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commonroutesServer/www/platforms/android/cordova/lib/run.js
www/platforms/android/cordova/lib/run.jsRaw
  1#!/usr/bin/env node
  2
  3/*
  4       Licensed to the Apache Software Foundation (ASF) under one
  5       or more contributor license agreements.  See the NOTICE file
  6       distributed with this work for additional information
  7       regarding copyright ownership.  The ASF licenses this file
  8       to you under the Apache License, Version 2.0 (the
  9       "License"); you may not use this file except in compliance
 10       with the License.  You may obtain a copy of the License at
 11
 12         http://www.apache.org/licenses/LICENSE-2.0
 13
 14       Unless required by applicable law or agreed to in writing,
 15       software distributed under the License is distributed on an
 16       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 17       KIND, either express or implied.  See the License for the
 18       specific language governing permissions and limitations
 19       under the License.
 20*/
 21
 22/* jshint loopfunc:true */
 23
 24var path  = require('path'),
 25    build = require('./build'),
 26    emulator = require('./emulator'),
 27    device   = require('./device'),
 28    Q = require('q'),
 29    events = require('cordova-common').events;
 30
 31function getInstallTarget(runOptions) {
 32    var install_target;
 33    if (runOptions.target) {
 34        install_target = runOptions.target;
 35    } else if (runOptions.device) {
 36        install_target = '--device';
 37    } else if (runOptions.emulator) {
 38        install_target = '--emulator';
 39    }
 40
 41    return install_target;
 42}
 43
 44/**
 45 * Runs the application on a device if available. If no device is found, it will
 46 *   use a started emulator. If no started emulators are found it will attempt
 47 *   to start an avd. If no avds are found it will error out.
 48 *
 49 * @param   {Object}  runOptions  various run/build options. See Api.js build/run
 50 *   methods for reference.
 51 *
 52 * @return  {Promise}
 53 */
 54 module.exports.run = function(runOptions) {
 55
 56    var self = this;
 57    var install_target = getInstallTarget(runOptions);
 58
 59    return Q()
 60    .then(function() {
 61        if (!install_target) {
 62            // no target given, deploy to device if available, otherwise use the emulator.
 63            return device.list()
 64            .then(function(device_list) {
 65                if (device_list.length > 0) {
 66                    events.emit('warn', 'No target specified, deploying to device \'' + device_list[0] + '\'.');
 67                    install_target = device_list[0];
 68                } else {
 69                    events.emit('warn', 'No target specified and no devices found, deploying to emulator');
 70                    install_target = '--emulator';
 71                }
 72            });
 73        }
 74    }).then(function() {
 75        if (install_target == '--device') {
 76            return device.resolveTarget(null);
 77        } else if (install_target == '--emulator') {
 78            // Give preference to any already started emulators. Else, start one.
 79            return emulator.list_started()
 80            .then(function(started) {
 81                return started && started.length > 0 ? started[0] : emulator.start();
 82            }).then(function(emulatorId) {
 83                return emulator.resolveTarget(emulatorId);
 84            });
 85        }
 86        // They specified a specific device/emulator ID.
 87        return device.list()
 88        .then(function(devices) {
 89            if (devices.indexOf(install_target) > -1) {
 90                return device.resolveTarget(install_target);
 91            }
 92            return emulator.list_started()
 93            .then(function(started_emulators) {
 94                if (started_emulators.indexOf(install_target) > -1) {
 95                    return emulator.resolveTarget(install_target);
 96                }
 97                return emulator.list_images()
 98                .then(function(avds) {
 99                    // if target emulator isn't started, then start it.
100                    for (var avd in avds) {
101                        if (avds[avd].name == install_target) {
102                            return emulator.start(install_target)
103                            .then(function(emulatorId) {
104                                return emulator.resolveTarget(emulatorId);
105                            });
106                        }
107                    }
108                    return Q.reject('Target \'' + install_target + '\' not found, unable to run project');
109                });
110            });
111        });
112    }).then(function(resolvedTarget) {
113        // Better just call self.build, but we're doing some processing of
114        // build results (according to platformApi spec) so they are in different
115        // format than emulator.install expects.
116        // TODO: Update emulator/device.install to handle this change
117        return build.run.call(self, runOptions, resolvedTarget)
118        .then(function(buildResults) {
119            if (resolvedTarget.isEmulator) {
120                return emulator.wait_for_boot(resolvedTarget.target)
121                .then(function () {
122                    return emulator.install(resolvedTarget, buildResults);
123                });
124            }
125            return device.install(resolvedTarget, buildResults);
126        });
127    });
128};
129
130module.exports.help = function() {
131    console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]) + ' [options]');
132    console.log('Build options :');
133    console.log('    --debug : Builds project in debug mode');
134    console.log('    --release : Builds project in release mode');
135    console.log('    --nobuild : Runs the currently built project without recompiling');
136    console.log('Deploy options :');
137    console.log('    --device : Will deploy the built project to a device');
138    console.log('    --emulator : Will deploy the built project to an emulator if one exists');
139    console.log('    --target=<target_id> : Installs to the target with the specified id.');
140    process.exit(0);
141};