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small fix on scratch space size
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@@ -1,8 +1,7 @@
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use std::time::Instant;
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use backend::{
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FFT64, MatZnxDftOps, MatZnxDftScratch, Module, ScalarZnx, ScalarZnxAlloc, ScalarZnxDft, ScalarZnxDftAlloc, ScalarZnxDftOps,
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Scratch, VecZnxBigAlloc, VecZnxBigOps, VecZnxDftOps, VecZnxOps, ZnxInfos, ZnxView, ZnxViewMut, ZnxZero,
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MatZnxDftOps, MatZnxDftScratch, Module, ScalarZnx, ScalarZnxAlloc, ScalarZnxDft, ScalarZnxDftAlloc, ScalarZnxDftOps, Scratch, VecZnxBigAlloc, VecZnxBigOps, VecZnxBigScratch, VecZnxDftOps, VecZnxOps, ZnxInfos, ZnxView, ZnxViewMut, ZnxZero, FFT64
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};
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use itertools::izip;
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@@ -40,7 +39,7 @@ pub fn cggi_blind_rotate_scratch_space(
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acc = 0;
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}
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return acc + acc_dft + acc_dft_add + vmp_res + xai_plus_y + xai_plus_y_dft + (vmp | acc_big);
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return acc + acc_big + acc_dft + acc_dft_add + vmp_res + xai_plus_y + xai_plus_y_dft + (vmp | module.vec_znx_big_normalize_tmp_bytes());
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}
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pub fn cggi_blind_rotate<DataRes, DataIn>(
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