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Add helper trait for BDDKey
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@@ -210,16 +210,17 @@ pub trait FheUintBlocksPrepare<BRA: BlindRotationAlgo, T: UnsignedInteger, BE: B
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where
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R: GGSWInfos,
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A: BDDKeyInfos;
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fn fhe_uint_prepare<DM, DR0, DR1>(
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fn fhe_uint_prepare<DM, DB, DK, K>(
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&self,
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res: &mut FheUintPrepared<DM, T, BE>,
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bits: &FheUint<DR0, T>,
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key: &BDDKeyPrepared<DR1, BRA, BE>,
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bits: &FheUint<DB, T>,
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key: &K,
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scratch: &mut Scratch<BE>,
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) where
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DM: DataMut,
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DR0: DataRef,
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DR1: DataRef;
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DB: DataRef,
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DK: DataRef,
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K: BDDKeyHelper<DK, BRA, BE>;
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}
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impl<BRA: BlindRotationAlgo, BE: Backend, T: UnsignedInteger> FheUintBlocksPrepare<BRA, T, BE> for Module<BE>
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@@ -240,39 +241,46 @@ where
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)
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}
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fn fhe_uint_prepare<DM, DR0, DR1>(
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fn fhe_uint_prepare<DM, DB, DK, K>(
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&self,
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res: &mut FheUintPrepared<DM, T, BE>,
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bits: &FheUint<DR0, T>,
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key: &BDDKeyPrepared<DR1, BRA, BE>,
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bits: &FheUint<DB, T>,
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key: &K,
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scratch: &mut Scratch<BE>,
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) where
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DM: DataMut,
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DR0: DataRef,
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DR1: DataRef,
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DB: DataRef,
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DK: DataRef,
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K: BDDKeyHelper<DK, BRA, BE>,
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{
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let (cbt, ks) = key.get_cbt_key();
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let mut lwe: LWE<Vec<u8>> = LWE::alloc_from_infos(bits); //TODO: add TakeLWE
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let (mut tmp_ggsw, scratch_1) = scratch.take_ggsw(res);
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for (bit, dst) in res.bits.iter_mut().enumerate() {
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bits.get_bit(self, bit, &mut lwe, &key.ks, scratch_1);
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key.cbt
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.execute_to_constant(self, &mut tmp_ggsw, &lwe, 1, 1, scratch_1);
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bits.get_bit(self, bit, &mut lwe, ks, scratch_1);
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cbt.execute_to_constant(self, &mut tmp_ggsw, &lwe, 1, 1, scratch_1);
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dst.prepare(self, &tmp_ggsw, scratch_1);
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}
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}
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}
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pub trait BDDKeyHelper<D: DataRef, BRA: BlindRotationAlgo, BE: Backend> {
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fn get_cbt_key(
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&self,
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) -> (
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&CircuitBootstrappingKeyPrepared<D, BRA, BE>,
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&GLWEToLWEKeyPrepared<D, BE>,
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);
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}
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impl<D: DataMut, T: UnsignedInteger, BE: Backend> FheUintPrepared<D, T, BE> {
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pub fn prepare<BRA, M, O, K>(
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&mut self,
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module: &M,
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other: &FheUint<O, T>,
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key: &BDDKeyPrepared<K, BRA, BE>,
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scratch: &mut Scratch<BE>,
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) where
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pub fn prepare<BRA, M, O, K, DK>(&mut self, module: &M, other: &FheUint<O, T>, key: &K, scratch: &mut Scratch<BE>)
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where
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BRA: BlindRotationAlgo,
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O: DataRef,
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K: DataRef,
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DK: DataRef,
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K: BDDKeyHelper<DK, BRA, BE>,
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M: FheUintBlocksPrepare<BRA, T, BE>,
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Scratch<BE>: ScratchTakeCore<BE>,
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{
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