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var mongoose = require('../../lib'); var Schema = mongoose.Schema;
console.log('Running mongoose version %s', mongoose.version);
/** * Console schema */
var consoleSchema = Schema({ name: String, manufacturer: String, released: Date }); var Console = mongoose.model('Console', consoleSchema);
/** * Game schema */
var gameSchema = Schema({ name: String, developer: String, released: Date, consoles: [{ type: Schema.Types.ObjectId, ref: 'Console' }] }); var Game = mongoose.model('Game', gameSchema);
/** * Connect to the console database on localhost with * the default port (27017) */
mongoose.connect('mongodb://localhost/console', function(err) { // if we failed to connect, abort
if (err) throw err;
// we connected ok
createData(); });
/** * Data generation */
function createData() { Console.create( { name: 'Nintendo 64', manufacturer: 'Nintendo', released: 'September 29, 1996' }, { name: 'Super Nintendo', manufacturer: 'Nintendo', released: 'August 23, 1991' }, { name: 'XBOX 360', manufacturer: 'Microsoft', released: 'November 22, 2005' }, function(err, nintendo64, superNintendo, xbox360) { if (err) return done(err);
Game.create( { name: 'Legend of Zelda: Ocarina of Time', developer: 'Nintendo', released: new Date('November 21, 1998'), consoles: [nintendo64] }, { name: 'Mario Kart', developer: 'Nintendo', released: 'September 1, 1992', consoles: [superNintendo] }, { name: 'Perfect Dark Zero', developer: 'Rare', released: 'November 17, 2005', consoles: [xbox360] }, function(err) { if (err) return done(err); example(); } ); } ); }
/** * Population */
function example() { Game .find({}) .populate({ path: 'consoles', match: {manufacturer: 'Nintendo'}, select: 'name', options: {comment: 'population'} }) .exec(function(err, games) { if (err) return done(err);
games.forEach(function(game) { console.log( '"%s" was released for the %s on %s', game.name, game.consoles.length ? game.consoles[0].name : '??', game.released.toLocaleDateString() ); });
return done(); }); }
/** * Clean up */
function done(err) { if (err) console.error(err); Console.remove(function() { Game.remove(function() { mongoose.disconnect(); }); }); }
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