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Add cross-basek normalization (#90)
* added cross_basek_normalization * updated method signatures to take layouts * fixed cross-base normalization fix #91 fix #93
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@@ -1,11 +1,11 @@
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use poulpy_hal::{
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api::{VecZnxCopy, VecZnxFillUniform},
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layouts::{Backend, Data, DataMut, DataRef, FillUniform, MatZnx, Module, ReaderFrom, Reset, WriterTo},
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layouts::{Backend, Data, DataMut, DataRef, FillUniform, Module, ReaderFrom, WriterTo},
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source::Source,
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};
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use crate::layouts::{
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GGLWESwitchingKey, Infos,
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Base2K, Degree, Digits, GGLWELayoutInfos, GGLWESwitchingKey, GLWEInfos, LWEInfos, Rank, Rows, TorusPrecision,
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compressed::{Decompress, GGLWECiphertextCompressed},
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};
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use byteorder::{LittleEndian, ReadBytesExt, WriteBytesExt};
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@@ -18,9 +18,50 @@ pub struct GGLWESwitchingKeyCompressed<D: Data> {
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pub(crate) sk_out_n: usize, // Degree of sk_out
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}
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impl<D: Data> LWEInfos for GGLWESwitchingKeyCompressed<D> {
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fn n(&self) -> Degree {
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self.key.n()
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}
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fn base2k(&self) -> Base2K {
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self.key.base2k()
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}
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fn k(&self) -> TorusPrecision {
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self.key.k()
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}
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fn size(&self) -> usize {
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self.key.size()
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}
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}
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impl<D: Data> GLWEInfos for GGLWESwitchingKeyCompressed<D> {
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fn rank(&self) -> Rank {
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self.rank_out()
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}
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}
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impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKeyCompressed<D> {
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fn rank_in(&self) -> Rank {
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self.key.rank_in()
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}
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fn rank_out(&self) -> Rank {
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self.key.rank_out()
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}
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fn digits(&self) -> Digits {
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self.key.digits()
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}
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fn rows(&self) -> Rows {
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self.key.rows()
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}
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}
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impl<D: DataRef> fmt::Debug for GGLWESwitchingKeyCompressed<D> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self)
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write!(f, "{self}")
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}
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}
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@@ -30,17 +71,6 @@ impl<D: DataMut> FillUniform for GGLWESwitchingKeyCompressed<D> {
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}
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}
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impl<D: DataMut> Reset for GGLWESwitchingKeyCompressed<D>
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where
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MatZnx<D>: Reset,
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{
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fn reset(&mut self) {
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self.key.reset();
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self.sk_in_n = 0;
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self.sk_out_n = 0;
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}
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}
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impl<D: DataRef> fmt::Display for GGLWESwitchingKeyCompressed<D> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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@@ -51,51 +81,51 @@ impl<D: DataRef> fmt::Display for GGLWESwitchingKeyCompressed<D> {
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}
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}
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impl<D: Data> Infos for GGLWESwitchingKeyCompressed<D> {
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type Inner = MatZnx<D>;
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fn inner(&self) -> &Self::Inner {
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self.key.inner()
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}
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fn basek(&self) -> usize {
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self.key.basek()
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}
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fn k(&self) -> usize {
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self.key.k()
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}
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}
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impl<D: Data> GGLWESwitchingKeyCompressed<D> {
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pub fn rank(&self) -> usize {
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self.key.rank()
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}
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pub fn digits(&self) -> usize {
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self.key.digits()
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}
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pub fn rank_in(&self) -> usize {
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self.key.rank_in()
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}
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pub fn rank_out(&self) -> usize {
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self.key.rank_out()
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}
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}
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impl GGLWESwitchingKeyCompressed<Vec<u8>> {
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pub fn alloc(n: usize, basek: usize, k: usize, rows: usize, digits: usize, rank_in: usize, rank_out: usize) -> Self {
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pub fn alloc<A>(infos: &A) -> Self
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where
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A: GGLWELayoutInfos,
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{
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GGLWESwitchingKeyCompressed {
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key: GGLWECiphertextCompressed::alloc(n, basek, k, rows, digits, rank_in, rank_out),
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key: GGLWECiphertextCompressed::alloc(infos),
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sk_in_n: 0,
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sk_out_n: 0,
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}
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}
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pub fn bytes_of(n: usize, basek: usize, k: usize, rows: usize, digits: usize, rank_in: usize) -> usize {
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GGLWECiphertextCompressed::bytes_of(n, basek, k, rows, digits, rank_in)
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pub fn alloc_with(
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n: Degree,
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base2k: Base2K,
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k: TorusPrecision,
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rows: Rows,
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digits: Digits,
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rank_in: Rank,
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rank_out: Rank,
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) -> Self {
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GGLWESwitchingKeyCompressed {
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key: GGLWECiphertextCompressed::alloc_with(n, base2k, k, rows, digits, rank_in, rank_out),
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sk_in_n: 0,
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sk_out_n: 0,
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}
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}
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pub fn alloc_bytes<A>(infos: &A) -> usize
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where
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A: GGLWELayoutInfos,
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{
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GGLWECiphertextCompressed::alloc_bytes(infos)
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}
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pub fn alloc_bytes_with(
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n: Degree,
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base2k: Base2K,
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k: TorusPrecision,
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rows: Rows,
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digits: Digits,
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rank_in: Rank,
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rank_out: Rank,
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) -> usize {
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GGLWECiphertextCompressed::alloc_bytes_with(n, base2k, k, rows, digits, rank_in, rank_out)
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}
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}
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