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node_modules/
platforms/
plugins/
#plugins/
npm-debug.log
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www/lib/

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<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
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# Contributing to Apache Cordova
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- Have a Jira issue open that corresponds to your contribution.
- Run the tests so your patch doesn't break existing functionality.
We look forward to your contributions!

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Apache Cordova
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---
title: Console
description: Get JavaScript logs in your native logs.
---
<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
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# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | Travis CI |
|:-:|:-:|:-:|:-:|:-:|:-:|
|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-console)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-console/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-console)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-console/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-console)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-console/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-console)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-console/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-console)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-console/)|[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-console)
# cordova-plugin-console
This plugin is meant to ensure that console.log() is as useful as it can be.
It adds additional function for iOS, Ubuntu, Windows Phone 8, and Windows. If
you are happy with how console.log() works for you, then you probably
don't need this plugin.
This plugin defines a global `console` object.
Although the object is in the global scope, features provided by this plugin
are not available until after the `deviceready` event.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
:warning: Report issues on the [Apache Cordova issue tracker](https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Console%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC)
## Installation
cordova plugin add cordova-plugin-console
### Android Quirks
On some platforms other than Android, console.log() will act on multiple
arguments, such as console.log("1", "2", "3"). However, Android will act only
on the first argument. Subsequent arguments to console.log() will be ignored.
This plugin is not the cause of that, it is a limitation of Android itself.
## Supported Methods
The plugin support following methods of the `console` object:
- `console.log`
- `console.error`
- `console.exception`
- `console.warn`
- `console.info`
- `console.debug`
- `console.assert`
- `console.dir`
- `console.dirxml`
- `console.time`
- `console.timeEnd`
- `console.table`
## Partially supported Methods
Methods of the `console` object which implemented, but behave different from browser implementation:
- `console.group`
- `console.groupCollapsed`
The grouping methods are just log name of the group and don't actually indicate grouping for later
calls to `console` object methods.
## Not supported Methods
Methods of the `console` object which are implemented, but do nothing:
- `console.clear`
- `console.trace`
- `console.groupEnd`
- `console.timeStamp`
- `console.profile`
- `console.profileEnd`
- `console.count`
## Supported formatting
The following formatting options available:
Format chars:
* `%j` - format arg as JSON
* `%o` - format arg as JSON
* `%c` - format arg as `''`. No color formatting could be done.
* `%%` - replace with `'%'`
Any other char following `%` will format its arg via `toString()`.

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<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Release Notes
### 1.0.5 (Dec 07, 2016)
* [CB-11917](https://issues.apache.org/jira/browse/CB-11917) - Remove pull request template checklist item: "iCLA has been submitted…"
* [CB-11832](https://issues.apache.org/jira/browse/CB-11832) Incremented plugin version.
* [CB-11832](https://issues.apache.org/jira/browse/CB-11832) Updated version and RELEASENOTES.md for release 1.0.4
* [CB-11795](https://issues.apache.org/jira/browse/CB-11795) Add 'protective' entry to cordovaDependencies
* add JIRA issue tracker link
* Add badges for paramedic builds on Jenkins
* Add pull request template.
* [CB-10996](https://issues.apache.org/jira/browse/CB-10996) Adding front matter to README.md
* [CB-11091](https://issues.apache.org/jira/browse/CB-11091) Incremented plugin version.
* Updated version and RELEASENOTES.md for release 1.0.3
* [CB-10720](https://issues.apache.org/jira/browse/CB-10720) Minor spelling/formatting changes.
* [CB-10636](https://issues.apache.org/jira/browse/CB-10636) Add JSHint for plugins
* chore: edit package.json license to match SPDX id
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Incremented plugin version.
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) linked issues in RELEASENOTES.md
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated version and RELEASENOTES.md for release 1.0.2
* removed r prefix from tags
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated RELEASENOTES to be newest to oldest
* Actually fixing the contribute link.
* Fixing contribute link.
* Document formatting options for the console object
* [CB-5089](https://issues.apache.org/jira/browse/CB-5089) Document supported methods for console object
* reverted d58f218b9149d362ebb0b8ce697cf403569d14cd because logger is not needed on android
* remove travi-ci integration
* [CB-9192](https://issues.apache.org/jira/browse/CB-9192) Incremented plugin version.
* [CB-9202](https://issues.apache.org/jira/browse/CB-9202) updated repo url to github mirror in package.json
* [CB-9192](https://issues.apache.org/jira/browse/CB-9192) Updated version and RELEASENOTES.md for release 1.0.1
* move logger.js and console-via-logger.js to common modules, instead of the numerous repeats that were there.
* clean up tests, info is below log level so it does not exist by default.
* add a couple tests
* [CB-9191](https://issues.apache.org/jira/browse/CB-9191) Add basic test
* [CB-9128](https://issues.apache.org/jira/browse/CB-9128) cordova-plugin-console documentation translation: cordova-plugin-console
* attempt to fix npm markdown issue
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Incremented plugin version.
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Updated version in package.json for release 1.0.0
* Revert "CB-8858 Incremented plugin version."
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Incremented plugin version.
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Updated version and RELEASENOTES.md for release 1.0.0
* [CB-8746](https://issues.apache.org/jira/browse/CB-8746) gave plugin major version bump
* [CB-8683](https://issues.apache.org/jira/browse/CB-8683) changed plugin-id to pacakge-name
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* Use TRAVIS_BUILD_DIR, install paramedic by npm
* docs: renamed Windows8 to Windows
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) Updated Readme
* [CB-8560](https://issues.apache.org/jira/browse/CB-8560) Integrate TravisCI
* [CB-8438](https://issues.apache.org/jira/browse/CB-8438) cordova-plugin-console documentation translation: cordova-plugin-console
* [CB-8538](https://issues.apache.org/jira/browse/CB-8538) Added package.json file
* [CB-8362](https://issues.apache.org/jira/browse/CB-8362) Add Windows platform section to Console plugin
* [CB-8429](https://issues.apache.org/jira/browse/CB-8429) Incremented plugin version.
* [CB-8429](https://issues.apache.org/jira/browse/CB-8429) Updated version and RELEASENOTES.md for release 0.2.13
* [CB-8351](https://issues.apache.org/jira/browse/CB-8351) Use argumentForIndex rather than NSArray extension
* [CB-8110](https://issues.apache.org/jira/browse/CB-8110) Incremented plugin version.
* [CB-8110](https://issues.apache.org/jira/browse/CB-8110) Updated version and RELEASENOTES.md for release 0.2.12
* [CB-7977](https://issues.apache.org/jira/browse/CB-7977) Mention deviceready in plugin docs
* [CB-7700](https://issues.apache.org/jira/browse/CB-7700) cordova-plugin-console documentation translation: cordova-plugin-console
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Incremented plugin version.
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Updated version and RELEASENOTES.md for release 0.2.11
* [CB-7249](https://issues.apache.org/jira/browse/CB-7249) cordova-plugin-console documentation translation: cordova-plugin-console
* [CB-7244](https://issues.apache.org/jira/browse/CB-7244) Incremented plugin version.
* [CB-7244](https://issues.apache.org/jira/browse/CB-7244) Updated version and RELEASENOTES.md for release 0.2.10
* CB-7249cordova-plugin-console documentation translation: cordova-plugin-console
* CB-6127lisa6cordova-plugin-console documentation translation: cordova-plugin-console
* [CB-6877](https://issues.apache.org/jira/browse/CB-6877) Incremented plugin version.
* [CB-6877](https://issues.apache.org/jira/browse/CB-6877) Updated version and RELEASENOTES.md for release 0.2.9
* [CB-6848](https://issues.apache.org/jira/browse/CB-6848) Add Android quirk, list applicable platforms
* [CB-6796](https://issues.apache.org/jira/browse/CB-6796) Add license
* [CB-6491](https://issues.apache.org/jira/browse/CB-6491) add CONTRIBUTING.md
* [CB-6452](https://issues.apache.org/jira/browse/CB-6452) Incremented plugin version on dev branch.
* [CB-6452](https://issues.apache.org/jira/browse/CB-6452) Updated version and RELEASENOTES.md for release 0.2.8
* [CB-6460](https://issues.apache.org/jira/browse/CB-6460) Update license headers
* Add NOTICE file
* [CB-5980](https://issues.apache.org/jira/browse/CB-5980) Incremented plugin version on dev branch.
* [CB-5980](https://issues.apache.org/jira/browse/CB-5980) Updated version and RELEASENOTES.md for release 0.2.7
* Native console needs to be called DebugConsole to avoid ambiguous reference. This commit requires the 3.4.0 version of the native class factory
* [CB-4718](https://issues.apache.org/jira/browse/CB-4718) fixed Console plugin not work on wp
* [CB-5719](https://issues.apache.org/jira/browse/CB-5719) Incremented plugin version on dev branch.
* [CB-5719](https://issues.apache.org/jira/browse/CB-5719) Updated version and RELEASENOTES.md for release 0.2.6
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Update license comment formatting of doc/index.md
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Add doc/index.md for Console plugin
* [CB-5565](https://issues.apache.org/jira/browse/CB-5565) Incremented plugin version on dev branch.
* [CB-5565](https://issues.apache.org/jira/browse/CB-5565) Updated version and RELEASENOTES.md for release 0.2.5
* add ubuntu platform
* [CB-5188](https://issues.apache.org/jira/browse/CB-5188)
* [CB-5188](https://issues.apache.org/jira/browse/CB-5188) Updated version and RELEASENOTES.md for release 0.2.4
* [CB-5154](https://issues.apache.org/jira/browse/CB-5154) log formatting incorrectly to native
* [CB-5128](https://issues.apache.org/jira/browse/CB-5128) added repo + issue tag to plugin.xml for console plugin
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Incremented plugin version on dev branch.
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Updated version and RELEASENOTES.md for release 0.2.3
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) bumping&resetting version
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) renaming org.apache.cordova.core.console to org.apache.cordova.console
* Rename CHANGELOG.md -> RELEASENOTES.md
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Incremented plugin version on dev branch.
* Add empty CHANGELOG.md
* [CB-4595](https://issues.apache.org/jira/browse/CB-4595) updated version
* reverted name element to be human readable
* updated name tag, namespace and readme
* [plugin.xml] standardizing license + meta
* [license] adding apache license file
* [Windows8] added support for windows8 [CB-4436](https://issues.apache.org/jira/browse/CB-4436)
* updating plugin.xml with registry data
### 1.0.4 (Sep 08, 2016)
* [CB-11795](https://issues.apache.org/jira/browse/CB-11795) Add 'protective' entry to `cordovaDependencies`
* add `JIRA` issue tracker link
* Add badges for paramedic builds on Jenkins
* Add pull request template.
* [CB-10996](https://issues.apache.org/jira/browse/CB-10996) Adding front matter to README.md
### 1.0.3 (Apr 15, 2016)
* [CB-10720](https://issues.apache.org/jira/browse/CB-10720) Minor spelling/formatting changes.
* [CB-10636](https://issues.apache.org/jira/browse/CB-10636) Add `JSHint` for plugins
### 1.0.2 (Nov 18, 2015)
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated `RELEASENOTES` to be newest to oldest
* Fixing contribute link.
* Document formatting options for the console object
* [CB-5089](https://issues.apache.org/jira/browse/CB-5089) Document supported methods for console object
* reverted `d58f218b9149d362ebb0b8ce697cf403569d14cd` because `logger` is not needed on **Android**
### 1.0.1 (Jun 17, 2015)
* move logger.js and console-via-logger.js to common modules, instead of the numerous repeats that were there.
* clean up tests, info is below log level so it does not exist by default.
* add a couple tests
* [CB-9191](https://issues.apache.org/jira/browse/CB-9191) Add basic test
* [CB-9128](https://issues.apache.org/jira/browse/CB-9128) cordova-plugin-console documentation translation: cordova-plugin-console
* attempt to fix npm markdown issue
### 1.0.0 (Apr 15, 2015)
* [CB-8746](https://issues.apache.org/jira/browse/CB-8746) gave plugin major version bump
* [CB-8683](https://issues.apache.org/jira/browse/CB-8683) changed plugin-id to pacakge-name
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* Use TRAVIS_BUILD_DIR, install paramedic by npm
* docs: renamed Windows8 to Windows
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) Updated Readme
* [CB-8560](https://issues.apache.org/jira/browse/CB-8560) Integrate TravisCI
* [CB-8438](https://issues.apache.org/jira/browse/CB-8438) cordova-plugin-console documentation translation: cordova-plugin-console
* [CB-8538](https://issues.apache.org/jira/browse/CB-8538) Added package.json file
* [CB-8362](https://issues.apache.org/jira/browse/CB-8362) Add Windows platform section to Console plugin
### 0.2.13 (Feb 04, 2015)
* [CB-8351](https://issues.apache.org/jira/browse/CB-8351) ios: Use argumentForIndex rather than NSArray extension
### 0.2.12 (Dec 02, 2014)
* [CB-7977](https://issues.apache.org/jira/browse/CB-7977) Mention `deviceready` in plugin docs
* [CB-7700](https://issues.apache.org/jira/browse/CB-7700) cordova-plugin-console documentation translation: cordova-plugin-console
### 0.2.11 (Sep 17, 2014)
* [CB-7249](https://issues.apache.org/jira/browse/CB-7249) cordova-plugin-console documentation translation
### 0.2.10 (Aug 06, 2014)
* [CB-6127](https://issues.apache.org/jira/browse/CB-6127) Updated translations for docs
### 0.2.9 (Jun 05, 2014)
* [CB-6848](https://issues.apache.org/jira/browse/CB-6848) Add Android quirk, list applicable platforms
* [CB-6796](https://issues.apache.org/jira/browse/CB-6796) Add license
* [CB-6491](https://issues.apache.org/jira/browse/CB-6491) add CONTRIBUTING.md
### 0.2.8 (Apr 17, 2014)
* [CB-6460](https://issues.apache.org/jira/browse/CB-6460): Update license headers
* Add NOTICE file
### 0.2.7 (Feb 05, 2014)
* Native console needs to be called DebugConsole to avoid ambiguous reference. This commit requires the 3.4.0 version of the native class factory
* [CB-4718](https://issues.apache.org/jira/browse/CB-4718) fixed Console plugin not working on wp
### 0.2.6 (Jan 02, 2014)
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Add doc/index.md for Console plugin
### 0.2.5 (Dec 4, 2013)
* add ubuntu platform
### 0.2.4 (Oct 28, 2013)
* [CB-5154](https://issues.apache.org/jira/browse/CB-5154) log formatting incorrectly to native
* [CB-5128](https://issues.apache.org/jira/browse/CB-5128): added repo + issue tag to plugin.xml for console plugin
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Incremented plugin version on dev branch.
### 0.2.3 (Sept 25, 2013)
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) bumping&resetting version
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) renaming org.apache.cordova.core.console to org.apache.cordova.console
* Rename CHANGELOG.md -> RELEASENOTES.md
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Incremented plugin version on dev branch.

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
Dieses Plugin stellt sicher, dass der Befehl console.log() so hilfreich ist, wie er sein kann. Es fügt zusätzliche Funktion für iOS, Ubuntu, Windows Phone 8 und Windows. Teilweise kann es vorkommen, dass der Befehl console.log() nicht korrekt erkannt wird, und es zu Fehlern bzw. zu nicht angezeigten Logs in der Console kommt. Wenn Sie mit der derzeitigen Funktionsweise zufrieden sind, kann es sein, dass Sie dieses Plugin nicht benötigen.
Dieses Plugin wird ein global-`console`-Objekt definiert.
Obwohl das Objekt im globalen Gültigkeitsbereich ist, stehen Features von diesem Plugin nicht bis nach dem `deviceready`-Ereignis.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Installation
cordova plugin add cordova-plugin-console
### Android Eigenarten
Auf einigen Plattformen als Android fungieren console.log() auf mehrere Argumente wie console.log ("1", "2", "3"). Android wird jedoch nur auf das erste Argument fungieren. Nachfolgende Argumente zu console.log() werden ignoriert. Dieses Plugin ist nicht die Verantwortung dafür, es ist eine Einschränkung von Android selbst.

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@ -0,0 +1,41 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Dieses Plugin stellt sicher, dass der Befehl console.log() so hilfreich ist, wie er sein kann. Es fügt zusätzliche Funktion für iOS, Ubuntu, Windows Phone 8 und Windows 8 hinzu. Teilweise kann es vorkommen, dass der Befehl console.log() nicht korrekt erkannt wird, und es zu Fehlern bzw. zu nicht angezeigten Logs in der Console kommt. Wenn Sie mit der derzeitigen Funktionsweise zufrieden sind, kann es sein, dass Sie dieses Plugin nicht benötigen.
Dieses Plugin wird ein global-`console`-Objekt definiert.
Obwohl das Objekt im globalen Gültigkeitsbereich ist, stehen Features von diesem Plugin nicht bis nach dem `deviceready`-Ereignis.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Installation
cordova plugin add cordova-plugin-console
### Android Eigenarten
Auf einigen Plattformen als Android fungieren console.log() auf mehrere Argumente wie console.log ("1", "2", "3"). Android wird jedoch nur auf das erste Argument fungieren. Nachfolgende Argumente zu console.log() werden ignoriert. Dieses Plugin ist nicht die Verantwortung dafür, es ist eine Einschränkung von Android selbst.

+ 41
- 0
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@ -0,0 +1,41 @@
<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
Este plugin es para asegurarse de que console.log() es tan útil como puede ser. Agrega la función adicional para iOS, Ubuntu, Windows Phone 8 y Windows. Si estás contento con cómo funciona console.log() para ti, entonces probablemente no necesitas este plugin.
Este plugin define un global `console` objeto.
Aunque el objeto está en el ámbito global, características proporcionadas por este plugin no están disponibles hasta después de la `deviceready` evento.
document.addEventListener ("deviceready", onDeviceReady, false);
function onDeviceReady() {console.log ("console.log funciona bien");}
## Instalación
cordova plugin add cordova-plugin-console
### Rarezas Android
En algunas plataformas que no sean Android, console.log() actuará en varios argumentos, como console.log ("1", "2", "3"). Sin embargo, Android actuará sólo en el primer argumento. Se omitirá posteriores argumentos para console.log(). Este plugin no es la causa de eso, es una limitación propia de Android.

+ 39
- 0
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@ -0,0 +1,39 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Este plugin es para asegurarse de que console.log() es tan útil como puede ser. Añade función adicional para iOS, Windows Phone 8, Ubuntu y Windows 8. Si estás contento con cómo funciona console.log() para ti, entonces probablemente no necesitas este plugin.
Este plugin define un global `console` objeto.
Aunque el objeto está en el ámbito global, características proporcionadas por este plugin no están disponibles hasta después de la `deviceready` evento.
document.addEventListener ("deviceready", onDeviceReady, false);
function onDeviceReady() {console.log ("console.log funciona bien");}
## Instalación
Cordova plugin agregar cordova-plugin-console
### Rarezas Android
En algunas plataformas que no sean Android, console.log() actuará en varios argumentos, como console.log ("1", "2", "3"). Sin embargo, Android actuará sólo en el primer argumento. Se omitirá posteriores argumentos para console.log(). Este plugin no es la causa de eso, es una limitación propia de Android.

+ 41
- 0
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@ -0,0 +1,41 @@
<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
Ce plugin est destiné à faire en sorte que console.log() est aussi utile que possible. Il ajoute une fonction supplémentaire pour iOS, Ubuntu, Windows Phone 8 et Windows. Si vous êtes satisfait du fonctionnement de console.log() pour vous, alors vous avez probablement pas besoin ce plugin.
Ce plugin définit un global `console` objet.
Bien que l'objet est dans la portée globale, les fonctions offertes par ce plugin ne sont pas disponibles jusqu'après la `deviceready` événement.
document.addEventListener (« deviceready », onDeviceReady, false) ;
function onDeviceReady() {console.log ("console.log fonctionne bien");}
## Installation
cordova plugin add cordova-plugin-console
### Quirks Android
Sur certaines plateformes autres que Android, console.log() va agir sur plusieurs arguments, tels que console.log ("1", "2", "3"). Toutefois, Android doit agir uniquement sur le premier argument. Les arguments suivants à console.log() seront ignorées. Ce plugin n'est pas la cause de cela, il s'agit d'une limitation d'Android lui-même.

+ 39
- 0
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@ -0,0 +1,39 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Ce plugin est destiné à faire en sorte que console.log() est aussi utile que possible. Il ajoute une fonction supplémentaire pour iOS, Ubuntu, Windows Phone 8 et Windows 8. Si vous êtes satisfait du fonctionnement de console.log() pour vous, alors vous avez probablement pas besoin ce plugin.
Ce plugin définit un global `console` objet.
Bien que l'objet est dans la portée globale, les fonctions offertes par ce plugin ne sont pas disponibles jusqu'après la `deviceready` événement.
document.addEventListener (« deviceready », onDeviceReady, false) ;
function onDeviceReady() {console.log ("console.log fonctionne bien");}
## Installation
Cordova plugin ajouter cordova-plugin-console
### Quirks Android
Sur certaines plateformes autres que Android, console.log() va agir sur plusieurs arguments, tels que console.log ("1", "2", "3"). Toutefois, Android doit agir uniquement sur le premier argument. Les arguments suivants à console.log() seront ignorées. Ce plugin n'est pas la cause de cela, il s'agit d'une limitation d'Android lui-même.

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
Questo plugin è intesa a garantire che console.log() è tanto utile quanto può essere. Aggiunge una funzione aggiuntiva per iOS, Ubuntu, Windows Phone 8 e Windows. Se sei soddisfatto di come console.log() funziona per voi, quindi probabilmente non è necessario questo plugin.
Questo plugin definisce un oggetto globale `console`.
Sebbene l'oggetto sia in ambito globale, funzionalità fornite da questo plugin non sono disponibili fino a dopo l'evento `deviceready`.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Installazione
cordova plugin add cordova-plugin-console
### Stranezze Android
Su alcune piattaforme diverse da Android, console.log() agirà su più argomenti, come ad esempio console ("1", "2", "3"). Tuttavia, Android agirà solo sul primo argomento. Argomenti successivi a console.log() verranno ignorati. Questo plugin non è la causa di ciò, è una limitazione di Android stesso.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Questo plugin è intesa a garantire che console.log() è tanto utile quanto può essere. Aggiunge una funzione aggiuntiva per iOS, Ubuntu, Windows 8 e Windows Phone 8. Se sei soddisfatto di come console.log() funziona per voi, quindi probabilmente non è necessario questo plugin.
Questo plugin definisce un oggetto globale `console`.
Sebbene l'oggetto sia in ambito globale, funzionalità fornite da questo plugin non sono disponibili fino a dopo l'evento `deviceready`.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Installazione
cordova plugin add cordova-plugin-console
### Stranezze Android
Su alcune piattaforme diverse da Android, console.log() agirà su più argomenti, come ad esempio console ("1", "2", "3"). Tuttavia, Android agirà solo sul primo argomento. Argomenti successivi a console.log() verranno ignorati. Questo plugin non è la causa di ciò, è una limitazione di Android stesso.

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
このプラグインは、その console.log() がすることができます便利なことを確認するものです。 それは iOS、Ubuntu、Windows Phone 8 は、Windows に追加の関数を追加します。 場合はあなたのための console.log() の作品に満足しているし、おそらく必要はありませんこのプラグイン。
このプラグインでは、グローバル ・ `console` オブジェクトを定義します。
オブジェクトは、グローバル スコープでですが、このプラグインによって提供される機能は、`deviceready` イベントの後まで使用できません。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## インストール
cordova plugin add cordova-plugin-console
### Android の癖
アンドロイド以外のいくつかのプラットフォームで console.log() は console.log (「1」、「2」、「3」) など、複数の引数に動作します。 しかし、アンドロイドは、最初の引数でのみ動作します。 console.log() に後続の引数は無視されます。 このプラグインが原因ではない、それは Android の自体の制限です。

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
このプラグインは、その console.log() がすることができます便利なことを確認するものです。 それは、iOS、Ubuntu、Windows Phone 8 および Windows 8 の追加関数を追加します。 場合はあなたのための console.log() の作品に満足しているし、おそらく必要はありませんこのプラグイン。
このプラグインでは、グローバル ・ `console` オブジェクトを定義します。
オブジェクトは、グローバル スコープでですが、このプラグインによって提供される機能は、`deviceready` イベントの後まで使用できません。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## インストール
cordova plugin add cordova-plugin-console
### Android の癖
アンドロイド以外のいくつかのプラットフォームで console.log() は console.log (「1」、「2」、「3」) など、複数の引数に動作します。 しかし、アンドロイドは、最初の引数でのみ動作します。 console.log() に後続の引数は無視されます。 このプラグインが原因ではない、それは Android の自体の制限です。

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
이 플러그인을 console.log()로 수 유용 되도록 의미입니다. 그것은 iOS, 우분투, Windows Phone 8, 및 창에 대 한 추가 기능을 추가합니다. Console.log() 당신을 위해 작동 하는 어떻게 행복 한 경우에, 그때 당신은 아마 필요 하지 않습니다이 플러그인.
이 플러그인 글로벌 `console` 개체를 정의합니다.
개체가 전역 범위에 있지만,이 플러그인에 의해 제공 되는 기능 하지 사용할 수 있습니다까지 `deviceready` 이벤트 후.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## 설치
cordova plugin add cordova-plugin-console
### 안 드 로이드 단점
안 드 로이드 이외의 일부 플랫폼에서 console.log() console.log ("1", "2", "3")와 같이 여러 인수에 작동할 것 이다. 그러나, 안 드 로이드는 첫 번째 인수에만 작동할 것 이다. Console.log() 후속 인수는 무시 됩니다. 이 플러그인의 원인이 되지 않습니다, 그리고 그것은 안 드 로이드 자체의 한계입니다.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
이 플러그인을 console.log()로 수 유용 되도록 의미입니다. IOS, 우분투, Windows Phone 8 및 윈도우 8에 대 한 추가 기능을 추가 하 고 합니다. Console.log() 당신을 위해 작동 하는 어떻게 행복 한 경우에, 그때 당신은 아마 필요 하지 않습니다이 플러그인.
이 플러그인 글로벌 `console` 개체를 정의합니다.
개체가 전역 범위에 있지만,이 플러그인에 의해 제공 되는 기능 하지 사용할 수 있습니다까지 `deviceready` 이벤트 후.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## 설치
cordova plugin add cordova-plugin-console
### 안 드 로이드 단점
안 드 로이드 이외의 일부 플랫폼에서 console.log() console.log ("1", "2", "3")와 같이 여러 인수에 작동할 것 이다. 그러나, 안 드 로이드는 첫 번째 인수에만 작동할 것 이다. Console.log() 후속 인수는 무시 됩니다. 이 플러그인의 원인이 되지 않습니다, 그리고 그것은 안 드 로이드 자체의 한계입니다.

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
Ten plugin jest przeznaczona do zapewnienia, że console.log() jest tak przydatne, jak to może być. To dodaje dodatkową funkcję dla iOS, Ubuntu, Windows Phone 8 i Windows. Jeśli jesteś zadowolony z jak console.log() pracuje dla Ciebie, wtedy prawdopodobnie nie potrzebują tej wtyczki.
Ten plugin definiuje obiekt globalny `console`.
Mimo, że obiekt jest w globalnym zasięgu, funkcji oferowanych przez ten plugin nie są dostępne dopiero po turnieju `deviceready`.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Instalacja
cordova plugin add cordova-plugin-console
### Dziwactwa Androida
Na niektórych platformach innych niż Android console.log() będzie działać na wielu argumentów, takich jak console.log ("1", "2", "3"). Jednak Android będzie działać tylko na pierwszy argument. Kolejne argumenty do console.log() będą ignorowane. Ten plugin nie jest przyczyną, że, jest to ograniczenie Androida, sam.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Ten plugin jest przeznaczona do zapewnienia, że console.log() jest tak przydatne, jak to może być. To dodaje dodatkową funkcję dla iOS, Ubuntu, Windows Phone 8 i Windows 8. Jeśli jesteś zadowolony z jak console.log() pracuje dla Ciebie, wtedy prawdopodobnie nie potrzebują tej wtyczki.
Ten plugin definiuje obiekt globalny `console`.
Mimo, że obiekt jest w globalnym zasięgu, funkcji oferowanych przez ten plugin nie są dostępne dopiero po turnieju `deviceready`.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## Instalacja
cordova plugin add cordova-plugin-console
### Dziwactwa Androida
Na niektórych platformach innych niż Android console.log() będzie działać na wielu argumentów, takich jak console.log ("1", "2", "3"). Jednak Android będzie działać tylko na pierwszy argument. Kolejne argumenty do console.log() będą ignorowane. Ten plugin nie jest przyczyną, że, jest to ograniczenie Androida, sam.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
Этот плагин предназначен для обеспечения как полезным, поскольку это может быть что console.log(). Он добавляет дополнительные функции для iOS, Ubuntu, Windows Phone 8 и Windows 8. Если вы не довольны как console.log() работает для вас, то вы вероятно не нужен этот плагин.
## Установка
cordova plugin add cordova-plugin-console
### Особенности Android
На некоторых платформах, отличных от Android console.log() будет действовать на нескольких аргументов, например console.log («1», «2», «3»). Тем не менее Android будет действовать только на первого аргумента. Последующие аргументы для console.log() будет игнорироваться. Этот плагин не является причиной этого, это ограничение Android сам.

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<!---
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-console
[![Build Status](https://travis-ci.org/apache/cordova-plugin-console.svg)](https://travis-ci.org/apache/cordova-plugin-console)
這個外掛程式是為了確保該 console.log() 是一樣有用,它可以是。 它將添加附加功能的 iOS,Ubuntu,Windows Phone 8 和視窗。 如果你是快樂與 console.log() 是如何為你工作,那麼可能不需要這個外掛程式。
這個外掛程式定義了一個全域 `console` 物件。
儘管物件是在全球範圍內,提供這個外掛程式的功能不可用直到 `deviceready` 事件之後。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## 安裝
cordova plugin add cordova-plugin-console
### Android 的怪癖
在一些平臺上除了 Android,console.log() 亦會根據多個參數,如 console.log ("1"、"2"、"3")。 然而,安卓系統只亦會根據第一個參數。 對 console.log() 的後續參數將被忽略。 這個外掛程式不是的原因,它是一個 android 作業系統本身的限制。

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-console
這個外掛程式是為了確保該 console.log() 是一樣有用,它可以是。 它將添加附加功能的 iOS、 Ubuntu,Windows Phone 8 和 Windows 8。 如果你是快樂與 console.log() 是如何為你工作,那麼可能不需要這個外掛程式。
這個外掛程式定義了一個全域 `console` 物件。
儘管物件是在全球範圍內,提供這個外掛程式的功能不可用直到 `deviceready` 事件之後。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log("console.log works well");
}
## 安裝
cordova plugin add cordova-plugin-console
### Android 的怪癖
在一些平臺上除了 Android,console.log() 亦會根據多個參數,如 console.log ("1"、"2"、"3")。 然而,安卓系統只亦會根據第一個參數。 對 console.log() 的後續參數將被忽略。 這個外掛程式不是的原因,它是一個 android 作業系統本身的限制。

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- 0
plugins/cordova-plugin-console/package.json

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{
"name": "cordova-plugin-console",
"version": "1.0.5",
"description": "Cordova Console Plugin",
"cordova": {
"id": "cordova-plugin-console",
"platforms": [
"ios",
"ubuntu",
"wp7",
"wp8",
"windows8",
"windows"
]
},
"repository": {
"type": "git",
"url": "https://github.com/apache/cordova-plugin-console"
},
"keywords": [
"cordova",
"console",
"ecosystem:cordova",
"cordova-ios",
"cordova-ubuntu",
"cordova-wp7",
"cordova-wp8",
"cordova-windows8",
"cordova-windows"
],
"scripts": {
"test": "npm run jshint",
"jshint": "node node_modules/jshint/bin/jshint www && node node_modules/jshint/bin/jshint src && node node_modules/jshint/bin/jshint tests"
},
"author": "Apache Software Foundation",
"license": "Apache-2.0",
"engines": {
"cordovaDependencies": {
"2.0.0": {
"cordova": ">100"
}
}
},
"devDependencies": {
"jshint": "^2.6.0"
}
}

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- 0
plugins/cordova-plugin-console/plugin.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-console"
version="1.0.5">
<name>Console</name>
<description>Cordova Console Plugin</description>
<license>Apache 2.0</license>
<keywords>cordova,console</keywords>
<repo>https://git-wip-us.apache.org/repos/asf/cordova-plugin-console.git</repo>
<issue>https://issues.apache.org/jira/browse/CB/component/12320644</issue>
<!-- ios -->
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="Console">
<param name="ios-package" value="CDVLogger"/>
</feature>
</config-file>
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<header-file src="src/ios/CDVLogger.h" />
<source-file src="src/ios/CDVLogger.m" />
</platform>
<!-- ubuntu -->
<platform name="ubuntu">
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<header-file src="src/ubuntu/console.h" />
<source-file src="src/ubuntu/console.cpp" />
</platform>
<!-- wp7 -->
<platform name="wp7">
<config-file target="config.xml" parent="/*">
<feature name="Console">
<param name="wp-package" value="DebugConsole"/>
</feature>
</config-file>
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<source-file src="src/wp/DebugConsole.cs" />
</platform>
<!-- wp8 -->
<platform name="wp8">
<config-file target="config.xml" parent="/*">
<feature name="Console">
<param name="wp-package" value="DebugConsole"/>
</feature>
</config-file>
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<source-file src="src/wp/DebugConsole.cs" />
</platform>
<!-- windows8 -->
<platform name="windows8">
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
</platform>
<!-- Windows universal platform -->
<platform name="windows">
<js-module src="www/logger.js" name="logger">
<clobbers target="cordova.logger" />
</js-module>
<js-module src="www/console-via-logger.js" name="console">
<clobbers target="console" />
</js-module>
</platform>
</plugin>

+ 26
- 0
plugins/cordova-plugin-console/src/ios/CDVLogger.h

@ -0,0 +1,26 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Cordova/CDVPlugin.h>
@interface CDVLogger : CDVPlugin
- (void)logLevel:(CDVInvokedUrlCommand*)command;
@end

+ 38
- 0
plugins/cordova-plugin-console/src/ios/CDVLogger.m

@ -0,0 +1,38 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "CDVLogger.h"
#import <Cordova/CDV.h>
@implementation CDVLogger
/* log a message */
- (void)logLevel:(CDVInvokedUrlCommand*)command
{
id level = [command argumentAtIndex:0];
id message = [command argumentAtIndex:1];
if ([level isEqualToString:@"LOG"]) {
NSLog(@"%@", message);
} else {
NSLog(@"%@: %@", level, message);
}
}
@end

+ 29
- 0
plugins/cordova-plugin-console/src/ubuntu/console.cpp

@ -0,0 +1,29 @@
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "console.h"
#include <iostream>
Console::Console(Cordova *cordova) : CPlugin(cordova) {
}
void Console::logLevel(int scId, int ecId, QString level, QString message) {
Q_UNUSED(scId)
Q_UNUSED(ecId)
if (level != "LOG")
std::cout << "[" << level.toStdString() << "] ";
std::cout << message.toStdString() << std::endl;
}

+ 43
- 0
plugins/cordova-plugin-console/src/ubuntu/console.h

@ -0,0 +1,43 @@
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CONSOLE_H_FDSVCXGFRS
#define CONSOLE_H_FDSVCXGFRS
#include <cplugin.h>
#include <QtCore>
class Console : public CPlugin {
Q_OBJECT
public:
explicit Console(Cordova *cordova);
virtual const QString fullName() override {
return Console::fullID();
}
virtual const QString shortName() override {
return "Console";
}
static const QString fullID() {
return "Console";
}
public slots:
void logLevel(int scId, int ecId, QString level, QString message);
};
#endif

+ 47
- 0
plugins/cordova-plugin-console/src/wp/DebugConsole.cs

@ -0,0 +1,47 @@
/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Diagnostics;
namespace WPCordovaClassLib.Cordova.Commands
{
public class DebugConsole : BaseCommand
{
public void logLevel(string options)
{
string[] args = JSON.JsonHelper.Deserialize<string[]>(options);
string level = args[0];
string msg = args[1];
if (level.Equals("LOG"))
{
Debug.WriteLine(msg);
}
else
{
Debug.WriteLine(level + ": " + msg);
}
}
}
}

+ 31
- 0
plugins/cordova-plugin-console/tests/plugin.xml

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
xmlns:rim="http://www.blackberry.com/ns/widgets"
xmlns:android="http://schemas.android.com/apk/res/android"
id="cordova-plugin-console-tests"
version="1.0.5">
<name>Cordova Console Plugin Tests</name>
<license>Apache 2.0</license>
<js-module src="tests.js" name="tests">
</js-module>
</plugin>

+ 43
- 0
plugins/cordova-plugin-console/tests/tests.js

@ -0,0 +1,43 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/* jshint jasmine: true */
exports.defineAutoTests = function () {
describe("Console", function () {
it("console.spec.1 should exist", function() {
expect(window.console).toBeDefined();
});
it("console.spec.2 has required methods log|warn|error", function(){
expect(window.console.log).toBeDefined();
expect(typeof window.console.log).toBe('function');
expect(window.console.warn).toBeDefined();
expect(typeof window.console.warn).toBe('function');
expect(window.console.error).toBeDefined();
expect(typeof window.console.error).toBe('function');
});
});
};
exports.defineManualTests = function (contentEl, createActionButton) {};

+ 186
- 0
plugins/cordova-plugin-console/www/console-via-logger.js

@ -0,0 +1,186 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
//------------------------------------------------------------------------------
var logger = require("./logger");
//------------------------------------------------------------------------------
// object that we're exporting
//------------------------------------------------------------------------------
var console = module.exports;
//------------------------------------------------------------------------------
// copy of the original console object
//------------------------------------------------------------------------------
var WinConsole = window.console;
//------------------------------------------------------------------------------
// whether to use the logger
//------------------------------------------------------------------------------
var UseLogger = false;
//------------------------------------------------------------------------------
// Timers
//------------------------------------------------------------------------------
var Timers = {};
//------------------------------------------------------------------------------
// used for unimplemented methods
//------------------------------------------------------------------------------
function noop() {}
//------------------------------------------------------------------------------
// used for unimplemented methods
//------------------------------------------------------------------------------
console.useLogger = function (value) {
if (arguments.length) UseLogger = !!value;
if (UseLogger) {
if (logger.useConsole()) {
throw new Error("console and logger are too intertwingly");
}
}
return UseLogger;
};
//------------------------------------------------------------------------------
console.log = function() {
if (logger.useConsole()) return;
logger.log.apply(logger, [].slice.call(arguments));
};
//------------------------------------------------------------------------------
console.error = function() {
if (logger.useConsole()) return;
logger.error.apply(logger, [].slice.call(arguments));
};
//------------------------------------------------------------------------------
console.warn = function() {
if (logger.useConsole()) return;
logger.warn.apply(logger, [].slice.call(arguments));
};
//------------------------------------------------------------------------------
console.info = function() {
if (logger.useConsole()) return;
logger.info.apply(logger, [].slice.call(arguments));
};
//------------------------------------------------------------------------------
console.debug = function() {
if (logger.useConsole()) return;
logger.debug.apply(logger, [].slice.call(arguments));
};
//------------------------------------------------------------------------------
console.assert = function(expression) {
if (expression) return;
var message = logger.format.apply(logger.format, [].slice.call(arguments, 1));
console.log("ASSERT: " + message);
};
//------------------------------------------------------------------------------
console.clear = function() {};
//------------------------------------------------------------------------------
console.dir = function(object) {
console.log("%o", object);
};
//------------------------------------------------------------------------------
console.dirxml = function(node) {
console.log(node.innerHTML);
};
//------------------------------------------------------------------------------
console.trace = noop;
//------------------------------------------------------------------------------
console.group = console.log;
//------------------------------------------------------------------------------
console.groupCollapsed = console.log;
//------------------------------------------------------------------------------
console.groupEnd = noop;
//------------------------------------------------------------------------------
console.time = function(name) {
Timers[name] = new Date().valueOf();
};
//------------------------------------------------------------------------------
console.timeEnd = function(name) {
var timeStart = Timers[name];
if (!timeStart) {
console.warn("unknown timer: " + name);
return;
}
var timeElapsed = new Date().valueOf() - timeStart;
console.log(name + ": " + timeElapsed + "ms");
};
//------------------------------------------------------------------------------
console.timeStamp = noop;
//------------------------------------------------------------------------------
console.profile = noop;
//------------------------------------------------------------------------------
console.profileEnd = noop;
//------------------------------------------------------------------------------
console.count = noop;
//------------------------------------------------------------------------------
console.exception = console.log;
//------------------------------------------------------------------------------
console.table = function(data, columns) {
console.log("%o", data);
};
//------------------------------------------------------------------------------
// return a new function that calls both functions passed as args
//------------------------------------------------------------------------------
function wrappedOrigCall(orgFunc, newFunc) {
return function() {
var args = [].slice.call(arguments);
try { orgFunc.apply(WinConsole, args); } catch (e) {}
try { newFunc.apply(console, args); } catch (e) {}
};
}
//------------------------------------------------------------------------------
// For every function that exists in the original console object, that
// also exists in the new console object, wrap the new console method
// with one that calls both
//------------------------------------------------------------------------------
for (var key in console) {
if (typeof WinConsole[key] == "function") {
console[key] = wrappedOrigCall(WinConsole[key], console[key]);
}
}

+ 354
- 0
plugins/cordova-plugin-console/www/logger.js

@ -0,0 +1,354 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
//------------------------------------------------------------------------------
// The logger module exports the following properties/functions:
//
// LOG - constant for the level LOG
// ERROR - constant for the level ERROR
// WARN - constant for the level WARN
// INFO - constant for the level INFO
// DEBUG - constant for the level DEBUG
// logLevel() - returns current log level
// logLevel(value) - sets and returns a new log level
// useConsole() - returns whether logger is using console
// useConsole(value) - sets and returns whether logger is using console
// log(message,...) - logs a message at level LOG
// error(message,...) - logs a message at level ERROR
// warn(message,...) - logs a message at level WARN
// info(message,...) - logs a message at level INFO
// debug(message,...) - logs a message at level DEBUG
// logLevel(level,message,...) - logs a message specified level
//
//------------------------------------------------------------------------------
var logger = exports;
var exec = require('cordova/exec');
var UseConsole = false;
var UseLogger = true;
var Queued = [];
var DeviceReady = false;
var CurrentLevel;
var originalConsole = console;
/**
* Logging levels
*/
var Levels = [
"LOG",
"ERROR",
"WARN",
"INFO",
"DEBUG"
];
/*
* add the logging levels to the logger object and
* to a separate levelsMap object for testing
*/
var LevelsMap = {};
for (var i=0; i<Levels.length; i++) {
var level = Levels[i];
LevelsMap[level] = i;
logger[level] = level;
}
CurrentLevel = LevelsMap.WARN;
/**
* Getter/Setter for the logging level
*
* Returns the current logging level.
*
* When a value is passed, sets the logging level to that value.
* The values should be one of the following constants:
* logger.LOG
* logger.ERROR
* logger.WARN
* logger.INFO
* logger.DEBUG
*
* The value used determines which messages get printed. The logging
* values above are in order, and only messages logged at the logging
* level or above will actually be displayed to the user. E.g., the
* default level is WARN, so only messages logged with LOG, ERROR, or
* WARN will be displayed; INFO and DEBUG messages will be ignored.
*/
logger.level = function (value) {
if (arguments.length) {
if (LevelsMap[value] === null) {
throw new Error("invalid logging level: " + value);
}
CurrentLevel = LevelsMap[value];
}
return Levels[CurrentLevel];
};
/**
* Getter/Setter for the useConsole functionality
*
* When useConsole is true, the logger will log via the
* browser 'console' object.
*/
logger.useConsole = function (value) {
if (arguments.length) UseConsole = !!value;
if (UseConsole) {
if (typeof console == "undefined") {
throw new Error("global console object is not defined");
}
if (typeof console.log != "function") {
throw new Error("global console object does not have a log function");
}
if (typeof console.useLogger == "function") {
if (console.useLogger()) {
throw new Error("console and logger are too intertwingly");
}
}
}
return UseConsole;
};
/**
* Getter/Setter for the useLogger functionality
*
* When useLogger is true, the logger will log via the
* native Logger plugin.
*/
logger.useLogger = function (value) {
// Enforce boolean
if (arguments.length) UseLogger = !!value;
return UseLogger;
};
/**
* Logs a message at the LOG level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.log = function(message) { logWithArgs("LOG", arguments); };
/**
* Logs a message at the ERROR level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.error = function(message) { logWithArgs("ERROR", arguments); };
/**
* Logs a message at the WARN level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.warn = function(message) { logWithArgs("WARN", arguments); };
/**
* Logs a message at the INFO level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.info = function(message) { logWithArgs("INFO", arguments); };
/**
* Logs a message at the DEBUG level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.debug = function(message) { logWithArgs("DEBUG", arguments); };
// log at the specified level with args
function logWithArgs(level, args) {
args = [level].concat([].slice.call(args));
logger.logLevel.apply(logger, args);
}
// return the correct formatString for an object
function formatStringForMessage(message) {
return (typeof message === "string") ? "" : "%o";
}
/**
* Logs a message at the specified level.
*
* Parameters passed after message are used applied to
* the message with utils.format()
*/
logger.logLevel = function(level /* , ... */) {
// format the message with the parameters
var formatArgs = [].slice.call(arguments, 1);
var fmtString = formatStringForMessage(formatArgs[0]);
if (fmtString.length > 0){
formatArgs.unshift(fmtString); // add formatString
}
var message = logger.format.apply(logger.format, formatArgs);
if (LevelsMap[level] === null) {
throw new Error("invalid logging level: " + level);
}
if (LevelsMap[level] > CurrentLevel) return;
// queue the message if not yet at deviceready
if (!DeviceReady && !UseConsole) {
Queued.push([level, message]);
return;
}
// Log using the native logger if that is enabled
if (UseLogger) {
exec(null, null, "Console", "logLevel", [level, message]);
}
// Log using the console if that is enabled
if (UseConsole) {
// make sure console is not using logger
if (console.useLogger()) {
throw new Error("console and logger are too intertwingly");
}
// log to the console
switch (level) {
case logger.LOG: originalConsole.log(message); break;
case logger.ERROR: originalConsole.log("ERROR: " + message); break;
case logger.WARN: originalConsole.log("WARN: " + message); break;
case logger.INFO: originalConsole.log("INFO: " + message); break;
case logger.DEBUG: originalConsole.log("DEBUG: " + message); break;
}
}
};
/**
* Formats a string and arguments following it ala console.log()
*
* Any remaining arguments will be appended to the formatted string.
*
* for rationale, see FireBug's Console API:
* http://getfirebug.com/wiki/index.php/Console_API
*/
logger.format = function(formatString, args) {
return __format(arguments[0], [].slice.call(arguments,1)).join(' ');
};
//------------------------------------------------------------------------------
/**
* Formats a string and arguments following it ala vsprintf()
*
* format chars:
* %j - format arg as JSON
* %o - format arg as JSON
* %c - format arg as ''
* %% - replace with '%'
* any other char following % will format it's
* arg via toString().
*
* Returns an array containing the formatted string and any remaining
* arguments.
*/
function __format(formatString, args) {
if (formatString === null || formatString === undefined) return [""];
if (arguments.length == 1) return [formatString.toString()];
if (typeof formatString != "string")
formatString = formatString.toString();
var pattern = /(.*?)%(.)(.*)/;
var rest = formatString;
var result = [];
while (args.length) {
var match = pattern.exec(rest);
if (!match) break;
var arg = args.shift();
rest = match[3];
result.push(match[1]);
if (match[2] == '%') {
result.push('%');
args.unshift(arg);
continue;
}
result.push(__formatted(arg, match[2]));
}
result.push(rest);
var remainingArgs = [].slice.call(args);
remainingArgs.unshift(result.join(''));
return remainingArgs;
}
function __formatted(object, formatChar) {
try {
switch(formatChar) {
case 'j':
case 'o': return JSON.stringify(object);
case 'c': return '';
}
}
catch (e) {
return "error JSON.stringify()ing argument: " + e;
}
if ((object === null) || (object === undefined)) {
return Object.prototype.toString.call(object);
}
return object.toString();
}
//------------------------------------------------------------------------------
// when deviceready fires, log queued messages
logger.__onDeviceReady = function() {
if (DeviceReady) return;
DeviceReady = true;
for (var i=0; i<Queued.length; i++) {
var messageArgs = Queued[i];
logger.logLevel(messageArgs[0], messageArgs[1]);
}
Queued = null;
};
// add a deviceready event to log queued messages
document.addEventListener("deviceready", logger.__onDeviceReady, false);

+ 37
- 0
plugins/cordova-plugin-device/CONTRIBUTING.md

@ -0,0 +1,37 @@
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Contributing to Apache Cordova
Anyone can contribute to Cordova. And we need your contributions.
There are multiple ways to contribute: report bugs, improve the docs, and
contribute code.
For instructions on this, start with the
[contribution overview](http://cordova.apache.org/contribute/).
The details are explained there, but the important items are:
- Sign and submit an Apache ICLA (Contributor License Agreement).
- Have a Jira issue open that corresponds to your contribution.
- Run the tests so your patch doesn't break existing functionality.
We look forward to your contributions!

+ 202
- 0
plugins/cordova-plugin-device/LICENSE

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
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plugins/cordova-plugin-device/NOTICE

@ -0,0 +1,5 @@
Apache Cordova
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+ 311
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plugins/cordova-plugin-device/README.md

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---
title: Device
description: Get device information.
---
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|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | Travis CI |
|:-:|:-:|:-:|:-:|:-:|:-:|
|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-device)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-device/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-device)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-device/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-device)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-device/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-device)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-device/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-device)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-device/)|[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)|
# cordova-plugin-device
This plugin defines a global `device` object, which describes the device's hardware and software.
Although the object is in the global scope, it is not available until after the `deviceready` event.
```js
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
```
Report issues with this plugin on the [Apache Cordova issue tracker](https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Device%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC)
## Installation
cordova plugin add cordova-plugin-device
## Properties
- device.cordova
- device.model
- device.platform
- device.uuid
- device.version
- device.manufacturer
- device.isVirtual
- device.serial
## device.cordova
Get the version of Cordova running on the device.
### Supported Platforms
- Amazon Fire OS
- Android
- BlackBerry 10
- Browser
- Firefox OS
- iOS
- Tizen
- Windows Phone 7 and 8
- Windows
- OSX
## device.model
The `device.model` returns the name of the device's model or
product. The value is set by the device manufacturer and may be
different across versions of the same product.
### Supported Platforms
- Android
- BlackBerry 10
- Browser
- iOS
- Tizen
- Windows Phone 7 and 8
- Windows
- OSX
### Quick Example
```js
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. See http://theiphonewiki.com/wiki/index.php?title=Models
// OSX: returns "x86_64"
//
var model = device.model;
```
### Android Quirks
- Gets the [product name](http://developer.android.com/reference/android/os/Build.html#PRODUCT) instead of the [model name](http://developer.android.com/reference/android/os/Build.html#MODEL), which is often the production code name. For example, the Nexus One returns `Passion`, and Motorola Droid returns `voles`.
### Tizen Quirks
- Returns the device model assigned by the vendor, for example, `TIZEN`
### Windows Phone 7 and 8 Quirks
- Returns the device model specified by the manufacturer. For example, the Samsung Focus returns `SGH-i917`.
## device.platform
Get the device's operating system name.
```js
var string = device.platform;
```
### Supported Platforms
- Android
- BlackBerry 10
- Browser
- Firefox OS
- iOS
- Tizen
- Windows Phone 7 and 8
- Windows
- OSX
### Quick Example
```js
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - "browser"
// - "iOS"
// - "WinCE"
// - "Tizen"
// - "Mac OS X"
var devicePlatform = device.platform;
```
### Windows Phone 7 Quirks
Windows Phone 7 devices report the platform as `WinCE`.
### Windows Phone 8 Quirks
Windows Phone 8 devices report the platform as `Win32NT`.
## device.uuid
Get the device's Universally Unique Identifier ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
```js
var string = device.uuid;
```
### Description
The details of how a UUID is generated are determined by the device manufacturer and are specific to the device's platform or model.
### Supported Platforms
- Android
- BlackBerry 10
- iOS
- Tizen
- Windows Phone 7 and 8
- Windows
- OSX
### Quick Example
```js
// Android: Returns a random 64-bit integer (as a string, again!)
// The integer is generated on the device's first boot
//
// BlackBerry: Returns the PIN number of the device
// This is a nine-digit unique integer (as a string, though!)
//
// iPhone: (Paraphrased from the UIDevice Class documentation)
// Returns the [UIDevice identifierForVendor] UUID which is unique and the same for all apps installed by the same vendor. However the UUID can be different if the user deletes all apps from the vendor and then reinstalls it.
// Windows Phone 7 : Returns a hash of device+current user,
// if the user is not defined, a guid is generated and will persist until the app is uninstalled
// Tizen: returns the device IMEI (International Mobile Equipment Identity or IMEI is a number
// unique to every GSM and UMTS mobile phone.
var deviceID = device.uuid;
```
### iOS Quirk
The `uuid` on iOS uses the identifierForVendor property. It is unique to the device across the same vendor, but will be different for different vendors and will change if all apps from the vendor are deleted and then reinstalled.
Refer [here](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIDevice_Class/#//apple_ref/occ/instp/UIDevice/identifierForVendor) for details.
The UUID will be the same if app is restored from a backup or iCloud as it is saved in preferences. Users using older versions of this plugin will still receive the same previous UUID generated by another means as it will be retrieved from preferences.
### OSX Quirk
The `uuid` on OSX is generated automatically if it does not exist yet and is stored in the `standardUserDefaults` in the `CDVUUID` property.
### Windows Phone 7 and 8 Quirks
The `uuid` for Windows Phone 7 requires the permission
`ID_CAP_IDENTITY_DEVICE`. Microsoft will likely deprecate this
property soon. If the capability is not available, the application
generates a persistent guid that is maintained for the duration of the
application's installation on the device.
## device.version
Get the operating system version.
var string = device.version;
### Supported Platforms
- Android 2.1+
- BlackBerry 10
- Browser
- iOS
- Tizen
- Windows Phone 7 and 8
- Windows
- OSX
### Quick Example
```js
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Windows 8: return the current OS version, ex on Windows 8.1 returns 6.3.9600.16384
// Tizen: returns "TIZEN_20120425_2"
// OSX: El Capitan would return "10.11.2"
//
var deviceVersion = device.version;
```
## device.manufacturer
Get the device's manufacturer.
var string = device.manufacturer;
### Supported Platforms
- Android
- BlackBerry 10
- iOS
- Windows Phone 7 and 8
- Windows
### Quick Example
```js
// Android: Motorola XT1032 would return "motorola"
// BlackBerry: returns "BlackBerry"
// iPhone: returns "Apple"
//
var deviceManufacturer = device.manufacturer;
```
## device.isVirtual
whether the device is running on a simulator.
```js
var isSim = device.isVirtual;
```
### Supported Platforms
- Android 2.1+
- iOS
- Windows Phone 8
- Windows
- OSX
### OSX Quirk
The `isVirtual` property on OS X always returns false.
## device.serial
Get the device hardware serial number ([SERIAL](http://developer.android.com/reference/android/os/Build.html#SERIAL)).
```js
var string = device.serial;
```
### Supported Platforms
- Android
- OSX

+ 333
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@ -0,0 +1,333 @@
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# Release Notes
### 1.1.4 (Dec 07, 2016)
* [CB-11917](https://issues.apache.org/jira/browse/CB-11917) - Remove pull request template checklist item: "iCLA has been submitted…"
* [CB-11832](https://issues.apache.org/jira/browse/CB-11832) Incremented plugin version.
* [CB-11832](https://issues.apache.org/jira/browse/CB-11832) Updated version and RELEASENOTES.md for release 1.1.3
* [CB-11795](https://issues.apache.org/jira/browse/CB-11795) Add 'protective' entry to cordovaDependencies
* Add badges for paramedic builds on Jenkins
* Add pull request template.
* Readme: Add fenced code blocks with langauage hints
* [CB-10996](https://issues.apache.org/jira/browse/CB-10996) Adding front matter to README.md
* [CB-11091](https://issues.apache.org/jira/browse/CB-11091) Incremented plugin version.
* Updated version and RELEASENOTES.md for release 1.1.2
* Close #49
* Use passed device, follow create policy forf CFUUIDCreate
* [CB-10631](https://issues.apache.org/jira/browse/CB-10631) ios: Fix for device.uuid in iOS 5.1.1
* Updating the comment to exclude URL
* Minor changes to readme
* [CB-10636](https://issues.apache.org/jira/browse/CB-10636) Add JSHint for plugins
* chore: edit package.json license to match SPDX id
* Refactored deviceInfo on iOS for better readability.
* [CB-10368](https://issues.apache.org/jira/browse/CB-10368) Incremented plugin version.
* [CB-10368](https://issues.apache.org/jira/browse/CB-10368) Updated version and RELEASENOTES.md for release 1.1.1
* Property manufacturer documented
* fix typo
* [CB-10238](https://issues.apache.org/jira/browse/CB-10238) Move device-plugin out from cordovalib to the plugin repository
* [CB-10238](https://issues.apache.org/jira/browse/CB-10238) Move device-plugin out from cordovalib to the plugin repository
* [CB-9923](https://issues.apache.org/jira/browse/CB-9923) Update `device.platform` documentation for browser platform
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Incremented plugin version.
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) linked issues in RELEASENOTES.md
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated version and RELEASENOTES.md for release 1.1.0
* removed r prefix from tags
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated RELEASENOTES to be newest to oldest
* fix whitespace tab to spaces
* Add `isVirtual` for Windows 8.x (Phone) platforms
* [CB-9847](https://issues.apache.org/jira/browse/CB-9847) Fixed merge error of 408c3a20be976ca5b814c9f161c31d4edf1c00fc
* Added basic Android support for hardware serial number
* Cleanup PRs. This closes #27. This closes #17.
* [CB-9865](https://issues.apache.org/jira/browse/CB-9865) Better simulator detection for iOS
* Actually fixing the contribute link.
* Fixing contribute link.
* fix merge conflict, for reals
* add JIRA issue tracker link
* updated docs
* Cleanup wp8 code
* WP8 implementation
* update to use TARGET_OS_SIMULATOR as TARGET_IPHONE_SIMULATOR is deprecated.
* update code to use 'isVirtual'
* create test to verify existence and type of new property 'isVirtual'
* add isSimulator for iOS & Android device
* Fixed typo
* Updated documentation to mention backwards compatibility
* Updated README to reflect new behaviour and quirks on iOS
* Check user defaults first to maintain backwards compatibility
* Revert "Check user defaults first to maintain backwards compatibility"
* Check user defaults first to maintain backwards compatibility
* Remove line incorrectly committed
* Changed UUID to use [UIDevice identifierForVendor]
* remove travis-ci
* [CB-9192](https://issues.apache.org/jira/browse/CB-9192) Incremented plugin version.
* [CB-9202](https://issues.apache.org/jira/browse/CB-9202) updated repo url to github mirror in package.json
* [CB-9192](https://issues.apache.org/jira/browse/CB-9192) Updated version and RELEASENOTES.md for release 1.0.1
* [CB-9128](https://issues.apache.org/jira/browse/CB-9128) cordova-plugin-device documentation translation: cordova-plugin-device
* Attempts to corrent npm markdown issue
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Incremented plugin version.
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Updated version in package.json for release 1.0.0
* Revert "CB-8858 Incremented plugin version."
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Incremented plugin version.
* [CB-8858](https://issues.apache.org/jira/browse/CB-8858) Updated version and RELEASENOTES.md for release 1.0.0
* [CB-8746](https://issues.apache.org/jira/browse/CB-8746) gave plugin major version bump
* [CB-8683](https://issues.apache.org/jira/browse/CB-8683) changed plugin-id to pacakge-name
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) properly updated translated docs to use new id
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* Use TRAVIS_BUILD_DIR, install paramedic by npm
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) Updated Readme
* remove defunct windows8 version
* add travis badge
* update plugin path
* Add cross-plugin ios paramedic test running for TravisCI
* [CB-8538](https://issues.apache.org/jira/browse/CB-8538) Added package.json file
* [CB-8429](https://issues.apache.org/jira/browse/CB-8429) Incremented plugin version.
* [CB-8429](https://issues.apache.org/jira/browse/CB-8429) Updated version and RELEASENOTES.md for release 0.3.0
* Fixes a syntax error introduced in 1a13ee0
* [CB7285][Windows] add manufacturer property for windows, and cleanup
* [CB-7285](https://issues.apache.org/jira/browse/CB-7285) Add test for manufacturer property
* [CB-7285][WP8] add manufacturer info
* update of manufacturer name
* added device.manufacturer property for Android, iOS (Apple duh), Blackberry (RIM duh)
* Support for Windows Phone 8 ANID2 ANID is only supported up to Windows Phone 7.5
* [CB-8351](https://issues.apache.org/jira/browse/CB-8351) Use a local copy of uniqueAppInstanceIdentifier rather than CordovaLib's version
* - Fixed a bug that caused an "cannot call method of undefined" error if the browser's user agent wasn't recognized - Added support for Internet Explorer user agent strings - NOTE: IE 11's user agent string does not include "MSIE", so "Trident" is searched for instead
* [CB-8110](https://issues.apache.org/jira/browse/CB-8110) Incremented plugin version.
* [CB-8110](https://issues.apache.org/jira/browse/CB-8110) Updated version and RELEASENOTES.md for release 0.2.13
* Changing device.platform to always report the platform as "browser".
* [CB-5892](https://issues.apache.org/jira/browse/CB-5892) - Remove deprecated window.Settings
* [CB-7700](https://issues.apache.org/jira/browse/CB-7700) cordova-plugin-device documentation translation: cordova-plugin-device
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Bump version of nested plugin to match parent plugin
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Incremented plugin version.
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Updated version and RELEASENOTES.md for release 0.2.12
* [CB-7471](https://issues.apache.org/jira/browse/CB-7471) cordova-plugin-device documentation translation: cordova-plugin-device
* [CB-7552](https://issues.apache.org/jira/browse/CB-7552) - device.name docs have not been removed
* [fxos] Fix cordova version
* added status box and documentation to manual tests
* [fxos] Fix cordova version
* added status box and documentation to manual tests
* Added plugin support for the browser
* [CB-7262](https://issues.apache.org/jira/browse/CB-7262) Adds support for universal windows apps.
* [CB-7244](https://issues.apache.org/jira/browse/CB-7244) Incremented plugin version.
* [CB-7244](https://issues.apache.org/jira/browse/CB-7244) Updated version and RELEASENOTES.md for release 0.2.11
* update DeviceProxy.js
* [CB-7168](https://issues.apache.org/jira/browse/CB-7168) Moving Device autotests to plugin (aka new-style tests)
* CB-6127lisa7cordova-plugin-consolecordova-plugin-device documentation translation: cordova-plugin-device
* Use Windows system calls to get better info
* [CB-6877](https://issues.apache.org/jira/browse/CB-6877) Incremented plugin version.
* [CB-6877](https://issues.apache.org/jira/browse/CB-6877) Updated version and RELEASENOTES.md for release 0.2.10
* [CB-6127](https://issues.apache.org/jira/browse/CB-6127) Spanish and French Translations added. Github close #12
* Changing 1.5 to 2.0
* added firefoxos version - conversion
* added firefoxos version
* [CB-6800](https://issues.apache.org/jira/browse/CB-6800) Add license
* documentation translation: cordova-plugin-device
* Lisa testing pulling in plugins for plugin: cordova-plugin-device
* Lisa testing pulling in plugins for plugin: cordova-plugin-device
* [CB-6491](https://issues.apache.org/jira/browse/CB-6491) add CONTRIBUTING.md
* [CB-6452](https://issues.apache.org/jira/browse/CB-6452) Incremented plugin version on dev branch.
* [CB-6452](https://issues.apache.org/jira/browse/CB-6452) Updated version and RELEASENOTES.md for release 0.2.9
* [CB-6460](https://issues.apache.org/jira/browse/CB-6460) Update license headers
* [CB-6422](https://issues.apache.org/jira/browse/CB-6422) [windows8] use cordova/exec/proxy
* [CB-5105](https://issues.apache.org/jira/browse/CB-5105) Removed dead code for device.version
* Add NOTICE file
* [CB-5980](https://issues.apache.org/jira/browse/CB-5980) Incremented plugin version on dev branch.
* Lisa testing pulling in plugins for plugin: cordova-plugin-device
* Lisa testing pulling in plugins for plugin: cordova-plugin-device
* [CB-5980](https://issues.apache.org/jira/browse/CB-5980) Updated version and RELEASENOTES.md for release 0.2.8
* src/tizen: Adding DeviceProxy.
* plugin.xml: Adding platform tizen.
* supported platforms updated
* Delete stale test/ directory
* Incremented plugin version on dev branch.
* Updated version and RELEASENOTES.md for release 0.2.7
* [CB-5737](https://issues.apache.org/jira/browse/CB-5737) Fix exception on close caused by left over telephony code from [CB-5504](https://issues.apache.org/jira/browse/CB-5504)
* [CB-5719](https://issues.apache.org/jira/browse/CB-5719) Incremented plugin version on dev branch.
* [CB-5719](https://issues.apache.org/jira/browse/CB-5719) Updated version and RELEASENOTES.md for release 0.2.6
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Update license comment formatting of doc/index.md
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Add doc.index.md for Device plugin
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Delete stale snapshot of plugin docs
* [CB-5504](https://issues.apache.org/jira/browse/CB-5504) Moving Telephony Logic out of Device
* [CB-5565](https://issues.apache.org/jira/browse/CB-5565) Incremented plugin version on dev branch.
* [CB-5565](https://issues.apache.org/jira/browse/CB-5565) Updated version and RELEASENOTES.md for release 0.2.5
* [CB-5316](https://issues.apache.org/jira/browse/CB-5316) Spell Cordova as a brand unless it's a command or script
* [ubuntu] use cordova/exec/proxy
* add ubuntu platform
* Modify Device.platform logic to use amazon-fireos as the platform for Amazon Devices
* 1. Added amazon-fireos platform. 2. Change to use cordova-amazon-fireos as the platform if user agent contains 'cordova-amazon-fireos'
* [CB-5188](https://issues.apache.org/jira/browse/CB-5188)
* [CB-5188](https://issues.apache.org/jira/browse/CB-5188) Updated version and RELEASENOTES.md for release 0.2.4
* [CB-5128](https://issues.apache.org/jira/browse/CB-5128) added repo + issue tag in plugin.xml for device plugin
* [CB-5085](https://issues.apache.org/jira/browse/CB-5085) device.cordova returning wrong value
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Incremented plugin version on dev branch.
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Updated version and RELEASENOTES.md for release 0.2.3
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) bumping&resetting version
* [windows8] commandProxy has moved
* [BlackBerry10] removed uneeded permission tags in plugin.xml
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) renaming org.apache.cordova.core.device to org.apache.cordova.device
* Rename CHANGELOG.md -> RELEASENOTES.md
* updated to use commandProxy for ffos
* add firefoxos support
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Incremented plugin version on dev branch.
* [BlackBerry10] removed uneeded permission tags in plugin.xml
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Updated version and changelog
* removed extraneous print statement
* [CB-4432](https://issues.apache.org/jira/browse/CB-4432) copyright notice change
* removed extraneous print statement
* [CB-4432](https://issues.apache.org/jira/browse/CB-4432) copyright notice change
* [CB-4595](https://issues.apache.org/jira/browse/CB-4595) updated version
* reverted name element to be user readable
* [CB-4417](https://issues.apache.org/jira/browse/CB-4417) Move cordova-plugin-device to its own Java package.
* updated namespace
* updated readme, namespace and name tag
* [plugin.xml] adding rim namespace
* [plugin.xml] adding android namespace
* [plugin.xml] standardizing license + meta
* [license] adding apache license file
* updating plugin.xml with registry data
* [Windows8] Windows8 is now supported
* added basic Device support for Windows8
### 1.1.3 (Sep 08, 2016)
* [CB-11795](https://issues.apache.org/jira/browse/CB-11795) Add 'protective' entry to cordovaDependencies
* Add badges for paramedic builds on Jenkins
* Add pull request template.
* Readme: Add fenced code blocks with langauage hints
* [CB-10996](https://issues.apache.org/jira/browse/CB-10996) Adding front matter to `README.md`
### 1.1.2 (Apr 15, 2016)
* Use passed device, follow create policy forf `CFUUIDCreate`
* [CB-10631](https://issues.apache.org/jira/browse/CB-10631) Fix for `device.uuid` in **iOS 5.1.1**
* Updating the comment to exclude URL
* [CB-10636](https://issues.apache.org/jira/browse/CB-10636) Add `JSHint` for plugins
* Refactored `deviceInfo` on **iOS** for better readability.
### 1.1.1 (Jan 15, 2016)
* [CB-10238](https://issues.apache.org/jira/browse/CB-10238) **OSX** Move `device-plugin` out from `cordovalib` to the plugin repository
* [CB-9923](https://issues.apache.org/jira/browse/CB-9923) Update `device.platform` documentation for **Browser** platform
### 1.1.0 (Nov 18, 2015)
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated `RELEASENOTES` to be newest to oldest
* Add `isVirtual` for **Windows Phone 8.x**
* Added basic **Android** support for hardware serial number
* [CB-9865](https://issues.apache.org/jira/browse/CB-9865) Better simulator detection for **iOS**
* Fixing contribute link.
* Added **WP8** implementation
* update to use `TARGET_OS_SIMULATOR` as `TARGET_IPHONE_SIMULATOR` is deprecated.
* update code to use 'isVirtual'
* create test to verify existence and type of new property 'isVirtual'
* add `isSimulator` for **iOS** & **Android** device
* Updated documentation to mention backwards compatibility
* Updated **README** to reflect new behaviour and quirks on **iOS**
* Check user defaults first to maintain backwards compatibility
* Changed `UUID` to use `[UIDevice identifierForVendor]`
### 1.0.1 (Jun 17, 2015)
* [CB-9128](https://issues.apache.org/jira/browse/CB-9128) cordova-plugin-device documentation translation: cordova-plugin-device
* Attempts to corrent npm markdown issue
### 1.0.0 (Apr 15, 2015)
* [CB-8746](https://issues.apache.org/jira/browse/CB-8746) gave plugin major version bump
* [CB-8683](https://issues.apache.org/jira/browse/CB-8683) changed plugin-id to pacakge-name
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) properly updated translated docs to use new id
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* Use TRAVIS_BUILD_DIR, install paramedic by npm
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) Updated Readme
* remove defunct windows8 version
* add travis badge
* Add cross-plugin ios paramedic test running for TravisCI
* [CB-8538](https://issues.apache.org/jira/browse/CB-8538) Added package.json file
### 0.3.0 (Feb 04, 2015)
* Added device.manufacturer property for Android, iOS, Blackberry, WP8
* Support for Windows Phone 8 ANID2 ANID is only supported up to Windows Phone 7.5
* [CB-8351](https://issues.apache.org/jira/browse/CB-8351) Use a local copy of uniqueAppInstanceIdentifier rather than CordovaLib's version
* browser: Fixed a bug that caused an "cannot call method of undefined" error if the browser's user agent wasn't recognized
### 0.2.13 (Dec 02, 2014)
* Changing `device.platform` to always report the platform as "browser".
* [CB-5892](https://issues.apache.org/jira/browse/CB-5892) - Remove deprecated `window.Settings`
* [CB-7700](https://issues.apache.org/jira/browse/CB-7700) cordova-plugin-device documentation translation: cordova-plugin-device
* [CB-7571](https://issues.apache.org/jira/browse/CB-7571) Bump version of nested plugin to match parent plugin
### 0.2.12 (Sep 17, 2014)
* [CB-7471](https://issues.apache.org/jira/browse/CB-7471) cordova-plugin-device documentation translation
* [CB-7552](https://issues.apache.org/jira/browse/CB-7552) device.name docs have not been removed
* [fxos] Fix cordova version
* added status box and documentation to manual tests
* [fxos] Fix cordova version
* added status box and documentation to manual tests
* Added plugin support for the browser
* [CB-7262](https://issues.apache.org/jira/browse/CB-7262) Adds support for universal windows apps.
### 0.2.11 (Aug 06, 2014)
* [FFOS] update DeviceProxy.js
* [CB-6127](https://issues.apache.org/jira/browse/CB-6127) Updated translations for docs
* Use Windows system calls to get better info
### 0.2.10 (Jun 05, 2014)
* [CB-6127](https://issues.apache.org/jira/browse/CB-6127) Spanish and French Translations added. Github close #12
* Changing 1.5 to 2.0
* added firefoxos version - conversion
* added firefoxos version
* [CB-6800](https://issues.apache.org/jira/browse/CB-6800) Add license
* [CB-6491](https://issues.apache.org/jira/browse/CB-6491) add CONTRIBUTING.md
### 0.2.9 (Apr 17, 2014)
* [CB-5105](https://issues.apache.org/jira/browse/CB-5105): [Android, windows8, WP, BlackBerry10] Removed dead code for device.version
* [CB-6422](https://issues.apache.org/jira/browse/CB-6422): [windows8] use cordova/exec/proxy
* [CB-6460](https://issues.apache.org/jira/browse/CB-6460): Update license headers
* Add NOTICE file
### 0.2.8 (Feb 05, 2014)
* Tizen support added
### 0.2.7 (Jan 07, 2014)
* [CB-5737](https://issues.apache.org/jira/browse/CB-5737) Fix exception on close caused by left over telephony code from [CB-5504](https://issues.apache.org/jira/browse/CB-5504)
### 0.2.6 (Jan 02, 2014)
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Add doc/index.md for Device plugin
* [CB-5504](https://issues.apache.org/jira/browse/CB-5504) Moving Telephony Logic out of Device
### 0.2.5 (Dec 4, 2013)
* [CB-5316](https://issues.apache.org/jira/browse/CB-5316) Spell Cordova as a brand unless it's a command or script
* [ubuntu] use cordova/exec/proxy
* add ubuntu platform
* Modify Device.platform logic to use amazon-fireos as the platform for Amazon Devices
* 1. Added amazon-fireos platform. 2. Change to use cordova-amazon-fireos as the platform if user agent contains 'cordova-amazon-fireos'
### 0.2.4 (Oct 28, 2013)
* [CB-5128](https://issues.apache.org/jira/browse/CB-5128): added repo + issue tag in plugin.xml for device plugin
* [CB-5085](https://issues.apache.org/jira/browse/CB-5085) device.cordova returning wrong value
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Incremented plugin version on dev branch.
### 0.2.3 (Sept 25, 2013)
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) bumping&resetting version
* [windows8] commandProxy has moved
* [BlackBerry10] removed uneeded permission tags in plugin.xml
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) renaming org.apache.cordova.core.device to org.apache.cordova.device
* Rename CHANGELOG.md -> RELEASENOTES.md
* updated to use commandProxy for ffos
* add firefoxos support
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Incremented plugin version on dev branch.
### 0.2.1 (Sept 5, 2013)
* removed extraneous print statement
* [CB-4432](https://issues.apache.org/jira/browse/CB-4432) copyright notice change

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
Dieses Plugin definiert eine globale `device` -Objekt, das des Geräts Hard- und Software beschreibt. Das Objekt im globalen Gültigkeitsbereich ist es zwar nicht verfügbar bis nach dem `deviceready` Ereignis.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installation
cordova plugin add cordova-plugin-device
## Eigenschaften
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Rufen Sie die Version von Cordova, die auf dem Gerät ausgeführt.
### Unterstützte Plattformen
* Amazon Fire OS
* Android
* BlackBerry 10
* Browser
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
## device.model
Die `device.model` gibt den Namen der Modell- oder des Geräts zurück. Der Wert wird vom Gerätehersteller festgelegt und kann zwischen den Versionen des gleichen Produkts unterschiedlich sein.
### Unterstützte Plattformen
* Android
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Finden Sie unter http://theiphonewiki.com/wiki/index.php?title=Models / / Var-Modell = device.model;
### Android Eigenarten
* Ruft den [Produktname](http://developer.android.com/reference/android/os/Build.html#PRODUCT) anstelle des [Modellnamens](http://developer.android.com/reference/android/os/Build.html#MODEL), das ist oft der Codename für die Produktion. Beispielsweise das Nexus One gibt `Passion` , und Motorola Droid gibt`voles`.
### Tizen Macken
* Gibt z. B. das Gerätemodell von dem Kreditor zugeordnet,`TIZEN`
### Windows Phone 7 und 8 Eigenarten
* Gibt das vom Hersteller angegebenen Gerätemodell zurück. Beispielsweise gibt der Samsung-Fokus`SGH-i917`.
## device.platform
Name des Betriebssystems des Geräts zu erhalten.
var string = device.platform;
### Unterstützte Plattformen
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 Macken
Windows Phone 7 Geräte melden die Plattform als`WinCE`.
### Windows Phone 8 Macken
Windows Phone 8 Geräte melden die Plattform als`Win32NT`.
## device.uuid
Des Geräts Universally Unique Identifier ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier) zu erhalten).
var string = device.uuid;
### Beschreibung
Die Details wie eine UUID generiert wird werden vom Gerätehersteller und beziehen sich auf die Plattform oder das Modell des Geräts.
### Unterstützte Plattformen
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
/ / Android: wird eine zufällige 64-Bit-Ganzzahl (als Zeichenfolge, wieder!) / / die ganze Zahl wird beim ersten Start des Geräts erzeugt / / / / BlackBerry: gibt die PIN-Nummer des Gerätes / / Dies ist eine neunstellige eindeutige Ganzzahl (als String, obwohl!) / / / / iPhone: (paraphrasiert aus der Dokumentation zur UIDevice-Klasse) / / liefert eine Reihe von Hash-Werte, die aus mehreren Hardware erstellt identifiziert.
/ / Es ist gewährleistet, dass für jedes Gerät eindeutig sein und kann nicht gebunden werden / / an den Benutzer weitergeleitet.
/ / Windows Phone 7: gibt einen Hash des Gerät + aktueller Benutzer, / / wenn der Benutzer nicht definiert ist, eine Guid generiert und wird weiter bestehen, bis die app deinstalliert wird / / Tizen: gibt das Gerät IMEI (International Mobile Equipment Identity oder IMEI ist eine Zahl / / einzigartig für jedes GSM- und UMTS-Handy.
var deviceID = device.uuid;
### iOS Quirk
Die `uuid` auf iOS ist nicht eindeutig zu einem Gerät, aber für jede Anwendung, für jede Installation variiert. Es ändert sich, wenn Sie löschen und neu die app installieren, und möglicherweise auch beim iOS zu aktualisieren, oder auch ein Upgrade möglich die app pro Version (scheinbaren in iOS 5.1). Die `uuid` ist kein zuverlässiger Wert.
### Windows Phone 7 und 8 Eigenarten
Die `uuid` für Windows Phone 7 die Berechtigung erfordert `ID_CAP_IDENTITY_DEVICE` . Microsoft wird diese Eigenschaft wahrscheinlich bald abzuschaffen. Wenn die Funktion nicht verfügbar ist, generiert die Anwendung eine persistente Guid, die für die Dauer der Installation der Anwendung auf dem Gerät gewährleistet ist.
## device.version
Version des Betriebssystems zu erhalten.
var string = device.version;
### Unterstützte Plattformen
* Android 2.1 +
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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- 0
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@ -0,0 +1,206 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Dieses Plugin definiert eine globale `device` -Objekt, das des Geräts Hard- und Software beschreibt. Das Objekt im globalen Gültigkeitsbereich ist es zwar nicht verfügbar bis nach dem `deviceready` Ereignis.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installation
cordova plugin add cordova-plugin-device
## Eigenschaften
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Rufen Sie die Version von Cordova, die auf dem Gerät ausgeführt.
### Unterstützte Plattformen
* Amazon Fire OS
* Android
* BlackBerry 10
* Browser
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
## device.model
Die `device.model` gibt den Namen der Modell- oder des Geräts zurück. Der Wert wird vom Gerätehersteller festgelegt und kann zwischen den Versionen des gleichen Produkts unterschiedlich sein.
### Unterstützte Plattformen
* Android
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Finden Sie unter http://theiphonewiki.com/wiki/index.php?title=Models / / Var-Modell = device.model;
### Android Eigenarten
* Ruft den [Produktname][1] anstelle des [Modellnamens][2], das ist oft der Codename für die Produktion. Beispielsweise das Nexus One gibt `Passion` , und Motorola Droid gibt`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Tizen Macken
* Gibt z. B. das Gerätemodell von dem Kreditor zugeordnet,`TIZEN`
### Windows Phone 7 und 8 Eigenarten
* Gibt das vom Hersteller angegebenen Gerätemodell zurück. Beispielsweise gibt der Samsung-Fokus`SGH-i917`.
## device.platform
Name des Betriebssystems des Geräts zu erhalten.
var string = device.platform;
### Unterstützte Plattformen
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 Macken
Windows Phone 7 Geräte melden die Plattform als`WinCE`.
### Windows Phone 8 Macken
Windows Phone 8 Geräte melden die Plattform als`Win32NT`.
## device.uuid
Des Geräts Universally Unique Identifier ([UUID][3] zu erhalten).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Beschreibung
Die Details wie eine UUID generiert wird werden vom Gerätehersteller und beziehen sich auf die Plattform oder das Modell des Geräts.
### Unterstützte Plattformen
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
/ / Android: wird eine zufällige 64-Bit-Ganzzahl (als Zeichenfolge, wieder!) / / die ganze Zahl wird beim ersten Start des Geräts erzeugt / / / / BlackBerry: gibt die PIN-Nummer des Gerätes / / Dies ist eine neunstellige eindeutige Ganzzahl (als String, obwohl!) / / / / iPhone: (paraphrasiert aus der Dokumentation zur UIDevice-Klasse) / / liefert eine Reihe von Hash-Werte, die aus mehreren Hardware erstellt identifiziert.
/ / Es ist gewährleistet, dass für jedes Gerät eindeutig sein und kann nicht gebunden werden / / an den Benutzer weitergeleitet.
/ / Windows Phone 7: gibt einen Hash des Gerät + aktueller Benutzer, / / wenn der Benutzer nicht definiert ist, eine Guid generiert und wird weiter bestehen, bis die app deinstalliert wird / / Tizen: gibt das Gerät IMEI (International Mobile Equipment Identity oder IMEI ist eine Zahl / / einzigartig für jedes GSM- und UMTS-Handy.
var deviceID = device.uuid;
### iOS Quirk
Die `uuid` auf iOS ist nicht eindeutig zu einem Gerät, aber für jede Anwendung, für jede Installation variiert. Es ändert sich, wenn Sie löschen und neu die app installieren, und möglicherweise auch beim iOS zu aktualisieren, oder auch ein Upgrade möglich die app pro Version (scheinbaren in iOS 5.1). Die `uuid` ist kein zuverlässiger Wert.
### Windows Phone 7 und 8 Eigenarten
Die `uuid` für Windows Phone 7 die Berechtigung erfordert `ID_CAP_IDENTITY_DEVICE` . Microsoft wird diese Eigenschaft wahrscheinlich bald abzuschaffen. Wenn die Funktion nicht verfügbar ist, generiert die Anwendung eine persistente Guid, die für die Dauer der Installation der Anwendung auf dem Gerät gewährleistet ist.
## device.version
Version des Betriebssystems zu erhalten.
var string = device.version;
### Unterstützte Plattformen
* Android 2.1 +
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 und 8
* Windows 8
### Kurzes Beispiel
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
Este plugin define un global `device` objeto que describe del dispositivo hardware y software. Aunque el objeto está en el ámbito global, no está disponible hasta después de la `deviceready` evento.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Instalación
cordova plugin add cordova-plugin-device
## Propiedades
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Obtener la versión de Cordova que se ejecuta en el dispositivo.
### Plataformas soportadas
* Amazon fire OS
* Android
* BlackBerry 10
* Explorador
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
## device.model
El `device.model` devuelve el nombre de modelo del dispositivo o producto. El valor es fijado por el fabricante del dispositivo y puede ser diferente a través de versiones del mismo producto.
### Plataformas soportadas
* Android
* BlackBerry 10
* Explorador
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. See http://theiphonewiki.com/wiki/index.php?title=Models
//
var model = device.model;
### Rarezas Android
* Obtiene el [nombre del producto](http://developer.android.com/reference/android/os/Build.html#PRODUCT) en lugar del [nombre de la modelo](http://developer.android.com/reference/android/os/Build.html#MODEL), que es a menudo el nombre de código de producción. Por ejemplo, el Nexus One devuelve `Passion` y Motorola Droid devuelve `voles`.
### Rarezas Tizen
* Devuelve que el modelo de dispositivo asignado por el proveedor, por ejemplo, `TIZEN`
### Windows Phone 7 y 8 rarezas
* Devuelve el modelo de dispositivo especificado por el fabricante. Por ejemplo, el Samsung Focus devuelve `SGH-i917`.
## device.platform
Obtener el nombre del sistema operativo del dispositivo.
var string = device.platform;
### Plataformas soportadas
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 rarezas
Dispositivos Windows Phone 7 informe de la plataforma como `WinCE`.
### Windows Phone 8 rarezas
Dispositivos Windows Phone 8 Informe la plataforma como `Win32NT`.
## device.uuid
Obtener identificador universalmente única del dispositivo ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
var string = device.uuid;
### Descripción
Los detalles de cómo se genera un UUID son determinados por el fabricante del dispositivo y son específicos a la plataforma del dispositivo o modelo.
### Plataformas soportadas
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: Returns a random 64-bit integer (as a string, again!)
// The integer is generated on the device's first boot
//
// BlackBerry: Returns the PIN number of the device
// This is a nine-digit unique integer (as a string, though!)
//
// iPhone: (Paraphrased from the UIDevice Class documentation)
// Returns a string of hash values created from multiple hardware identifies.
// It is guaranteed to be unique for every device and can't be tied
// to the user account.
// Windows Phone 7 : Returns a hash of device+current user,
// if the user is not defined, a guid is generated and will persist until the app is uninstalled
// Tizen: returns the device IMEI (International Mobile Equipment Identity or IMEI is a number
// unique to every GSM and UMTS mobile phone.
var deviceID = device.uuid;
### Rarezas de iOS
El `uuid` en iOS no es exclusiva de un dispositivo, pero varía para cada aplicación, para cada instalación. Cambia si puedes borrar y volver a instalar la aplicación, y posiblemente también cuándo actualizar iOS, o incluso mejorar la aplicación por la versión (evidente en iOS 5.1). El `uuid` no es un valor confiable.
### Windows Phone 7 y 8 rarezas
El `uuid` para Windows Phone 7 requiere el permiso `ID_CAP_IDENTITY_DEVICE`. Microsoft pronto probablemente desaprueban esta propiedad. Si la capacidad no está disponible, la aplicación genera un guid persistente que se mantiene durante la duración de la instalación de la aplicación en el dispositivo.
## device.version
Obtener la versión del sistema operativo.
var string = device.version;
### Plataformas soportadas
* Android 2.1 +
* BlackBerry 10
* Explorador
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Este plugin define un global `device` objeto que describe del dispositivo hardware y software. Aunque el objeto está en el ámbito global, no está disponible hasta después de la `deviceready` evento.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Instalación
cordova plugin add cordova-plugin-device
## Propiedades
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Obtener la versión de Cordova que se ejecuta en el dispositivo.
### Plataformas soportadas
* Amazon fire OS
* Android
* BlackBerry 10
* Explorador
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
## device.model
El `device.model` devuelve el nombre de modelo del dispositivo o producto. El valor es fijado por el fabricante del dispositivo y puede ser diferente a través de versiones del mismo producto.
### Plataformas soportadas
* Android
* BlackBerry 10
* Explorador
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. See http://theiphonewiki.com/wiki/index.php?title=Models
//
var model = device.model;
### Rarezas Android
* Obtiene el [nombre del producto][1] en lugar del [nombre de la modelo][2], que es a menudo el nombre de código de producción. Por ejemplo, el Nexus One devuelve `Passion` y Motorola Droid devuelve `voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Rarezas Tizen
* Devuelve que el modelo de dispositivo asignado por el proveedor, por ejemplo, `TIZEN`
### Windows Phone 7 y 8 rarezas
* Devuelve el modelo de dispositivo especificado por el fabricante. Por ejemplo, el Samsung Focus devuelve `SGH-i917`.
## device.platform
Obtener el nombre del sistema operativo del dispositivo.
var string = device.platform;
### Plataformas soportadas
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 rarezas
Dispositivos Windows Phone 7 informe de la plataforma como `WinCE`.
### Windows Phone 8 rarezas
Dispositivos Windows Phone 8 Informe la plataforma como `Win32NT`.
## device.uuid
Obtener identificador universalmente única del dispositivo ([UUID][3]).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Descripción
Los detalles de cómo se genera un UUID son determinados por el fabricante del dispositivo y son específicos a la plataforma del dispositivo o modelo.
### Plataformas soportadas
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: devuelve un entero de 64 bits al azar (como una cadena, otra vez!)
// el entero es generado en el primer arranque del dispositivo
//
// BlackBerry: devuelve el número PIN del dispositivo
// este es un entero único de nueve dígitos (como una cadena, aunque!)
//
// iPhone: (parafraseado de la documentación de la clase UIDevice)
// devuelve una cadena de valores hash creado a partir
// de múltiples hardware identifica.
/ / Está garantizado para ser único para cada dispositivo y no puede ser atado / / a la cuenta de usuario.
// Windows Phone 7: devuelve un hash de dispositivo + usuario actual,
// si el usuario no está definido, un guid generado y persistirá hasta que se desinstala la aplicación
//
// Tizen: devuelve el dispositivo IMEI (identidad de equipo móvil internacional o IMEI es un número
// único para cada teléfono móvil GSM y UMTS.
var deviceID = device.uuid;
### iOS chanfle
El `uuid` en iOS no es exclusiva de un dispositivo, pero varía para cada aplicación, para cada instalación. Cambia si puedes borrar y volver a instalar la aplicación, y posiblemente también cuándo actualizar iOS, o incluso mejorar la aplicación por la versión (evidente en iOS 5.1). El `uuid` no es un valor confiable.
### Windows Phone 7 y 8 rarezas
El `uuid` para Windows Phone 7 requiere el permiso `ID_CAP_IDENTITY_DEVICE`. Microsoft pronto probablemente desaprueban esta propiedad. Si la capacidad no está disponible, la aplicación genera un guid persistente que se mantiene durante la duración de la instalación de la aplicación en el dispositivo.
## device.version
Obtener la versión del sistema operativo.
var string = device.version;
### Plataformas soportadas
* Android 2.1 +
* BlackBerry 10
* Explorador
* iOS
* Tizen
* Windows Phone 7 y 8
* Windows 8
### Ejemplo rápido
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. el Mango se vuelve 7.10.7720
// Tizen: devuelve "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
Ce plugin définit un global `device` objet qui décrit le matériel et les logiciels de l'appareil. Bien que l'objet est dans la portée globale, il n'est pas disponible jusqu'après la `deviceready` événement.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installation
cordova plugin add cordova-plugin-device
## Propriétés
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Retourne la version de Cordova en cours d'exécution sur l'appareil.
### Plates-formes supportées
* Amazon Fire OS
* Android
* BlackBerry 10
* Navigateur
* Firefox OS
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
## device.model
L'objet `device.model` retourne le nom du modèle de l'appareil/produit. Cette valeur est définie par le fabricant du périphérique et peut varier entre les différentes versions d'un même produit.
### Plates-formes supportées
* Android
* BlackBerry 10
* Navigateur
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Exemple court
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Voir http://theiphonewiki.com/wiki/index.php?title=Models
//
var model = device.model;
### Quirks Android
* Retourne le [nom du produit](http://developer.android.com/reference/android/os/Build.html#PRODUCT) au lieu du [nom du modèle](http://developer.android.com/reference/android/os/Build.html#MODEL), ce qui équivaut souvent au nom de code de production. Par exemple, `Passion` pour le Nexus One et `voles` pour le Motorola Droid.
### Bizarreries de paciarelli
* Retourne le modèle du dispositif, assigné par le vendeur, par exemple `TIZEN`
### Notes au sujet de Windows Phone 7 et 8
* Retourne le modèle de l'appareil spécifié par le fabricant. Par exemple `SGH-i917` pour le Samsung Focus.
## device.platform
Obtenir le nom de système d'exploitation de l'appareil.
var string = device.platform;
### Plates-formes supportées
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Exemple court
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 Quirks
Appareils Windows Phone 7 rapport de la plate-forme comme`WinCE`.
### Notes au sujet de Windows Phone 8
Appareils Windows Phone 8 rapport de la plate-forme comme`Win32NT`.
## device.uuid
Obtenir Universally Unique Identifier de l'appareil ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
var string = device.uuid;
### Description
Les détails de comment un UUID généré sont déterminées par le fabricant du périphérique et sont spécifiques à la plate-forme ou le modèle de l'appareil.
### Plates-formes supportées
* Android
* BlackBerry 10
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Exemple court
// Android : retourne un nombre entier 64-bit aléatoire (sous la forme d'une chaîne de caractères, encore !)
// Ce nombre entier est généré lors du premier démarrage de l'appareil
//
// BlackBerry : retourne le numéro PIN de l'appareil
// Il s'agit d'un nombre entier unique à neuf chiffres (sous la forme d'une chaîne de caractères cependant !)
//
// iPhone : (copié depuis la documentation de la classe UIDevice)
// Retourne une chaîne de caractères générée à partir de plusieurs caractéristiques matérielles.
/ / Il est garanti pour être unique pour chaque appareil et ne peut pas être lié / / pour le compte d'utilisateur.
// Windows Phone 7 : retourne un hashage généré à partir de appareil+utilisateur actuel,
// si aucun utilisateur n'est défini, un guid est généré persistera jusqu'à ce que l'application soit désinstallée
// Tizen : retourne le numéro IMEI (International Mobile Equipment Identity) de l'appareil, ce numéro est
// unique pour chaque téléphone GSM et UMTS.
var deviceID = device.uuid;
### Spécificités iOS
Le `uuid` sur iOS n'est pas propre à un périphérique, mais varie pour chaque application, pour chaque installation. Elle change si vous supprimez, puis réinstallez l'application, et éventuellement aussi quand vous mettre à jour d'iOS, ou même mettre à jour le soft par version (apparent dans iOS 5.1). Le `uuid` n'est pas une valeur fiable.
### Notes au sujet de Windows Phone 7 et 8
Le `uuid` pour Windows Phone 7 requiert l'autorisation `ID_CAP_IDENTITY_DEVICE` . Microsoft va probablement bientôt obsolète de cette propriété. Si la capacité n'est pas disponible, l'application génère un guid persistant qui est maintenu pendant toute la durée de l'installation de l'application sur le périphérique.
## device.version
Téléchargez la version de système d'exploitation.
var string = device.version;
### Plates-formes supportées
* Android 2.1+
* BlackBerry 10
* Navigateur
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Exemple court
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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@ -0,0 +1,218 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Ce plugin définit un global `device` objet qui décrit le matériel et les logiciels de l'appareil. Bien que l'objet est dans la portée globale, il n'est pas disponible jusqu'après la `deviceready` événement.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installation
cordova plugin add cordova-plugin-device
## Propriétés
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Retourne la version de Cordova en cours d'exécution sur l'appareil.
### Plates-formes prises en charge
* Amazon Fire OS
* Android
* BlackBerry 10
* Navigateur
* Firefox OS
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
## device.model
L'objet `device.model` retourne le nom du modèle de l'appareil/produit. Cette valeur est définie par le fabricant du périphérique et peut varier entre les différentes versions d'un même produit.
### Plates-formes prises en charge
* Android
* BlackBerry 10
* Navigateur
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Petit exemple
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Voir http://theiphonewiki.com/wiki/index.php?title=Models
//
var model = device.model;
### Quirks Android
* Retourne le [nom du produit][1] au lieu du [nom du modèle][2], ce qui équivaut souvent au nom de code de production. Par exemple, `Passion` pour le Nexus One et `voles` pour le Motorola Droid.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Bizarreries de paciarelli
* Retourne le modèle du dispositif, assigné par le vendeur, par exemple `TIZEN`
### Windows Phone 7 et 8 Quirks
* Retourne le modèle de l'appareil spécifié par le fabricant. Par exemple `SGH-i917` pour le Samsung Focus.
## device.platform
Obtenir le nom de système d'exploitation de l'appareil.
var string = device.platform;
### Plates-formes prises en charge
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Petit exemple
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 Quirks
Appareils Windows Phone 7 rapport de la plate-forme comme`WinCE`.
### Notes au sujet de Windows Phone 8
Appareils Windows Phone 8 rapport de la plate-forme comme`Win32NT`.
## device.uuid
Obtenir Universally Unique Identifier de l'appareil ([UUID][3]).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Description
Les détails de comment un UUID généré sont déterminées par le fabricant du périphérique et sont spécifiques à la plate-forme ou le modèle de l'appareil.
### Plates-formes prises en charge
* Android
* BlackBerry 10
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Petit exemple
// Android : retourne un nombre entier 64-bit aléatoire (sous la forme d'une chaîne de caractères, encore !)
// Ce nombre entier est généré lors du premier démarrage de l'appareil
//
// BlackBerry : retourne le numéro PIN de l'appareil
// Il s'agit d'un nombre entier unique à neuf chiffres (sous la forme d'une chaîne de caractères cependant !)
//
// iPhone : (copié depuis la documentation de la classe UIDevice)
// Retourne une chaîne de caractères générée à partir de plusieurs caractéristiques matérielles.
/ / Il est garanti pour être unique pour chaque appareil et ne peut pas être lié / / pour le compte d'utilisateur.
// Windows Phone 7 : retourne un hashage généré à partir de appareil+utilisateur actuel,
// si aucun utilisateur n'est défini, un guid est généré persistera jusqu'à ce que l'application soit désinstallée
// Tizen : retourne le numéro IMEI (International Mobile Equipment Identity) de l'appareil, ce numéro est
// unique pour chaque téléphone GSM et UMTS.
var deviceID = device.uuid;
### Spécificités iOS
Le `uuid` sur iOS n'est pas propre à un périphérique, mais varie pour chaque application, pour chaque installation. Elle change si vous supprimez, puis réinstallez l'application, et éventuellement aussi quand vous mettre à jour d'iOS, ou même mettre à jour le soft par version (apparent dans iOS 5.1). Le `uuid` n'est pas une valeur fiable.
### Windows Phone 7 et 8 Quirks
Le `uuid` pour Windows Phone 7 requiert l'autorisation `ID_CAP_IDENTITY_DEVICE` . Microsoft va probablement bientôt obsolète de cette propriété. Si la capacité n'est pas disponible, l'application génère un guid persistant qui est maintenu pendant toute la durée de l'installation de l'application sur le périphérique.
## device.version
Téléchargez la version de système d'exploitation.
var string = device.version;
### Plates-formes prises en charge
* Android 2.1+
* BlackBerry 10
* Navigateur
* iOS
* Paciarelli
* Windows Phone 7 et 8
* Windows 8
### Petit exemple
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
Questo plugin definisce un global `device` oggetto che descrive il dispositivo hardware e software. Sebbene l'oggetto sia in ambito globale, non è disponibile fino a dopo il `deviceready` evento.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installazione
cordova plugin add cordova-plugin-device
## Proprietà
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Ottenere la versione di Cordova in esecuzione nel dispositivo.
### Piattaforme supportate
* Amazon fuoco OS
* Android
* BlackBerry 10
* Browser
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
## device.model
Il `device.model` restituisce il nome del modello del dispositivo o del prodotto. Il valore viene impostato dal produttore del dispositivo e può essere differente tra le versioni dello stesso prodotto.
### Piattaforme supportate
* Android
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Vedi http://theiphonewiki.com/wiki/index.php?title=Models / / modello var = device.model;
### Stranezze Android
* Ottiene il [nome del prodotto](http://developer.android.com/reference/android/os/Build.html#PRODUCT) anziché il [nome del modello](http://developer.android.com/reference/android/os/Build.html#MODEL), che è spesso il nome di codice di produzione. Ad esempio, restituisce il Nexus One `Passion` , e Motorola Droid restituisce`voles`.
### Tizen stranezze
* Restituisce il modello di dispositivo assegnato dal fornitore, ad esempio,`TIZEN`
### Windows Phone 7 e 8 stranezze
* Restituisce il modello di dispositivo specificato dal produttore. Ad esempio, restituisce il Samsung Focus`SGH-i917`.
## device.platform
Ottenere il nome del sistema operativo del dispositivo.
var string = device.platform;
### Piattaforme supportate
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 capricci
Windows Phone 7 dispositivi segnalano la piattaforma come`WinCE`.
### Windows Phone 8 stranezze
Dispositivi Windows Phone 8 segnalano la piattaforma come`Win32NT`.
## device.uuid
Ottenere identificatore del dispositivo univoco universale ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
var string = device.uuid;
### Descrizione
I dettagli di come viene generato un UUID sono determinati dal produttore del dispositivo e sono specifici per la piattaforma o il modello del dispositivo.
### Piattaforme supportate
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
/ / Android: restituisce un intero casuale di 64 bit (come stringa, ancora una volta!) / / il numero intero è generato al primo avvio del dispositivo / / / / BlackBerry: restituisce il numero PIN del dispositivo / / questo è un valore integer univoco a nove cifre (come stringa, benchè!) / / / / iPhone: (parafrasato dalla documentazione della classe UIDevice) / / restituisce una stringa di valori hash creata dall'hardware più identifica.
/ / È garantito per essere unica per ogni dispositivo e non può essere legato / / per l'account utente.
/ / Windows Phone 7: restituisce un hash dell'utente corrente, + dispositivo / / se l'utente non è definito, un guid generato e persisterà fino a quando l'applicazione viene disinstallata / / Tizen: restituisce il dispositivo IMEI (International Mobile Equipment Identity o IMEI è un numero / / unico per ogni cellulare GSM e UMTS.
var deviceID = device.uuid;
### iOS Quirk
Il `uuid` su iOS non è univoco per un dispositivo, ma varia per ogni applicazione, per ogni installazione. Cambia se si elimina e re-installare l'app, e possibilmente anche quando aggiornare iOS o anche aggiornare l'app per ogni versione (apparente in iOS 5.1). Il `uuid` non è un valore affidabile.
### Windows Phone 7 e 8 stranezze
Il `uuid` per Windows Phone 7 richiede l'autorizzazione `ID_CAP_IDENTITY_DEVICE` . Microsoft probabilmente sarà presto deprecare questa proprietà. Se la funzionalità non è disponibile, l'applicazione genera un guid persistente che viene mantenuto per la durata dell'installazione dell'applicazione sul dispositivo.
## device.version
Ottenere la versione del sistema operativo.
var string = device.version;
### Piattaforme supportate
* Android 2.1 +
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Questo plugin definisce un global `device` oggetto che descrive il dispositivo hardware e software. Sebbene l'oggetto sia in ambito globale, non è disponibile fino a dopo il `deviceready` evento.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Installazione
cordova plugin add cordova-plugin-device
## Proprietà
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Ottenere la versione di Cordova in esecuzione nel dispositivo.
### Piattaforme supportate
* Amazon fuoco OS
* Android
* BlackBerry 10
* Browser
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
## device.model
Il `device.model` restituisce il nome del modello del dispositivo o del prodotto. Il valore viene impostato dal produttore del dispositivo e può essere differente tra le versioni dello stesso prodotto.
### Piattaforme supportate
* Android
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Vedi http://theiphonewiki.com/wiki/index.php?title=Models / / modello var = device.model;
### Stranezze Android
* Ottiene il [nome del prodotto][1] anziché il [nome del modello][2], che è spesso il nome di codice di produzione. Ad esempio, restituisce il Nexus One `Passion` , e Motorola Droid restituisce`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Tizen stranezze
* Restituisce il modello di dispositivo assegnato dal fornitore, ad esempio,`TIZEN`
### Windows Phone 7 e 8 stranezze
* Restituisce il modello di dispositivo specificato dal produttore. Ad esempio, restituisce il Samsung Focus`SGH-i917`.
## device.platform
Ottenere il nome del sistema operativo del dispositivo.
var string = device.platform;
### Piattaforme supportate
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 capricci
Windows Phone 7 dispositivi segnalano la piattaforma come`WinCE`.
### Windows Phone 8 stranezze
Dispositivi Windows Phone 8 segnalano la piattaforma come`Win32NT`.
## device.uuid
Ottenere identificatore del dispositivo univoco universale ([UUID][3]).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Descrizione
I dettagli di come viene generato un UUID sono determinati dal produttore del dispositivo e sono specifici per la piattaforma o il modello del dispositivo.
### Piattaforme supportate
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
/ / Android: restituisce un intero casuale di 64 bit (come stringa, ancora una volta!) / / il numero intero è generato al primo avvio del dispositivo / / / / BlackBerry: restituisce il numero PIN del dispositivo / / questo è un valore integer univoco a nove cifre (come stringa, benchè!) / / / / iPhone: (parafrasato dalla documentazione della classe UIDevice) / / restituisce una stringa di valori hash creata dall'hardware più identifica.
/ / È garantito per essere unica per ogni dispositivo e non può essere legato / / per l'account utente.
/ / Windows Phone 7: restituisce un hash dell'utente corrente, + dispositivo / / se l'utente non è definito, un guid generato e persisterà fino a quando l'applicazione viene disinstallata / / Tizen: restituisce il dispositivo IMEI (International Mobile Equipment Identity o IMEI è un numero / / unico per ogni cellulare GSM e UMTS.
var deviceID = device.uuid;
### iOS Quirk
Il `uuid` su iOS non è univoco per un dispositivo, ma varia per ogni applicazione, per ogni installazione. Cambia se si elimina e re-installare l'app, e possibilmente anche quando aggiornare iOS o anche aggiornare l'app per ogni versione (apparente in iOS 5.1). Il `uuid` non è un valore affidabile.
### Windows Phone 7 e 8 stranezze
Il `uuid` per Windows Phone 7 richiede l'autorizzazione `ID_CAP_IDENTITY_DEVICE` . Microsoft probabilmente sarà presto deprecare questa proprietà. Se la funzionalità non è disponibile, l'applicazione genera un guid persistente che viene mantenuto per la durata dell'installazione dell'applicazione sul dispositivo.
## device.version
Ottenere la versione del sistema operativo.
var string = device.version;
### Piattaforme supportate
* Android 2.1 +
* BlackBerry 10
* Browser
* iOS
* Tizen
* Windows Phone 7 e 8
* Windows 8
### Esempio rapido
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
このプラグインをグローバル定義します `device` オブジェクトは、デバイスのハードウェアとソフトウェアについて説明します。 それは後まで利用可能なオブジェクトがグローバル スコープでは、 `deviceready` イベント。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## インストール
cordova plugin add cordova-plugin-device
## プロパティ
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
デバイスで実行されているコルドバのバージョンを取得します。
### サポートされているプラットフォーム
* アマゾン火 OS
* アンドロイド
* ブラックベリー 10
* ブラウザー
* Firefox の OS
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
## device.model
`device.model`、デバイスのモデルまたは製品の名前を返します。値は、デバイスの製造元によって設定され、同じ製品のバージョン間で異なる可能性があります。
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* ブラウザー
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Http://theiphonewiki.com/wiki/index.php?title=Models を参照してください//var モデル = device.model;
### Android の癖
* 生産コード名は[モデル名](http://developer.android.com/reference/android/os/Build.html#MODEL)の代わりに[製品名](http://developer.android.com/reference/android/os/Build.html#PRODUCT)を取得します。 たとえば、ネクサス 1 つを返します `Passion` 、Motorola のドロイドを返します`voles`.
### Tizen の癖
* たとえば、ベンダーによって割り当てられているデバイスのモデルを返します`TIZEN`
### Windows Phone 7 と 8 癖
* 製造元によって指定されたデバイスのモデルを返します。たとえば、三星フォーカスを返します`SGH-i917`.
## device.platform
デバイスのオペレーティング システム名を取得します。
var string = device.platform;
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* Browser4
* Firefox の OS
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 の癖
Windows Phone 7 デバイスとプラットフォームを報告します。`WinCE`.
### Windows Phone 8 癖
Windows Phone 8 デバイスとプラットフォームを報告します。`Win32NT`.
## device.uuid
デバイスのユニバーサル ・ ユニーク識別子 ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)を取得します。).
var string = device.uuid;
### 解説
UUID を生成する方法の詳細は、デバイスの製造元によって決定され、デバイスのプラットフォームやモデルに固有です。
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
//アンドロイド: ランダムな 64 ビットの整数 (を文字列として返します、再び !)/デバイスの最初の起動時に生成される整数/////ブラックベリー: デバイスのピン番号を返します//これは 9 桁の一意な整数 (を文字列としても !)////iPhone: (UIDevice クラスのドキュメントから言い換え)//識別複数のハードウェアから作成されたハッシュ値の文字列を返します。。
//それはすべてのデバイスに対して一意であることが保証され、接続することはできません//ユーザー アカウント。
//Windows Phone 7: デバイス + 現在のユーザーのハッシュを返します//ユーザーが定義されていない場合 guid が生成され、アプリがアンインストールされるまで保持されます//Tizen: デバイスの IMEI を返します (国際モバイル機器アイデンティティまたは IMEI は番号です//すべての GSM および UMTS の携帯電話に固有です。
var deviceID = device.uuid;
### iOS の気まぐれ
`uuid`IOS で、デバイスに固有ではないインストールごと、アプリケーションごとに異なります。 削除、アプリを再インストールした場合に変更と多分またときアップグレード iOS の, またはもアップグレードするアプリ (iOS の 5.1 で明らかに) バージョンごと。 `uuid`は信頼性の高い値ではありません。
### Windows Phone 7 と 8 癖
`uuid`のために Windows Phone 7 には、権限が必要です `ID_CAP_IDENTITY_DEVICE` 。 Microsoft はすぐにこのプロパティを廃止して可能性があります。 機能が利用できない場合、アプリケーションはデバイスへのアプリケーションのインストールの持続期間のために保持されている永続的な guid を生成します。
## device.version
オペレーティング システムのバージョンを取得します。
var string = device.version;
### サポートされているプラットフォーム
* アンドロイド 2.1 +
* ブラックベリー 10
* ブラウザー
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
このプラグインをグローバル定義します `device` オブジェクトは、デバイスのハードウェアとソフトウェアについて説明します。 それは後まで利用可能なオブジェクトがグローバル スコープでは、 `deviceready` イベント。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## インストール
cordova plugin add cordova-plugin-device
## プロパティ
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
デバイスで実行されているコルドバのバージョンを取得します。
### サポートされているプラットフォーム
* アマゾン火 OS
* アンドロイド
* ブラックベリー 10
* ブラウザー
* Firefox の OS
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
## device.model
`device.model`、デバイスのモデルまたは製品の名前を返します。値は、デバイスの製造元によって設定され、同じ製品のバージョン間で異なる可能性があります。
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* ブラウザー
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Http://theiphonewiki.com/wiki/index.php?title=Models を参照してください//var モデル = device.model;
### Android の癖
* 生産コード名は[モデル名][1]の代わりに[製品名][2]を取得します。 たとえば、ネクサス 1 つを返します `Passion` 、Motorola のドロイドを返します`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#MODEL
[2]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
### Tizen の癖
* たとえば、ベンダーによって割り当てられているデバイスのモデルを返します`TIZEN`
### Windows Phone 7 と 8 癖
* 製造元によって指定されたデバイスのモデルを返します。たとえば、三星フォーカスを返します`SGH-i917`.
## device.platform
デバイスのオペレーティング システム名を取得します。
var string = device.platform;
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* Browser4
* Firefox の OS
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 の癖
Windows Phone 7 デバイスとプラットフォームを報告します。`WinCE`.
### Windows Phone 8 癖
Windows Phone 8 デバイスとプラットフォームを報告します。`Win32NT`.
## device.uuid
デバイスのユニバーサル ・ ユニーク識別子 ([UUID][3]を取得します。).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### 説明
UUID を生成する方法の詳細は、デバイスの製造元によって決定され、デバイスのプラットフォームやモデルに固有です。
### サポートされているプラットフォーム
* アンドロイド
* ブラックベリー 10
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
//アンドロイド: ランダムな 64 ビットの整数 (を文字列として返します、再び !)/デバイスの最初の起動時に生成される整数/////ブラックベリー: デバイスのピン番号を返します//これは 9 桁の一意な整数 (を文字列としても !)////iPhone: (UIDevice クラスのドキュメントから言い換え)//識別複数のハードウェアから作成されたハッシュ値の文字列を返します。。
//それはすべてのデバイスに対して一意であることが保証され、接続することはできません//ユーザー アカウント。
//Windows Phone 7: デバイス + 現在のユーザーのハッシュを返します//ユーザーが定義されていない場合 guid が生成され、アプリがアンインストールされるまで保持されます//Tizen: デバイスの IMEI を返します (国際モバイル機器アイデンティティまたは IMEI は番号です//すべての GSM および UMTS の携帯電話に固有です。
var deviceID = device.uuid;
### iOS の気まぐれ
`uuid`IOS で、デバイスに固有ではないインストールごと、アプリケーションごとに異なります。 削除、アプリを再インストールした場合に変更と多分またときアップグレード iOS の, またはもアップグレードするアプリ (iOS の 5.1 で明らかに) バージョンごと。 `uuid`は信頼性の高い値ではありません。
### Windows Phone 7 と 8 癖
`uuid`のために Windows Phone 7 には、権限が必要です `ID_CAP_IDENTITY_DEVICE` 。 Microsoft はすぐにこのプロパティを廃止して可能性があります。 機能が利用できない場合、アプリケーションはデバイスへのアプリケーションのインストールの持続期間のために保持されている永続的な guid を生成します。
## device.version
オペレーティング システムのバージョンを取得します。
var string = device.version;
### サポートされているプラットフォーム
* アンドロイド 2.1 +
* ブラックベリー 10
* ブラウザー
* iOS
* Tizen
* Windows Phone 7 と 8
* Windows 8
### 簡単な例
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

+ 203
- 0
plugins/cordova-plugin-device/doc/ko/README.md

@ -0,0 +1,203 @@
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
이 플러그인 정의 전역 `device` 개체, 디바이스의 하드웨어 및 소프트웨어에 설명 합니다. 개체는 전역 범위에서 비록 그것은 후까지 사용할 수 있는 `deviceready` 이벤트.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## 설치
cordova plugin add cordova-plugin-device
## 속성
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
코르도바는 장치에서 실행 중인 버전을 얻을.
### 지원 되는 플랫폼
* 아마존 화재 운영 체제
* 안 드 로이드
* 블랙베리 10
* 브라우저
* Firefox 운영 체제
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
## device.model
`device.model`소자의 모델 또는 제품의 이름을 반환 합니다. 값 장치 제조업체에서 설정 되 고 동일 제품의 버전 간에 다를 수 있습니다.
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* 브라우저
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Http://theiphonewiki.com/wiki/index.php?title=Models 참조 / / var 모델 = device.model;
### 안 드 로이드 단점
* 어떤은 종종 프로덕션 코드 이름 대신 [제품 모델 이름](http://developer.android.com/reference/android/os/Build.html#MODEL), [제품 이름](http://developer.android.com/reference/android/os/Build.html#PRODUCT) 을 가져옵니다. 예를 들어 넥서스 하나 반환 합니다 `Passion` , 모토로라 Droid를 반환 합니다`voles`.
### Tizen 특수
* 예를 들어, 공급 업체에 의해 할당 된 디바이스 모델을 반환 합니다.`TIZEN`
### Windows Phone 7, 8 특수
* 제조업체에서 지정 하는 장치 모델을 반환 합니다. 예를 들어 삼성 포커스를 반환 합니다.`SGH-i917`.
## device.platform
장치의 운영 체제 이름을 얻을.
var string = device.platform;
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* Browser4
* Firefox 운영 체제
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 단점
Windows Phone 7 장치 보고 플랫폼으로`WinCE`.
### Windows Phone 8 단점
Windows Phone 8 장치 보고 플랫폼으로`Win32NT`.
## device.uuid
소자의 보편적으로 고유 식별자 ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier) 를 얻을합니다).
var string = device.uuid;
### 설명
UUID 생성 방법의 자세한 내용은 장치 제조업체에 의해 결정 됩니다 및 소자의 플랫폼 이나 모델.
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
/ / 안 드 로이드: (문자열로 다시!) 임의의 64 비트 정수를 반환 합니다 / / 정수 장치의 첫 번째 부팅에서 생성 / / / / 블랙베리: 디바이스의 핀 번호를 반환 합니다 / / 이것은 9 자리 고유 정수 (문자열로 비록!) / / / / 아이폰: (UIDevice 클래스 설명서에서 읊 었) / / 문자열 여러 하드웨어에서 생성 하는 해시 값을 식별 하는 반환 합니다.
/ 그것은 모든 장치에 대 한 고유 해야 보장 되 고 묶일 수 없습니다 / / / 사용자 계정에.
/ / Windows Phone 7: 장치 + 현재 사용자의 해시를 반환 합니다 / / 사용자 정의 되지 않은 경우 guid 생성 되 고 응용 프로그램을 제거할 때까지 유지 됩니다 / / Tizen: 반환 장치 IMEI (국제 모바일 기기 식별 또는 IMEI 숫자입니다 / / 모든 GSM와 UMTS 휴대 전화 고유.
var deviceID = device.uuid;
### iOS 특질
`uuid`ios 장치에 고유 하지 않습니다 하지만 각 설치에 대 한 응용 프로그램 마다 다릅니다. 삭제 하 고 다시 애플 리 케이 션을 설치 하는 경우 변경 가능 하 게 또한 iOS를 업그레이드 하거나 때 버전 (iOS 5.1에에서 명백한) 당 응용 프로그램 업그레이드도 하 고. `uuid`은 신뢰할 수 있는 값이 아닙니다.
### Windows Phone 7, 8 특수
`uuid`Windows Phone 7 필요 허가 `ID_CAP_IDENTITY_DEVICE` . Microsoft는 곧이 속성을 세웁니다 가능성이 것입니다. 기능을 사용할 수 없는 경우 응용 프로그램 장치에 응용 프로그램의 설치 하는 동안 유지 하는 영구 guid를 생성 합니다.
## device.version
운영 체제 버전을 얻을.
var string = device.version;
### 지원 되는 플랫폼
* 안 드 로이드 2.1 +
* 블랙베리 10
* 브라우저
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

+ 206
- 0
plugins/cordova-plugin-device/doc/ko/index.md

@ -0,0 +1,206 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
이 플러그인 정의 전역 `device` 개체, 디바이스의 하드웨어 및 소프트웨어에 설명 합니다. 개체는 전역 범위에서 비록 그것은 후까지 사용할 수 있는 `deviceready` 이벤트.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## 설치
cordova plugin add cordova-plugin-device
## 속성
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
코르도바는 장치에서 실행 중인 버전을 얻을.
### 지원 되는 플랫폼
* 아마존 화재 운영 체제
* 안 드 로이드
* 블랙베리 10
* 브라우저
* Firefox 운영 체제
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
## device.model
`device.model`소자의 모델 또는 제품의 이름을 반환 합니다. 값 장치 제조업체에서 설정 되 고 동일 제품의 버전 간에 다를 수 있습니다.
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* 브라우저
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Http://theiphonewiki.com/wiki/index.php?title=Models 참조 / / var 모델 = device.model;
### 안 드 로이드 단점
* 어떤은 종종 프로덕션 코드 이름 대신 [제품 모델 이름][1], [제품 이름][2] 을 가져옵니다. 예를 들어 넥서스 하나 반환 합니다 `Passion` , 모토로라 Droid를 반환 합니다`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#MODEL
[2]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
### Tizen 특수
* 예를 들어, 공급 업체에 의해 할당 된 디바이스 모델을 반환 합니다.`TIZEN`
### Windows Phone 7, 8 특수
* 제조업체에서 지정 하는 장치 모델을 반환 합니다. 예를 들어 삼성 포커스를 반환 합니다.`SGH-i917`.
## device.platform
장치의 운영 체제 이름을 얻을.
var string = device.platform;
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* Browser4
* Firefox 운영 체제
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 단점
Windows Phone 7 장치 보고 플랫폼으로`WinCE`.
### Windows Phone 8 단점
Windows Phone 8 장치 보고 플랫폼으로`Win32NT`.
## device.uuid
소자의 보편적으로 고유 식별자 ([UUID][3] 를 얻을합니다).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### 설명
UUID 생성 방법의 자세한 내용은 장치 제조업체에 의해 결정 됩니다 및 소자의 플랫폼 이나 모델.
### 지원 되는 플랫폼
* 안 드 로이드
* 블랙베리 10
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
/ / 안 드 로이드: (문자열로 다시!) 임의의 64 비트 정수를 반환 합니다 / / 정수 장치의 첫 번째 부팅에서 생성 / / / / 블랙베리: 디바이스의 핀 번호를 반환 합니다 / / 이것은 9 자리 고유 정수 (문자열로 비록!) / / / / 아이폰: (UIDevice 클래스 설명서에서 읊 었) / / 문자열 여러 하드웨어에서 생성 하는 해시 값을 식별 하는 반환 합니다.
/ 그것은 모든 장치에 대 한 고유 해야 보장 되 고 묶일 수 없습니다 / / / 사용자 계정에.
/ / Windows Phone 7: 장치 + 현재 사용자의 해시를 반환 합니다 / / 사용자 정의 되지 않은 경우 guid 생성 되 고 응용 프로그램을 제거할 때까지 유지 됩니다 / / Tizen: 반환 장치 IMEI (국제 모바일 기기 식별 또는 IMEI 숫자입니다 / / 모든 GSM와 UMTS 휴대 전화 고유.
var deviceID = device.uuid;
### iOS 특질
`uuid`ios 장치에 고유 하지 않습니다 하지만 각 설치에 대 한 응용 프로그램 마다 다릅니다. 삭제 하 고 다시 애플 리 케이 션을 설치 하는 경우 변경 가능 하 게 또한 iOS를 업그레이드 하거나 때 버전 (iOS 5.1에에서 명백한) 당 응용 프로그램 업그레이드도 하 고. `uuid`은 신뢰할 수 있는 값이 아닙니다.
### Windows Phone 7, 8 특수
`uuid`Windows Phone 7 필요 허가 `ID_CAP_IDENTITY_DEVICE` . Microsoft는 곧이 속성을 세웁니다 가능성이 것입니다. 기능을 사용할 수 없는 경우 응용 프로그램 장치에 응용 프로그램의 설치 하는 동안 유지 하는 영구 guid를 생성 합니다.
## device.version
운영 체제 버전을 얻을.
var string = device.version;
### 지원 되는 플랫폼
* 안 드 로이드 2.1 +
* 블랙베리 10
* 브라우저
* iOS
* Tizen
* Windows Phone 7과 8
* 윈도우 8
### 빠른 예제
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
Ten plugin określa globalne `device` obiekt, który opisuje urządzenia sprzętowe i programowe. Mimo, że obiekt jest w globalnym zasięgu, nie jest dostępne dopiero po `deviceready` zdarzenie.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Instalacja
cordova plugin add cordova-plugin-device
## Właściwości
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Pobierz wersję Cordova działa na urządzeniu.
### Obsługiwane platformy
* Amazon Fire OS
* Android
* BlackBerry 10
* Przeglądarka
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
## device.model
`device.model`Zwraca nazwę modelu lub produktu. Wartość jest zestaw przez producenta urządzenia i mogą się różnić między wersjami tego samego produktu.
### Obsługiwane platformy
* Android
* BlackBerry 10
* Przeglądarka
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Zobacz http://theiphonewiki.com/wiki/index.php?title=Models / / modelu var = device.model;
### Dziwactwa Androida
* Pobiera [nazwę produktu](http://developer.android.com/reference/android/os/Build.html#PRODUCT) zamiast [nazwy modelu](http://developer.android.com/reference/android/os/Build.html#MODEL), który często jest nazwą kod produkcji. Na przykład, Nexus One zwraca `Passion` , i zwraca Motorola Droid`voles`.
### Dziwactwa Tizen
* Zwraca modelu urządzenia przypisane przez dostawcę, na przykład,`TIZEN`
### Windows Phone 7 i 8 dziwactwa
* Zwraca modelu urządzenia, określonej przez producenta. Na przykład Samsung ostrości zwraca`SGH-i917`.
## device.platform
Uzyskać nazwę systemu operacyjnego urządzenia.
var string = device.platform;
### Obsługiwane platformy
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Dziwactwa Windows Phone 7
Urządzenia Windows Phone 7 raport platformy jako`WinCE`.
### Windows Phone 8 dziwactwa
Urządzenia Windows Phone 8 raport platformy jako`Win32NT`.
## device.uuid
Się urządzenia uniwersalnie unikatowy identyfikator ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
var string = device.uuid;
### Opis
Szczegóły jak UUID jest generowane są określane przez producenta urządzenia i są specyficzne dla platformy lub modelu urządzenia.
### Obsługiwane platformy
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Android: Returns a random 64-bit integer (as a string, again!)
// The integer is generated on the device's first boot
//
// BlackBerry: Returns the PIN number of the device
// This is a nine-digit unique integer (as a string, though!)
//
// iPhone: (Paraphrased from the UIDevice Class documentation)
// Returns a string of hash values created from multiple hardware identifies.
// It is guaranteed to be unique for every device and can't be tied
// to the user account.
// Windows Phone 7 : Returns a hash of device+current user,
// if the user is not defined, a guid is generated and will persist until the app is uninstalled
// Tizen: returns the device IMEI (International Mobile Equipment Identity or IMEI is a number
// unique to every GSM and UMTS mobile phone.
var deviceID = device.uuid;
### iOS dziwactwo
`uuid`Na iOS nie jest przypisany do urządzenia, ale różni się dla każdej aplikacji, dla każdej instalacji. Zmienia się jeśli możesz usunąć i ponownie zainstalować aplikację, a ewentualnie także po aktualizacji iOS czy nawet uaktualnienia aplikacji dla wersji (widoczny w iOS 5.1). `uuid`Jest nie wiarygodne wartości.
### Windows Phone 7 i 8 dziwactwa
`uuid`Dla Windows Phone 7 wymaga uprawnień `ID_CAP_IDENTITY_DEVICE` . Microsoft będzie prawdopodobnie potępiać ten wkrótce. Jeśli funkcja nie jest dostępna, aplikacja generuje trwałe identyfikator guid, który jest utrzymywany przez czas trwania instalacji aplikacji na urządzeniu.
## device.version
Pobierz wersję systemu operacyjnego.
var string = device.version;
### Obsługiwane platformy
* Android 2.1 +
* BlackBerry 10
* Przeglądarka
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Ten plugin określa globalne `device` obiekt, który opisuje urządzenia sprzętowe i programowe. Mimo, że obiekt jest w globalnym zasięgu, nie jest dostępne dopiero po `deviceready` zdarzenie.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Instalacja
cordova plugin add cordova-plugin-device
## Właściwości
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Pobierz wersję Cordova działa na urządzeniu.
### Obsługiwane platformy
* Amazon Fire OS
* Android
* BlackBerry 10
* Przeglądarka
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
## device.model
`device.model`Zwraca nazwę modelu lub produktu. Wartość jest zestaw przez producenta urządzenia i mogą się różnić między wersjami tego samego produktu.
### Obsługiwane platformy
* Android
* BlackBerry 10
* Przeglądarka
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. Zobacz http://theiphonewiki.com/wiki/index.php?title=Models / / modelu var = device.model;
### Dziwactwa Androida
* Pobiera [nazwę produktu][1] zamiast [nazwy modelu][2], który często jest nazwą kod produkcji. Na przykład, Nexus One zwraca `Passion` , i zwraca Motorola Droid`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Dziwactwa Tizen
* Zwraca modelu urządzenia przypisane przez dostawcę, na przykład,`TIZEN`
### Windows Phone 7 i 8 dziwactwa
* Zwraca modelu urządzenia, określonej przez producenta. Na przykład Samsung ostrości zwraca`SGH-i917`.
## device.platform
Uzyskać nazwę systemu operacyjnego urządzenia.
var string = device.platform;
### Obsługiwane platformy
* Android
* BlackBerry 10
* Browser4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Dziwactwa Windows Phone 7
Urządzenia Windows Phone 7 raport platformy jako`WinCE`.
### Windows Phone 8 dziwactwa
Urządzenia Windows Phone 8 raport platformy jako`Win32NT`.
## device.uuid
Się urządzenia uniwersalnie unikatowy identyfikator ([UUID][3]).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Opis
Szczegóły jak UUID jest generowane są określane przez producenta urządzenia i są specyficzne dla platformy lub modelu urządzenia.
### Obsługiwane platformy
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
/ / Android: zwraca losowe 64-bitowa liczba całkowita (jako ciąg, znowu!) / / liczba całkowita jest generowany na pierwszego uruchomienia urządzenia / / / / BlackBerry: zwraca numer PIN urządzenia / / to jest unikatową liczbą całkowitą dziewięciu cyfr (jako ciąg, choć!) / / / / iPhone: (zacytowana w dokumentacji klasy UIDevice) / / zwraca ciąg wartości mieszania utworzone z wielu sprzętu identyfikuje.
Zapewniona jest unikatowy dla każdego urządzenia i nie może być związane z / do konta użytkownika.
/ / Windows Phone 7: zwraca wartość mieszania urządzenia + bieżący użytkownik, / / jeśli nie zdefiniowane przez użytkownika, identyfikator guid jest generowany i będzie trwać do czasu odinstalowania aplikacji / / Tizen: zwraca urządzenia IMEI (International Mobile Equipment Identity lub IMEI jest liczbą / / unikatowe dla każdego telefonu komórkowego GSM i UMTS.
var deviceID = device.uuid;
### iOS dziwactwo
`uuid`Na iOS nie jest przypisany do urządzenia, ale różni się dla każdej aplikacji, dla każdej instalacji. Zmienia się jeśli możesz usunąć i ponownie zainstalować aplikację, a ewentualnie także po aktualizacji iOS czy nawet uaktualnienia aplikacji dla wersji (widoczny w iOS 5.1). `uuid`Jest nie wiarygodne wartości.
### Windows Phone 7 i 8 dziwactwa
`uuid`Dla Windows Phone 7 wymaga uprawnień `ID_CAP_IDENTITY_DEVICE` . Microsoft będzie prawdopodobnie potępiać ten wkrótce. Jeśli funkcja nie jest dostępna, aplikacja generuje trwałe identyfikator guid, który jest utrzymywany przez czas trwania instalacji aplikacji na urządzeniu.
## device.version
Pobierz wersję systemu operacyjnego.
var string = device.version;
### Obsługiwane platformy
* Android 2.1 +
* BlackBerry 10
* Przeglądarka
* iOS
* Tizen
* Windows Phone 7 i 8
* Windows 8
### Szybki przykład
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

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@ -0,0 +1,219 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
Этот плагин определяет глобальный объект `device`, который описывает оборудование и программное обеспечение устройства. Несмотря на то что объект в глобальной области видимости, он не доступен до того момента пока не произойдет событие `deviceready`.
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## Установка
cordova plugin add cordova-plugin-device
## Параметры
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
Возвращает версию Cordova, работающую на устройстве.
### Поддерживаемые платформы
* Amazon Fire OS
* Android
* BlackBerry 10
* Обозреватель
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 и 8
* Windows 8
## device.model
Свойство `device.model` возвращает имя устройства модели или продукта. Значение устанавливается производителем устройства и могут отличаться в разных версиях одного и того же продукта.
### Поддерживаемые платформы
* Android
* BlackBerry 10
* Обозреватель
* iOS
* Tizen
* Windows Phone 7 и 8
* Windows 8
### Краткий пример
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. See http://theiphonewiki.com/wiki/index.php?title=Models
//
var model = device.model;
### Особенности Android
* Возвращает [имя продукта][1] , а не [имя модели][2], которое часто является производственным кодом. Например, Nexus One из них возвращает `Passion` , и Motorola Droid возвращает `voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Особенности Tizen
* Возвращает модель устройства, назначенного вендором, например,`TIZEN`
### Особенности Windows Phone 7 и 8
* Возвращает модель устройства, указанной заводом-изготовителем. Например Samsung Focus возвращает `SGH-i917`.
## device.platform
Получите имя операционной системы устройства.
var string = device.platform;
### Поддерживаемые платформы
* Android
* BlackBerry 10
* Браузером4
* Firefox OS
* iOS
* Tizen
* Windows Phone 7 и 8
* Windows 8
### Краткий пример
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Особенности Windows Phone 7
Windows Phone 7 устройства сообщают платформу как `WinCE`.
### Особенности Windows Phone 8
Устройства Windows Phone 8 сообщают платформу как `Win32NT`.
## device.uuid
Возвращает универсальный уникального идентификатора ([UUID][3] устройства).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### Описание
Подробная информация о том как UUID генерируется, определяются изготовителем устройства и являются специфическими для платформы или модели устройства.
### Поддерживаемые платформы
* Android
* BlackBerry 10
* iOS
* Tizen
* Windows Phone 7 и 8
* Windows 8
### Краткий пример
// Android: Возвращает случайное 64-разрядное целое число (в виде строки, опять!)
// целое число генерируется при первой загрузке устройства
//
// BlackBerry: Возвращает номер PIN устройства
// это 9 значный уникальный целочисленный (как строка, хотя!)
//
// iPhone: (Перефразировано из документации класса UIDevice)
// возвращает строку хэш-значения, созданные из нескольких аппаратных определяет.
// Это значение гарантированно является уникальным для каждого устройства и не может быть привязано
// к учетной записи пользователя.
// Windows Phone 7: Возвращает хэш устройство + текущего пользователя,
// если пользователь не определен, формируется guid который и будет сохраняться до тех пор, пока приложение не удалиться
// Tizen: возвращает IMEI устройства (Международный идентификатор мобильного оборудования или IMEI это число
// уникальное для каждого мобильного телефона GSM и UMTS.
var deviceID = device.uuid;
### Особенности iOS
На iOS `uuid` не является уникальным для устройства, но варьируется для каждого приложения, и для каждой установки. Значение меняется, если удалить и повторно установить приложение, и возможно также когда вы обновите iOS, или даже обновить приложение до следующей версии (очевидно в iOS 5.1). Значение `uuid` не является надежным.
### Особенности Windows Phone 7 и 8
Для Windows Phone 7 `uuid` требует разрешения `ID_CAP_IDENTITY_DEVICE` . Microsoft скорее всего скоро сделает это свойство устаревшим. Если возможность недоступна, приложение создает постоянные guid, который сохраняется на все время установки приложения на устройстве.
## device.version
Возвращает версию операционной системы.
var string = device.version;
### Поддерживаемые платформы
* Android 2.1 +
* BlackBerry 10
* Обозреватель
* iOS
* Tizen
* Windows Phone 7 и 8
* Windows 8
### Краткий пример
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

+ 203
- 0
plugins/cordova-plugin-device/doc/zh/README.md

@ -0,0 +1,203 @@
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-device
[![Build Status](https://travis-ci.org/apache/cordova-plugin-device.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-device)
這個外掛程式定義全球 `device` 物件,描述該設備的硬體和軟體。 雖然物件是在全球範圍內,但不是可用,直到後 `deviceready` 事件。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## 安裝
cordova plugin add cordova-plugin-device
## 屬性
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
獲取科爾多瓦在設備上運行的版本。
### 支援的平臺
* 亞馬遜火 OS
* Android 系統
* 黑莓 10
* 瀏覽器
* 火狐瀏覽器作業系統
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
## device.model
`device.model`返回設備的模型或產品的名稱。值由設備製造商設置和同一產品的不同版本可能不同。
### 支援的平臺
* Android 系統
* 黑莓 10
* 瀏覽器
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. 請參閱 HTTP://theiphonewiki.com/wiki/index.php?title=Models / / var 模型 = device.model ;
### Android 的怪癖
* 獲取[產品名稱](http://developer.android.com/reference/android/os/Build.html#PRODUCT)而不是[產品型號名稱](http://developer.android.com/reference/android/os/Build.html#MODEL),這往往是生產代碼名稱。 例如,Nexus One 返回 `Passion` ,和摩托羅拉 Droid 返回`voles`.
### Tizen 怪癖
* 例如,返回與供應商指派的設備模型`TIZEN`
### Windows Phone 7 和 8 怪癖
* 返回由製造商指定的設備模型。例如,三星焦點返回`SGH-i917`.
## device.platform
獲取設備的作業系統名稱。
var string = device.platform;
### 支援的平臺
* Android 系統
* 黑莓 10
* Browser4
* 火狐瀏覽器作業系統
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 的怪癖
Windows Phone 7 設備報告作為平臺`WinCE`.
### Windows Phone 8 怪癖
Windows Phone 8 設備報告作為平臺`Win32NT`.
## device.uuid
獲取設備的通用唯一識別碼 ([UUID](http://en.wikipedia.org/wiki/Universally_Unique_Identifier)).
var string = device.uuid;
### 說明
如何生成一個 UUID 的細節由設備製造商和特定于設備的平臺或模型。
### 支援的平臺
* Android 系統
* 黑莓 10
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
/ / Android: 一個隨機的 64 位整數 (作為字串返回,再次!) / / 上設備的第一次啟動生成的整數 / / / / 黑莓手機: 返回設備的 PIN 號碼 / / 這是九個數字的唯一整數 (作為字串,雖然!) / / / / iPhone: (從 UIDevice 類文檔解釋) / / 返回一個字串的雜湊值創建的多個硬體標識。
/ / 它保證是唯一的每個設備並不能綁 / / 到使用者帳戶。
/ / Windows Phone 7: 返回的雜湊代碼的設備 + 當前使用者,/ / 如果未定義使用者,則一個 guid 生成的並且將會保留直到卸載該應用程式 / / Tizen: 返回設備 IMEI (國際行動裝置身份或 IMEI 是一個數位 / / 獨有的每一個 UMTS 和 GSM 行動電話。
var deviceID = device.uuid;
### iOS 怪癖
`uuid`在 iOS 不是唯一的一種裝置,但對於每個應用程式,為每個安裝而異。 如果您刪除並重新安裝該應用程式,它更改和可能還當你升級 iOS,或甚至升級每個版本 (iOS 5.1 中存在明顯的) 的應用程式。 `uuid`不是一個可靠的值。
### Windows Phone 7 和 8 怪癖
`uuid`為 Windows Phone 7 須經許可 `ID_CAP_IDENTITY_DEVICE` 。 Microsoft 可能會很快棄用此屬性。 如果沒有可用的能力,應用程式將生成設備上應用程式的安裝過程中保持持續的 guid。
## device.version
獲取作業系統版本。
var string = device.version;
### 支援的平臺
* Android 2.1 +
* 黑莓 10
* 瀏覽器
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

+ 206
- 0
plugins/cordova-plugin-device/doc/zh/index.md

@ -0,0 +1,206 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-device
這個外掛程式定義全球 `device` 物件,描述該設備的硬體和軟體。 雖然物件是在全球範圍內,但不是可用,直到後 `deviceready` 事件。
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(device.cordova);
}
## 安裝
cordova plugin add cordova-plugin-device
## 屬性
* device.cordova
* device.model
* device.platform
* device.uuid
* device.version
## device.cordova
獲取科爾多瓦在設備上運行的版本。
### 支援的平臺
* 亞馬遜火 OS
* Android 系統
* 黑莓 10
* 瀏覽器
* 火狐瀏覽器的作業系統
* iOS
* 泰
* Windows Phone 7 和 8
* Windows 8
## device.model
`device.model`返回設備的模型或產品的名稱。值由設備製造商設置和同一產品的不同版本可能不同。
### 支援的平臺
* Android 系統
* 黑莓 10
* 瀏覽器
* iOS
* 泰
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Android: Nexus One returns "Passion" (Nexus One code name)
// Motorola Droid returns "voles"
// BlackBerry: Torch 9800 returns "9800"
// Browser: Google Chrome returns "Chrome"
// Safari returns "Safari"
// iOS: for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. 請參閱 HTTP://theiphonewiki.com/wiki/index.php?title=Models / / var 模型 = device.model ;
### Android 的怪癖
* 獲取[產品名稱][1]而不是[產品型號名稱][2],這往往是生產代碼名稱。 例如,Nexus One 返回 `Passion` ,和摩托羅拉 Droid 返回`voles`.
[1]: http://developer.android.com/reference/android/os/Build.html#PRODUCT
[2]: http://developer.android.com/reference/android/os/Build.html#MODEL
### Tizen 怪癖
* 例如,返回與供應商指派的設備模型`TIZEN`
### Windows Phone 7 和 8 怪癖
* 返回由製造商指定的設備模型。例如,三星焦點返回`SGH-i917`.
## device.platform
獲取設備的作業系統名稱。
var string = device.platform;
### 支援的平臺
* Android 系統
* 黑莓 10
* Browser4
* 火狐瀏覽器的作業系統
* iOS
* 泰
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry 10"
// - Browser: returns "MacIntel" on Mac
// returns "Win32" on Windows
// - "iOS"
// - "WinCE"
// - "Tizen"
var devicePlatform = device.platform;
### Windows Phone 7 的怪癖
Windows Phone 7 設備報告作為平臺`WinCE`.
### Windows Phone 8 怪癖
Windows Phone 8 設備報告作為平臺`Win32NT`.
## device.uuid
獲取設備的通用唯一識別碼 ([UUID][3]).
[3]: http://en.wikipedia.org/wiki/Universally_Unique_Identifier
var string = device.uuid;
### 說明
如何生成一個 UUID 的細節由設備製造商和特定于設備的平臺或模型。
### 支援的平臺
* Android 系統
* 黑莓 10
* iOS
* Tizen
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
/ / Android: 一個隨機的 64 位整數 (作為字串返回,再次!) / / 上設備的第一次啟動生成的整數 / / / / 黑莓手機: 返回設備的 PIN 號碼 / / 這是九個數字的唯一整數 (作為字串,雖然!) / / / / iPhone: (從 UIDevice 類文檔解釋) / / 返回一個字串的雜湊值創建的多個硬體標識。
/ / 它保證是唯一的每個設備並不能綁 / / 到使用者帳戶。
/ / Windows Phone 7: 返回的雜湊代碼的設備 + 當前使用者,/ / 如果未定義使用者,則一個 guid 生成的並且將會保留直到卸載該應用程式 / / Tizen: 返回設備 IMEI (國際行動裝置身份或 IMEI 是一個數位 / / 獨有的每一個 UMTS 和 GSM 行動電話。
var deviceID = device.uuid;
### iOS 怪癖
`uuid`在 iOS 不是唯一的一種裝置,但對於每個應用程式,為每個安裝而異。 如果您刪除並重新安裝該應用程式,它更改和可能還當你升級 iOS,或甚至升級每個版本 (iOS 5.1 中存在明顯的) 的應用程式。 `uuid`不是一個可靠的值。
### Windows Phone 7 和 8 怪癖
`uuid`為 Windows Phone 7 須經許可 `ID_CAP_IDENTITY_DEVICE` 。 Microsoft 可能會很快棄用此屬性。 如果沒有可用的能力,應用程式將生成設備上應用程式的安裝過程中保持持續的 guid。
## device.version
獲取作業系統版本。
var string = device.version;
### 支援的平臺
* Android 2.1 +
* 黑莓 10
* 瀏覽器
* iOS
* 泰
* Windows Phone 7 和 8
* Windows 8
### 快速的示例
// Android: Froyo OS would return "2.2"
// Eclair OS would return "2.1", "2.0.1", or "2.0"
// Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser: Returns version number for the browser
//
// iPhone: iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Tizen: returns "TIZEN_20120425_2"
var deviceVersion = device.version;

+ 61
- 0
plugins/cordova-plugin-device/package.json

@ -0,0 +1,61 @@
{
"name": "cordova-plugin-device",
"version": "1.1.4",
"description": "Cordova Device Plugin",
"cordova": {
"id": "cordova-plugin-device",
"platforms": [
"firefoxos",
"tizen",
"android",
"amazon-fireos",
"ubuntu",
"ios",
"blackberry10",
"wp7",
"wp8",
"windows8",
"windows",
"browser",
"osx"
]
},
"repository": {
"type": "git",
"url": "https://github.com/apache/cordova-plugin-device"
},
"keywords": [
"cordova",
"device",
"ecosystem:cordova",
"cordova-firefoxos",
"cordova-tizen",
"cordova-android",
"cordova-amazon-fireos",
"cordova-ubuntu",
"cordova-ios",
"cordova-blackberry10",
"cordova-wp7",
"cordova-wp8",
"cordova-windows8",
"cordova-windows",
"cordova-browser",
"cordova-osx"
],
"scripts": {
"test": "npm run jshint",
"jshint": "node node_modules/jshint/bin/jshint www && node node_modules/jshint/bin/jshint src && node node_modules/jshint/bin/jshint tests"
},
"author": "Apache Software Foundation",
"license": "Apache-2.0",
"engines": {
"cordovaDependencies": {
"2.0.0": {
"cordova": ">100"
}
}
},
"devDependencies": {
"jshint": "^2.6.0"
}
}

+ 174
- 0
plugins/cordova-plugin-device/plugin.xml

@ -0,0 +1,174 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
xmlns:rim="http://www.blackberry.com/ns/widgets"
xmlns:android="http://schemas.android.com/apk/res/android"
id="cordova-plugin-device"
version="1.1.4">
<name>Device</name>
<description>Cordova Device Plugin</description>
<license>Apache 2.0</license>
<keywords>cordova,device</keywords>
<repo>https://git-wip-us.apache.org/repos/asf/cordova-plugin-device.git</repo>
<issue>https://issues.apache.org/jira/browse/CB/component/12320648</issue>
<js-module src="www/device.js" name="device">
<clobbers target="device" />
</js-module>
<!-- firefoxos -->
<platform name="firefoxos">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="firefoxos-package" value="Device" />
</feature>
</config-file>
<js-module src="src/firefoxos/DeviceProxy.js" name="DeviceProxy">
<runs />
</js-module>
</platform>
<!-- tizen -->
<platform name="tizen">
<js-module src="src/tizen/DeviceProxy.js" name="DeviceProxy">
<runs />
</js-module>
</platform>
<!-- android -->
<platform name="android">
<config-file target="res/xml/config.xml" parent="/*">
<feature name="Device" >
<param name="android-package" value="org.apache.cordova.device.Device"/>
</feature>
</config-file>
<source-file src="src/android/Device.java" target-dir="src/org/apache/cordova/device" />
</platform>
<!-- amazon-fireos -->
<platform name="amazon-fireos">
<config-file target="res/xml/config.xml" parent="/*">
<feature name="Device" >
<param name="android-package" value="org.apache.cordova.device.Device"/>
</feature>
</config-file>
<source-file src="src/android/Device.java" target-dir="src/org/apache/cordova/device" />
</platform>
<!-- ubuntu -->
<platform name="ubuntu">
<header-file src="src/ubuntu/device.h" />
<source-file src="src/ubuntu/device.cpp" />
<js-module src="src/ubuntu/device.js" name="DeviceProxy">
<merges target="device" />
</js-module>
</platform>
<!-- ios -->
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="ios-package" value="CDVDevice"/>
</feature>
</config-file>
<header-file src="src/ios/CDVDevice.h" />
<source-file src="src/ios/CDVDevice.m" />
</platform>
<!-- blackberry10 -->
<platform name="blackberry10">
<source-file src="src/blackberry10/index.js" target-dir="Device" />
<config-file target="www/config.xml" parent="/widget">
<feature name="Device" value="Device"/>
</config-file>
<config-file target="www/config.xml" parent="/widget/rim:permissions">
<rim:permit>read_device_identifying_information</rim:permit>
</config-file>
</platform>
<!-- wp7 -->
<platform name="wp7">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="wp-package" value="Device"/>
</feature>
</config-file>
<config-file target="Properties/WMAppManifest.xml" parent="/Deployment/App/Capabilities">
<Capability Name="ID_CAP_IDENTITY_DEVICE" />
</config-file>
<source-file src="src/wp/Device.cs" />
</platform>
<!-- wp8 -->
<platform name="wp8">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="wp-package" value="Device"/>
</feature>
</config-file>
<config-file target="Properties/WMAppManifest.xml" parent="/Deployment/App/Capabilities">
<Capability Name="ID_CAP_IDENTITY_DEVICE" />
</config-file>
<source-file src="src/wp/Device.cs" />
</platform>
<!-- windows -->
<platform name="windows">
<js-module src="src/windows/DeviceProxy.js" name="DeviceProxy">
<merges target="" />
</js-module>
</platform>
<!-- browser -->
<platform name="browser">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="browser-package" value="Device" />
</feature>
</config-file>
<js-module src="src/browser/DeviceProxy.js" name="DeviceProxy">
<runs />
</js-module>
</platform>
<!-- osx -->
<platform name="osx">
<config-file target="config.xml" parent="/*">
<feature name="Device">
<param name="ios-package" value="CDVDevice"/>
</feature>
</config-file>
<header-file src="src/osx/CDVDevice.h" />
<source-file src="src/osx/CDVDevice.m" />
</platform>
</plugin>

+ 174
- 0
plugins/cordova-plugin-device/src/android/Device.java

@ -0,0 +1,174 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
package org.apache.cordova.device;
import java.util.TimeZone;
import org.apache.cordova.CordovaWebView;
import org.apache.cordova.CallbackContext;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CordovaInterface;
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;
import android.provider.Settings;
public class Device extends CordovaPlugin {
public static final String TAG = "Device";
public static String platform; // Device OS
public static String uuid; // Device UUID
private static final String ANDROID_PLATFORM = "Android";
private static final String AMAZON_PLATFORM = "amazon-fireos";
private static final String AMAZON_DEVICE = "Amazon";
/**
* Constructor.
*/
public Device() {
}
/**
* Sets the context of the Command. This can then be used to do things like
* get file paths associated with the Activity.
*
* @param cordova The context of the main Activity.
* @param webView The CordovaWebView Cordova is running in.
*/
public void initialize(CordovaInterface cordova, CordovaWebView webView) {
super.initialize(cordova, webView);
Device.uuid = getUuid();
}
/**
* Executes the request and returns PluginResult.
*
* @param action The action to execute.
* @param args JSONArry of arguments for the plugin.
* @param callbackContext The callback id used when calling back into JavaScript.
* @return True if the action was valid, false if not.
*/
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if ("getDeviceInfo".equals(action)) {
JSONObject r = new JSONObject();
r.put("uuid", Device.uuid);
r.put("version", this.getOSVersion());
r.put("platform", this.getPlatform());
r.put("model", this.getModel());
r.put("manufacturer", this.getManufacturer());
r.put("isVirtual", this.isVirtual());
r.put("serial", this.getSerialNumber());
callbackContext.success(r);
}
else {
return false;
}
return true;
}
//--------------------------------------------------------------------------
// LOCAL METHODS
//--------------------------------------------------------------------------
/**
* Get the OS name.
*
* @return
*/
public String getPlatform() {
String platform;
if (isAmazonDevice()) {
platform = AMAZON_PLATFORM;
} else {
platform = ANDROID_PLATFORM;
}
return platform;
}
/**
* Get the device's Universally Unique Identifier (UUID).
*
* @return
*/
public String getUuid() {
String uuid = Settings.Secure.getString(this.cordova.getActivity().getContentResolver(), android.provider.Settings.Secure.ANDROID_ID);
return uuid;
}
public String getModel() {
String model = android.os.Build.MODEL;
return model;
}
public String getProductName() {
String productname = android.os.Build.PRODUCT;
return productname;
}
public String getManufacturer() {
String manufacturer = android.os.Build.MANUFACTURER;
return manufacturer;
}
public String getSerialNumber() {
String serial = android.os.Build.SERIAL;
return serial;
}
/**
* Get the OS version.
*
* @return
*/
public String getOSVersion() {
String osversion = android.os.Build.VERSION.RELEASE;
return osversion;
}
public String getSDKVersion() {
@SuppressWarnings("deprecation")
String sdkversion = android.os.Build.VERSION.SDK;
return sdkversion;
}
public String getTimeZoneID() {
TimeZone tz = TimeZone.getDefault();
return (tz.getID());
}
/**
* Function to check if the device is manufactured by Amazon
*
* @return
*/
public boolean isAmazonDevice() {
if (android.os.Build.MANUFACTURER.equals(AMAZON_DEVICE)) {
return true;
}
return false;
}
public boolean isVirtual() {
return android.os.Build.FINGERPRINT.contains("generic") ||
android.os.Build.PRODUCT.contains("sdk");
}
}

+ 71
- 0
plugins/cordova-plugin-device/src/blackberry10/index.js

@ -0,0 +1,71 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/* global PluginResult */
function getModelName () {
var modelName = window.qnx.webplatform.device.modelName;
//Pre 10.2 (meaning Z10 or Q10)
if (typeof modelName === "undefined") {
if (window.screen.height === 720 && window.screen.width === 720) {
if ( window.matchMedia("(-blackberry-display-technology: -blackberry-display-oled)").matches) {
modelName = "Q10";
} else {
modelName = "Q5";
}
} else if ((window.screen.height === 1280 && window.screen.width === 768) ||
(window.screen.height === 768 && window.screen.width === 1280)) {
modelName = "Z10";
} else {
modelName = window.qnx.webplatform.deviceName;
}
}
return modelName;
}
function getUUID () {
var uuid = "";
try {
//Must surround by try catch because this will throw if the app is missing permissions
uuid = window.qnx.webplatform.device.devicePin;
} catch (e) {
//DO Nothing
}
return uuid;
}
module.exports = {
getDeviceInfo: function (success, fail, args, env) {
var result = new PluginResult(args, env),
modelName = getModelName(),
uuid = getUUID(),
info = {
manufacturer: 'BlackBerry',
platform: "blackberry10",
version: window.qnx.webplatform.device.scmBundle,
model: modelName,
uuid: uuid
};
result.ok(info);
}
};

+ 82
- 0
plugins/cordova-plugin-device/src/browser/DeviceProxy.js

@ -0,0 +1,82 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
var browser = require('cordova/platform');
function getPlatform() {
return "browser";
}
function getModel() {
return getBrowserInfo(true);
}
function getVersion() {
return getBrowserInfo(false);
}
function getBrowserInfo(getModel) {
var userAgent = navigator.userAgent;
var returnVal = '';
var offset;
if ((offset = userAgent.indexOf('Chrome')) !== -1) {
returnVal = (getModel) ? 'Chrome' : userAgent.substring(offset + 7);
} else if ((offset = userAgent.indexOf('Safari')) !== -1) {
if (getModel) {
returnVal = 'Safari';
} else {
returnVal = userAgent.substring(offset + 7);
if ((offset = userAgent.indexOf('Version')) !== -1) {
returnVal = userAgent.substring(offset + 8);
}
}
} else if ((offset = userAgent.indexOf('Firefox')) !== -1) {
returnVal = (getModel) ? 'Firefox' : userAgent.substring(offset + 8);
} else if ((offset = userAgent.indexOf('MSIE')) !== -1) {
returnVal = (getModel) ? 'MSIE' : userAgent.substring(offset + 5);
} else if ((offset = userAgent.indexOf('Trident')) !== -1) {
returnVal = (getModel) ? 'MSIE' : '11';
}
if ((offset = returnVal.indexOf(';')) !== -1 || (offset = returnVal.indexOf(' ')) !== -1) {
returnVal = returnVal.substring(0, offset);
}
return returnVal;
}
module.exports = {
getDeviceInfo: function (success, error) {
setTimeout(function () {
success({
cordova: browser.cordovaVersion,
platform: getPlatform(),
model: getModel(),
version: getVersion(),
uuid: null
});
}, 0);
}
};
require("cordova/exec/proxy").add("Device", module.exports);

+ 77
- 0
plugins/cordova-plugin-device/src/firefoxos/DeviceProxy.js

@ -0,0 +1,77 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
//example UA String for Firefox OS
//Mozilla/5.0 (Mobile; rv:26.0) Gecko/26.0 Firefox/26.0
//UA parsing not recommended but currently this is the only way to get the Firefox OS version
//https://developer.mozilla.org/en-US/docs/Gecko_user_agent_string_reference
//Should be replaced when better conversion to Firefox OS Version is available
function convertVersionNumber(ver) {
var hashVersion = {
'18.0': '1.0.1',
'18.1': '1.1',
'26.0': '1.2',
'28.0': '1.3',
'30.0': '1.4',
'32.0': '2.0'
};
var rver = ver;
var sStr = ver.substring(0, 4);
if (hashVersion[sStr]) {
rver = hashVersion[sStr];
}
return (rver);
}
function getVersion() {
if (navigator.userAgent.match(/(mobile|tablet)/i)) {
var ffVersionArray = (navigator.userAgent.match(/Firefox\/([\d]+\.[\w]?\.?[\w]+)/));
if (ffVersionArray.length === 2) {
return (convertVersionNumber(ffVersionArray[1]));
}
}
return (null);
}
function getModel() {
var uaArray = navigator.userAgent.split(/\s*[;)(]\s*/);
if (navigator.userAgent.match(/(mobile|tablet)/i)) {
if (uaArray.length === 5) {
return (uaArray[2]);
}
}
return (null);
}
module.exports = {
getDeviceInfo: function (success, error) {
setTimeout(function () {
success({
platform: 'firefoxos',
model: getModel(),
version: getVersion(),
uuid: null
});
}, 0);
}
};
require("cordova/exec/proxy").add("Device", module.exports);

+ 30
- 0
plugins/cordova-plugin-device/src/ios/CDVDevice.h

@ -0,0 +1,30 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <UIKit/UIKit.h>
#import <Cordova/CDVPlugin.h>
@interface CDVDevice : CDVPlugin
{}
+ (NSString*)cordovaVersion;
- (void)getDeviceInfo:(CDVInvokedUrlCommand*)command;
@end

+ 112
- 0
plugins/cordova-plugin-device/src/ios/CDVDevice.m

@ -0,0 +1,112 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#include <sys/types.h>
#include <sys/sysctl.h>
#include "TargetConditionals.h"
#import <Cordova/CDV.h>
#import "CDVDevice.h"
@implementation UIDevice (ModelVersion)
- (NSString*)modelVersion
{
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char* machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString* platform = [NSString stringWithUTF8String:machine];
free(machine);
return platform;
}
@end
@interface CDVDevice () {}
@end
@implementation CDVDevice
- (NSString*)uniqueAppInstanceIdentifier:(UIDevice*)device
{
NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults];
static NSString* UUID_KEY = @"CDVUUID";
// Check user defaults first to maintain backwards compaitibility with previous versions
// which didn't user identifierForVendor
NSString* app_uuid = [userDefaults stringForKey:UUID_KEY];
if (app_uuid == nil) {
if ([device respondsToSelector:@selector(identifierForVendor)]) {
app_uuid = [[device identifierForVendor] UUIDString];
} else {
CFUUIDRef uuid = CFUUIDCreate(NULL);
app_uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, uuid);
CFRelease(uuid);
}
[userDefaults setObject:app_uuid forKey:UUID_KEY];
[userDefaults synchronize];
}
return app_uuid;
}
- (void)getDeviceInfo:(CDVInvokedUrlCommand*)command
{
NSDictionary* deviceProperties = [self deviceProperties];
CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsDictionary:deviceProperties];
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
- (NSDictionary*)deviceProperties
{
UIDevice* device = [UIDevice currentDevice];
return @{
@"manufacturer": @"Apple",
@"model": [device modelVersion],
@"platform": @"iOS",
@"version": [device systemVersion],
@"uuid": [self uniqueAppInstanceIdentifier:device],
@"cordova": [[self class] cordovaVersion],
@"isVirtual": @([self isVirtual])
};
}
+ (NSString*)cordovaVersion
{
return CDV_VERSION;
}
- (BOOL)isVirtual
{
#if TARGET_OS_SIMULATOR
return true;
#elif TARGET_IPHONE_SIMULATOR
return true;
#else
return false;
#endif
}
@end

+ 28
- 0
plugins/cordova-plugin-device/src/osx/CDVDevice.h

@ -0,0 +1,28 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import <Cordova/CDVPlugin.h>
@interface CDVDevice : CDVPlugin
+ (NSString*) cordovaVersion;
- (void) getDeviceInfo:(CDVInvokedUrlCommand*)command;
@end

+ 113
- 0
plugins/cordova-plugin-device/src/osx/CDVDevice.m

@ -0,0 +1,113 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#include <sys/sysctl.h>
#import "CDVDevice.h"
#define SYSTEM_VERSION_PLIST @"/System/Library/CoreServices/SystemVersion.plist"
@implementation CDVDevice
- (NSString*) modelVersion {
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char* machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString* modelVersion = [NSString stringWithUTF8String:machine];
free(machine);
return modelVersion;
}
- (NSString*) getSerialNr {
NSString* serialNr;
io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
if (platformExpert) {
CFTypeRef serialNumberAsCFString =
IORegistryEntryCreateCFProperty(platformExpert,
CFSTR(kIOPlatformSerialNumberKey),
kCFAllocatorDefault, 0);
if (serialNumberAsCFString) {
serialNr = (__bridge NSString*) serialNumberAsCFString;
}
IOObjectRelease(platformExpert);
}
return serialNr;
}
- (NSString*) uniqueAppInstanceIdentifier {
NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults];
static NSString* UUID_KEY = @"CDVUUID";
NSString* app_uuid = [userDefaults stringForKey:UUID_KEY];
if (app_uuid == nil) {
CFUUIDRef uuidRef = CFUUIDCreate(kCFAllocatorDefault);
CFStringRef uuidString = CFUUIDCreateString(kCFAllocatorDefault, uuidRef);
app_uuid = [NSString stringWithString:(__bridge NSString*) uuidString];
[userDefaults setObject:app_uuid forKey:UUID_KEY];
[userDefaults synchronize];
CFRelease(uuidString);
CFRelease(uuidRef);
}
return app_uuid;
}
- (NSString*) platform {
return [NSDictionary dictionaryWithContentsOfFile:SYSTEM_VERSION_PLIST][@"ProductName"];
}
- (NSString*) systemVersion {
return [NSDictionary dictionaryWithContentsOfFile:SYSTEM_VERSION_PLIST][@"ProductVersion"];
}
- (void) getDeviceInfo:(CDVInvokedUrlCommand*) command {
NSDictionary* deviceProperties = [self deviceProperties];
CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsDictionary:deviceProperties];
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
- (NSDictionary*) deviceProperties {
NSMutableDictionary* devProps = [NSMutableDictionary dictionaryWithCapacity:4];
devProps[@"manufacturer"] = @"Apple";
devProps[@"model"] = [self modelVersion];
devProps[@"platform"] = [self platform];
devProps[@"version"] = [self systemVersion];
devProps[@"uuid"] = [self uniqueAppInstanceIdentifier];
devProps[@"cordova"] = [[self class] cordovaVersion];
devProps[@"serial"] = [self getSerialNr];
devProps[@"isVirtual"] = @NO;
NSDictionary* devReturn = [NSDictionary dictionaryWithDictionary:devProps];
return devReturn;
}
+ (NSString*) cordovaVersion {
return CDV_VERSION;
}
@end

+ 38
- 0
plugins/cordova-plugin-device/src/tizen/DeviceProxy.js

@ -0,0 +1,38 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
var tizen = require('cordova/platform');
module.exports = {
getDeviceInfo: function(success, error) {
setTimeout(function () {
success({
cordova: tizen.cordovaVersion,
platform: 'tizen',
model: null,
version: null,
uuid: null
});
}, 0);
}
};
require("cordova/tizen/commandProxy").add("Device", module.exports);

+ 64
- 0
plugins/cordova-plugin-device/src/ubuntu/device.cpp

@ -0,0 +1,64 @@
/*
* Copyright 2011 Wolfgang Koller - http://www.gofg.at/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QDeviceInfo>
#include <QtSystemInfo>
#include"device.h"
#define CORDOVA "3.0.0"
Device::Device(Cordova *cordova) : CPlugin(cordova) {
}
static QString getOSName() {
#ifdef Q_OS_SYMBIAN
QString platform = "Symbian";
#endif
#ifdef Q_OS_WIN
QString platform = "Windows";
#endif
#ifdef Q_OS_WINCE
QString platform = "Windows CE";
#endif
#ifdef Q_OS_LINUX
QString platform = "Linux";
#endif
return platform;
}
void Device::getInfo(int scId, int ecId) {
Q_UNUSED(ecId)
QDeviceInfo systemDeviceInfo;
QDeviceInfo systemInfo;
QString platform = getOSName();
QString uuid = systemDeviceInfo.uniqueDeviceID();
if (uuid.isEmpty()) {
QString deviceDescription = systemInfo.imei(0) + ";" + systemInfo.manufacturer() + ";" + systemInfo.model() + ";" + systemInfo.productName() + ";" + platform;
QString user = qgetenv("USER");
if (user.isEmpty()) {
user = qgetenv("USERNAME");
if (user.isEmpty())
user = QDir::homePath();
}
uuid = QString(QCryptographicHash::hash((deviceDescription + ";" + user).toUtf8(), QCryptographicHash::Md5).toHex());
}
this->cb(scId, systemDeviceInfo.model(), CORDOVA, platform, uuid, systemInfo.version(QDeviceInfo::Os));
}

+ 47
- 0
plugins/cordova-plugin-device/src/ubuntu/device.h

@ -0,0 +1,47 @@
/*
* Copyright 2011 Wolfgang Koller - http://www.gofg.at/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DEVICE_H_FDSAFAS
#define DEVICE_H_FDSAFAS
#include <QtCore>
#include <cplugin.h>
class Device: public CPlugin {
Q_OBJECT
public:
explicit Device(Cordova *cordova);
virtual const QString fullName() override {
return Device::fullID();
}
virtual const QString shortName() override {
return "Device";
}
static const QString fullID() {
return "com.cordova.Device";
}
signals:
public slots:
void getInfo(int scId, int ecId);
};
#endif

+ 33
- 0
plugins/cordova-plugin-device/src/ubuntu/device.js

@ -0,0 +1,33 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/* global Cordova */
module.exports = {
getInfo:function(win,fail,args) {
Cordova.exec(function (model, cordova, platform, uuid, version) {
win({name: name, model: model, cordova: cordova,
platform: platform, uuid: uuid, version: version});
}, null, "com.cordova.Device", "getInfo", []);
}
};
require("cordova/exec/proxy").add("Device", module.exports);

+ 98
- 0
plugins/cordova-plugin-device/src/windows/DeviceProxy.js

@ -0,0 +1,98 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/* global Windows, createUUID */
var ROOT_CONTAINER = "{00000000-0000-0000-FFFF-FFFFFFFFFFFF}";
var DEVICE_CLASS_KEY = "{A45C254E-DF1C-4EFD-8020-67D146A850E0},10";
var DEVICE_CLASS_KEY_NO_SEMICOLON = "{A45C254E-DF1C-4EFD-8020-67D146A850E0}10";
var ROOT_CONTAINER_QUERY = "System.Devices.ContainerId:=\"" + ROOT_CONTAINER + "\"";
var HAL_DEVICE_CLASS = "4d36e966-e325-11ce-bfc1-08002be10318";
var DEVICE_DRIVER_VERSION_KEY = "{A8B865DD-2E3D-4094-AD97-E593A70C75D6},3";
module.exports = {
getDeviceInfo:function(win, fail, args) {
// deviceId aka uuid, stored in Windows.Storage.ApplicationData.current.localSettings.values.deviceId
var deviceId;
// get deviceId, or create and store one
var localSettings = Windows.Storage.ApplicationData.current.localSettings;
if (localSettings.values.deviceId) {
deviceId = localSettings.values.deviceId;
}
else {
// App-specific hardware id could be used as uuid, but it changes if the hardware changes...
try {
var ASHWID = Windows.System.Profile.HardwareIdentification.getPackageSpecificToken(null).id;
deviceId = Windows.Storage.Streams.DataReader.fromBuffer(ASHWID).readGuid();
} catch (e) {
// Couldn't get the hardware UUID
deviceId = createUUID();
}
//...so cache it per-install
localSettings.values.deviceId = deviceId;
}
var userAgent = window.clientInformation.userAgent;
// this will report "windows" in windows8.1 and windows phone 8.1 apps
// and "windows8" in windows 8.0 apps similar to cordova.js
// See https://github.com/apache/cordova-js/blob/master/src/windows/platform.js#L25
var devicePlatform = userAgent.indexOf("MSAppHost/1.0") == -1 ? "windows" : "windows8";
var versionString = userAgent.match(/Windows (?:Phone |NT )?([0-9.]+)/)[1];
var deviceInfo = new Windows.Security.ExchangeActiveSyncProvisioning.EasClientDeviceInformation();
// Running in the Windows Simulator is a remote session.
// Running in the Windows Phone Emulator has the systemProductName set to "Virtual"
var isVirtual = Windows.System.RemoteDesktop.InteractiveSession.isRemote || deviceInfo.systemProductName == "Virtual";
var manufacturer = deviceInfo.systemManufacturer;
var model = deviceInfo.systemProductName;
var Pnp = Windows.Devices.Enumeration.Pnp;
Pnp.PnpObject.findAllAsync(Pnp.PnpObjectType.device,
[DEVICE_DRIVER_VERSION_KEY, DEVICE_CLASS_KEY],
ROOT_CONTAINER_QUERY)
.then(function (rootDevices) {
for (var i = 0; i < rootDevices.length; i++) {
var rootDevice = rootDevices[i];
if (!rootDevice.properties) continue;
if (rootDevice.properties[DEVICE_CLASS_KEY_NO_SEMICOLON] == HAL_DEVICE_CLASS) {
versionString = rootDevice.properties[DEVICE_DRIVER_VERSION_KEY];
break;
}
}
setTimeout(function () {
win({ platform: devicePlatform,
version: versionString,
uuid: deviceId,
isVirtual: isVirtual,
model: model,
manufacturer:manufacturer});
}, 0);
});
}
}; // exports
require("cordova/exec/proxy").add("Device", module.exports);

+ 87
- 0
plugins/cordova-plugin-device/src/wp/Device.cs

@ -0,0 +1,87 @@
/*
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Microsoft.Phone.Info;
using System;
using System.IO;
using System.IO.IsolatedStorage;
namespace WPCordovaClassLib.Cordova.Commands
{
public class Device : BaseCommand
{
public void getDeviceInfo(string notused)
{
string res = String.Format("\"name\":\"{0}\",\"platform\":\"{1}\",\"uuid\":\"{2}\",\"version\":\"{3}\",\"model\":\"{4}\",\"manufacturer\":\"{5}\",\"isVirtual\":{6}",
DeviceStatus.DeviceName,
Environment.OSVersion.Platform.ToString(),
UUID,
Environment.OSVersion.Version.ToString(),
DeviceStatus.DeviceName,
DeviceStatus.DeviceManufacturer,
IsVirtual ? "true" : "false");
DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "{" + res + "}"));
}
public bool IsVirtual
{
get
{
return (Microsoft.Devices.Environment.DeviceType == Microsoft.Devices.DeviceType.Emulator);
}
}
public string UUID
{
get
{
object id;
UserExtendedProperties.TryGetValue("ANID", out id);
if (id != null)
{
return id.ToString().Substring(2, 32);
}
UserExtendedProperties.TryGetValue("ANID2", out id);
if (id != null)
{
return id.ToString();
}
string returnVal = "???unknown???";
using (IsolatedStorageFile appStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
try
{
IsolatedStorageFileStream fileStream = new IsolatedStorageFileStream("DeviceID.txt", FileMode.Open, FileAccess.Read, appStorage);
using (StreamReader reader = new StreamReader(fileStream))
{
returnVal = reader.ReadLine();
}
}
catch (Exception /*ex*/)
{
}
}
return returnVal;
}
}
}
}

+ 31
- 0
plugins/cordova-plugin-device/tests/plugin.xml

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
xmlns:rim="http://www.blackberry.com/ns/widgets"
xmlns:android="http://schemas.android.com/apk/res/android"
id="cordova-plugin-device-tests"
version="1.1.4">
<name>Cordova Device Plugin Tests</name>
<license>Apache 2.0</license>
<js-module src="tests.js" name="tests">
</js-module>
</plugin>

+ 113
- 0
plugins/cordova-plugin-device/tests/tests.js

@ -0,0 +1,113 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
/* jshint jasmine: true */
exports.defineAutoTests = function() {
describe('Device Information (window.device)', function () {
it("should exist", function() {
expect(window.device).toBeDefined();
});
it("should contain a platform specification that is a string", function() {
expect(window.device.platform).toBeDefined();
expect((String(window.device.platform)).length > 0).toBe(true);
});
it("should contain a version specification that is a string", function() {
expect(window.device.version).toBeDefined();
expect((String(window.device.version)).length > 0).toBe(true);
});
it("should contain a UUID specification that is a string or a number", function() {
expect(window.device.uuid).toBeDefined();
if (typeof window.device.uuid == 'string' || typeof window.device.uuid == 'object') {
expect((String(window.device.uuid)).length > 0).toBe(true);
} else {
expect(window.device.uuid > 0).toBe(true);
}
});
it("should contain a cordova specification that is a string", function() {
expect(window.device.cordova).toBeDefined();
expect((String(window.device.cordova)).length > 0).toBe(true);
});
it("should depend on the presence of cordova.version string", function() {
expect(window.cordova.version).toBeDefined();
expect((String(window.cordova.version)).length > 0).toBe(true);
});
it("should contain device.cordova equal to cordova.version", function() {
expect(window.device.cordova).toBe(window.cordova.version);
});
it("should contain a model specification that is a string", function() {
expect(window.device.model).toBeDefined();
expect((String(window.device.model)).length > 0).toBe(true);
});
it("should contain a manufacturer property that is a string", function() {
expect(window.device.manufacturer).toBeDefined();
expect((String(window.device.manufacturer)).length > 0).toBe(true);
});
it("should contain an isVirtual property that is a boolean", function() {
expect(window.device.isVirtual).toBeDefined();
expect(typeof window.device.isVirtual).toBe("boolean");
});
it("should contain a serial number specification that is a string", function() {
expect(window.device.serial).toBeDefined();
expect((String(window.device.serial)).length > 0).toBe(true);
});
});
};
exports.defineManualTests = function(contentEl, createActionButton) {
var logMessage = function (message, color) {
var log = document.getElementById('info');
var logLine = document.createElement('div');
if (color) {
logLine.style.color = color;
}
logLine.innerHTML = message;
log.appendChild(logLine);
};
var clearLog = function () {
var log = document.getElementById('info');
log.innerHTML = '';
};
var device_tests = '<h3>Press Dump Device button to get device information</h3>' +
'<div id="dump_device"></div>' +
'Expected result: Status box will get updated with device info. (i.e. platform, version, uuid, model, etc)';
contentEl.innerHTML = '<div id="info"></div>' + device_tests;
createActionButton('Dump device', function() {
clearLog();
logMessage(JSON.stringify(window.device, null, '\t'));
}, "dump_device");
};

+ 83
- 0
plugins/cordova-plugin-device/www/device.js

@ -0,0 +1,83 @@
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
var argscheck = require('cordova/argscheck'),
channel = require('cordova/channel'),
utils = require('cordova/utils'),
exec = require('cordova/exec'),
cordova = require('cordova');
channel.createSticky('onCordovaInfoReady');
// Tell cordova channel to wait on the CordovaInfoReady event
channel.waitForInitialization('onCordovaInfoReady');
/**
* This represents the mobile device, and provides properties for inspecting the model, version, UUID of the
* phone, etc.
* @constructor
*/
function Device() {
this.available = false;
this.platform = null;
this.version = null;
this.uuid = null;
this.cordova = null;
this.model = null;
this.manufacturer = null;
this.isVirtual = null;
this.serial = null;
var me = this;
channel.onCordovaReady.subscribe(function() {
me.getInfo(function(info) {
//ignoring info.cordova returning from native, we should use value from cordova.version defined in cordova.js
//TODO: CB-5105 native implementations should not return info.cordova
var buildLabel = cordova.version;
me.available = true;
me.platform = info.platform;
me.version = info.version;
me.uuid = info.uuid;
me.cordova = buildLabel;
me.model = info.model;
me.isVirtual = info.isVirtual;
me.manufacturer = info.manufacturer || 'unknown';
me.serial = info.serial || 'unknown';
channel.onCordovaInfoReady.fire();
},function(e) {
me.available = false;
utils.alert("[ERROR] Error initializing Cordova: " + e);
});
});
}
/**
* Get device info
*
* @param {Function} successCallback The function to call when the heading data is available
* @param {Function} errorCallback The function to call when there is an error getting the heading data. (OPTIONAL)
*/
Device.prototype.getInfo = function(successCallback, errorCallback) {
argscheck.checkArgs('fF', 'Device.getInfo', arguments);
exec(successCallback, errorCallback, "Device", "getDeviceInfo", []);
};
module.exports = new Device();

+ 37
- 0
plugins/cordova-plugin-splashscreen/CONTRIBUTING.md

@ -0,0 +1,37 @@
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Contributing to Apache Cordova
Anyone can contribute to Cordova. And we need your contributions.
There are multiple ways to contribute: report bugs, improve the docs, and
contribute code.
For instructions on this, start with the
[contribution overview](http://cordova.apache.org/contribute/).
The details are explained there, but the important items are:
- Sign and submit an Apache ICLA (Contributor License Agreement).
- Have a Jira issue open that corresponds to your contribution.
- Run the tests so your patch doesn't break existing functionality.
We look forward to your contributions!

+ 202
- 0
plugins/cordova-plugin-splashscreen/LICENSE

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+ 5
- 0
plugins/cordova-plugin-splashscreen/NOTICE

@ -0,0 +1,5 @@
Apache Cordova
Copyright 2012 The Apache Software Foundation
This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).

+ 526
- 0
plugins/cordova-plugin-splashscreen/README.md

@ -0,0 +1,526 @@
---
title: Splashscreen
description: Control the splash screen for your app.
---
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | Travis CI |
|:-:|:-:|:-:|:-:|:-:|:-:|
|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-splashscreen/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-splashscreen/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-splashscreen/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-splashscreen/)|[![Build Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-splashscreen/)|[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-splashscreen)|
# cordova-plugin-splashscreen
This plugin is required to work with splash screens. This plugin displays and hides a splash screen during application launch.
Report issues with this plugin on the [Apache Cordova issue tracker][Apache Cordova issue tracker].
## Installation
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Supported Platforms
- Amazon Fire OS
- Android
- BlackBerry 10
- iOS
- Windows Phone 7 and 8
- Windows (`cordova-windows` version >= 4.4.0 is required)
- Browser
__Note__: Extended splashscreen does not require the plugin on Windows (as opposed to Android and iOS) in case you don't use the plugin API, i.e. programmatic hide/show.
### iOS-specific information
There are two mechanisms for displaying a launch screen on iOS:
1. Legacy launch images: images are sized exactly for the device's screen size. Does not support the iPad Pro 12.9's native resolution or split-screen/slide-over multitasking.
2. Launch storyboard images: Images are sized based on scale, idiom, and size classes. Supports all devices, and can be used with split-screen/slide-over multitasking.
Apple is moving away from legacy launch images. There is no official support for providing a native-resolution launch image for the iPad Pro 12.9 or for providing launch images that work with split-screen multitasking or slide-over. If your app doesn't need to support these contexts, then you can continue to use legacy launch images for as long as you like.
The preferred method of providing launch images is to use a launch storyboard. For native app developers, the ideal launch storyboard is an unpopulated version of the app's user interface at launch. For non-native app developers who don't wish to learn Interface Builder, however, this plugin simulates the legacy launch image method as much as is feasible.
#### Legacy launch images
If you choose to use legacy launch images, you will use the following syntax in `config.xml`:
```
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
```
Technically the filename for the `src` attribute can be anything you want; the filenames are used because they match what will be used when your project is compiled. The width and height attributes determine which launch images are displayed on which devices as follows:
| width | height | device (orientation) |
|:-----------:|:------------:|:-------------------------:|
| 320 | 480 | All non-retina iPhones and iPods |
| 640 | 960 | iPhone 4/4s/5/5s (portrait) |
| 750 | 1334 | iPhone 6/6s/7 (portrait) |
| 1242 | 2208 | iPhone 6+/6s+/7+ (portrait) |
| 2208 | 1242 | iPhone 6+/6s+/7+ (landscape) |
| 768 | 1024 | All non-retina iPads (portrait) |
| 1024 | 768 | All non-retina iPads (landscape) |
| 1536 | 2048 | All retina iPads (portrait) |
| 2048 | 1536 | All retina iPads (landscape) |
Note: It is vitally important that the source image actually matches the size specified in the `width` and `height` attributes. If it does not, the device may fail to render it properly, if at all.
#### Launch storyboard images
In order to support newer form factors and split-screen/slide-over multitasking, you should use launch storyboard images. These are similar to the legacy launch images above, but there are crucial differences:
- images are not specific to a given device.
- images are scaled to fill the available viewport (while maintaining the aspect ratio).
- the outer edges of the images will be cropped, and the amount will vary based on device an viewport.
- there is no need to provide an image for each possible device, viewport, and orientation; iOS will choose the best image for the situation automatically.
##### Designing launch storyboard images
The key to designing a launch storyboard image is understanding that the edges of the image will almost certainly be cropped. Therefore, one should not place any important information near the edges of any images provided to the launch storyboard. Only the center is a safe area, and this all but guarantees that following Apple's advice of presenting an unpopulated user interface will not work well.
Instead, the following tips should enable you to create a launch image that works across a multitude of form factors, viewports, and orientations:
- Important graphics (logos, icons, titles) should be centered. The safe bounding region will vary, so you will need to test to ensure that the important graphics are never cropped. Better yet, don't supply any important graphics in the first place.
- You _can_ fine-tune the placement and size of these graphics, but you don't have the same fine-grained control as you did with legacy launch images.
- Use a simple color wash. If you use two colors, you'll want one color to fill the top half of the image, and the second to fill the bottom half. If you use a gradient, you'll probably want to ensure that the middle of the gradient lines up with the center of the image.
- Don't worry about pixel perfection -- because the images are scaled, there's almost no chance the images will be perfectly fit to the pixel grid. Since all supported iOS devices use retina screens, users will be hard pressed to notice it anyway.
It is important to understand the concept of scale, idiom, and size class traits in order to use launch storyboard images effectively. Of the images supplied to the launch storyboard, iOS will choose the image that best matches the device and viewport and render that image. It is possible to supply only one launch image if so desired, but it is also possible to fine-tune the displayed launch image based on traits. When fine-tuning, one can ignore traits that aren't targeted or supported by the app.
> Note: If you are using launch storyboard images, there is no need to include legacy images. If you do, the legacy images will be copied, but not used.
##### Scale
| scale | devices |
|:-----------:|:----------------------:|
| 1x | All non-retina devices |
| 2x | Most retina devices |
| 3x | iPhone 6+/6s+,7s+ |
In general, you'll want to supply 2x and 3x images. Cordova only supports retina devices now, so there's no point in supplying 1x images.
##### Idioms
| idiom | devices |
|:-----------:|:-------------:|
| ipad | All iPads |
| iphone | All iPhones and iPod Touches |
| universal | All devices |
You only need to provide universal images unless you need to fine-tune for a specific device idiom.
##### Size classes
There are two size classes applies to both screen axes. Narrow viewports are considered to be the "compact" size class, and remaining viewports are considered "regular". When supplying images to Xcode, however, one must choose between "any & compact" and "any & regular". To stay consistent with the native terminology, this feature will match based on "any" and "compact". `any` will match regular-sized viewports.
Note: this feature uses `com` as an abbreviation for "compact" classes.
The following classes are supported by this feature:
| width | height | orientation |
|:-----------:|:------------:|:-----------------:|
| any | any | any |
| com | any | portrait |
| any | com | landscape (wide) |
| com | com | landscape (narrow)|
To see the complete list of size classes associated with devices and viewports, see <http://www.sizeclasses.com>.
##### Single-image launch screen
If your launch image is simple, you may be able to avoid creating a lot of different launch images and supply only one. The launch image needs to meet the following requirements:
- the image should be square
- the image should be large enough to fit on an iPad Pro 12.9": 2732x2732
- anything important should fit within the center
Keep in mind that the image will be cropped, possibly quite severely, depending upon the viewport.
Once the image is created, you can include it in your project by adding the following to `config.xml`:
```
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
```
Because only one image is provided, iOS will utilize it in every context.
##### Multi-image launch screen
If a single launch image won't meet your needs, you will probably need to supply at least six images, if not more. Furthermore, keep in mind that it will not be possible to fine tune the image to a specific device, but only to a device class, display factor, and viewport size.
If you don't need to target images to a specific idiom, you should create six images, as follows:
| scale | idiom | width | height | size | filename |
|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
| 2x* | universal | any | any | 2732x2732 | `Default@2x~universal~anyany.png` |
| 2x | universal | com | any | 1278x2732 | `Default@2x~universal~comany.png` |
| 2x | universal | com | com | 1334x750 | `Default@2x~universal~comcom.png` |
| 3x* | universal | any | any | 2208x2208 | `Default@3x~universal~anyany.png` |
| 3x | universal | any | com | 2208x1242 | `Default@3x~universal~anycom.png` |
| 3x | universal | com | any | 1242x2208 | `Default@3x~universal~comany.png` |
\* this image is required in order for iOS utilize the other images within this scale and idiom.
> Note: If the 3x sizes look small too you, that's because there's only one device class that currently has a 3x density: the iPhone 6+/6s+/7+.
The above looks like the following snippet when present in `config.xml`:
```
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
<splash src="res/screen/ios/Default@2x~universal~comany.png" />
<splash src="res/screen/ios/Default@2x~universal~comcom.png" />
<splash src="res/screen/ios/Default@3x~universal~anyany.png" />
<splash src="res/screen/ios/Default@3x~universal~anycom.png" />
<splash src="res/screen/ios/Default@3x~universal~comany.png" />
```
Should one need to further fine tune based upon device idiom, one can do so. This might look like so:
| scale | idiom | width | height | size | filename |
|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
| 2x* | iphone | any | any | 1334x1334 | `Default@2x~iphone~anyany.png` |
| 2x | iphone | com | any | 750x1334 | `Default@2x~iphone~comany.png` |
| 2x | iphone | com | com | 1334x750 | `Default@2x~iphone~comcom.png` |
| 3x* | iphone | any | any | 2208x2208 | `Default@3x~iphone~anyany.png` |
| 3x | iphone | any | com | 2208x1242 | `Default@3x~iphone~anycom.png` |
| 3x | iphone | com | any | 1242x2208 | `Default@3x~iphone~comany.png` |
| 2x* | ipad | any | any | 2732x2732 | `Default@2x~ipad~anyany.png` |
| 2x | ipad | com | any | 1278x2732 | `Default@2x~ipad~comany.png` |
\* this image is required in order for iOS utilize the other images within this scale and idiom.
The above looks like the following in `config.xml`:
```
<splash src="res/screen/ios/Default@2x~iphone~anyany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comany.png" />
<splash src="res/screen/ios/Default@2x~iphone~comcom.png" />
<splash src="res/screen/ios/Default@3x~iphone~anyany.png" />
<splash src="res/screen/ios/Default@3x~iphone~anycom.png" />
<splash src="res/screen/ios/Default@3x~iphone~comany.png" />
<splash src="res/screen/ios/Default@2x~ipad~anyany.png" />
<splash src="res/screen/ios/Default@2x~ipad~comany.png" />
```
##### Quirks and Known Issues
1. **App on target may not reflect changes to images**
Once you run the app on a target, iOS caches the launch image. Unfortunately, when you chance the images, iOS does _not_ invalidate the cache, which means you'll still see the old launch image. You should either: delete the app, or reset content & settings (simulator).
2. **Simulator may not show expected images when launched from CLI**
When Xcode deploys to a specific simulator, it only copies the assets that match the simulator's characteristics. For example, if you try to run an app on the iPhone 6s Plus simulator, only @3x launch images are copied. When compiling from the CLI, however, the default is to assume an iPhone 5s, which means only @2x launch images are copied. Unless your launch images are markedly different, chances are good the difference would go unnoticed, but this does mean that the only accurate method of testing is to test on a physical device.
3. **`anyany` must be provided for other variations to be used**
If you don't provide an `anyany` version of the launch image for a specific scale and idiom, the other variations (like `anycom`, `comany`, and `comcom`) will ignored.
## Windows-specific information
Splash screen images can be defined using the [MRT](https://cordova.apache.org/docs/en/dev/config_ref/images.html#windows) concept.
If you specify src="res/windows/splashscreen.png" the following files will be copied into the application's images folder:
`res/windows/splashscreen.png` | `res/windows/splashscreen.scale-100.png`, `res/windows/splashscreen.scale-125.png`, etc.
The following are supported:
| Scale, % | Project | Width | Height | Filename |
|:------------:|:-------------------:|:-----------:|:------------:|:---------------------------------:|
| 100 | Windows 10/8.1 | 620 | 300 | `splashscreen.png` \| `splashscreen.scale-100.png` |
| 125 | Windows 10 | 775 | 375 | `splashscreen.scale-125.png` |
| 150 | Windows 10 | 930 | 450 | `splashscreen.scale-150.png` |
| 200 | Windows 10 | 1240 | 600 | `splashscreen.scale-200.png` |
| 400 | Windows 10 | 2480 | 1200 | `splashscreen.scale-400.png` |
| 140 | Windows 8.1 | 868 | 420 | `splashscreen.scale-140.png` |
| 180 | Windows 8.1 | 1116 | 540 | `splashscreen.scale-180.png` |
| 100 | Windows Phone 8.1 | 480 | 800 | `splashscreenphone.png` \| `splashscreenphone.scale-100.png` |
| 140 | Windows Phone 8.1 | 672 | 1120 | `splashscreenphone.scale-140.png` |
| 240 | Windows Phone 8.1 | 1152 | 1920 | `splashscreenphone.scale-240.png` |
__Note__: SplashScreens size for Windows 10 project should not exceed 200 KBytes.
__Note__: Supported formats are `.png`, `.jpg`, `.jpeg`. Mixing of the extensions within a target is not supported. I.e. you can have `splashscreen.jpg` and `splashscreenphone.png` but not `splashscreen.scale-100.png`, `splashscreen.scale-400.jpg`.
__Note__: You may need to reopen Visual Studio solution after changing the images and doing a `cordova prepare` for the changes to take effect.
## Example Configuration
In the top-level `config.xml` file (not the one in `platforms`), add configuration elements like those specified here.
Please notice that the value of the "src" attribute is relative to the project root directory and not to the www directory (see `Directory structure` below). You can name the source image whatever you like. The internal name in the app is determined by Cordova.
Directory structure:
```
projectRoot
hooks
platforms
plugins
www
css
img
js
res
screen
android
ios
windows
```
```xml
<platform name="android">
<!-- you can use any density that exists in the Android project -->
<splash src="res/screen/android/splash-land-hdpi.png" density="land-hdpi"/>
<splash src="res/screen/android/splash-land-ldpi.png" density="land-ldpi"/>
<splash src="res/screen/android/splash-land-mdpi.png" density="land-mdpi"/>
<splash src="res/screen/android/splash-land-xhdpi.png" density="land-xhdpi"/>
<splash src="res/screen/android/splash-port-hdpi.png" density="port-hdpi"/>
<splash src="res/screen/android/splash-port-ldpi.png" density="port-ldpi"/>
<splash src="res/screen/android/splash-port-mdpi.png" density="port-mdpi"/>
<splash src="res/screen/android/splash-port-xhdpi.png" density="port-xhdpi"/>
</platform>
<platform name="ios">
<!-- There are two mechanisms for showing launch images.
-- Legacy method (supports all devices except iPad Pro 12.9):
-- Note: Images are determined by width and height. The following are supported -->
<splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
<splash src="res/screen/ios/Default@2x~iphone.png" width="640" height="960"/>
<splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" height="1024"/>
<splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" height="2048"/>
<splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" height="768"/>
<splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" height="1536"/>
<splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" height="1136"/>
<splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
<splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
<splash src="res/screen/ios/Default-Landscape-736h.png" width="2208" height="1242"/>
<!-- Storyboard method (supports all devices):
-- Important: If you use the storyboard method, legacy images are
-- copied but ignored.
-- Note: images are determined by scale, idiom, and size traits. The following
-- are suggested based on current device form factors -->
<splash src="res/screen/ios/Default@2x~universal~anyany.png" />
<splash src="res/screen/ios/Default@2x~universal~comany.png" />
<splash src="res/screen/ios/Default@2x~universal~comcom.png" />
<splash src="res/screen/ios/Default@3x~universal~anyany.png" />
<splash src="res/screen/ios/Default@3x~universal~anycom.png" />
<splash src="res/screen/ios/Default@3x~universal~comany.png" />
</platform>
<!-- Configuration using MRT concept (Recommended, see "Windows-specific information" section for details): -->
<platform name="windows">
<splash src="res/screen/windows/splashscreen.png" target="SplashScreen"/>
<splash src="res/screen/windows/splashscreenphone.png" target="SplashScreenPhone"/>
</platform>
<!-- Configuration using image size: -->
<!--<platform name="windows">
<splash src="res/screen/windows/splashscreen.png" width="620" height="300"/>
<splash src="res/screen/windows/splashscreenphone.png" width="1152" height="1920"/>
</platform>-->
<platform name="blackberry10">
<!-- Add a rim:splash element for each resolution and locale you wish -->
<!-- http://developer.blackberry.com/html5/documentation/rim_splash_element.html -->
<rim:splash src="res/screen/blackberry/splashscreen.png"/>
</platform>
<preference name="SplashScreenDelay" value="10000" />
```
## Preferences
#### config.xml
- `AutoHideSplashScreen` (boolean, default to `true`). Indicates whether to hide splash screen automatically or not. Splash screen hidden after amount of time specified in the `SplashScreenDelay` preference.
```xml
<preference name="AutoHideSplashScreen" value="true" />
```
- `SplashScreenDelay` (number, default to 3000). Amount of time in milliseconds to wait before automatically hide splash screen.
```xml
<preference name="SplashScreenDelay" value="3000" />
```
Note also that this value used to be seconds, and not milliseconds, so values less than 30 will still be treated as seconds. ( Consider this a deprecated patch that will disapear in some future version. )
To disable the splashscreen add the following preference to `config.xml`:
```xml
<preference name="SplashScreenDelay" value="0"/>
```
**Windows Quirk**: You should disable the splashscreen in case you are updating the entire document body dynamically (f.e. with a SPA router) to avoid affecting UI/controls.
Note that you should also directly reference `WinJS/base.js` in the page HTML in this case to avoid the issues with activation context ([CB-11658](https://issues.apache.org/jira/browse/CB-11658)).
**iOS Quirk**: to disable the splashscreen on `ios` platform you should also add `<preference name="FadeSplashScreenDuration" value="0"/>` to `config.xml`.
- `FadeSplashScreen` (boolean, defaults to `true`): Set to `false` to
prevent the splash screen from fading in and out when its display
state changes.
```xml
<preference name="FadeSplashScreen" value="false"/>
```
- `FadeSplashScreenDuration` (float, defaults to `500`): Specifies the
number of milliseconds for the splash screen fade effect to execute.
```xml
<preference name="FadeSplashScreenDuration" value="750"/>
```
_Note_: `FadeSplashScreenDuration` is included into `SplashScreenDelay`, for example if you have `<preference name="SplashScreenDelay" value="3000" />` and `<preference name="FadeSplashScreenDuration" value="1000"/>` defined in `config.xml`:
- 00:00 - splashscreen is shown
- 00:02 - fading has started
- 00:03 - splashscreen is hidden
Turning the fading off via `<preference name="FadeSplashScreen" value="false"/>` technically means fading duration to be `0` so that in this example the overall splash delay will still be 3 seconds.
_Note_: This only applies to the app startup - you need to take the fading timeout into account when manually showing/hiding the splashscreen in the code:
```javascript
navigator.splashscreen.show();
window.setTimeout(function () {
navigator.splashscreen.hide();
}, splashDuration - fadeDuration);
```
- `ShowSplashScreenSpinner` (boolean, defaults to `true`): Set to `false`
to hide the splash-screen spinner.
```xml
<preference name="ShowSplashScreenSpinner" value="false"/>
```
### Android Quirks
In your `config.xml`, you can add the following preferences:
```xml
<preference name="SplashMaintainAspectRatio" value="true|false" />
<preference name="SplashShowOnlyFirstTime" value="true|false" />
```
"SplashMaintainAspectRatio" preference is optional. If set to true, splash screen drawable is not stretched to fit screen, but instead simply "covers" the screen, like CSS "background-size:cover". This is very useful when splash screen images cannot be distorted in any way, for example when they contain scenery or text. This setting works best with images that have large margins (safe areas) that can be safely cropped on screens with different aspect ratios.
The plugin reloads splash drawable whenever orientation changes, so you can specify different drawables for portrait and landscape orientations.
"SplashShowOnlyFirstTime" preference is also optional and defaults to `true`. When set to `true` splash screen will only appear on application launch. However, if you plan to use `navigator.app.exitApp()` to close application and force splash screen appear on next launch, you should set this property to `false` (this also applies to closing the App with Back button).
### Browser Quirks
You can use the following preferences in your `config.xml`:
```xml
<platform name="browser">
<preference name="SplashScreen" value="/images/browser/splashscreen.jpg" /> <!-- defaults to "/img/logo.png" -->
<preference name="SplashScreenDelay" value="3000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
```
__Note__: `SplashScreen` value should be absolute in order to work in a sub-page. The `SplashScreen` value is used only for the browser platform. The value will be ignored for other platforms.
### iOS Quirks
- In iOS, the splashscreen images are called launch images. These images are mandatory on iOS.
### Windows Quirks
- `SplashScreenSpinnerColor` (string, defaults to system accent color): hash, rgb notation or CSS color name.
```xml
<preference name="SplashScreenSpinnerColor" value="#242424"/>
<preference name="SplashScreenSpinnerColor" value="DarkRed"/>
<preference name="SplashScreenSpinnerColor" value="rgb(50,128,128)"/>
```
- `SplashScreenBackgroundColor` (string, defaults to #464646): hex notation.
```xml
<preference name="SplashScreenBackgroundColor" value="0xFFFFFFFF"/>
```
## Methods
- splashscreen.show
- splashscreen.hide
## splashscreen.hide
Dismiss the splash screen.
```js
navigator.splashscreen.hide();
```
### BlackBerry 10, WP8, iOS Quirk
The `config.xml` file's `AutoHideSplashScreen` setting must be
`false`. To delay hiding the splash screen for two seconds, add a
timer such as the following in the `deviceready` event handler:
```js
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
```
## splashscreen.show
Displays the splash screen.
```js
navigator.splashscreen.show();
```
Your application cannot call `navigator.splashscreen.show()` until the app has
started and the `deviceready` event has fired. But since typically the splash
screen is meant to be visible before your app has started, that would seem to
defeat the purpose of the splash screen. Providing some configuration in
`config.xml` will automatically `show` the splash screen immediately after your
app launch and before it has fully started and received the `deviceready`
event. For this reason, it is unlikely you need to call `navigator.splashscreen.show()` to make the splash
screen visible for app startup.
[Apache Cordova issue tracker]: https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Splashscreen%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC

+ 206
- 0
plugins/cordova-plugin-splashscreen/RELEASENOTES.md

@ -0,0 +1,206 @@
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# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
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# Release Notes
### 4.0.1 (Dec 07, 2016)
* [CB-11751](https://issues.apache.org/jira/browse/CB-11751) 'extendedSplashScreen' is undefined Document that splashscreen needs to be disabled on Windows in case of updating entire document body
* [CB-9287](https://issues.apache.org/jira/browse/CB-9287) Not enough Icons and Splashscreens for Windows 8.1 and Windows Phone 8.1
* [CB-11917](https://issues.apache.org/jira/browse/CB-11917) - Remove pull request template checklist item: "iCLA has been submitted…"
* [CB-11830](https://issues.apache.org/jira/browse/CB-11830) (iOS) Fix doc typos in PR#114
* [CB-11829](https://issues.apache.org/jira/browse/CB-11829) (iOS) Support for CB-9762; docs (CB-11830)
* [CB-11832](https://issues.apache.org/jira/browse/CB-11832) Incremented plugin version.
### 4.0.0 (Sep 08, 2016)
* [CB-11795](https://issues.apache.org/jira/browse/CB-11795) Add 'protective' entry to cordovaDependencies
* [CB-11326](https://issues.apache.org/jira/browse/CB-11326) Prevent crash when initializing plugin after navigating to another URL
* Fix crash on **iOS** when reloading page from remote **Safari**
* Add badges for paramedic builds on Jenkins
* Add pull request template.
* [CB-11179](https://issues.apache.org/jira/browse/CB-11179) Extend the windows-splashscreen docs
* [CB-11159](https://issues.apache.org/jira/browse/CB-11159) Fix flaky splashscreen native tests
* [CB-11156](https://issues.apache.org/jira/browse/CB-11156) Change default `FadeSplashScreenDuration` value
* [CB-8056](https://issues.apache.org/jira/browse/CB-8056) Updated the dependency version, added it to the docs
* [CB-10996](https://issues.apache.org/jira/browse/CB-10996) Adding front matter to README.md
* [CB-8056](https://issues.apache.org/jira/browse/CB-8056) Implement splashscreen for **Windows** platform
* [CB-6498](https://issues.apache.org/jira/browse/CB-6498) Misleading documentation in **Android** Quirks
### 3.2.2 (Apr 15, 2016)
* [CB-10979](https://issues.apache.org/jira/browse/CB-10979) Fix splashscreen **iOS** native tests. Added `jshintignore` for tests/ios
* [CB-10895](https://issues.apache.org/jira/browse/CB-10895) Transparent Splashscreen view sometimes remains
* [CB-10562](https://issues.apache.org/jira/browse/CB-10562) `hide()` not working in latest splashscreen plug in 3.1.0 in **iOS**
* [CB-10688](https://issues.apache.org/jira/browse/CB-10688) Plugin Splashscreen Readme must have examples.
* [CB-10864](https://issues.apache.org/jira/browse/CB-10864) Run **iOS** native tests on Travis
### 3.2.1 (Mar 09, 2016)
* [CB-10764](https://issues.apache.org/jira/browse/CB-10764) Remove emoji in cordova-plugin-splashscreen
* [CB-10650](https://issues.apache.org/jira/browse/CB-10650) Non-index content.src causes Splashscreen to be not displayed on **Browser**
* [CB-10636](https://issues.apache.org/jira/browse/CB-10636) Add JSHint for plugins
* [CB-10606](https://issues.apache.org/jira/browse/CB-10606) fix deprecation warning for interfaceOrientation on **iOS**
* chore: edit package.json license to match SPDX id
### 3.2.0 (Feb 09, 2016)
* [CB-10422](https://issues.apache.org/jira/browse/CB-10422) Splashscreen displays black screen with no image on Android
* [CB-10412](https://issues.apache.org/jira/browse/CB-10412) AutoHideSplashScreen "false" isn't taken in account on iOS
* [CB-9516](https://issues.apache.org/jira/browse/CB-9516) Android SplashScreen - Spinner Does Not Display
* [CB-9094](https://issues.apache.org/jira/browse/CB-9094) Smarter autohide logic on Android
* [CB-8396](https://issues.apache.org/jira/browse/CB-8396) Add AutoHideSplashScreen logic to Android's Splashscreen
### 3.1.0 (Jan 15, 2016)
* [CB-9538](https://issues.apache.org/jira/browse/CB-9538) Implementing `FadeSplashScreen` feature for **Android**
* [CB-9240](https://issues.apache.org/jira/browse/CB-9240) Cordova splash screen plugin **iPad** landscape mode issue
* [CB-10263](https://issues.apache.org/jira/browse/CB-10263) Fix splashscreen plugin filenames for Asset Catalog
* [CB-9374](https://issues.apache.org/jira/browse/CB-9374) **Android** add `SplashShowOnlyFirstTime` as preference
* [CB-10244](https://issues.apache.org/jira/browse/CB-10244) Don't rotate the **iPhone 6 Plus** splash
* [CB-9043](https://issues.apache.org/jira/browse/CB-9043) Fix the **ios** splashscreen being deformed on orientation change
* [CB-10079](https://issues.apache.org/jira/browse/CB-10079) Splashscreen plugin does not honor `SplashScreenDelay` on **iOS**
* [CB-10231](https://issues.apache.org/jira/browse/CB-10231) Fix `FadeSplashScreen` to default to true on **iOS**
### 3.0.0 (Nov 18, 2015)
* [CB-10035](https://issues.apache.org/jira/browse/CB-10035) Updated `RELEASENOTES` to be newest to oldest
* Fixing contribute link.
* [CB-9750](https://issues.apache.org/jira/browse/CB-9750) `FadeSplashDuration` is now in `msecs`
* [CB-8875](https://issues.apache.org/jira/browse/CB-8875) `FadeSplashScreen` was not fading
* [CB-9467](https://issues.apache.org/jira/browse/CB-9467) SplashScreen does not show any image in hosted app on **Windows 10**
* [CB-7282](https://issues.apache.org/jira/browse/CB-7282) Document `AutoHideSplashScreenpreference`
* [CB-9327](https://issues.apache.org/jira/browse/CB-9327) - Splashscreen not receiving `CDVPageLoadNotification`
* WP8: Avoid config `value` of a wrong element.
### 2.1.0 (Jun 17, 2015)
* added missing license headers
* [CB-9128](https://issues.apache.org/jira/browse/CB-9128) cordova-plugin-splashscreen documentation translation: cordova-plugin-splashscreen
* fix npm md issue
* Fixed iOS unit tests.
* [CB-3562](https://issues.apache.org/jira/browse/CB-3562): Disable screen rotation for iPhone when splash screen is shown. (closes #47)
* [CB-8988](https://issues.apache.org/jira/browse/CB-8988): Fix rotation on iOS/iPad (closes #46)
* [CB-8904](https://issues.apache.org/jira/browse/CB-8904): Don't reset the static variable when it's destroyed, otherwise we might as well just have a member variable
* Removed wp7 from plugin.xml and package.json
* [CB-8750](https://issues.apache.org/jira/browse/CB-8750) [wp8]: Rewrite resoultion helper
* [CB-8750](https://issues.apache.org/jira/browse/CB-8750) [wp8]: Allow resolution-specific splashscreen images
* [CB-8758](https://issues.apache.org/jira/browse/CB-8758) [wp8]: UnauthorizedAccessException on hide()
### 2.0.0 (Apr 15, 2015)
* give users a way to install the bleeding edge.
* [CB-8746](https://issues.apache.org/jira/browse/CB-8746) gave plugin major version bump
* [CB-8797](https://issues.apache.org/jira/browse/CB-8797) - Splashscreen preferences FadeSplashScreenDuration and FadeSplashScreen (iOS) are missing
* [CB-8836](https://issues.apache.org/jira/browse/CB-8836) - Crashes after animating splashscreen
* [CB-8753](https://issues.apache.org/jira/browse/CB-8753) android: Fix missing import in previous commit
* [CB-8753](https://issues.apache.org/jira/browse/CB-8753) android: Adds `SplashMaintainAspectRatio` preference (close #43)
* [CB-8683](https://issues.apache.org/jira/browse/CB-8683) changed plugin-id to pacakge-name
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) properly updated translated docs to use new id
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) updated translated docs to use new id
* [CB-8345](https://issues.apache.org/jira/browse/CB-8345) Make default for splashscreen resource "screen" (which is what template and CLI assume it to be)
* Revert "CB-8345 android: Make "splash" the default resource ID instead of null"
* Use TRAVIS_BUILD_DIR, install paramedic by npm
* [CB-8345](https://issues.apache.org/jira/browse/CB-8345) android: Make "splash" the default resource ID instead of null
* docs: added Windows to supported platforms
* [CB-7964](https://issues.apache.org/jira/browse/CB-7964) Add cordova-plugin-splashscreen support for browser platform
* [CB-8653](https://issues.apache.org/jira/browse/CB-8653) Updated Readme
* [wp8] oops, Added back config parse result checks
* [WP8] code cleanup, minor refactors, comments to clarify some stuff.
* Extend WP8 Splash Screen to respect SplashScreen and SplashScreenDelay preferences from config file
* [CB-8574](https://issues.apache.org/jira/browse/CB-8574) Integrate TravisCI
* [CB-8438](https://issues.apache.org/jira/browse/CB-8438) cordova-plugin-splashscreen documentation translation: cordova-plugin-splashscreen
* [CB-8538](https://issues.apache.org/jira/browse/CB-8538) Added package.json file
* [CB-8397](https://issues.apache.org/jira/browse/CB-8397) Add support to 'windows' for showing the Windows Phone splashscreen
### 1.0.0 (Feb 04, 2015)
* [CB-8351](https://issues.apache.org/jira/browse/CB-8351) ios: Stop using deprecated IsIpad macro
* [CB-3679](https://issues.apache.org/jira/browse/CB-3679) Add engine tag for Android >= 3.6.0 due to use of `preferences`
* [CB-3679](https://issues.apache.org/jira/browse/CB-3679) Make SplashScreen plugin compatible with cordova-android@4.0.x
### 0.3.5 (Dec 02, 2014)
* [CB-7204](https://issues.apache.org/jira/browse/CB-7204) - Race condition when hiding and showing spinner (closes #21)
* [CB-7700](https://issues.apache.org/jira/browse/CB-7700) cordova-plugin-splashscreen documentation translation: cordova-plugin-splashscreen
### 0.3.4 (Oct 03, 2014)
* Finalized iOS splash screen (image name) tests. 176 tests in all, 44 for each type of device (iPad, iPhone, iPhone5, iPhone6, iPhone 6 Plus).
* [CB-7633](https://issues.apache.org/jira/browse/CB-7633) - (Re-fix based on updated unit tests) iPhone 6 Plus support
* Updated iOS tests for locked orientations
* Added more iOS splash screen tests.
* [CB-7633](https://issues.apache.org/jira/browse/CB-7633) - Add support for iPhone 6/6+
* Added failing iPhone 6/6 Plus tests.
* Added 'npm test'
* [CB-7663](https://issues.apache.org/jira/browse/CB-7663) - iOS unit tests for splash screen
* Properly formatted splashscreen preference docs.
### 0.3.3 (Sep 17, 2014)
* [CB-7249](https://issues.apache.org/jira/browse/CB-7249) cordova-plugin-splashscreen documentation translation
* Renamed test dir, added nested plugin.xml
* added documentation for manual tests
* [CB-7196](https://issues.apache.org/jira/browse/CB-7196) port splashscreen tests to framework
### 0.3.2 (Aug 06, 2014)
* [CB-6127](https://issues.apache.org/jira/browse/CB-6127) Updated translations for docs
* [CB-7041](https://issues.apache.org/jira/browse/CB-7041) ios: Fix image filename logic when setting the iPad splash screen
* fixes Splashscreen crash on WP8
* Remove outdated doc
### 0.3.1 (Jun 05, 2014)
* documentation translation: cordova-plugin-splashscreen
* Lisa testing pulling in plugins for plugin: cordova-plugin-splashscreen
* Lisa testing pulling in plugins for plugin: cordova-plugin-splashscreen
* Lisa testing pulling in plugins for plugin: cordova-plugin-splashscreen
* Lisa testing pulling in plugins for plugin: cordova-plugin-splashscreen
* [CB-6810](https://issues.apache.org/jira/browse/CB-6810) Add license to CONTRIBUTING.md
* [wp8] updated quirk for and combined iOS,WP8,BB10 quirks as they are all the same
* [wp] implemented OnInit so splash screen can be shown before cordova page is loaded
* [wp] plugin must be autoloaded for AutoHideSplashScreen preference to work
* [CB-6483](https://issues.apache.org/jira/browse/CB-6483) Use splash screen image from manifest on Windows8
* [CB-6491](https://issues.apache.org/jira/browse/CB-6491) add CONTRIBUTING.md
* Revert "Merge branch 'tizen' of http://github.com/siovene/cordova-plugin-splashscreen"
### 0.3.0 (Apr 17, 2014)
* Add Tizen support to plugin
* [CB-6422](https://issues.apache.org/jira/browse/CB-6422): [windows8] use cordova/exec/proxy
* [CB-4051](https://issues.apache.org/jira/browse/CB-4051): [ios] - Re-fix - Splashscreen rotation problem (closes #13)
* [CB-6460](https://issues.apache.org/jira/browse/CB-6460): Update license headers
* [CB-6465](https://issues.apache.org/jira/browse/CB-6465): Add license headers to Tizen code
* Add NOTICE file
### 0.2.7 (Feb 05, 2014)
* [CB-3562](https://issues.apache.org/jira/browse/CB-3562) Fix aspect ratio on landscape-only iPhone applications
* [CB-4051](https://issues.apache.org/jira/browse/CB-4051) fix for splashscreen rotation problem
### 0.2.6 (Jan 02, 2014)
* [CB-5658](https://issues.apache.org/jira/browse/CB-5658) Add doc/index.md for Splashscreen plugin
* Handle error when splash image is missing.
### 0.2.5 (Dec 4, 2013)
* add ubuntu platform
* Added amazon-fireos platform. Change to use amazon-fireos as a platform if the user agent string contains 'cordova-amazon-fireos'
* [CB-5124](https://issues.apache.org/jira/browse/CB-5124) - Remove splashscreen config.xml values from iOS Configuration Docs, move to plugin docs
### 0.2.4 (Oct 28, 2013)
* [CB-5128](https://issues.apache.org/jira/browse/CB-5128): add repo + issue tag to plugin.xml for splashscreen plugin
* [CB-5010](https://issues.apache.org/jira/browse/CB-5010) Incremented plugin version on dev branch.
### 0.2.3 (Oct 9, 2013)
* [CB-4806](https://issues.apache.org/jira/browse/CB-4806) Re-fix Update splashscreen image bounds for iOS 7
* [CB-4934](https://issues.apache.org/jira/browse/CB-4934) plugin-splashscreen should not show by default on Windows8
* [CB-4929](https://issues.apache.org/jira/browse/CB-4929) plugin-splashscreen not loading proxy windows8
* [CB-4915](https://issues.apache.org/jira/browse/CB-4915) Incremented plugin version on dev branch.
### 0.2.2 (Sept 25, 2013)
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) bumping&resetting version
* [CB-4889](https://issues.apache.org/jira/browse/CB-4889) renaming org.apache.cordova.core.splashscreen to org.apache.cordova.splashscreen
* Rename CHANGELOG.md -> RELEASENOTES.md
* [CB-4806](https://issues.apache.org/jira/browse/CB-4806) Update splashscreen image bounds for iOS 7
* [CB-4752](https://issues.apache.org/jira/browse/CB-4752) Incremented plugin version on dev branch.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
Dieses Plugin zeigt und verbirgt einen Splash-Screen beim Start der Anwendung.
## Installation
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Unterstützte Plattformen
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 und 8
* Windows 8
* Windows
* Browser
## Methoden
* SplashScreen.Show
* SplashScreen.Hide
### Android Eigenarten
Sie müssen in Ihrem `"config.xml"`fügen Sie die folgenden Einstellungen:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Wo Foo ist der Name der Datei Splashscreen, vorzugsweise eine 9-Patch-Datei. Stellen Sie sicher, Splashcreen Dateien zu Ihrem res/xml-Verzeichnis unter den entsprechenden Ordnern hinzuzufügen. Der zweite Parameter stellt dar, wie lange das Splashscreen in Millisekunden angezeigt werden. Es wird standardmäßig auf 3000 ms. Weitere Informationen finden Sie unter [Symbole und Splash-Screens](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html).
"SplashMaintainAspectRatio" Präferenz ist optional. Wenn wahr, Splash-Screen zeichenbaren nicht gestreckt wird, um den Bildschirm passen, sondern stattdessen einfach "" den Bildschirm, wie CSS abdeckt "Hintergrund-Größe: Schutz vor". Dies ist sehr nützlich, wenn Splash-Bildschirm Bilder können nicht, in keiner Weise, zum Beispiel verzerrt werden wenn sie Landschaft oder Text enthalten. Diese Einstellung funktioniert am besten mit Bildern, die große Margen (sichere Bereiche) haben, die sicher auf Bildschirme mit unterschiedlichen Seitenverhältnissen zugeschnitten werden können.
Das Plugin lädt platsch zeichenbaren wenn Ausrichtung ändert, sodass Sie verschiedene Drawables für hoch- und Querformat Ausrichtungen angeben können.
### Browser-Eigenheiten
In Ihrem `"config.xml"`können Sie die folgenden Einstellungen:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS Macken
* `FadeSplashScreen` (Boolean, standardmäßig auf `true festgelegt`): um zu verhindern, dass den Begrüßungsbildschirm ein-und ausblenden bei ihrer Anzeige Statusänderungen auf `false` festgelegt.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (float, Standardwert ist `2`): gibt die Anzahl der Sekunden für den Begrüßungsbildschirm fade Effekt ausgeführt.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (Boolean, standardmäßig auf `true festgelegt`): auf `false` festgelegt wird, um den Begrüßungsbildschirm Spinner auszublenden.
<preference name="ShowSplashScreenSpinner" value="false"/>
## SplashScreen.Hide
Schließen Sie den Splash-Screen.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Eigenarten
Die Datei `config.xml` `AutoHideSplashScreen` Einstellung muss `false` sein. Verstecken des Begrüßungsbildschirms für zwei Sekunden Verzögerung, fügen Sie einen Timer wie die folgende in der `deviceready`-Ereignishandler:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## SplashScreen.Show
Zeigt den Begrüßungsbildschirm.
navigator.splashscreen.show();
Ihre Anwendung kann nicht `navigator.splashscreen.show()` aufrufen, bis die app begonnen hat und das `deviceready`-Ereignis ausgelöst hat. Aber da in der Regel der Splash-Screen soll sichtbar sein, bevor die Anwendung gestartet wurde, scheint die Niederlage der Zweck des Begrüßungsbildschirms. Somit einige Konfiguration in der Datei `config.xml` werden automatisch die Splash `show` sofort nach Ihrer app-Start und Bildschirm bevor es voll begonnen hat, und das `deviceready`-Ereignis empfangen. Weitere Informationen zu dieser Konfiguration finden Sie unter [Symbole und Splash-Screens](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html). Aus diesem Grund ist es unwahrscheinlich, dass Sie `navigator.splashscreen.show()` damit den Splash-Screen sichtbar ist für app-Start aufrufen müssen.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Dieses Plugin zeigt und verbirgt einen Splash-Screen beim Start der Anwendung.
## Installation
cordova plugin add cordova-plugin-splashscreen
## Unterstützte Plattformen
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 und 8
* Windows 8
## Methoden
* SplashScreen.Show
* SplashScreen.Hide
### Android Eigenarten
Sie müssen in der config.xml folgende Einstellungen vornehmen:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
Wo Foo ist der Name der Datei Splashscreen, vorzugsweise eine 9-Patch-Datei. Stellen Sie sicher, Splashcreen Dateien zu Ihrem res/xml-Verzeichnis unter den entsprechenden Ordnern hinzuzufügen. Der zweite Parameter stellt dar, wie lange das Splashscreen in Millisekunden angezeigt werden. Es wird standardmäßig auf 3000 ms. Weitere Informationen finden Sie unter [Symbole und Splash-Screens][1].
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## SplashScreen.Hide
Schließen Sie den Splash-Screen.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Eigenarten
Die Datei `config.xml` `AutoHideSplashScreen` Einstellung muss `false` sein. Verstecken des Begrüßungsbildschirms für zwei Sekunden Verzögerung, fügen Sie einen Timer wie die folgende in der `deviceready`-Ereignishandler:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## SplashScreen.Show
Zeigt den Begrüßungsbildschirm.
navigator.splashscreen.show();
Ihre Anwendung kann nicht `navigator.splashscreen.show()` aufrufen, bis die app begonnen hat und das `deviceready`-Ereignis ausgelöst hat. Aber da in der Regel der Splash-Screen soll sichtbar sein, bevor die Anwendung gestartet wurde, scheint die Niederlage der Zweck des Begrüßungsbildschirms. Somit einige Konfiguration in der Datei `config.xml` werden automatisch die Splash `show` sofort nach Ihrer app-Start und Bildschirm bevor es voll begonnen hat, und das `deviceready`-Ereignis empfangen. Weitere Informationen zu dieser Konfiguration finden Sie unter [Symbole und Splash-Screens][1]. Aus diesem Grund ist es unwahrscheinlich, dass Sie `navigator.splashscreen.show()` damit den Splash-Screen sichtbar ist für app-Start aufrufen müssen.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
Este plugin muestra y esconde una pantalla de bienvenida durante el inicio de la aplicación.
## Instalación
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Plataformas soportadas
* Amazon fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 y 8
* Windows 8
* Windows
* Explorador
## Métodos
* splashscreen.show
* splashscreen.hide
### Rarezas Android
En el `archivo config.xml`, es necesario agregar las siguientes preferencias:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Donde foo es el nombre del archivo splashscreen, preferiblemente un archivo de 9 parche. Asegúrese de agregar tus archivos splashcreen en tu directorio res/xml bajo las carpetas apropiadas. El segundo parámetro representa cuánto aparecerán el splashscreen en milisegundos. Valor predeterminado es ms 3000. Ver [los iconos y salpicadura pantallas](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) para obtener más información.
Preferencia "SplashMaintainAspectRatio" es opcional. Si establece en true, pantalla dibujable no es estirado para caber la pantalla, pero en su lugar simplemente "cover" la pantalla, como CSS "background-size: cover". Esto es muy útil cuando las imágenes de pantallas splash no distorsionadas de cualquier manera, por ejemplo cuando contienen texto o paisaje. Esta opción funciona mejor con imágenes que tienen bordes grandes (zonas seguras) que pueden ser recortadas con seguridad en pantallas con diferentes relaciones de aspecto.
El plugin recarga splash dibujable cuando cambia de orientación, por lo que puede especificar diferente dibujo para orientaciones vertical y horizontal.
### Navegador rarezas
Puede utilizar las siguientes preferencias en el `archivo config.xml`:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS rarezas
* `FadeSplashScreen` (booleano, por defecto `true`): establecida en `false` para evitar que la pantalla de bienvenida de descolorarse adentro y hacia fuera cuando cambia su estado de presentación.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (float, por defecto es `2`): especifica el número de segundos para que la pantalla se descolora efecto para ejecutar.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (booleano, por defecto `true`): establecida en `false` para ocultar la ruleta de la pantalla de bienvenida.
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.hide
Despedir a la pantalla de bienvenida.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Quirk
El `config.xml` del archivo `AutoHideSplashScreen` la configuración debe ser `false` . Para retrasar oculta la pantalla splash durante dos segundos, agregue un temporizador como la siguiente en el `deviceready` controlador de eventos:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
Muestra la pantalla de bienvenida.
navigator.splashscreen.show();
La aplicación no se puede llamar `navigator.splashscreen.show()` hasta que haya iniciado la aplicación y el `deviceready` evento ha despedido. Pero puesto que normalmente la pantalla está destinada a ser visible antes de que comience su aplicación, que parecería que el propósito de la pantalla de bienvenida. Proporcionar cierta configuración en `config.xml` automáticamente `show` la pantalla de presentación inmediatamente después de su lanzamiento de la aplicación y antes de ser completamente ha iniciado y recibió el `deviceready` evento. Ver [los iconos y salpicadura pantallas](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) para obtener más información sobre haciendo esta configuración. Por esta razón, es poco probable que necesitas llamar a `navigator.splashscreen.show()` para hacer la pantalla visible para el inicio de la aplicación.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Este plugin muestra y esconde una pantalla de bienvenida durante el inicio de la aplicación.
## Instalación
cordova plugin add cordova-plugin-splashscreen
## Plataformas soportadas
* Amazon fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 y 8
* Windows 8
## Métodos
* splashscreen.show
* splashscreen.hide
### Rarezas Android
En el archivo config.xml, tienes que añadir las siguientes preferencias:
< nombre de preferencia = "SplashScreen" value = "foo" / >< nombre de preferencia = "SplashScreenDelay" value = "10000" / >
Donde foo es el nombre del archivo splashscreen, preferiblemente un archivo de 9 parche. Asegúrese de agregar tus archivos splashcreen en tu directorio res/xml bajo las carpetas apropiadas. El segundo parámetro representa cuánto aparecerán el splashscreen en milisegundos. Valor predeterminado es ms 3000. Ver [los iconos y salpicadura pantallas][1] para obtener más información.
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.hide
Despedir a la pantalla de bienvenida.
Navigator.SplashScreen.Hide();
### BlackBerry 10, WP8, iOS Quirk
El `config.xml` del archivo `AutoHideSplashScreen` la configuración debe ser `false` . Para retrasar oculta la pantalla splash durante dos segundos, agregue un temporizador como la siguiente en el `deviceready` controlador de eventos:
setTimeout(function() {navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
Muestra la pantalla de bienvenida.
Navigator.SplashScreen.Show();
La aplicación no se puede llamar `navigator.splashscreen.show()` hasta que haya iniciado la aplicación y el `deviceready` evento ha despedido. Pero puesto que normalmente la pantalla está destinada a ser visible antes de que comience su aplicación, que parecería que el propósito de la pantalla de bienvenida. Proporcionar cierta configuración en `config.xml` automáticamente `show` la pantalla de presentación inmediatamente después de su lanzamiento de la aplicación y antes de ser completamente ha iniciado y recibió el `deviceready` evento. Ver [los iconos y salpicadura pantallas][1] para obtener más información sobre haciendo esta configuración. Por esta razón, es poco probable que necesitas llamar a `navigator.splashscreen.show()` para hacer la pantalla visible para el inicio de la aplicación.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
Ce plugin affiche et masque un écran de démarrage lors du lancement de l'application.
## Installation
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Plates-formes supportées
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 et 8
* Windows 8
* Windows
* Navigateur
## Méthodes
* splashscreen.Show
* splashscreen.Hide
### Quirks Android
Dans votre `fichier config.xml`, vous devez ajouter les préférences suivantes :
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Où foo est le nom du fichier splashscreen, préférablement un fichier de 9 correctif. Assurez-vous d'ajouter vos fichiers splashcreen dans votre répertoire res/xml dans les dossiers appropriés. Le deuxième paramètre représente combien de temps le splashscreen apparaîtra en millisecondes. Il est par défaut à 3000 ms. Pour plus d'informations, consultez [icônes et écrans de démarrage](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html).
Préférence de « SplashMaintainAspectRatio » est facultative. Si défini à true, écran de démarrage drawable n'est pas étirée pour s'adapter écran, mais plutôt simplement « couvre » l'écran, comme CSS "fond-taille : couverture". Ceci est très utile lorsque images écran de démarrage ne peut pas être déformées en quelque sorte, par exemple lorsqu'ils contiennent des décors ou texte. Ce paramètre fonctionne mieux avec des images qui ont des marges importantes (zones de sécurité) qui peuvent être recadrées en toute sécurité sur les écrans avec des proportions différentes.
Le plugin recharge splash drawable chaque fois que l'orientation change, donc vous pouvez spécifier différents drawables pour les orientations portrait et paysage.
### Bizarreries navigateur
Vous pouvez utiliser les préférences suivantes dans votre `fichier config.xml`:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### Notes au sujet d'iOS
* `FadeSplashScreen` (boolean, par défaut est `true`): la valeur `false` pour empêcher l'écran de démarrage de fading in et out lorsque son état d'affichage est modifié.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (float, la valeur par défaut `2`): spécifie le nombre de secondes que l'écran de démarrage s'estomper l'effet d'exécuter.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (boolean, par défaut est `true`): la valeur `false` pour masquer le cône de l'écran de démarrage.
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.Hide
Faire disparaître de l'écran de démarrage.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Quirk
Paramètre `AutoHideSplashScreen` du fichier `config.xml` doit avoir la valeur `false`. Pour retarder la cacher l'écran de démarrage pendant deux secondes, ajouter un minuteur semblable à la suivante dans le gestionnaire d'événements `deviceready` :
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.Show
Affiche l'écran de démarrage.
navigator.splashscreen.show();
Votre application ne peut pas appeler `navigator.splashscreen.show()` jusqu'à ce que l'application a commencé et l'événement `deviceready` est déclenché. Mais puisqu'en général, l'écran de démarrage est destiné à être visible avant que votre application a commencé, qui semblerait à l'encontre des objectifs de l'écran de démarrage. Fournir une configuration dans le fichier `config.xml` automatiquement `show` le splash projettera immédiatement après votre lancement de l'app et avant qu'il a complètement démarré et a reçu l'événement `deviceready`. Voir les [icônes et les écrans de démarrage](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) pour plus d'informations sur la conduite de cette configuration. Pour cette raison, il est peu probable que vous devez appeler `navigator.splashscreen.show()` pour rendre l'écran de démarrage visible pour le démarrage de l'application.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Ce plugin affiche et masque un écran de démarrage lors du lancement de l'application.
## Installation
cordova plugin add cordova-plugin-splashscreen
## Plates-formes prises en charge
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 et 8
* Windows 8
## Méthodes
* splashscreen.Show
* splashscreen.Hide
### Quirks Android
Dans votre fichier config.xml, vous devez ajouter les préférences suivantes :
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
Où foo est le nom du fichier splashscreen, préférablement un fichier de 9 correctif. Assurez-vous d'ajouter vos fichiers splashcreen dans votre répertoire res/xml dans les dossiers appropriés. Le deuxième paramètre représente combien de temps le splashscreen apparaîtra en millisecondes. Il est par défaut à 3000 ms. Pour plus d'informations, consultez [icônes et écrans de démarrage][1].
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.Hide
Faire disparaître de l'écran de démarrage.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Quirk
Paramètre `AutoHideSplashScreen` du fichier `config.xml` doit avoir la valeur `false`. Pour retarder la cacher l'écran de démarrage pendant deux secondes, ajouter un minuteur semblable à la suivante dans le gestionnaire d'événements `deviceready` :
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.Show
Affiche l'écran de démarrage.
navigator.splashscreen.show();
Votre application ne peut pas appeler `navigator.splashscreen.show()` jusqu'à ce que l'application a commencé et l'événement `deviceready` est déclenché. Mais puisqu'en général, l'écran de démarrage est destiné à être visible avant que votre application a commencé, qui semblerait à l'encontre des objectifs de l'écran de démarrage. Fournir une configuration dans le fichier `config.xml` automatiquement `show` le splash projettera immédiatement après votre lancement de l'app et avant qu'il a complètement démarré et a reçu l'événement `deviceready`. Voir les [icônes et les écrans de démarrage][1] pour plus d'informations sur la conduite de cette configuration. Pour cette raison, il est peu probable que vous devez appeler `navigator.splashscreen.show()` pour rendre l'écran de démarrage visible pour le démarrage de l'application.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
Questo plugin Visualizza e nasconde una schermata iniziale durante l'avvio dell'applicazione.
## Installazione
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Piattaforme supportate
* Amazon fuoco OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 e 8
* Windows 8
* Windows
* Browser
## Metodi
* splashscreen
* splashscreen.Hide
### Stranezze Android
Nel vostro `config. XML`, è necessario aggiungere le seguenti preferenze:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Dove foo è il nome del file splashscreen, preferibilmente un file 9 patch. Assicurati di aggiungere i tuoi file splashcreen res/xml nella directory sotto cartelle appropriate. Il secondo parametro rappresenta quanto tempo lo splashscreen apparirà in millisecondi. Il valore predefinito è 3000 ms. Per ulteriori informazioni, vedere [icone e schermate iniziali](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html).
"SplashMaintainAspectRatio" preferenza è facoltativo. Se impostato su true, schermata iniziale drawable non viene adattata per misura lo schermo, ma invece semplicemente "copre" lo schermo, come CSS "sfondo-dimensione: copertina". Questo è molto utile quando immagini schermata iniziale non possono essere distorta in qualche modo, per esempio quando contengono testo o scenario. Questa impostazione funziona meglio con immagini che hanno grandi margini (zone sicure) che possono essere ritagliati in modo sicuro su schermi con proporzioni diverse.
Il plugin viene ricaricata splash drawable ogni volta che cambia orientamento, è possibile specificare diversi parte per orientamento verticale e orizzontale.
### Stranezze browser
Nel vostro `config. XML`, è possibile utilizzare le seguenti preferenze:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS stranezze
* `FadeSplashScreen` (boolean, impostazioni predefinite a `true`): impostare su `false` per impedire che la schermata iniziale e scompaiono quando cambia il relativo stato di visualizzazione.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (float, il valore predefinito è `2`): specifica il numero di secondi per la schermata iniziale dissolvenza effetto da eseguire.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (boolean, impostazioni predefinite a `true`): impostare su `false` per nascondere la filatrice schermata iniziale.
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.Hide
Respingere la schermata iniziale.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Quirk
Impostazione `AutoHideSplashScreen` del file `config.xml` deve essere `false`. Per ritardare nascondendo la schermata iniziale per due secondi, aggiungere un timer ad esempio nel gestore eventi `deviceready`:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen
Visualizza la schermata iniziale.
navigator.splashscreen.show();
L'applicazione non può chiamare `navigator.splashscreen.show()` fino a quando l'app ha iniziato e ha generato l'evento `deviceready`. Ma poiché in genere la schermata iniziale è destinata ad essere visibile prima app ha iniziato, che sembrerebbe per sconfiggere lo scopo della schermata iniziale. Fornendo qualche configurazione nel `file config.xml` sarà automaticamente `show` il tonfo schermo subito dopo il lancio dell'app e prima che completamente ha iniziato e ha ricevuto l'evento `deviceready`. Per ulteriori informazioni su facendo questa configurazione, vedere [icone e schermate iniziali](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html). Per questo motivo, è improbabile che dovete chiamare `navigator.splashscreen.show()` per rendere la schermata visibile per avvio di app.

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plugins/cordova-plugin-splashscreen/doc/it/index.md

@ -0,0 +1,78 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Questo plugin Visualizza e nasconde una schermata iniziale durante l'avvio dell'applicazione.
## Installazione
cordova plugin add cordova-plugin-splashscreen
## Piattaforme supportate
* Amazon fuoco OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 e 8
* Windows 8
## Metodi
* splashscreen
* splashscreen.Hide
### Stranezze Android
Nel vostro config. xml, è necessario aggiungere le seguenti preferenze:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
Dove foo è il nome del file splashscreen, preferibilmente un file 9 patch. Assicurati di aggiungere i tuoi file splashcreen res/xml nella directory sotto cartelle appropriate. Il secondo parametro rappresenta quanto tempo lo splashscreen apparirà in millisecondi. Il valore predefinito è 3000 ms. Per ulteriori informazioni, vedere [icone e schermate iniziali][1].
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.Hide
Respingere la schermata iniziale.
navigator.splashscreen.hide();
### BlackBerry 10, WP8, iOS Quirk
Impostazione `AutoHideSplashScreen` del file `config.xml` deve essere `false`. Per ritardare nascondendo la schermata iniziale per due secondi, aggiungere un timer ad esempio nel gestore eventi `deviceready`:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen
Visualizza la schermata iniziale.
navigator.splashscreen.show();
L'applicazione non può chiamare `navigator.splashscreen.show()` fino a quando l'app ha iniziato e ha generato l'evento `deviceready`. Ma poiché in genere la schermata iniziale è destinata ad essere visibile prima app ha iniziato, che sembrerebbe per sconfiggere lo scopo della schermata iniziale. Fornendo qualche configurazione nel `file config.xml` sarà automaticamente `show` il tonfo schermo subito dopo il lancio dell'app e prima che completamente ha iniziato e ha ricevuto l'evento `deviceready`. Per ulteriori informazioni su facendo questa configurazione, vedere [icone e schermate iniziali][1]. Per questo motivo, è improbabile che dovete chiamare `navigator.splashscreen.show()` per rendere la schermata visibile per avvio di app.

+ 119
- 0
plugins/cordova-plugin-splashscreen/doc/ja/README.md

@ -0,0 +1,119 @@
<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
このプラグインが表示され、アプリケーションの起動中にスプラッシュ スクリーンを非表示にします。
## インストール
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## サポートされているプラットフォーム
* アマゾン火 OS
* アンドロイド
* ブラックベリー 10
* iOS
* Windows Phone 7 と 8
* Windows 8
* Windows
* ブラウザー
## メソッド
* splashscreen.show
* splashscreen.hide
### Android の癖
あなたの`config.xml`内の次の設定を追加する必要があります。
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Foo ができれば 9 パッチファイル splashscreen ファイルの名前です。 解像度/xml ディレクトリの適切なフォルダーの下に splashcreen ファイルを追加することを確認します。 2 番目のパラメーターは、スプラッシュ ・ スクリーンがの表示時間 (ミリ秒単位) を表します。 デフォルトでは 3000 ミリ秒です。 詳細については、[アイコンとスプラッシュ画面](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) を参照してください。
"SplashMaintainAspectRatio"の設定はオプションです。 True の場合、スプラッシュ画面描画に設定画面を埋めるために拡大されませんが、代わりに単に「カバー」画面では、CSS のような場合「背景-サイズ: カバー」. これは、たとえば風景またはテキストが含まれている場合、任意の方法でスプラッシュ画面画像が歪むことができない非常に便利です。 この設定は、画面と異なる縦横比で安全にトリミングすることができます大規模なマージン (安全な地域) の画像に適しています。
縦長と横長の異なるドロウアブルを指定できるように、プラグインは向きを変更するたびにスプラッシュ ドロウアブルをリロードします。
### ブラウザーの癖
あなたの`config.xml`で次の設定を使用できます。
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS の癖
* `FadeSplashScreen`(ブール値、既定で [ `true`): スプラッシュ画面がフェードインとフェードアウトの表示状態が変更されたときすることを防ぐために`false`に設定します。
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration`(float, デフォルトは`2`): スプラッシュ画面の秒数のフェードを実行する効果を指定します。
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner`(ブール値、既定で [ `true`): スプラッシュ スクリーン スピナーを非表示にするを`false`に設定します。
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.hide
スプラッシュ スクリーンを閉じます。
navigator.splashscreen.hide();
### ブラックベリー 10、WP8、iOS の気まぐれ
`config.xml` ファイルの `AutoHideSplashScreen` の設定は `false` である必要があります。 遅延を 2 秒間スプラッシュ スクリーンを非表示に `deviceready` イベント ハンドラーで、次のようタイマーを追加します。
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
スプラッシュ画面が表示されます。
navigator.splashscreen.show();
アプリが開始され、`deviceready` イベントが発生するまで、アプリケーションは `navigator.splashscreen.show()` を呼び出すことはできません。 しかし、以来、通常スプラッシュ画面アプリ開始前に表示するものですと思われる、スプラッシュ スクリーンの目的の敗北します。 `config.xml` にいくつかの構成を提供するは自動的に `表示` スプラッシュ画面、アプリを起動後すぐに、それが完全に起動し、`deviceready` イベントを受信する前に。 詳細についてはこの構成を行うには、[アイコンとスプラッシュ画面](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) を参照してください。 この理由のためにアプリ起動時のスプラッシュ スクリーンを確認 `navigator.splashscreen.show()` をコールする必要がある可能性が高いです。

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
このプラグインが表示され、アプリケーションの起動中にスプラッシュ スクリーンを非表示にします。
## インストール
cordova plugin add cordova-plugin-splashscreen
## サポートされているプラットフォーム
* アマゾン火 OS
* アンドロイド
* ブラックベリー 10
* iOS
* Windows Phone 7 と 8
* Windows 8
## メソッド
* splashscreen.show
* splashscreen.hide
### Android の癖
あなたの config.xml を以下の設定を追加する必要があります。
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
Foo ができれば 9 パッチファイル splashscreen ファイルの名前です。 解像度/xml ディレクトリの適切なフォルダーの下に splashcreen ファイルを追加することを確認します。 2 番目のパラメーターは、スプラッシュ ・ スクリーンがの表示時間 (ミリ秒単位) を表します。 デフォルトでは 3000 ミリ秒です。 詳細については、[アイコンとスプラッシュ画面][1] を参照してください。
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.hide
スプラッシュ スクリーンを閉じます。
navigator.splashscreen.hide();
### ブラックベリー 10、WP8、iOS の気まぐれ
`config.xml` ファイルの `AutoHideSplashScreen` の設定は `false` である必要があります。 遅延を 2 秒間スプラッシュ スクリーンを非表示に `deviceready` イベント ハンドラーで、次のようタイマーを追加します。
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
スプラッシュ画面が表示されます。
navigator.splashscreen.show();
アプリが開始され、`deviceready` イベントが発生するまで、アプリケーションは `navigator.splashscreen.show()` を呼び出すことはできません。 しかし、以来、通常スプラッシュ画面アプリ開始前に表示するものですと思われる、スプラッシュ スクリーンの目的の敗北します。 `config.xml` にいくつかの構成を提供するは自動的に `表示` スプラッシュ画面、アプリを起動後すぐに、それが完全に起動し、`deviceready` イベントを受信する前に。 詳細についてはこの構成を行うには、[アイコンとスプラッシュ画面][1] を参照してください。 この理由のためにアプリ起動時のスプラッシュ スクリーンを確認 `navigator.splashscreen.show()` をコールする必要がある可能性が高いです。

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
이 플러그인은 표시 하 고 응용 프로그램 실행 하는 동안 시작 화면을 숨깁니다.
## 설치
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## 지원 되는 플랫폼
* 아마존 화재 운영 체제
* 안 드 로이드
* 블랙베리 10
* iOS
* Windows Phone 7과 8
* 윈도우 8
* 윈도우
* 브라우저
## 메서드
* splashscreen.show
* splashscreen.hide
### 안 드 로이드 단점
`Config.xml`에 다음 환경 설정에 추가 해야 합니다.
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
여기서 foo splashscreen 파일, 선호 9 패치 파일의 이름입니다. 적절 한 폴더 아래 res/xml 디렉토리에 splashcreen 파일을 추가 해야 합니다. 두 번째 매개 변수는 splashscreen 얼마나 밀리초 단위로 표시 됩니다 나타냅니다. 3000 ms 기본값으로 사용 됩니다. 자세한 내용은 [아이콘 및 시작 화면을](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) 참조 하십시오.
"SplashMaintainAspectRatio" 취향은 선택 사항입니다. Drawable, 시작 화면 설정 화면에 맞게 확장 되지 하지만 대신 단순히 "커버" CSS 같은 화면 "배경-크기: 덮개". 시작 화면 이미지 예: 풍경 또는 텍스트를 포함 하는 경우 어떤 식으로든에서 왜곡 될 수 없는 경우에 매우 유용 합니다. 이 설정은 큰 여백 (안전 지역) 안전 하 게 다른 종횡비와 화면에 자를 수 있는 이미지에 가장 적합 합니다.
플러그인 다시 로드 스플래시 drawable 방향이 변경 될 때마다 세로 및 가로 방향에 대 한 다른 drawables를 지정할 수 있도록 합니다.
### 브라우저 만지면
`Config.xml`에 다음 기본 설정을 사용할 수 있습니다.
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS 단점
* `FadeSplashScreen` (부울 `true`로 기본값): 시작 화면 표시 상태로 변경 될 때 밖으로 퇴색 하지 않도록 하려면 `false` 로 설정.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (부동, `2`기본값): 시작 화면에 대 한 초 페이드 효과를 실행 하는 지정 합니다.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (부울 `true`로 기본값): 스플래시 화면 회전자를 숨기려면 `false` 로 설정.
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.hide
시작 화면을 닫습니다.
navigator.splashscreen.hide();
### 블랙베리 10, WP8, iOS 특질
`config.xml` 파일의 `AutoHideSplashScreen` 설정을 `false` 여야 합니다. 2 초 동안 시작 화면을 숨기고 지연, `deviceready` 이벤트 처리기에서 다음과 같은 타이머를 추가:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
시작 화면을 표시합니다.
navigator.splashscreen.show();
응용 프로그램 시작 및 `deviceready` 이벤트는 발생 될 때까지 응용 프로그램이 `navigator.splashscreen.show()`을 호출할 수 없습니다. 하지만 그 스플래시 스크린의 목적 것 같다 일반적으로 시작 화면이 당신의 애플 리 케이 션 시작 하기 전에 표시 될 운명이 다, 이후. `config.xml에서` 몇 가지 구성을 제공 하 자동으로 스플래시 `표시` 화면 애플 리 케이 션 출시 직후와 그것은 완벽 하 게 시작 하 고 `deviceready` 이벤트를 받은 전에. 이 구성 하 고 자세한 내용은 [아이콘 및 시작 화면을](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html) 참조 하십시오. 이러한 이유로, 그것은 가능성이 시작 화면은 응용 프로그램 시작에 대 한 표시 되도록 `navigator.splashscreen.show()`를 호출 해야입니다.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
이 플러그인은 표시 하 고 응용 프로그램 실행 하는 동안 시작 화면을 숨깁니다.
## 설치
cordova plugin add cordova-plugin-splashscreen
## 지원 되는 플랫폼
* 아마존 화재 운영 체제
* 안 드 로이드
* 블랙베리 10
* iOS
* Windows Phone 7과 8
* 윈도우 8
## 메서드
* splashscreen.show
* splashscreen.hide
### 안 드 로이드 단점
당신의 config.xml에 다음 환경 설정에 추가 해야 합니다.
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
여기서 foo splashscreen 파일, 선호 9 패치 파일의 이름입니다. 적절 한 폴더 아래 res/xml 디렉토리에 splashcreen 파일을 추가 해야 합니다. 두 번째 매개 변수는 splashscreen 얼마나 밀리초 단위로 표시 됩니다 나타냅니다. 3000 ms 기본값으로 사용 됩니다. 자세한 내용은 [아이콘 및 시작 화면을][1] 참조 하십시오.
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.hide
시작 화면을 닫습니다.
navigator.splashscreen.hide();
### 블랙베리 10, WP8, iOS 특질
`config.xml` 파일의 `AutoHideSplashScreen` 설정을 `false` 여야 합니다. 2 초 동안 시작 화면을 숨기고 지연, `deviceready` 이벤트 처리기에서 다음과 같은 타이머를 추가:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
시작 화면을 표시합니다.
navigator.splashscreen.show();
응용 프로그램 시작 및 `deviceready` 이벤트는 발생 될 때까지 응용 프로그램이 `navigator.splashscreen.show()`을 호출할 수 없습니다. 하지만 그 스플래시 스크린의 목적 것 같다 일반적으로 시작 화면이 당신의 애플 리 케이 션 시작 하기 전에 표시 될 운명이 다, 이후. `config.xml에서` 몇 가지 구성을 제공 하 자동으로 스플래시 `표시` 화면 애플 리 케이 션 출시 직후와 그것은 완벽 하 게 시작 하 고 `deviceready` 이벤트를 받은 전에. 이 구성 하 고 자세한 내용은 [아이콘 및 시작 화면을][1] 참조 하십시오. 이러한 이유로, 그것은 가능성이 시작 화면은 응용 프로그램 시작에 대 한 표시 되도록 `navigator.splashscreen.show()`를 호출 해야입니다.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
Ten plugin wyświetla i ukrywa ekran powitalny podczas uruchamiania aplikacji.
## Instalacja
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## Obsługiwane platformy
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 i 8
* Windows 8
* Windows
* Przeglądarka
## Metody
* splashscreen.show
* splashscreen.Hide
### Dziwactwa Androida
W pliku `config.xml`musisz dodać następujące preferencje:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
Gdzie foo jest nazwą pliku ekranu powitalnego, najlepiej 9 łatce. Upewnij się dodać pliki splashcreen do katalogu res/xml w odpowiednich folderach. Drugi parametr reprezentuje, jak długo ekranu powitalnego pojawi się w milisekundach. Domyślnie 3000 ms. Aby uzyskać więcej informacji, zobacz [ikony i ekrany powitalne w aplikacjach](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html).
"SplashMaintainAspectRatio" preferencji jest opcjonalne. Jeśli zestaw na wartość true, ekran powitalny dolarowe nie jest rozciągnięty do ekranów, ale zamiast po prostu "obejmuje" ekranu, jak CSS "tło-rozmiar: okładka". Jest to bardzo przydatne, kiedy opryskać tęcza obrazy nie zniekształcony w jakikolwiek sposób, na przykład, gdy zawierają one dekoracje lub tekst. To ustawienie działa najlepiej z obrazów, które mają duże marginesy (bezpiecznych obszarów), które mogą być bezpiecznie przycięte na ekrany z różnych proporcji.
Plugin ładuje rozchlapać dolarowe, gdy zmienia orientację, tak można określić różnych drawables do orientacji pionowej i poziomej.
### Quirks przeglądarki
W pliku `config.xml`można użyć następujące preferencje:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### Dziwactwa iOS
* `FadeSplashScreen` (wartość logiczna, domyślnie `true`): zestaw na `false` , aby zapobiec Znikająca i odkładane po zmianie stanu wyświetlania ekranu powitalnego.
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration` (float, domyślnie `2`): określa liczbę sekund dla ekranu powitalnego zanikanie efekt do wykonać.
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner` (wartość logiczna, domyślnie `true`): zestaw na `false` , aby ukryć pokrętła ekran powitalny.
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.Hide
Odrzucić ten opryskaæ têcza.
navigator.splashscreen.hide();
### Jeżyna 10, WP8, iOS dziwactwo
Plik `config.xml` `AutoHideSplashScreen` ustawienie musi być `false`. Opóźnienia, ukrywanie ekranu powitalnego przez dwie sekundy, dodać timer następujących w `deviceready` obsługa zdarzeń:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
Wyświetla ekran powitalny.
navigator.splashscreen.show();
Aplikacja nie można wywołać `navigator.splashscreen.show()`, aż aplikacja została uruchomiona i zdarzenie `deviceready` został zwolniony. Ale ponieważ zazwyczaj opryskać tęcza ma być widoczne przed rozpoczęciem aplikacji, wydaje się sprzeczne z celem ekranu powitalnego. Dostarczanie niektórych konfiguracji w `pliku config.xml` będzie automatycznie `show` splash na ekranie natychmiast po uruchomienie aplikacji i przed pełni rozpoczął i odebrał zdarzenie `deviceready`. Aby uzyskać więcej informacji na robienie tej konfiguracji, zobacz [ikony i ekrany powitalne w aplikacjach](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html). Z tego powodu jest mało prawdopodobne, należy zadzwonić `navigator.splashscreen.show()`, aby wyświetlić ekran powitalny dla uruchamiania aplikacji.

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<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Ten plugin wyświetla i ukrywa ekran powitalny podczas uruchamiania aplikacji.
## Instalacja
cordova plugin add cordova-plugin-splashscreen
## Obsługiwane platformy
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 i 8
* Windows 8
## Metody
* splashscreen.show
* splashscreen.Hide
### Dziwactwa Androida
W pliku config.xml musisz dodać następujące preferencje:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
Gdzie foo jest nazwą pliku ekranu powitalnego, najlepiej 9 łatce. Upewnij się dodać pliki splashcreen do katalogu res/xml w odpowiednich folderach. Drugi parametr reprezentuje, jak długo ekranu powitalnego pojawi się w milisekundach. Domyślnie 3000 ms. Aby uzyskać więcej informacji, zobacz [ikony i ekrany powitalne w aplikacjach][1].
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.Hide
Odrzucić ten opryskaæ têcza.
navigator.splashscreen.hide();
### Jeżyna 10, WP8, iOS dziwactwo
Plik `config.xml` `AutoHideSplashScreen` ustawienie musi być `false`. Opóźnienia, ukrywanie ekranu powitalnego przez dwie sekundy, dodać timer następujących w `deviceready` obsługa zdarzeń:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
Wyświetla ekran powitalny.
navigator.splashscreen.show();
Aplikacja nie można wywołać `navigator.splashscreen.show()`, aż aplikacja została uruchomiona i zdarzenie `deviceready` został zwolniony. Ale ponieważ zazwyczaj opryskać tęcza ma być widoczne przed rozpoczęciem aplikacji, wydaje się sprzeczne z celem ekranu powitalnego. Dostarczanie niektórych konfiguracji w `pliku config.xml` będzie automatycznie `show` splash na ekranie natychmiast po uruchomienie aplikacji i przed pełni rozpoczął i odebrał zdarzenie `deviceready`. Aby uzyskać więcej informacji na robienie tej konfiguracji, zobacz [ikony i ekrany powitalne w aplikacjach][1]. Z tego powodu jest mało prawdopodobne, należy zadzwonić `navigator.splashscreen.show()`, aby wyświetlić ekran powitalny dla uruchamiania aplikacji.

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- 0
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@ -0,0 +1,75 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
Этот плагин отображает и скрывает экран-заставку при запуске приложения.
## Установка
cordova plugin add cordova-plugin-splashscreen
## Поддерживаемые платформы
* Amazon Fire OS
* Android
* BlackBerry 10
* iOS
* Windows Phone 7 и 8
* Windows 8
## Методы
* splashscreen.show
* splashscreen.hide
### Особенности Android
В вашем файле config.xml необходимо добавить следующие настройки:
`<preference name="SplashScreen" value="foo" />` `<preference name="SplashScreenDelay" value="10000" />`
Где foo это имя файла splashscreen, желательно 9 заплатку. Убедитесь в том добавить ваши splashcreen файлы в папку res/xml в соответствующие папки. Второй параметр представляет, как долго splashscreen появится в миллисекундах. По умолчанию он 3000 МС. Увидеть [иконки и заставки][1] для получения дополнительной информации.
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.hide
Закройте экран-заставка.
Navigator.SplashScreen.Hide();
### Особенности BlackBerry 10, WP8, iOS
`config.xml`Файла `AutoHideSplashScreen` должен быть `false` . Для задержки скрытия заставки на две секунды, добавить таймер, например в `deviceready` обработчик событий:
setTimeout(function() {navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
Отображает экран-заставку.
Navigator.SplashScreen.Show();
Ваше приложение не может вызвать `navigator.splashscreen.show()` до тех пор, пока приложение началась и `deviceready` событие инициировано. Но поскольку обычно экран-заставка должен быть видимым до начала вашего приложения, что казалось бы поражение цели экрана-заставки. Предоставление некоторых конфигурации в `config.xml` будет автоматически `show` экран-заставку сразу же после запуска вашего приложения и перед его полностью запущен и получил `deviceready` событие. Увидеть [иконки и заставки][1] для получения дополнительной информации на делать этой конфигурации. По этой причине маловероятно, вам нужно вызвать `navigator.splashscreen.show()` для отображения экрана-заставки для запуска приложения.

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<!--
# license: Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
-->
# cordova-plugin-splashscreen
[![Build Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
這個外掛程式顯示和隱藏在應用程式啟動期間的初始螢幕。
## 安裝
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
## 支援的平臺
* 亞馬遜火 OS
* Android 系統
* 黑莓 10
* iOS
* Windows Phone 7 和 8
* Windows 8
* Windows
* 瀏覽器
## 方法
* splashscreen.show
* splashscreen.hide
### Android 的怪癖
在你的`config.xml`,您需要添加以下優惠:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
<preference name="SplashMaintainAspectRatio" value="true|false" />
美孚在哪裡閃屏檔,最好是 9 修補程式檔的名稱。 請確保您的 splashcreen 檔添加到 res/xml 目錄下相應的資料夾。 第二個參數表示多久閃屏會顯示以毫秒為單位。 它將預設為 3000 毫秒。 有關更多資訊,請參見 [圖示和啟動畫面](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html)。
"SplashMaintainAspectRatio"首選項是可選的。 如果設置為 true,可繪製的初始螢幕不會拉伸以適合螢幕,但相反只是"覆蓋"螢幕,像 CSS"背景-大小: 蓋"。 這是非常有用的不能以任何方式,例如當他們包含文本或風景畸變閃屏圖像時。 此設置適用于有大利潤 (安全區),可以安全地裁剪不同長寬比與螢幕上的圖像。
該外掛程式重新載入初始可繪製只要方向發生變化,所以您可以指定不同的畫板為縱向和橫向方向。
### 瀏覽器的怪癖
你可以用你的`config.xml`下列優先選項:
<platform name="browser">
<preference name="SplashScreen" value="images/browser/splashscreen.jpg" /> <!-- defaults to "img/logo.png" -->
<preference name="SplashScreenDelay" value="10000" /> <!-- defaults to "3000" -->
<preference name="SplashScreenBackgroundColor" value="green" /> <!-- defaults to "#464646" -->
<preference name="ShowSplashScreen" value="false" /> <!-- defaults to "true" -->
<preference name="SplashScreenWidth" value="600" /> <!-- defaults to "170" -->
<preference name="SplashScreenHeight" value="300" /> <!-- defaults to "200" -->
</platform>
### iOS 的怪癖
* `FadeSplashScreen`(預設為`true`的布林值): 設置為`false` ,以防止出現閃屏衰落和退出其顯示狀態發生變化時。
<preference name="FadeSplashScreen" value="false"/>
* `FadeSplashScreenDuration`(float,預設為`2`): 指定的閃屏秒數淡出效果來執行。
<preference name="FadeSplashScreenDuration" value="4"/>
* `ShowSplashScreenSpinner`(boolean, `true`的布林值): 設置為`false`來隱藏初始螢幕微調框。
<preference name="ShowSplashScreenSpinner" value="false"/>
## splashscreen.hide
解雇的閃屏。
navigator.splashscreen.hide();
### 黑莓 10,WP8,iOS 怪癖
`config.xml``AutoHideSplashScreen` 設置必須是 `假` 的。 若要延遲兩秒鐘隱藏的閃屏,`deviceready` 事件處理常式中添加一個計時器,如下所示:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
顯示初始螢幕。
navigator.splashscreen.show();
您的應用程式無法調用 `navigator.splashscreen.show()`,直到該應用程式已啟動,且觸發了 `deviceready` 事件。 但是,由於通常的閃屏為了是可見的在您的應用程式啟動之前,這似乎會打敗閃屏的目的。 提供一些配置在 `config.xml` 中的會自動 `show` 初始螢幕您的應用程式啟動後立即和之前它已經完全起步並收到 `deviceready` 事件。 做這種配置的詳細資訊,請參閱 [圖示和啟動畫面](http://cordova.apache.org/docs/en/edge/config_ref_images.md.html)。 出於此原因,不太可能您需要調用 `navigator.splashscreen.show()`,使初始螢幕可見為應用程式啟動。

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- 0
plugins/cordova-plugin-splashscreen/doc/zh/index.md

@ -0,0 +1,78 @@
<!---
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
# cordova-plugin-splashscreen
這個外掛程式顯示和隱藏在應用程式啟動期間的初始螢幕。
## 安裝
cordova plugin add cordova-plugin-splashscreen
## 支援的平臺
* 亞馬遜火 OS
* Android 系統
* 黑莓 10
* iOS
* Windows Phone 7 和 8
* Windows 8
## 方法
* splashscreen.show
* splashscreen.hide
### Android 的怪癖
在你的 config.xml,您需要添加以下優惠:
<preference name="SplashScreen" value="foo" />
<preference name="SplashScreenDelay" value="10000" />
美孚在哪裡閃屏檔,最好是 9 修補程式檔的名稱。 請確保您的 splashcreen 檔添加到 res/xml 目錄下相應的資料夾。 第二個參數表示多久閃屏會顯示以毫秒為單位。 它將預設為 3000 毫秒。 有關更多資訊,請參見 [圖示和啟動畫面][1]。
[1]: http://cordova.apache.org/docs/en/edge/config_ref_images.md.html
## splashscreen.hide
解雇的閃屏。
navigator.splashscreen.hide();
### 黑莓 10,WP8,iOS 怪癖
`config.xml``AutoHideSplashScreen` 設置必須是 `假` 的。 若要延遲兩秒鐘隱藏的閃屏,`deviceready` 事件處理常式中添加一個計時器,如下所示:
setTimeout(function() {
navigator.splashscreen.hide();
}, 2000);
## splashscreen.show
顯示初始螢幕。
navigator.splashscreen.show();
您的應用程式無法調用 `navigator.splashscreen.show()`,直到該應用程式已啟動,且觸發了 `deviceready` 事件。 但是,由於通常的閃屏為了是可見的在您的應用程式啟動之前,這似乎會打敗閃屏的目的。 提供一些配置在 `config.xml` 中的會自動 `show` 初始螢幕您的應用程式啟動後立即和之前它已經完全起步並收到 `deviceready` 事件。 做這種配置的詳細資訊,請參閱 [圖示和啟動畫面][1]。 出於此原因,不太可能您需要調用 `navigator.splashscreen.show()`,使初始螢幕可見為應用程式啟動。

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- 0
plugins/cordova-plugin-splashscreen/package.json

@ -0,0 +1,60 @@
{
"name": "cordova-plugin-splashscreen",
"version": "4.0.1",
"description": "Cordova Splashscreen Plugin",
"cordova": {
"id": "cordova-plugin-splashscreen",
"platforms": [
"android",
"amazon-fireos",
"ubuntu",
"ios",
"blackberry10",
"wp8",
"windows8",
"windows",
"tizen"
]
},
"repository": {
"type": "git",
"url": "https://github.com/apache/cordova-plugin-splashscreen"
},
"keywords": [
"cordova",
"splashscreen",
"ecosystem:cordova",
"cordova-android",
"cordova-amazon-fireos",
"cordova-ubuntu",
"cordova-ios",
"cordova-blackberry10",
"cordova-wp8",
"cordova-windows8",
"cordova-windows",
"cordova-tizen"
],
"scripts": {
"test": "npm run jshint",
"jshint": "node node_modules/jshint/bin/jshint www && node node_modules/jshint/bin/jshint src && node node_modules/jshint/bin/jshint tests"
},
"engines": {
"cordovaDependencies": {
"2.0.0": {
"cordova-android": ">=3.6.0"
},
"4.0.0": {
"cordova-android": ">=3.6.0",
"cordova-windows": ">=4.4.0"
},
"5.0.0": {
"cordova": ">100"
}
}
},
"author": "Apache Software Foundation",
"license": "Apache-2.0",
"devDependencies": {
"jshint": "^2.6.0"
}
}

+ 135
- 0
plugins/cordova-plugin-splashscreen/plugin.xml

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="cordova-plugin-splashscreen"
version="4.0.1">
<name>Splashscreen</name>
<description>Cordova Splashscreen Plugin</description>
<license>Apache 2.0</license>
<keywords>cordova,splashscreen</keywords>
<repo>https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git</repo>
<issue>https://issues.apache.org/jira/browse/CB/component/12320653</issue>
<engines>
<engine name="cordova-android" version=">=3.6.0" /><!-- Requires CordovaPlugin.preferences -->
<engine name="cordova-windows" version=">=4.4.0" />
</engines>
<js-module src="www/splashscreen.js" name="SplashScreen">
<clobbers target="navigator.splashscreen" />
</js-module>
<!-- android -->
<platform name="android">
<config-file target="res/xml/config.xml" parent="/*">
<feature name="SplashScreen">
<param name="android-package" value="org.apache.cordova.splashscreen.SplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<source-file src="src/android/SplashScreen.java" target-dir="src/org/apache/cordova/splashscreen" />
</platform>
<!-- amazon-fireos -->
<platform name="amazon-fireos">
<config-file target="res/xml/config.xml" parent="/*">
<feature name="SplashScreen">
<param name="android-package" value="org.apache.cordova.splashscreen.SplashScreen"/>
</feature>
</config-file>
<source-file src="src/android/SplashScreen.java" target-dir="src/org/apache/cordova/splashscreen" />
</platform>
<!-- ubuntu -->
<platform name="ubuntu">
<header-file src="src/ubuntu/splashscreen.h" />
<source-file src="src/ubuntu/splashscreen.cpp" />
</platform>
<!-- ios -->
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="SplashScreen">
<param name="ios-package" value="CDVSplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<header-file src="src/ios/CDVSplashScreen.h" />
<source-file src="src/ios/CDVSplashScreen.m" />
<header-file src="src/ios/CDVViewController+SplashScreen.h" />
<source-file src="src/ios/CDVViewController+SplashScreen.m" />
<framework src="CoreGraphics.framework" />
</platform>
<!-- blackberry10 -->
<platform name="blackberry10">
<source-file src="src/blackberry10/index.js" target-dir="SplashScreen" />
<config-file target="www/config.xml" parent="/widget">
<feature name="SplashScreen" value="SplashScreen"/>
</config-file>
</platform>
<!-- wp8 -->
<platform name="wp8">
<config-file target="config.xml" parent="/*">
<feature name="SplashScreen">
<param name="wp-package" value="SplashScreen"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<source-file src="src/wp/SplashScreen.cs" />
<source-file src="src/wp/ResolutionHelper.cs" />
</platform>
<!-- windows8 -->
<platform name="windows8">
<js-module src="www/windows/SplashScreenProxy.js" name="SplashScreenProxy">
<merges target="" />
</js-module>
</platform>
<!-- windows -->
<platform name="windows">
<js-module src="www/windows/SplashScreenProxy.js" name="SplashScreenProxy">
<merges target="" />
</js-module>
</platform>
<!-- tizen -->
<platform name="tizen">
<js-module src="src/tizen/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
</platform>
<!-- browser -->
<platform name="browser">
<js-module src="src/browser/SplashScreenProxy.js" name="SplashScreenProxy">
<runs />
</js-module>
</platform>
</plugin>

+ 385
- 0
plugins/cordova-plugin-splashscreen/src/android/SplashScreen.java

@ -0,0 +1,385 @@
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
package org.apache.cordova.splashscreen;
import android.app.Dialog;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.res.Configuration;
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.os.Handler;
import android.view.Display;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.AlphaAnimation;
import android.view.animation.DecelerateInterpolator;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.ProgressBar;
import android.widget.RelativeLayout;
import org.apache.cordova.CallbackContext;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.CordovaWebView;
import org.json.JSONArray;
import org.json.JSONException;
public class SplashScreen extends CordovaPlugin {
private static final String LOG_TAG = "SplashScreen";
// Cordova 3.x.x has a copy of this plugin bundled with it (SplashScreenInternal.java).
// Enable functionality only if running on 4.x.x.
private static final boolean HAS_BUILT_IN_SPLASH_SCREEN = Integer.valueOf(CordovaWebView.CORDOVA_VERSION.split("\\.")[0]) < 4;
private static final int DEFAULT_SPLASHSCREEN_DURATION = 3000;
private static final int DEFAULT_FADE_DURATION = 500;
private static Dialog splashDialog;
private static ProgressDialog spinnerDialog;
private static boolean firstShow = true;
private static boolean lastHideAfterDelay; // https://issues.apache.org/jira/browse/CB-9094
/**
* Displays the splash drawable.
*/
private ImageView splashImageView;
/**
* Remember last device orientation to detect orientation changes.
*/
private int orientation;
// Helper to be compile-time compatible with both Cordova 3.x and 4.x.
private View getView() {
try {
return (View)webView.getClass().getMethod("getView").invoke(webView);
} catch (Exception e) {
return (View)webView;
}
}
@Override
protected void pluginInitialize() {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// Make WebView invisible while loading URL
// CB-11326 Ensure we're calling this on UI thread
cordova.getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
getView().setVisibility(View.INVISIBLE);
}
});
int drawableId = preferences.getInteger("SplashDrawableId", 0);
if (drawableId == 0) {
String splashResource = preferences.getString("SplashScreen", "screen");
if (splashResource != null) {
drawableId = cordova.getActivity().getResources().getIdentifier(splashResource, "drawable", cordova.getActivity().getClass().getPackage().getName());
if (drawableId == 0) {
drawableId = cordova.getActivity().getResources().getIdentifier(splashResource, "drawable", cordova.getActivity().getPackageName());
}
preferences.set("SplashDrawableId", drawableId);
}
}
// Save initial orientation.
orientation = cordova.getActivity().getResources().getConfiguration().orientation;
if (firstShow) {
boolean autoHide = preferences.getBoolean("AutoHideSplashScreen", true);
showSplashScreen(autoHide);
}
if (preferences.getBoolean("SplashShowOnlyFirstTime", true)) {
firstShow = false;
}
}
/**
* Shorter way to check value of "SplashMaintainAspectRatio" preference.
*/
private boolean isMaintainAspectRatio () {
return preferences.getBoolean("SplashMaintainAspectRatio", false);
}
private int getFadeDuration () {
int fadeSplashScreenDuration = preferences.getBoolean("FadeSplashScreen", true) ?
preferences.getInteger("FadeSplashScreenDuration", DEFAULT_FADE_DURATION) : 0;
if (fadeSplashScreenDuration < 30) {
// [CB-9750] This value used to be in decimal seconds, so we will assume that if someone specifies 10
// they mean 10 seconds, and not the meaningless 10ms
fadeSplashScreenDuration *= 1000;
}
return fadeSplashScreenDuration;
}
@Override
public void onPause(boolean multitasking) {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// hide the splash screen to avoid leaking a window
this.removeSplashScreen(true);
}
@Override
public void onDestroy() {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return;
}
// hide the splash screen to avoid leaking a window
this.removeSplashScreen(true);
// If we set this to true onDestroy, we lose track when we go from page to page!
//firstShow = true;
}
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
if (action.equals("hide")) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
webView.postMessage("splashscreen", "hide");
}
});
} else if (action.equals("show")) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
webView.postMessage("splashscreen", "show");
}
});
} else {
return false;
}
callbackContext.success();
return true;
}
@Override
public Object onMessage(String id, Object data) {
if (HAS_BUILT_IN_SPLASH_SCREEN) {
return null;
}
if ("splashscreen".equals(id)) {
if ("hide".equals(data.toString())) {
this.removeSplashScreen(false);
} else {
this.showSplashScreen(false);
}
} else if ("spinner".equals(id)) {
if ("stop".equals(data.toString())) {
getView().setVisibility(View.VISIBLE);
}
} else if ("onReceivedError".equals(id)) {
this.spinnerStop();
}
return null;
}
// Don't add @Override so that plugin still compiles on 3.x.x for a while
public void onConfigurationChanged(Configuration newConfig) {
if (newConfig.orientation != orientation) {
orientation = newConfig.orientation;
// Splash drawable may change with orientation, so reload it.
if (splashImageView != null) {
int drawableId = preferences.getInteger("SplashDrawableId", 0);
if (drawableId != 0) {
splashImageView.setImageDrawable(cordova.getActivity().getResources().getDrawable(drawableId));
}
}
}
}
private void removeSplashScreen(final boolean forceHideImmediately) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
if (splashDialog != null && splashDialog.isShowing()) {
final int fadeSplashScreenDuration = getFadeDuration();
// CB-10692 If the plugin is being paused/destroyed, skip the fading and hide it immediately
if (fadeSplashScreenDuration > 0 && forceHideImmediately == false) {
AlphaAnimation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new DecelerateInterpolator());
fadeOut.setDuration(fadeSplashScreenDuration);
splashImageView.setAnimation(fadeOut);
splashImageView.startAnimation(fadeOut);
fadeOut.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
spinnerStop();
}
@Override
public void onAnimationEnd(Animation animation) {
if (splashDialog != null && splashDialog.isShowing()) {
splashDialog.dismiss();
splashDialog = null;
splashImageView = null;
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
} else {
spinnerStop();
splashDialog.dismiss();
splashDialog = null;
splashImageView = null;
}
}
}
});
}
/**
* Shows the splash screen over the full Activity
*/
@SuppressWarnings("deprecation")
private void showSplashScreen(final boolean hideAfterDelay) {
final int splashscreenTime = preferences.getInteger("SplashScreenDelay", DEFAULT_SPLASHSCREEN_DURATION);
final int drawableId = preferences.getInteger("SplashDrawableId", 0);
final int fadeSplashScreenDuration = getFadeDuration();
final int effectiveSplashDuration = Math.max(0, splashscreenTime - fadeSplashScreenDuration);
lastHideAfterDelay = hideAfterDelay;
// If the splash dialog is showing don't try to show it again
if (splashDialog != null && splashDialog.isShowing()) {
return;
}
if (drawableId == 0 || (splashscreenTime <= 0 && hideAfterDelay)) {
return;
}
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
// Get reference to display
Display display = cordova.getActivity().getWindowManager().getDefaultDisplay();
Context context = webView.getContext();
// Use an ImageView to render the image because of its flexible scaling options.
splashImageView = new ImageView(context);
splashImageView.setImageResource(drawableId);
LayoutParams layoutParams = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
splashImageView.setLayoutParams(layoutParams);
splashImageView.setMinimumHeight(display.getHeight());
splashImageView.setMinimumWidth(display.getWidth());
// TODO: Use the background color of the webView's parent instead of using the preference.
splashImageView.setBackgroundColor(preferences.getInteger("backgroundColor", Color.BLACK));
if (isMaintainAspectRatio()) {
// CENTER_CROP scale mode is equivalent to CSS "background-size:cover"
splashImageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
}
else {
// FIT_XY scales image non-uniformly to fit into image view.
splashImageView.setScaleType(ImageView.ScaleType.FIT_XY);
}
// Create and show the dialog
splashDialog = new Dialog(context, android.R.style.Theme_Translucent_NoTitleBar);
// check to see if the splash screen should be full screen
if ((cordova.getActivity().getWindow().getAttributes().flags & WindowManager.LayoutParams.FLAG_FULLSCREEN)
== WindowManager.LayoutParams.FLAG_FULLSCREEN) {
splashDialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
splashDialog.setContentView(splashImageView);
splashDialog.setCancelable(false);
splashDialog.show();
if (preferences.getBoolean("ShowSplashScreenSpinner", true)) {
spinnerStart();
}
// Set Runnable to remove splash screen just in case
if (hideAfterDelay) {
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
if (lastHideAfterDelay) {
removeSplashScreen(false);
}
}
}, effectiveSplashDuration);
}
}
});
}
// Show only spinner in the center of the screen
private void spinnerStart() {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
spinnerStop();
spinnerDialog = new ProgressDialog(webView.getContext());
spinnerDialog.setOnCancelListener(new DialogInterface.OnCancelListener() {
public void onCancel(DialogInterface dialog) {
spinnerDialog = null;
}
});
spinnerDialog.setCancelable(false);
spinnerDialog.setIndeterminate(true);
RelativeLayout centeredLayout = new RelativeLayout(cordova.getActivity());
centeredLayout.setGravity(Gravity.CENTER);
centeredLayout.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
ProgressBar progressBar = new ProgressBar(webView.getContext());
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
layoutParams.addRule(RelativeLayout.CENTER_IN_PARENT, RelativeLayout.TRUE);
progressBar.setLayoutParams(layoutParams);
centeredLayout.addView(progressBar);
spinnerDialog.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
spinnerDialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
spinnerDialog.show();
spinnerDialog.setContentView(centeredLayout);
}
});
}
private void spinnerStop() {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
if (spinnerDialog != null && spinnerDialog.isShowing()) {
spinnerDialog.dismiss();
spinnerDialog = null;
}
}
});
}
}

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