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Add cross-basek normalization (#90)
* added cross_basek_normalization * updated method signatures to take layouts * fixed cross-base normalization fix #91 fix #93
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@@ -1,10 +1,10 @@
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use poulpy_hal::{
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api::{VmpPMatAlloc, VmpPMatAllocBytes, VmpPrepare},
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layouts::{Backend, Data, DataMut, DataRef, Module, Scratch, VmpPMat},
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layouts::{Backend, Data, DataMut, DataRef, Module, Scratch},
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};
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use crate::layouts::{
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GGLWESwitchingKey, Infos,
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Base2K, Degree, Digits, GGLWELayoutInfos, GGLWESwitchingKey, GLWEInfos, LWEInfos, Rank, Rows, TorusPrecision,
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prepared::{GGLWECiphertextPrepared, Prepare, PrepareAlloc},
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};
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@@ -15,75 +15,103 @@ pub struct GGLWESwitchingKeyPrepared<D: Data, B: Backend> {
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pub(crate) sk_out_n: usize, // Degree of sk_out
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}
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impl<D: Data, B: Backend> LWEInfos for GGLWESwitchingKeyPrepared<D, B> {
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fn n(&self) -> Degree {
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self.key.n()
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}
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fn base2k(&self) -> Base2K {
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self.key.base2k()
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}
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fn k(&self) -> TorusPrecision {
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self.key.k()
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}
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fn size(&self) -> usize {
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self.key.size()
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}
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}
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impl<D: Data, B: Backend> GLWEInfos for GGLWESwitchingKeyPrepared<D, B> {
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fn rank(&self) -> Rank {
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self.rank_out()
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}
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}
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impl<D: Data, B: Backend> GGLWELayoutInfos for GGLWESwitchingKeyPrepared<D, B> {
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fn rank_in(&self) -> Rank {
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self.key.rank_in()
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}
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fn rank_out(&self) -> Rank {
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self.key.rank_out()
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}
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fn digits(&self) -> Digits {
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self.key.digits()
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}
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fn rows(&self) -> Rows {
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self.key.rows()
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}
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}
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impl<B: Backend> GGLWESwitchingKeyPrepared<Vec<u8>, B> {
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#[allow(clippy::too_many_arguments)]
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pub fn alloc(module: &Module<B>, basek: usize, k: usize, rows: usize, digits: usize, rank_in: usize, rank_out: usize) -> Self
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pub fn alloc<A>(module: &Module<B>, infos: &A) -> Self
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where
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A: GGLWELayoutInfos,
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Module<B>: VmpPMatAlloc<B>,
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{
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debug_assert_eq!(module.n() as u32, infos.n(), "module.n() != infos.n()");
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GGLWESwitchingKeyPrepared::<Vec<u8>, B> {
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key: GGLWECiphertextPrepared::alloc(module, basek, k, rows, digits, rank_in, rank_out),
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key: GGLWECiphertextPrepared::alloc(module, infos),
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sk_in_n: 0,
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sk_out_n: 0,
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn bytes_of(
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pub fn alloc_with(
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module: &Module<B>,
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basek: usize,
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k: usize,
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rows: usize,
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digits: usize,
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rank_in: usize,
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rank_out: usize,
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base2k: Base2K,
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k: TorusPrecision,
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rows: Rows,
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digits: Digits,
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rank_in: Rank,
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rank_out: Rank,
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) -> Self
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where
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Module<B>: VmpPMatAlloc<B>,
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{
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GGLWESwitchingKeyPrepared::<Vec<u8>, B> {
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key: GGLWECiphertextPrepared::alloc_with(module, base2k, k, rows, digits, rank_in, rank_out),
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sk_in_n: 0,
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sk_out_n: 0,
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}
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}
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pub fn alloc_bytes<A>(module: &Module<B>, infos: &A) -> usize
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where
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A: GGLWELayoutInfos,
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Module<B>: VmpPMatAllocBytes,
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{
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debug_assert_eq!(module.n() as u32, infos.n(), "module.n() != infos.n()");
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GGLWECiphertextPrepared::alloc_bytes(module, infos)
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}
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pub fn alloc_bytes_with(
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module: &Module<B>,
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base2k: Base2K,
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k: TorusPrecision,
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rows: Rows,
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digits: Digits,
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rank_in: Rank,
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rank_out: Rank,
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) -> usize
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where
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Module<B>: VmpPMatAllocBytes,
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{
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GGLWECiphertextPrepared::bytes_of(module, basek, k, rows, digits, rank_in, rank_out)
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}
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}
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impl<D: Data, B: Backend> Infos for GGLWESwitchingKeyPrepared<D, B> {
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type Inner = VmpPMat<D, B>;
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fn inner(&self) -> &Self::Inner {
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self.key.inner()
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}
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fn basek(&self) -> usize {
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self.key.basek()
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}
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fn k(&self) -> usize {
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self.key.k()
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}
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}
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impl<D: Data, B: Backend> GGLWESwitchingKeyPrepared<D, B> {
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pub fn rank(&self) -> usize {
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self.key.data.cols_out() - 1
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}
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pub fn rank_in(&self) -> usize {
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self.key.data.cols_in()
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}
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pub fn rank_out(&self) -> usize {
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self.key.data.cols_out() - 1
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}
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pub fn digits(&self) -> usize {
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self.key.digits()
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}
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pub fn sk_degree_in(&self) -> usize {
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self.sk_in_n
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}
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pub fn sk_degree_out(&self) -> usize {
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self.sk_out_n
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GGLWECiphertextPrepared::alloc_bytes_with(module, base2k, k, rows, digits, rank_in, rank_out)
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}
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}
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@@ -103,15 +131,7 @@ where
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Module<B>: VmpPMatAlloc<B> + VmpPrepare<B>,
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{
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fn prepare_alloc(&self, module: &Module<B>, scratch: &mut Scratch<B>) -> GGLWESwitchingKeyPrepared<Vec<u8>, B> {
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let mut atk_prepared: GGLWESwitchingKeyPrepared<Vec<u8>, B> = GGLWESwitchingKeyPrepared::alloc(
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module,
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self.basek(),
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self.k(),
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self.rows(),
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self.digits(),
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self.rank_in(),
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self.rank_out(),
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);
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let mut atk_prepared: GGLWESwitchingKeyPrepared<Vec<u8>, B> = GGLWESwitchingKeyPrepared::alloc(module, self);
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atk_prepared.prepare(module, self, scratch);
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atk_prepared
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}
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