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Add scratch space for ggsw blind rotation
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@@ -11,6 +11,14 @@ where
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Self: GLWEBlindRotation<T, BE>,
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Scratch<BE>: ScratchTakeCore<BE>,
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{
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fn ggsw_blind_rotation_tmp_bytes<R, K>(&self, res_infos: &R, k_infos: &K) -> usize
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where
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R: GLWEInfos,
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K: GGSWInfos,
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{
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self.glwe_blind_rotation_tmp_bytes(res_infos, k_infos)
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}
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fn ggsw_blind_rotation<R, K>(
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&self,
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res: &mut R,
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@@ -46,12 +54,12 @@ where
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Self: GLWECopy + GLWERotate<BE> + Cmux<BE>,
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Scratch<BE>: ScratchTakeCore<BE>,
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{
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fn glwe_blind_rotation_tmp_bytes<R, A, B>(&self, res_infos: &R, b_infos: &B) -> usize
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fn glwe_blind_rotation_tmp_bytes<R, K>(&self, res_infos: &R, k_infos: &K) -> usize
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where
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R: GLWEInfos,
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B: GGSWInfos,
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K: GGSWInfos,
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{
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self.cmux_tmp_bytes(res_infos, res_infos, b_infos) + GLWE::bytes_of_from_infos(res_infos)
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self.cmux_tmp_bytes(res_infos, res_infos, k_infos) + GLWE::bytes_of_from_infos(res_infos)
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}
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/// Homomorphic multiplication of res by X^{k[bit_start..bit_start + bit_size] * bit_step}.
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