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README.md

Engine.IO client

Build Status NPM version

This is the client for Engine.IO, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.

How to use

Standalone

You can find an engine.io.js file in this repository, which is a standalone build you can use as follows:

<script src="/path/to/engine.io.js"></script>
<script>
  // eio = Socket
  var socket = eio('ws://localhost');
  socket.on('open', function(){
    socket.on('message', function(data){});
    socket.on('close', function(){});
  });
</script>

With browserify

Engine.IO is a commonjs module, which means you can include it by using require on the browser and package using browserify:

  1. install the client package

    $ npm install engine.io-client
    
  2. write your app code

    var socket = require('engine.io-client')('ws://localhost');
    socket.on('open', function(){
      socket.on('message', function(data){});
      socket.on('close', function(){});
    });
    
  3. build your app bundle

    $ browserify app.js > bundle.js
    
  4. include on your page

    <script src="/path/to/bundle.js"></script>
    

Sending and receiving binary

<script src="/path/to/engine.io.js"></script>
<script>
  var socket = new eio.Socket('ws://localhost/');
  socket.binaryType = 'blob';
  socket.on('open', function () {
    socket.send(new Int8Array(5));
    socket.on('message', function(blob){});
    socket.on('close', function(){ });
  });
</script>

Node.JS

Add engine.io-client to your package.json and then:

var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
  socket.on('message', function(data){});
  socket.on('close', function(){});
});

Node.js with certificates

var opts = {
  key: fs.readFileSync('test/fixtures/client.key'),
  cert: fs.readFileSync('test/fixtures/client.crt'),
  ca: fs.readFileSync('test/fixtures/ca.crt')
};

var socket = require('engine.io-client')('ws://localhost', opts);
socket.on('open', function(){
  socket.on('message', function(data){});
  socket.on('close', function(){});
});

Node.js with extraHeaders

var opts = {
  extraHeaders: {
    'X-Custom-Header-For-My-Project': 'my-secret-access-token',
    'Cookie': 'user_session=NI2JlCKF90aE0sJZD9ZzujtdsUqNYSBYxzlTsvdSUe35ZzdtVRGqYFr0kdGxbfc5gUOkR9RGp20GVKza; path=/; expires=Tue, 07-Apr-2015 18:18:08 GMT; secure; HttpOnly'
  }
};

var socket = require('engine.io-client')('ws://localhost', opts);
socket.on('open', function(){
  socket.on('message', function(data){});
  socket.on('close', function(){});
});

Features

  • Lightweight
  • Runs on browser and node.js seamlessly
  • Transports are independent of Engine
    • Easy to debug
    • Easy to unit test
  • Runs inside HTML5 WebWorker
  • Can send and receive binary data
    • Receives as ArrayBuffer or Blob when in browser, and Buffer or ArrayBuffer in Node
    • When XHR2 or WebSockets are used, binary is emitted directly. Otherwise binary is encoded into base64 strings, and decoded when binary types are supported.
    • With browsers that don't support ArrayBuffer, an object { base64: true, data: dataAsBase64String } is emitted on the message event.

API

Socket

The client class. Mixes in Emitter. Exposed as eio in the browser standalone build.

Properties

  • protocol (Number): protocol revision number
  • binaryType (String) : can be set to 'arraybuffer' or 'blob' in browsers, and buffer or arraybuffer in Node. Blob is only used in browser if it's supported.

Events

  • open
    • Fired upon successful connection.
  • message
    • Fired when data is received from the server.
    • Arguments
      • String | ArrayBuffer: utf-8 encoded data or ArrayBuffer containing binary data
  • close
    • Fired upon disconnection. In compliance with the WebSocket API spec, this event may be fired even if the open event does not occur (i.e. due to connection error or close()).
  • error
    • Fired when an error occurs.
  • flush
    • Fired upon completing a buffer flush
  • drain
    • Fired after drain event of transport if writeBuffer is empty
  • upgradeError
    • Fired if an error occurs with a transport we're trying to upgrade to.
  • upgrade
    • Fired upon upgrade success, after the new transport is set
  • ping
    • Fired upon flushing a ping packet (ie: actual packet write out)
  • pong
    • Fired upon receiving a pong packet.

Methods

  • constructor
    • Initializes the client
    • Parameters
      • String uri
      • Object: optional, options object
    • Options
      • agent (http.Agent): http.Agent to use, defaults to false (NodeJS only)
      • upgrade (Boolean): defaults to true, whether the client should try to upgrade the transport from long-polling to something better.
      • forceJSONP (Boolean): forces JSONP for polling transport.
      • jsonp (Boolean): determines whether to use JSONP when necessary for polling. If disabled (by settings to false) an error will be emitted (saying "No transports available") if no other transports are available. If another transport is available for opening a connection (e.g. WebSocket) that transport will be used instead.
      • forceBase64 (Boolean): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.
      • enablesXDR (Boolean): enables XDomainRequest for IE8 to avoid loading bar flashing with click sound. default to false because XDomainRequest has a flaw of not sending cookie.
      • timestampRequests (Boolean): whether to add the timestamp with each transport request. Note: polling requests are always stamped unless this option is explicitly set to false (false)
      • timestampParam (String): timestamp parameter (t)
      • policyPort (Number): port the policy server listens on (843)
      • path (String): path to connect to, default is /engine.io
      • transports (Array): a list of transports to try (in order). Defaults to ['polling', 'websocket']. Engine always attempts to connect directly with the first one, provided the feature detection test for it passes.
      • rememberUpgrade (Boolean): defaults to false. If true and if the previous websocket connection to the server succeeded, the connection attempt will bypass the normal upgrade process and will initially try websocket. A connection attempt following a transport error will use the normal upgrade process. It is recommended you turn this on only when using SSL/TLS connections, or if you know that your network does not block websockets.
      • pfx (String): Certificate, Private key and CA certificates to use for SSL. Can be used in Node.js client environment to manually specify certificate information.
      • key (String): Private key to use for SSL. Can be used in Node.js client environment to manually specify certificate information.
      • passphrase (String): A string of passphrase for the private key or pfx. Can be used in Node.js client environment to manually specify certificate information.
      • cert (String): Public x509 certificate to use. Can be used in Node.js client environment to manually specify certificate information.
      • ca (String|Array): An authority certificate or array of authority certificates to check the remote host against.. Can be used in Node.js client environment to manually specify certificate information.
      • ciphers (String): A string describing the ciphers to use or exclude. Consult the cipher format list for details on the format. Can be used in Node.js client environment to manually specify certificate information.
      • rejectUnauthorized (Boolean): If true, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if verification fails. Verification happens at the connection level, before the HTTP request is sent. Can be used in Node.js client environment to manually specify certificate information.
      • perMessageDeflate (Object|Boolean): parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to false to disable. (true)
        • threshold (Number): data is compressed only if the byte size is above this value. This option is ignored on the browser. (1024)
      • extraHeaders (Object): Headers that will be passed for each request to the server (via xhr-polling and via websockets). These values then can be used during handshake or for special proxies. Can only be used in Node.js client environment.
      • onlyBinaryUpgrades (Boolean): whether transport upgrades should be restricted to transports supporting binary data (false)
      • requestTimeout (Number): Timeout for xhr-polling requests in milliseconds (0)
      • forceNode (Boolean): Uses NodeJS implementation for websockets - even if there is a native Browser-Websocket available, which is preferred by default over the NodeJS implementation. (This is useful when using hybrid platforms like nw.js or electron) (false, NodeJS only)
      • localAddress (String): the local IP address to connect to
  • send
    • Sends a message to the server
    • Parameters
      • String | ArrayBuffer | ArrayBufferView | Blob: data to send
      • Object: optional, options object
      • Function: optional, callback upon drain
    • Options
      • compress (Boolean): whether to compress sending data. This option is ignored and forced to be true on the browser. (true)
  • close
    • Disconnects the client.

Transport

The transport class. Private. Inherits from EventEmitter.

Events

  • poll: emitted by polling transports upon starting a new request
  • pollComplete: emitted by polling transports upon completing a request
  • drain: emitted by polling transports upon a buffer drain

Tests

engine.io-client is used to test engine. Running the engine.io test suite ensures the client works and vice-versa.

Browser tests are run using zuul. You can run the tests locally using the following command.

./node_modules/.bin/zuul --local 8080 -- test/index.js

Additionally, engine.io-client has a standalone test suite you can run with make test which will run node.js and browser tests. You must have zuul setup with a saucelabs account.

Support

The support channels for engine.io-client are the same as socket.io:

Development

To contribute patches, run tests or benchmarks, make sure to clone the repository:

git clone git://github.com/socketio/engine.io-client.git

Then:

cd engine.io-client
npm install

See the Tests section above for how to run tests before submitting any patches.

License

MIT - Copyright (c) 2014 Automattic, Inc.