotIn, f: s.Contains, } a.Reset() return Transformer{a} }
type dummySpan struct{ transform.Transformer }
func (d dummySpan) Span(src []byte, atEOF bool) (n int, err error) { return 0, transform.ErrEndOfSpan }
type cond struct { tIn, tNotIn transform.SpanningTransformer f func(rune) bool check func(rune) bool // current check to perform
t transform.SpanningTransformer // current transformer to use
}
// Reset implements transform.Transformer.
func (t *cond) Reset() { t.check = t.is t.t = t.tIn t.t.Reset() // notIn will be reset on first usage.
}
func (t *cond) is(r rune) bool { if t.f(r) { return true } t.check = t.isNot t.t = t.tNotIn t.tNotIn.Reset() return false }
func (t *cond) isNot(r rune) bool { if !t.f(r) { return true } t.check = t.is t.t = t.tIn t.tIn.Reset() return false }
// This implementation of Span doesn't help all too much, but it needs to be
// there to satisfy this package's Transformer interface.
// TODO: there are certainly room for improvements, though. For example, if
// t.t == transform.Nop (which will a common occurrence) it will save a bundle
// to special-case that loop.
func (t *cond) Span(src []byte, atEOF bool) (n int, err error) { p := 0 for n < len(src) && err == nil { // Don't process too much at a time as the Spanner that will be
// called on this block may terminate early.
const maxChunk = 4096 max := len(src) if v := n + maxChunk; v < max { max = v } atEnd := false size := 0 current := t.t for ; p < max; p += size { r := rune(src[p]) if r < utf8.RuneSelf { size = 1 } else if r, size = utf8.DecodeRune(src[p:]); size == 1 { if !atEOF && !utf8.FullRune(src[p:]) { err = transform.ErrShortSrc break } } if !t.check(r) { // The next rune will be the start of a new run.
atEnd = true break } } n2, err2 := current.Span(src[n:p], atEnd || (atEOF && p == len(src))) n += n2 if err2 != nil { return n, err2 } // At this point either err != nil or t.check will pass for the rune at p.
p = n + size } return n, err }
func (t *cond) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { p := 0 for nSrc < len(src) && err == nil { // Don't process too much at a time, as the work might be wasted if the
// destination buffer isn't large enough to hold the result or a
// transform returns an error early.
const maxChunk = 4096 max := len(src) if n := nSrc + maxChunk; n < len(src) { max = n } atEnd := false size := 0 current := t.t for ; p < max; p += size { r := rune(src[p]) if r < utf8.RuneSelf { size = 1 } else if r, size = utf8.DecodeRune(src[p:]); size == 1 { if !atEOF && !utf8.FullRune(src[p:]) { err = transform.ErrShortSrc break } } if !t.check(r) { // The next rune will be the start of a new run.
atEnd = true break } } nDst2, nSrc2, err2 := current.Transform(dst[nDst:], src[nSrc:p], atEnd || (atEOF && p == len(src))) nDst += nDst2 nSrc += nSrc2 if err2 != nil { return nDst, nSrc, err2 } // At this point either err != nil or t.check will pass for the rune at p.
p = nSrc + size } return nDst, nSrc, err }
|