comunicationLeap/clientLeap/scene3d.js
clientLeap/scene3d.jsRaw
1var scene = new THREE.Scene();
2var camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 0.1, 1000);
3var renderer = new THREE.WebGLRenderer();
4
5var o1, o2, o3, o4, o5, o6;
6var zoom = 1.0;
7var fov = camera.fov;
8
9var targetList = [];
10
11renderer.setSize(window.innerWidth, window.innerHeight);
12renderer.setClearColor(0xffffff, 1);
13document.body.appendChild(renderer.domElement);
14
15/*var geometry = new THREE.BoxGeometry(1, 1, 1);
16var material = new THREE.MeshBasicMaterial({
17 color: 0x00ff00,
18 transparent:true,
19 opacity:0.8,
20 shading: THREE.FlatShading,
21 vertexColors: THREE.VertexColors
22});
23var cubeMaterials = [
24 new THREE.MeshBasicMaterial({color:0xff0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
25 new THREE.MeshBasicMaterial({color:0x00ff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
26 new THREE.MeshBasicMaterial({color:0x0000ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
27 new THREE.MeshBasicMaterial({color:0xffff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
28 new THREE.MeshBasicMaterial({color:0xff00ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
29 new THREE.MeshBasicMaterial({color:0x00ffff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
30];
31var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials);
32var cube = new THREE.Mesh(geometry, cubeMaterial);
33scene.add(cube);*/
34
35
36
37
38
39//robot
40
41 var geometry = new THREE.BoxGeometry( 0.1, 0.1, 0.1 );
42 var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
43 var base = new THREE.Mesh( geometry, material );
44 scene.add( base );
45 base.name="base";
46
47 /* object 3d exemple */
48 var mtlLoader = new THREE.MTLLoader();
49 mtlLoader.setPath( './models3d/bus/' );
50 mtlLoader.load( 'Ideale 770.mtl', function( materials ) {
51 materials.preload();
52 var objLoader = new THREE.OBJLoader();
53 objLoader.setMaterials( materials );
54 objLoader.setPath( './models3d/bus/' );
55 objLoader.load( 'Ideale 770.obj', function ( object ) {
56 o2=object;
57 o2.name="o2";
58 base.add( o2 );
59 }, onProgress, onError);
60 });
61
62
63 /* quan tinc 6 peces
64 var objURL = "./models3d/o1.obj";
65 var loader = new THREE.OBJLoader();
66 loader.load(objURL, function ( object ) {
67 o1=object;
68 o1.name="o1";
69 base.add( o1 );
70
71 objURL = "./models3d/o2.obj";
72 loader = new THREE.OBJLoader();
73 loader.load(objURL, function ( object ) {
74 o2=object;
75 o2.name="o2";
76 o1.add( o2 );
77
78 objURL = "./models3d/o3.obj";
79 loader = new THREE.OBJLoader();
80 loader.load(objURL, function ( object ) {
81 o3=object;
82 o3.name="o3";
83 o2.add( o3 );
84
85 objURL = "./models3d/o4.obj";
86 loader = new THREE.OBJLoader();
87 loader.load(objURL, function ( object ) {
88 o4=object;
89 o4.name="o4";
90 o3.add( o4 );
91
92 objURL = "./models3d/o5.obj";
93 loader = new THREE.OBJLoader();
94 loader.load(objURL, function ( object ) {
95 o5=object;
96 o5.name="o5";
97 o4.add( o5 );
98
99 objURL = "./models3d/o6.obj";
100 loader = new THREE.OBJLoader();
101 loader.load(objURL, function ( object ) {
102 o6=object;
103 o6.name="o6";
104 o5.add( o6 );
105
106
107 targetList.push(o1);
108 targetList.push(o2);
109 targetList.push(o3);
110 targetList.push(o4);
111 targetList.push(o5);
112 targetList.push(o6);
113 targetList.push(base);
114 });
115 });
116 });
117 });
118 });
119 });
120*/
121
122
123
124
125
126
127
128
129
130//light
131var spotLight = new THREE.SpotLight( 0xffffff );
132spotLight.position.set( 500, 1000, 500 );
133spotLight.castShadow = true;
134spotLight.shadow.mapSize.width = 1024;
135spotLight.shadow.mapSize.height = 1024;
136spotLight.shadow.camera.near = 500;
137spotLight.shadow.camera.far = 4000;
138spotLight.shadow.camera.fov = 30;
139scene.add( spotLight );
140
141
142
143//camera
144/*camera.position.z=5;
145camera.position.y=4;
146camera.position.x=0;
147camera.rotation.x= -0.62;*/
148base.rotation.y = 2;
149camera.position.z=5;
150camera.position.y=2;
151camera.position.x=0;
152camera.rotation.x= -0.42;
153
154
155
156//render
157var render= function (){
158 requestAnimationFrame(render);
159 /*cube.rotation.x +=0.1;
160 cube.rotation.y +=0.1;*/
161
162 renderer.render(scene, camera);
163
164};
165
166render();