chip8-rs/src/main.rs
src/main.rsRaw
1use std::collections::HashMap;
2use std::{thread, time};
3extern crate sdl2;
4
5use sdl2::event::Event;
6use sdl2::keyboard::Keycode;
7use sdl2::pixels::Color;
8use sdl2::rect::Rect;
9use sdl2::render::Canvas;
10
11use clap::{App, Arg};
12
13use chip8::Chip8;
14
15struct SdlEmulator {
16 w: usize,
17 h: usize,
18 zoom: usize,
19 sdl_context: sdl2::Sdl,
20 canvas: Canvas<sdl2::video::Window>,
21 vkeys: HashMap<Keycode, u8>,
22 chip8: Chip8,
23}
24
25impl SdlEmulator {
26 fn new(w: usize, h: usize, zoom: usize) -> SdlEmulator {
27 let mut c = Chip8::new();
28
29 let sdl_context = sdl2::init().unwrap();
30 let video_subsystem = sdl_context.video().unwrap();
31
32 let window = video_subsystem
33 .window("rust-sdl2 demo", (w * zoom) as u32, (h * zoom) as u32)
34 .position_centered()
35 .build()
36 .unwrap();
37
38 let mut canvas = window.into_canvas().build().unwrap();
39
40 let mut vkeys: HashMap<Keycode, u8> = HashMap::new();
41 vkeys.insert(Keycode::Num1, 0x01);
42 vkeys.insert(Keycode::Num2, 0x02);
43 vkeys.insert(Keycode::Num3, 0x03);
44 vkeys.insert(Keycode::Num4, 0x0c);
45 vkeys.insert(Keycode::Q, 0x04);
46 vkeys.insert(Keycode::W, 0x05);
47 vkeys.insert(Keycode::E, 0x06);
48 vkeys.insert(Keycode::R, 0x07);
49 vkeys.insert(Keycode::A, 0x08);
50 vkeys.insert(Keycode::S, 0x09);
51 vkeys.insert(Keycode::D, 0x0E);
52 vkeys.insert(Keycode::F, 0x0A);
53 vkeys.insert(Keycode::Z, 0x00);
54 vkeys.insert(Keycode::X, 0x0B);
55 vkeys.insert(Keycode::V, 0x0F);
56
57 SdlEmulator {
58 w,
59 h,
60 zoom,
61 sdl_context,
62 canvas,
63 vkeys,
64 chip8: c,
65 }
66 }
67 fn draw_graphics(&mut self) {
68 self.canvas.set_draw_color(Color::RGB(0, 0, 0));
69 self.canvas.clear();
70 self.canvas.set_draw_color(Color::RGB(255, 255, 255));
71 for y in 0..self.h {
72 for x in 0..self.w {
73 let pixel = self.chip8.gfx[y * self.w + x];
74 if pixel != 0 {
75 self.canvas.fill_rect(Rect::new(
76 (x * self.zoom) as i32,
77 (y * self.zoom) as i32,
78 (self.zoom) as u32,
79 (self.zoom) as u32,
80 ));
81 }
82 }
83 }
84
85 self.canvas.present();
86 self.chip8.draw_flag = false;
87 }
88 fn set_keys(&mut self) -> Result<(), String> {
89 let mut events = self.sdl_context.event_pump()?;
90 for event in events.poll_iter() {
91 match event {
92 Event::Quit { .. } => {
93 println!("Quit");
94 std::process::exit(0);
95 }
96 Event::KeyDown {
97 keycode: Some(keycode),
98 ..
99 } => {
100 println!("k {:?}", keycode);
101 if self.vkeys.contains_key(&keycode) {
102 let k_hex = self.vkeys.get(&keycode).unwrap();
103 self.chip8.key[*k_hex as usize] = 1;
104 }
105 }
106 Event::KeyUp {
107 keycode: Some(keycode),
108 ..
109 } => {
110 println!("k {:?}", keycode);
111 if self.vkeys.contains_key(&keycode) {
112 let k_hex = self.vkeys.get(&keycode).unwrap();
113 self.chip8.key[*k_hex as usize] = 0;
114 }
115 if keycode == Keycode::Escape {
116 println!("EXIT");
117 std::process::exit(0);
118 }
119 }
120 _ => {}
121 }
122 }
123 Ok(())
124 }
125}
126
127fn main() {
128 let matches = App::new("chip8-rs")
129 .version("0.0.1")
130 .about("chip8 emulator")
131 .arg(
132 Arg::with_name("file")
133 .short("f")
134 .long("file")
135 .takes_value(true)
136 .help("File path of the rom to load"),
137 )
138 .get_matches();
139 let file = matches.value_of("file");
140 let file = match file {
141 Some(file) => file,
142 _ => panic!("Please specify file path of the rom to load"),
143 };
144 println!("{:?}", file);
145
146 let mut e = SdlEmulator::new(64, 32, 8);
147 e.chip8.load_game(file);
148
149 loop {
150 e.chip8.emulate_cycle();
151 if e.chip8.draw_flag {
152 e.draw_graphics();
153 }
154 e.set_keys();
155 std::thread::sleep(time::Duration::from_millis(1000 / 60));
156 }
157}