Add BDD Arithmetic (#98)

* Added some circuit, evaluation + some layouts

* Refactor + memory reduction

* Rows -> Dnum, Digits -> Dsize

* fix #96 + glwe_packing (indirectly CBT)

* clippy
This commit is contained in:
Jean-Philippe Bossuat
2025-10-08 17:52:03 +02:00
committed by GitHub
parent 37e13b965c
commit 6357a05509
119 changed files with 15996 additions and 1659 deletions

View File

@@ -5,7 +5,7 @@ use poulpy_hal::{
};
use crate::layouts::{
Base2K, Degree, Digits, GGLWELayoutInfos, GGLWESwitchingKey, GLWEInfos, LWEInfos, Rank, Rows, TorusPrecision,
Base2K, Degree, Dnum, Dsize, GGLWEInfos, GGLWESwitchingKey, GLWEInfos, LWEInfos, Rank, TorusPrecision,
compressed::{Decompress, GGLWECiphertextCompressed},
};
use byteorder::{LittleEndian, ReadBytesExt, WriteBytesExt};
@@ -41,7 +41,7 @@ impl<D: Data> GLWEInfos for GGLWESwitchingKeyCompressed<D> {
}
}
impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKeyCompressed<D> {
impl<D: Data> GGLWEInfos for GGLWESwitchingKeyCompressed<D> {
fn rank_in(&self) -> Rank {
self.key.rank_in()
}
@@ -50,12 +50,12 @@ impl<D: Data> GGLWELayoutInfos for GGLWESwitchingKeyCompressed<D> {
self.key.rank_out()
}
fn digits(&self) -> Digits {
self.key.digits()
fn dsize(&self) -> Dsize {
self.key.dsize()
}
fn rows(&self) -> Rows {
self.key.rows()
fn dnum(&self) -> Dnum {
self.key.dnum()
}
}
@@ -84,7 +84,7 @@ impl<D: DataRef> fmt::Display for GGLWESwitchingKeyCompressed<D> {
impl GGLWESwitchingKeyCompressed<Vec<u8>> {
pub fn alloc<A>(infos: &A) -> Self
where
A: GGLWELayoutInfos,
A: GGLWEInfos,
{
GGLWESwitchingKeyCompressed {
key: GGLWECiphertextCompressed::alloc(infos),
@@ -97,13 +97,13 @@ impl GGLWESwitchingKeyCompressed<Vec<u8>> {
n: Degree,
base2k: Base2K,
k: TorusPrecision,
rows: Rows,
digits: Digits,
rank_in: Rank,
rank_out: Rank,
dnum: Dnum,
dsize: Dsize,
) -> Self {
GGLWESwitchingKeyCompressed {
key: GGLWECiphertextCompressed::alloc_with(n, base2k, k, rows, digits, rank_in, rank_out),
key: GGLWECiphertextCompressed::alloc_with(n, base2k, k, rank_in, rank_out, dnum, dsize),
sk_in_n: 0,
sk_out_n: 0,
}
@@ -111,21 +111,13 @@ impl GGLWESwitchingKeyCompressed<Vec<u8>> {
pub fn alloc_bytes<A>(infos: &A) -> usize
where
A: GGLWELayoutInfos,
A: GGLWEInfos,
{
GGLWECiphertextCompressed::alloc_bytes(infos)
}
pub fn alloc_bytes_with(
n: Degree,
base2k: Base2K,
k: TorusPrecision,
rows: Rows,
digits: Digits,
rank_in: Rank,
rank_out: Rank,
) -> usize {
GGLWECiphertextCompressed::alloc_bytes_with(n, base2k, k, rows, digits, rank_in, rank_out)
pub fn alloc_bytes_with(n: Degree, base2k: Base2K, k: TorusPrecision, rank_in: Rank, dnum: Dnum, dsize: Dsize) -> usize {
GGLWECiphertextCompressed::alloc_bytes_with(n, base2k, k, rank_in, dnum, dsize)
}
}