comunicationLeap/clientLeap/prova.html
clientLeap/prova.htmlRaw
1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <title>ship_triangle OBJloader</title>
5 <meta charset="utf-8">
6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
7 <style>
8 body {
9 font-family: Monospace;
10 background-color: #000;
11 color: #fff;
12 margin: 0px;
13 overflow: hidden;
14 }
15 #info {
16 color: #fff;
17 position: absolute;
18 top: 10px;
19 width: 100%;
20 text-align: center;
21 z-index: 100;
22 display:block;
23 }
24 #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
25 </style>
26 </head>
27
28 <body>
29 <div id="info">
30 OBJ loader
31 </div>
32
33 <script src="http://threejs.org/build/three.min.js"></script>
34 <script src="http://threejs.org/examples/js/loaders/OBJLoader.js"></script>
35
36 <script src="http://threejs.org/examples/js/Detector.js"></script>
37 <script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
38
39 <script>
40 var clock = new THREE.Clock();
41 var delta = clock.getDelta(); // seconds.
42 var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second
43 var container, stats;
44
45 var camera, scene, renderer;
46
47 var mouseX = 0, mouseY = 0;
48
49 var windowHalfX = window.innerWidth / 2;
50 var windowHalfY = window.innerHeight / 2;
51
52
53 init();
54 animate();
55
56
57 function init() {
58
59 container = document.createElement( 'div' );
60 document.body.appendChild( container );
61
62 camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
63 camera.position.z = 600;
64
65 // scene
66
67 scene = new THREE.Scene();
68
69 var ambient = new THREE.AmbientLight( 0x101030 );
70 scene.add( ambient );
71
72 var directionalLight = new THREE.DirectionalLight( 0xffeedd );
73 directionalLight.position.set( 0, 0, 1 );
74 scene.add( directionalLight );
75
76 // texture
77
78 var manager = new THREE.LoadingManager();
79 manager.onProgress = function ( item, loaded, total ) {
80
81 console.log( item, loaded, total );
82
83 };
84
85 // model
86 var loader = new THREE.OBJLoader( manager );
87 loader.load( 'triangle.obj', function ( object ) {
88
89 object.traverse( function ( child ) {
90
91 if ( child instanceof THREE.Mesh ) {
92
93 //child.material.map = texture;
94
95 }
96
97 } );
98
99 object.position.x = - 60;
100 object.rotation.x = 20* Math.PI / 180;
101 object.rotation.z = 20* Math.PI / 180;
102 object.scale.x = 30;
103 object.scale.y = 30;
104 object.scale.z = 30;
105 obj = object
106 scene.add( obj );
107
108 } );
109
110 renderer = new THREE.WebGLRenderer();
111 renderer.setSize( window.innerWidth, window.innerHeight );
112 container.appendChild( renderer.domElement );
113
114 document.addEventListener( 'mousemove', onDocumentMouseMove, false );
115
116 window.addEventListener( 'resize', onWindowResize, false );
117
118 }
119
120 function onWindowResize() {
121 windowHalfX = window.innerWidth / 2;
122 windowHalfY = window.innerHeight / 2;
123
124 camera.aspect = window.innerWidth / window.innerHeight;
125 camera.updateProjectionMatrix();
126
127 renderer.setSize( window.innerWidth, window.innerHeight );
128 }
129
130 function onDocumentMouseMove( event ) {
131 mouseX = ( event.clientX - windowHalfX ) / 2;
132 mouseY = ( event.clientY - windowHalfY ) / 2;
133 }
134
135 function animate() {
136 requestAnimationFrame( animate );
137 render();
138 }
139
140 function render() {
141 obj.rotation.x += (0.2*(Math.PI / 180));
142 obj.rotation.x %=360;
143
144 camera.position.x += ( mouseX - camera.position.x ) * .05;
145 camera.position.y += ( - mouseY - camera.position.y ) * .05;
146
147 camera.lookAt( scene.position );
148
149 renderer.render( scene, camera );
150 }
151 </script>
152 </body>
153</html>