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/*!
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* Module dependencies.
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*/
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var utils = require('./utils');
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/*!
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* StateMachine represents a minimal `interface` for the
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* constructors it builds via StateMachine.ctor(...).
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*
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* @api private
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*/
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var StateMachine = module.exports = exports = function StateMachine() {
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};
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/*!
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* StateMachine.ctor('state1', 'state2', ...)
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* A factory method for subclassing StateMachine.
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* The arguments are a list of states. For each state,
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* the constructor's prototype gets state transition
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* methods named after each state. These transition methods
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* place their path argument into the given state.
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*
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* @param {String} state
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* @param {String} [state]
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* @return {Function} subclass constructor
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* @private
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*/
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StateMachine.ctor = function() {
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var states = utils.args(arguments);
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var ctor = function() {
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StateMachine.apply(this, arguments);
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this.paths = {};
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this.states = {};
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this.stateNames = states;
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var i = states.length,
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state;
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while (i--) {
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state = states[i];
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this.states[state] = {};
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}
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};
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ctor.prototype = new StateMachine();
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states.forEach(function(state) {
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// Changes the `path`'s state to `state`.
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ctor.prototype[state] = function(path) {
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this._changeState(path, state);
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};
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});
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return ctor;
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};
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/*!
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* This function is wrapped by the state change functions:
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*
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* - `require(path)`
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* - `modify(path)`
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* - `init(path)`
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*
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* @api private
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*/
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StateMachine.prototype._changeState = function _changeState(path, nextState) {
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var prevBucket = this.states[this.paths[path]];
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if (prevBucket) delete prevBucket[path];
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this.paths[path] = nextState;
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this.states[nextState][path] = true;
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};
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/*!
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* ignore
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*/
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StateMachine.prototype.clear = function clear(state) {
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var keys = Object.keys(this.states[state]),
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i = keys.length,
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path;
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while (i--) {
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path = keys[i];
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delete this.states[state][path];
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delete this.paths[path];
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}
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};
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/*!
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* Checks to see if at least one path is in the states passed in via `arguments`
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* e.g., this.some('required', 'inited')
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*
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* @param {String} state that we want to check for.
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* @private
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*/
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StateMachine.prototype.some = function some() {
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var _this = this;
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var what = arguments.length ? arguments : this.stateNames;
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return Array.prototype.some.call(what, function(state) {
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return Object.keys(_this.states[state]).length;
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});
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};
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/*!
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* This function builds the functions that get assigned to `forEach` and `map`,
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* since both of those methods share a lot of the same logic.
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*
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* @param {String} iterMethod is either 'forEach' or 'map'
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* @return {Function}
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* @api private
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*/
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StateMachine.prototype._iter = function _iter(iterMethod) {
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return function() {
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var numArgs = arguments.length,
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states = utils.args(arguments, 0, numArgs - 1),
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callback = arguments[numArgs - 1];
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if (!states.length) states = this.stateNames;
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var _this = this;
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var paths = states.reduce(function(paths, state) {
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return paths.concat(Object.keys(_this.states[state]));
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}, []);
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return paths[iterMethod](function(path, i, paths) {
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return callback(path, i, paths);
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});
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};
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};
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/*!
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* Iterates over the paths that belong to one of the parameter states.
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*
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* The function profile can look like:
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* this.forEach(state1, fn); // iterates over all paths in state1
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* this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2
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* this.forEach(fn); // iterates over all paths in all states
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*
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* @param {String} [state]
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* @param {String} [state]
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* @param {Function} callback
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* @private
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*/
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StateMachine.prototype.forEach = function forEach() {
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this.forEach = this._iter('forEach');
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return this.forEach.apply(this, arguments);
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};
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/*!
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* Maps over the paths that belong to one of the parameter states.
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*
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* The function profile can look like:
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* this.forEach(state1, fn); // iterates over all paths in state1
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* this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2
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* this.forEach(fn); // iterates over all paths in all states
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*
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* @param {String} [state]
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* @param {String} [state]
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* @param {Function} callback
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* @return {Array}
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* @private
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*/
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StateMachine.prototype.map = function map() {
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this.map = this._iter('map');
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return this.map.apply(this, arguments);
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};
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