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comunicationLeap/clientLeap/libraries/MTLLoader.js
clientLeap/libraries/MTLLoader.jsRaw
  1/**
  2 * Loads a Wavefront .mtl file specifying materials
  3 *
  4 * @author angelxuanchang
  5 */
  6
  7THREE.MTLLoader = function( manager ) {
  8
  9	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 10
 11};
 12
 13Object.assign( THREE.MTLLoader.prototype, THREE.EventDispatcher.prototype, {
 14
 15	/**
 16	 * Loads and parses a MTL asset from a URL.
 17	 *
 18	 * @param {String} url - URL to the MTL file.
 19	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
 20	 * @param {Function} [onProgress] - Callback for download progress.
 21	 * @param {Function} [onError] - Callback for download errors.
 22	 *
 23	 * @see setPath setTexturePath
 24	 *
 25	 * @note In order for relative texture references to resolve correctly
 26	 * you must call setPath and/or setTexturePath explicitly prior to load.
 27	 */
 28	load: function ( url, onLoad, onProgress, onError ) {
 29
 30		var scope = this;
 31
 32		var loader = new THREE.XHRLoader( this.manager );
 33		loader.setPath( this.path );
 34		loader.load( url, function ( text ) {
 35
 36			onLoad( scope.parse( text ) );
 37
 38		}, onProgress, onError );
 39
 40	},
 41
 42	/**
 43	 * Set base path for resolving references.
 44	 * If set this path will be prepended to each loaded and found reference.
 45	 *
 46	 * @see setTexturePath
 47	 * @param {String} path
 48	 *
 49	 * @example
 50	 *     mtlLoader.setPath( 'assets/obj/' );
 51	 *     mtlLoader.load( 'my.mtl', ... );
 52	 */
 53	setPath: function ( path ) {
 54
 55		this.path = path;
 56
 57	},
 58
 59	/**
 60	 * Set base path for resolving texture references.
 61	 * If set this path will be prepended found texture reference.
 62	 * If not set and setPath is, it will be used as texture base path.
 63	 *
 64	 * @see setPath
 65	 * @param {String} path
 66	 *
 67	 * @example
 68	 *     mtlLoader.setPath( 'assets/obj/' );
 69	 *     mtlLoader.setTexturePath( 'assets/textures/' );
 70	 *     mtlLoader.load( 'my.mtl', ... );
 71	 */
 72	setTexturePath: function( path ) {
 73
 74		this.texturePath = path;
 75
 76	},
 77
 78	setBaseUrl: function( path ) {
 79
 80		console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
 81
 82		this.setTexturePath( path );
 83
 84	},
 85
 86	setCrossOrigin: function ( value ) {
 87
 88		this.crossOrigin = value;
 89
 90	},
 91
 92	setMaterialOptions: function ( value ) {
 93
 94		this.materialOptions = value;
 95
 96	},
 97
 98	/**
 99	 * Parses a MTL file.
100	 *
101	 * @param {String} text - Content of MTL file
102	 * @return {THREE.MTLLoader.MaterialCreator}
103	 *
104	 * @see setPath setTexturePath
105	 *
106	 * @note In order for relative texture references to resolve correctly
107	 * you must call setPath and/or setTexturePath explicitly prior to parse.
108	 */
109	parse: function ( text ) {
110
111		var lines = text.split( '\n' );
112		var info = {};
113		var delimiter_pattern = /\s+/;
114		var materialsInfo = {};
115
116		for ( var i = 0; i < lines.length; i ++ ) {
117
118			var line = lines[ i ];
119			line = line.trim();
120
121			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
122
123				// Blank line or comment ignore
124				continue;
125
126			}
127
128			var pos = line.indexOf( ' ' );
129
130			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
131			key = key.toLowerCase();
132
133			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
134			value = value.trim();
135
136			if ( key === 'newmtl' ) {
137
138				// New material
139
140				info = { name: value };
141				materialsInfo[ value ] = info;
142
143			} else if ( info ) {
144
145				if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
146
147					var ss = value.split( delimiter_pattern, 3 );
148					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
149
150				} else {
151
152					info[ key ] = value;
153
154				}
155
156			}
157
158		}
159
160		var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
161		materialCreator.setCrossOrigin( this.crossOrigin );
162		materialCreator.setManager( this.manager );
163		materialCreator.setMaterials( materialsInfo );
164		return materialCreator;
165
166	}
167
168} );
169
170/**
171 * Create a new THREE-MTLLoader.MaterialCreator
172 * @param baseUrl - Url relative to which textures are loaded
173 * @param options - Set of options on how to construct the materials
174 *                  side: Which side to apply the material
175 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
176 *                  wrap: What type of wrapping to apply for textures
177 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
178 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
179 *                                Default: false, assumed to be already normalized
180 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
181 *                                  Default: false
182 * @constructor
183 */
184
185THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
186
187	this.baseUrl = baseUrl || '';
188	this.options = options;
189	this.materialsInfo = {};
190	this.materials = {};
191	this.materialsArray = [];
192	this.nameLookup = {};
193
194	this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
195	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
196
197};
198
199THREE.MTLLoader.MaterialCreator.prototype = {
200
201	constructor: THREE.MTLLoader.MaterialCreator,
202
203	setCrossOrigin: function ( value ) {
204
205		this.crossOrigin = value;
206
207	},
208
209	setManager: function ( value ) {
210
211		this.manager = value;
212
213	},
214
215	setMaterials: function( materialsInfo ) {
216
217		this.materialsInfo = this.convert( materialsInfo );
218		this.materials = {};
219		this.materialsArray = [];
220		this.nameLookup = {};
221
222	},
223
224	convert: function( materialsInfo ) {
225
226		if ( ! this.options ) return materialsInfo;
227
228		var converted = {};
229
230		for ( var mn in materialsInfo ) {
231
232			// Convert materials info into normalized form based on options
233
234			var mat = materialsInfo[ mn ];
235
236			var covmat = {};
237
238			converted[ mn ] = covmat;
239
240			for ( var prop in mat ) {
241
242				var save = true;
243				var value = mat[ prop ];
244				var lprop = prop.toLowerCase();
245
246				switch ( lprop ) {
247
248					case 'kd':
249					case 'ka':
250					case 'ks':
251
252						// Diffuse color (color under white light) using RGB values
253
254						if ( this.options && this.options.normalizeRGB ) {
255
256							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
257
258						}
259
260						if ( this.options && this.options.ignoreZeroRGBs ) {
261
262							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
263
264								// ignore
265
266								save = false;
267
268							}
269
270						}
271
272						break;
273
274					default:
275
276						break;
277				}
278
279				if ( save ) {
280
281					covmat[ lprop ] = value;
282
283				}
284
285			}
286
287		}
288
289		return converted;
290
291	},
292
293	preload: function () {
294
295		for ( var mn in this.materialsInfo ) {
296
297			this.create( mn );
298
299		}
300
301	},
302
303	getIndex: function( materialName ) {
304
305		return this.nameLookup[ materialName ];
306
307	},
308
309	getAsArray: function() {
310
311		var index = 0;
312
313		for ( var mn in this.materialsInfo ) {
314
315			this.materialsArray[ index ] = this.create( mn );
316			this.nameLookup[ mn ] = index;
317			index ++;
318
319		}
320
321		return this.materialsArray;
322
323	},
324
325	create: function ( materialName ) {
326
327		if ( this.materials[ materialName ] === undefined ) {
328
329			this.createMaterial_( materialName );
330
331		}
332
333		return this.materials[ materialName ];
334
335	},
336
337	createMaterial_: function ( materialName ) {
338
339		// Create material
340
341		var mat = this.materialsInfo[ materialName ];
342		var params = {
343
344			name: materialName,
345			side: this.side
346
347		};
348
349		var resolveURL = function ( baseUrl, url ) {
350
351			if ( typeof url !== 'string' || url === '' )
352				return '';
353
354			// Absolute URL
355			if ( /^https?:\/\//i.test( url ) ) {
356				return url;
357			}
358
359			return baseUrl + url;
360		};
361
362		for ( var prop in mat ) {
363
364			var value = mat[ prop ];
365
366			if ( value === '' ) continue;
367
368			switch ( prop.toLowerCase() ) {
369
370				// Ns is material specular exponent
371
372				case 'kd':
373
374					// Diffuse color (color under white light) using RGB values
375
376					params.color = new THREE.Color().fromArray( value );
377
378					break;
379
380				case 'ks':
381
382					// Specular color (color when light is reflected from shiny surface) using RGB values
383					params.specular = new THREE.Color().fromArray( value );
384
385					break;
386
387				case 'map_kd':
388
389					// Diffuse texture map
390
391					if ( params.map ) break; // Keep the first encountered texture
392
393					params.map = this.loadTexture( resolveURL( this.baseUrl, value ) );
394					params.map.wrapS = this.wrap;
395					params.map.wrapT = this.wrap;
396
397					break;
398
399				case 'ns':
400
401					// The specular exponent (defines the focus of the specular highlight)
402					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
403
404					params.shininess = parseFloat( value );
405
406					break;
407
408				case 'd':
409
410					if ( value < 1 ) {
411
412						params.opacity = value;
413						params.transparent = true;
414
415					}
416
417					break;
418
419				case 'Tr':
420
421					if ( value > 0 ) {
422
423						params.opacity = 1 - value;
424						params.transparent = true;
425
426					}
427
428					break;
429
430				case 'map_bump':
431				case 'bump':
432
433					// Bump texture map
434
435					if ( params.bumpMap ) break; // Keep the first encountered texture
436
437					params.bumpMap = this.loadTexture( resolveURL( this.baseUrl, value ) );
438					params.bumpMap.wrapS = this.wrap;
439					params.bumpMap.wrapT = this.wrap;
440
441					break;
442
443				default:
444					break;
445
446			}
447
448		}
449
450		this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
451		return this.materials[ materialName ];
452
453	},
454
455	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
456
457		var texture;
458		var loader = THREE.Loader.Handlers.get( url );
459		var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
460
461		if ( loader === null ) {
462
463			loader = new THREE.TextureLoader( manager );
464
465		}
466
467		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
468		texture = loader.load( url, onLoad, onProgress, onError );
469
470		if ( mapping !== undefined ) texture.mapping = mapping;
471
472		return texture;
473
474	}
475
476};