Add cross-basek normalization (#90)

* added cross_basek_normalization

* updated method signatures to take layouts

* fixed cross-base normalization

fix #91
fix #93
This commit is contained in:
Jean-Philippe Bossuat
2025-09-30 14:40:10 +02:00
committed by GitHub
parent 4da790ea6a
commit 37e13b965c
216 changed files with 12481 additions and 7745 deletions

View File

@@ -1,13 +1,64 @@
use poulpy_hal::{
layouts::{Data, DataMut, DataRef, FillUniform, MatZnx, ReaderFrom, Reset, WriterTo},
layouts::{Data, DataMut, DataRef, FillUniform, ReaderFrom, WriterTo},
source::Source,
};
use crate::layouts::{GGLWECiphertext, GLWECiphertext, Infos};
use crate::layouts::{
Base2K, Degree, Digits, GGLWECiphertext, GGLWELayoutInfos, GLWECiphertext, GLWEInfos, LWEInfos, Rank, Rows, TorusPrecision,
};
use byteorder::{LittleEndian, ReadBytesExt, WriteBytesExt};
use std::fmt;
#[derive(PartialEq, Eq, Copy, Clone, Debug)]
pub struct GGLWESwitchingKeyLayout {
pub n: Degree,
pub base2k: Base2K,
pub k: TorusPrecision,
pub rows: Rows,
pub digits: Digits,
pub rank_in: Rank,
pub rank_out: Rank,
}
impl LWEInfos for GGLWESwitchingKeyLayout {
fn n(&self) -> Degree {
self.n
}
fn base2k(&self) -> Base2K {
self.base2k
}
fn k(&self) -> TorusPrecision {
self.k
}
}
impl GLWEInfos for GGLWESwitchingKeyLayout {
fn rank(&self) -> Rank {
self.rank_out()
}
}
impl GGLWELayoutInfos for GGLWESwitchingKeyLayout {
fn rank_in(&self) -> Rank {
self.rank_in
}
fn rank_out(&self) -> Rank {
self.rank_out
}
fn digits(&self) -> Digits {
self.digits
}
fn rows(&self) -> Rows {
self.rows
}
}
#[derive(PartialEq, Eq, Clone)]
pub struct GGLWESwitchingKey<D: Data> {
pub(crate) key: GGLWECiphertext<D>,
@@ -15,9 +66,51 @@ pub struct GGLWESwitchingKey<D: Data> {
pub(crate) sk_out_n: usize, // Degree of sk_out
}
impl<D: Data> LWEInfos for GGLWESwitchingKey<D> {
fn n(&self) -> Degree {
self.key.n()
}
fn base2k(&self) -> Base2K {
self.key.base2k()
}
fn k(&self) -> TorusPrecision {
self.key.k()
}
fn size(&self) -> usize {
self.key.size()
}
}
impl<D: Data> GLWEInfos for GGLWESwitchingKey<D> {
fn rank(&self) -> Rank {
self.rank_out()
}
}
impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKey<D> {
fn rank_in(&self) -> Rank {
self.key.rank_in()
}
fn rank_out(&self) -> Rank {
self.key.rank_out()
}
fn digits(&self) -> Digits {
self.key.digits()
}
fn rows(&self) -> Rows {
self.key.rows()
}
}
impl<D: DataRef> fmt::Debug for GGLWESwitchingKey<D> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self)
write!(f, "{self}")
}
}
@@ -26,7 +119,9 @@ impl<D: DataRef> fmt::Display for GGLWESwitchingKey<D> {
write!(
f,
"(GLWESwitchingKey: sk_in_n={} sk_out_n={}) {}",
self.sk_in_n, self.sk_out_n, self.key.data
self.sk_in_n,
self.sk_out_n,
self.key.data()
)
}
}
@@ -37,70 +132,51 @@ impl<D: DataMut> FillUniform for GGLWESwitchingKey<D> {
}
}
impl<D: DataMut> Reset for GGLWESwitchingKey<D>
where
MatZnx<D>: Reset,
{
fn reset(&mut self) {
self.key.reset();
self.sk_in_n = 0;
self.sk_out_n = 0;
}
}
impl GGLWESwitchingKey<Vec<u8>> {
pub fn alloc(n: usize, basek: usize, k: usize, rows: usize, digits: usize, rank_in: usize, rank_out: usize) -> Self {
pub fn alloc<A>(infos: &A) -> Self
where
A: GGLWELayoutInfos,
{
GGLWESwitchingKey {
key: GGLWECiphertext::alloc(n, basek, k, rows, digits, rank_in, rank_out),
key: GGLWECiphertext::alloc(infos),
sk_in_n: 0,
sk_out_n: 0,
}
}
pub fn bytes_of(n: usize, basek: usize, k: usize, rows: usize, digits: usize, rank_in: usize, rank_out: usize) -> usize {
GGLWECiphertext::<Vec<u8>>::bytes_of(n, basek, k, rows, digits, rank_in, rank_out)
}
}
impl<D: Data> Infos for GGLWESwitchingKey<D> {
type Inner = MatZnx<D>;
fn inner(&self) -> &Self::Inner {
self.key.inner()
pub fn alloc_with(
n: Degree,
base2k: Base2K,
k: TorusPrecision,
rows: Rows,
digits: Digits,
rank_in: Rank,
rank_out: Rank,
) -> Self {
GGLWESwitchingKey {
key: GGLWECiphertext::alloc_with(n, base2k, k, rows, digits, rank_in, rank_out),
sk_in_n: 0,
sk_out_n: 0,
}
}
fn basek(&self) -> usize {
self.key.basek()
pub fn alloc_bytes<A>(infos: &A) -> usize
where
A: GGLWELayoutInfos,
{
GGLWECiphertext::alloc_bytes(infos)
}
fn k(&self) -> usize {
self.key.k()
}
}
impl<D: Data> GGLWESwitchingKey<D> {
pub fn rank(&self) -> usize {
self.key.data.cols_out() - 1
}
pub fn rank_in(&self) -> usize {
self.key.data.cols_in()
}
pub fn rank_out(&self) -> usize {
self.key.data.cols_out() - 1
}
pub fn digits(&self) -> usize {
self.key.digits()
}
pub fn sk_degree_in(&self) -> usize {
self.sk_in_n
}
pub fn sk_degree_out(&self) -> usize {
self.sk_out_n
pub fn alloc_bytes_with(
n: Degree,
base2k: Base2K,
k: TorusPrecision,
rows: Rows,
digits: Digits,
rank_in: Rank,
rank_out: Rank,
) -> usize {
GGLWECiphertext::alloc_bytes_with(n, base2k, k, rows, digits, rank_in, rank_out)
}
}