gogame-old-frontend/buildings.js
buildings.jsRaw
1function secondsToTime(secs) {
2 var h = Math.floor(secs / (60 * 60));
3
4 var divisor_for_minutes = secs % (60 * 60);
5 var m = Math.floor(divisor_for_minutes / 60);
6
7 var divisor_for_seconds = divisor_for_minutes % 60;
8 var s = Math.ceil(divisor_for_seconds);
9
10 return h + "h " + m + "m " + s + "s";
11}
12
13function printNeededResources(r) {
14 let enough = true;
15 let enoughEnergy = true;
16 let html = "";
17 html += `Requires:`;
18 if (r.Metal <= planet.Resources.Metal) {
19 html += ` Metal: <b style="color:lime;">` + r.Metal + `</b>`;
20 } else {
21 enough = false;
22 html += ` Metal: <b style="color:red;">` + r.Metal + `</b>`;
23 }
24
25 if (r.Crystal <= planet.Resources.Crystal) {
26 html += ` Crystal: <b style="color:lime;">` + r.Crystal + `</b>`;
27 } else {
28 enough = false;
29 html += ` Crystal: <b style="color:red;">` + r.Crystal + `</b>`;
30 }
31
32 if (r.Deuterium <= planet.Resources.Deuterium) {
33 html += ` Deuterium: <b style="color:lime;">` + r.Deuterium + `</b>`;
34 } else {
35 enough = false;
36 html += ` Deuterium: <b style="color:red;">` + r.Deuterium + `</b>`;
37 }
38
39 if (r.Energy <= planet.Resources.Energy) {
40 html += ` Energy: <b style="color: lime;">` + r.Energy + `</b>`;
41 } else {
42 enough = false;
43 enoughEnergy = true;
44 html += ` Energy: <b style="color: red;">` + r.Energy + `</b>`;
45 }
46
47 return {html, enough, enoughEnergy};
48}
49
50function printResources(r) {
51 console.log(r)
52 document.getElementById("metal").innerHTML = r.Metal;
53 document.getElementById("crystal").innerHTML = r.Crystal;
54 document.getElementById("deuterium").innerHTML = r.Deuterium;
55 document.getElementById("energy").innerHTML = r.Energy;
56}
57
58function coundown(t) {
59 document.getElementById("countdown").innerHTML = `
60 Countdown: <b>` + secondsToTime(t) + `</b>`;
61 let timer = setInterval(function() {
62 if (t > 0) {
63 t--;
64 document.getElementById("countdown").innerHTML = `
65 Countdown: <b>` + secondsToTime(t) + `</b>`;
66 } else {
67 clearInterval(timer);
68 getUser();
69 }
70 }, 1000);
71}
72
73function printBuildings(planet) {
74 let r = {};
75 let resrourcesHtml = {};
76 document.getElementById("planetname").innerHTML = planet.Name;
77
78 if (planet.CurrentBuild.Title !== "") {
79 document.getElementById("currentBuild").innerHTML = `
80 Currently building: <b>` + planet.CurrentBuild.Title + `</b>
81 <br>
82 Finishes at: <b>` + planet.CurrentBuild.Ends + `</b>
83 `
84 coundown(planet.CurrentBuild.CountDown);
85 } else {
86 document.getElementById("currentBuild").innerHTML = "";
87 document.getElementById("countdown").innerHTML = "";
88 }
89
90 // metalmine
91 if (planet.Buildings.metalmine == undefined) {
92 document.getElementById("btnBuildMetalMine").innerHTML = `<div class="allowed" onclick="buildBuilding('metalmine')">Build building</div>`;
93 r = metalmineCost(1);
94 t = constructionTime(r, 1);
95 resrourcesHtml = printNeededResources(r);
96 document.getElementById("metalmineResources").innerHTML = resrourcesHtml.html + `
97 <br>
98 Construction time: ` + secondsToTime(t);
99 } else {
100 document.getElementById("metalmineLevel").innerHTML = "(Level " + planet.Buildings.metalmine + ")";
101 document.getElementById("btnBuildMetalMine").innerHTML = `<div class="allowed" onclick="buildBuilding('metalmine')">Build level ` + (+ (planet.Buildings.metalmine) + + (1)) + `</div>`;
102 r = metalmineCost((+ (planet.Buildings.metalmine) + + (1)));
103 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
104 resrourcesHtml = printNeededResources(r);
105 document.getElementById("metalmineResources").innerHTML = resrourcesHtml.html + `
106 <br>
107 Construction time: ` + secondsToTime(t);
108 }
109 if (!resrourcesHtml.enough) {
110 document.getElementById("btnBuildMetalMine").innerHTML = `<span style="color: red;">not enough resources</span>`;
111 }
112 if (planet.CurrentBuild.Title !== "") {
113 document.getElementById("btnBuildMetalMine").innerHTML = `<span style="color: red;">building</span>`;
114 }
115
116 // crystalmine
117 if (planet.Buildings.crystalmine == undefined) {
118 document.getElementById("btnBuildCrystalMine").innerHTML = `<div class="allowed" onclick="buildBuilding('crystalmine')">Build building</div>`;
119 r = crystalmineCost(1);
120 t = constructionTime(r, 1);
121 resrourcesHtml = printNeededResources(r);
122 document.getElementById("crystalmineResources").innerHTML = resrourcesHtml.html + `
123 <br>
124 Construction time: ` + secondsToTime(t);
125 } else {
126 document.getElementById("crystalmineLevel").innerHTML = "(Level " + planet.Buildings.crystalmine + ")";
127 document.getElementById("btnBuildCrystalMine").innerHTML = `<div class="allowed" onclick="buildBuilding('crystalmine')">Build level ` + (+ (planet.Buildings.crystalmine) + + (1)) + `</div>`;
128 r = crystalmineCost((+ (planet.Buildings.crystalmine) + + (1)));
129 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
130 resrourcesHtml = printNeededResources(r);
131 document.getElementById("crystalmineResources").innerHTML = resrourcesHtml.html + `
132 <br>
133 Construction time: ` + secondsToTime(t);
134 }
135 if (!resrourcesHtml.enough) {
136 document.getElementById("btnBuildCrystalMine").innerHTML = `<span style="color: red;">not enough resources</span>`;
137 }
138 if (planet.CurrentBuild.Title !== "") {
139 document.getElementById("btnBuildCrystalMine").innerHTML = `<span style="color: red;">building</span>`;
140 }
141
142 // deuteriummine{
143 if (planet.Buildings.deuteriummine == undefined) {
144 document.getElementById("btnBuildDeuteriumMine").innerHTML = `<div class="allowed" onclick="buildBuilding('deuteriummine')">Build building</div>`;
145 r = deuteriummineCost(1);
146 t = constructionTime(r, 1);
147 resrourcesHtml = printNeededResources(r);
148 document.getElementById("deuteriummineResources").innerHTML = resrourcesHtml.html + `
149 <br>
150 Construction time: ` + secondsToTime(t);
151 } else {
152 document.getElementById("deuteriummineLevel").innerHTML = "(Level " + planet.Buildings.deuteriummine + ")";
153 document.getElementById("btnBuildDeuteriumMine").innerHTML = `<div class="allowed" onclick="buildBuilding('deuteriummine')">Build level ` + (+ (planet.Buildings.deuteriummine) + + (1)) + `</div>`;
154 r = deuteriummineCost((+ (planet.Buildings.deuteriummine) + + (1)));
155 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
156 resrourcesHtml = printNeededResources(r);
157 document.getElementById("deuteriummineResources").innerHTML = resrourcesHtml.html + `
158 <br>
159 Construction time: ` + secondsToTime(t);
160 }
161 if (!resrourcesHtml.enough) {
162 document.getElementById("btnBuildDeuteriumMine").innerHTML = `<span style="color: red;">not enough resources</span>`;
163 }
164 if (planet.CurrentBuild.Title !== "") {
165 document.getElementById("btnBuildDeuteriumMine").innerHTML = `<span style="color: red;">building</span>`;
166 }
167
168 // energymine
169 if (planet.Buildings.energymine == undefined) {
170 document.getElementById("btnBuildEnergyMine").innerHTML = `<div class="allowed" onclick="buildBuilding('energymine')">Build building</div>`;
171 r = energymineCost(1);
172 t = constructionTime(r, 1);
173 resrourcesHtml = printNeededResources(r);
174 document.getElementById("energymineResources").innerHTML = resrourcesHtml.html + `
175 <br>
176 Construction time: ` + secondsToTime(t);
177 } else {
178 document.getElementById("energymineLevel").innerHTML = "(Level " + planet.Buildings.energymine + ")";
179 document.getElementById("btnBuildEnergyMine").innerHTML = `<div class="allowed" onclick="buildBuilding('energymine')">Build level ` + (+ (planet.Buildings.energymine) + + (1)) + `</div>`;
180 r = energymineCost((+ (planet.Buildings.energymine) + + (1)));
181 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
182 resrourcesHtml = printNeededResources(r);
183 document.getElementById("energymineResources").innerHTML = resrourcesHtml.html + `
184 <br>
185 Construction time: ` + secondsToTime(t);
186 }
187 if (!resrourcesHtml.enoughEnergy) {
188 document.getElementById("btnBuildEnergyMine").innerHTML = `<span style="color: red;">not enough resources</span>`;
189 }
190 if (planet.CurrentBuild.Title !== "") {
191 document.getElementById("btnBuildEnergyMine").innerHTML = `<span style="color: red;">building</span>`;
192 }
193
194 // fusionreactor
195 if (planet.Buildings.fusionreactor == undefined) {
196 document.getElementById("btnBuildFusionReactor").innerHTML = `<div class="allowed" onclick="buildBuilding('fusionreactor')">Build building</div>`;
197 r = fusionreactorCost(1);
198 t = constructionTime(r, 1);
199 resrourcesHtml = printNeededResources(r);
200 document.getElementById("fusionreactorResources").innerHTML = resrourcesHtml.html + `
201 <br>
202 Construction time: ` + secondsToTime(t);
203 } else {
204 document.getElementById("fusionreactorLevel").innerHTML = "(Level " + planet.Buildings.fusionreactor + ")";
205 document.getElementById("btnBuildFusionReactor").innerHTML = `<div class="allowed" onclick="buildBuilding('fusionreactor')">Build level ` + (+ (planet.Buildings.fusionreactor) + + (1)) + `</div>`;
206 r = fusionreactorCost((+ (planet.Buildings.fusionreactor) + + (1)));
207 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
208 resrourcesHtml = printNeededResources(r);
209 document.getElementById("fusionreactorResources").innerHTML = resrourcesHtml.html + `
210 <br>
211 Construction time: ` + secondsToTime(t);
212 }
213 if (!resrourcesHtml.enough) {
214 document.getElementById("btnBuildFusionReactor").innerHTML = `<span style="color: red;">not enough resources</span>`;
215 }
216 if (planet.CurrentBuild.Title !== "") {
217 document.getElementById("btnBuildFusionReactor").innerHTML = `<span style="color: red;">building</span>`;
218 }
219
220 // roboticsfactory
221 if (planet.Buildings.roboticsfactory == undefined) {
222 document.getElementById("btnBuildRoboticsFactory").innerHTML = `<div class="allowed" onclick="buildBuilding('roboticsfactory')">Build building</div>`;
223 r = roboticsfactoryCost(1);
224 t = constructionTime(r, 1);
225 resrourcesHtml = printNeededResources(r);
226 document.getElementById("roboticsfactoryResources").innerHTML = resrourcesHtml.html + `
227 <br>
228 Construction time: ` + secondsToTime(t);
229 } else {
230 document.getElementById("roboticsfactoryLevel").innerHTML = "(Level " + planet.Buildings.roboticsfactory + ")";
231 document.getElementById("btnBuildRoboticsFactory").innerHTML = `<div class="allowed" onclick="buildBuilding('roboticsfactory')">Build level ` + (+ (planet.Buildings.roboticsfactory) + + (1)) + `</div>`;
232 r = roboticsfactoryCost((+ (planet.Buildings.roboticsfactory) + + (1)));
233 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
234 resrourcesHtml = printNeededResources(r);
235 document.getElementById("roboticsfactoryResources").innerHTML = resrourcesHtml.html + `
236 <br>
237 Construction time: ` + secondsToTime(t);
238 }
239 if (!resrourcesHtml.enough) {
240 document.getElementById("btnBuildRoboticsFactory").innerHTML = `<span style="color: red;">not enough resources</span>`;
241 }
242 if (planet.CurrentBuild.Title !== "") {
243 document.getElementById("btnBuildRoboticsFactory").innerHTML = `<span style="color: red;">building</span>`;
244 }
245
246 // shipyard
247 if (planet.Buildings.shipyard == undefined) {
248 document.getElementById("btnBuildShipyard").innerHTML = `<div class="allowed" onclick="buildBuilding('shipyard')">Build building</div>`;
249 r = shipyardCost(1);
250 t = constructionTime(r, 1);
251 resrourcesHtml = printNeededResources(r);
252 document.getElementById("shipyardResources").innerHTML = resrourcesHtml.html + `
253 <br>
254 Construction time: ` + secondsToTime(t);
255 } else {
256 document.getElementById("shipyardLevel").innerHTML = "(Level " + planet.Buildings.shipyard + ")";
257 document.getElementById("btnBuildShipyard").innerHTML = `<div class="allowed" onclick="buildBuilding('shipyard')">Build level ` + (+ (planet.Buildings.shipyard) + + (1)) + `</div>`;
258 r = shipyardCost((+ (planet.Buildings.shipyard) + + (1)));
259 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
260 resrourcesHtml = printNeededResources(r);
261 document.getElementById("shipyardResources").innerHTML = resrourcesHtml.html + `
262 <br>
263 Construction time: ` + secondsToTime(t);
264 }
265 if (!resrourcesHtml.enough) {
266 document.getElementById("btnBuildShipyard").innerHTML = `<span style="color: red;">not enough resources</span>`;
267 }
268 if (planet.CurrentBuild.Title !== "") {
269 document.getElementById("btnBuildShipyard").innerHTML = `<span style="color: red;">building</span>`;
270 }
271
272 // metalstorage
273 if (planet.Buildings.metalstorage == undefined) {
274 document.getElementById("btnBuildMetalStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('metalstorage')">Build building</div>`;
275 r = metalstorageCost(1);
276 t = constructionTime(r, 1);
277 resrourcesHtml = printNeededResources(r);
278 document.getElementById("metalstorageResources").innerHTML = resrourcesHtml.html + `
279 <br>
280 Construction time: ` + secondsToTime(t);
281 } else {
282 document.getElementById("metalstorageLevel").innerHTML = "(Level " + planet.Buildings.metalstorage + ")";
283 document.getElementById("btnBuildMetalStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('metalstorage')">Build level ` + (+ (planet.Buildings.metalstorage) + + (1)) + `</div>`;
284 r = metalstorageCost((+ (planet.Buildings.metalstorage) + + (1)));
285 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
286 resrourcesHtml = printNeededResources(r);
287 document.getElementById("metalstorageResources").innerHTML = resrourcesHtml.html + `
288 <br>
289 Construction time: ` + secondsToTime(t);
290 }
291 if (!resrourcesHtml.enough) {
292 document.getElementById("btnBuildMetalStorage").innerHTML = `<span style="color: red;">not enough resources</span>`;
293 }
294 if (planet.CurrentBuild.Title !== "") {
295 document.getElementById("btnBuildMetalStorage").innerHTML = `<span style="color: red;">building</span>`;
296 }
297
298 // crystalstorage
299 if (planet.Buildings.crystalstorage == undefined) {
300 document.getElementById("btnBuildCrystalStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('crystalstorage')">Build building</div>`;
301 r = crystalstorageCost(1);
302 t = constructionTime(r, 1);
303 resrourcesHtml = printNeededResources(r);
304 document.getElementById("crystalstorageResources").innerHTML = resrourcesHtml.html + `
305 <br>
306 Construction time: ` + secondsToTime(t);
307 } else {
308 document.getElementById("crystalstorageLevel").innerHTML = "(Level " + planet.Buildings.crystalstorage + ")";
309 document.getElementById("btnBuildCrystalStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('crystalstorage')">Build level ` + (+ (planet.Buildings.crystalstorage) + + (1)) + `</div>`;
310 r = crystalstorageCost((+ (planet.Buildings.crystalstorage) + + (1)));
311 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
312 resrourcesHtml = printNeededResources(r);
313 document.getElementById("crystalstorageResources").innerHTML = resrourcesHtml.html + `
314 <br>
315 Construction time: ` + secondsToTime(t);
316 }
317 if (!resrourcesHtml.enough) {
318 document.getElementById("btnBuildCrystalStorage").innerHTML = `<span style="color: red;">not enough resources</span>`;
319 }
320 if (planet.CurrentBuild.Title !== "") {
321 document.getElementById("btnBuildCrystalStorage").innerHTML = `<span style="color: red;">building</span>`;
322 }
323
324 // deuteriumstorage
325 if (planet.Buildings.deuteriumstorage == undefined) {
326 document.getElementById("btnBuildDeuteriumStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('deuteriumstorage')">Build building</div>`;
327 r = deuteriumstorageCost(1);
328 t = constructionTime(r, 1);
329 resrourcesHtml = printNeededResources(r);
330 document.getElementById("deuteriumstorageResources").innerHTML = resrourcesHtml.html + `
331 <br>
332 Construction time: ` + secondsToTime(t);
333 } else {
334 document.getElementById("deuteriumstorageLevel").innerHTML = "(Level " + planet.Buildings.deuteriumstorage + ")";
335 document.getElementById("btnBuildDeuteriumStorage").innerHTML = `<div class="allowed" onclick="buildBuilding('deuteriumstorage')">Build level ` + (+ (planet.Buildings.deuteriumstorage) + + (1)) + `</div>`;
336 r = deuteriumstorageCost((+ (planet.Buildings.deuteriumstorage) + + (1)));
337 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
338 resrourcesHtml = printNeededResources(r);
339 document.getElementById("deuteriumstorageResources").innerHTML = resrourcesHtml.html + `
340 <br>
341 Construction time: ` + secondsToTime(t);
342 }
343 if (!resrourcesHtml.enough) {
344 document.getElementById("btnBuildDeuteriumStorage").innerHTML = `<span style="color: red;">not enough resources</span>`;
345 }
346 if (planet.CurrentBuild.Title !== "") {
347 document.getElementById("btnBuildDeuteriumStorage").innerHTML = `<span style="color: red;">building</span>`;
348 }
349
350 // ressearchlab
351 if (planet.Buildings.ressearchlab == undefined) {
352 document.getElementById("btnBuildRessearchLab").innerHTML = `<div class="allowed" onclick="buildBuilding('ressearchlab')">Build building</div>`;
353 r = ressearchlabCost(1);
354 t = constructionTime(r, 1);
355 resrourcesHtml = printNeededResources(r);
356 document.getElementById("ressearchlabResources").innerHTML = resrourcesHtml.html + `
357 <br>
358 Construction time: ` + secondsToTime(t);
359 } else {
360 document.getElementById("ressearchlabLevel").innerHTML = "(Level " + planet.Buildings.ressearchlab + ")";
361 document.getElementById("btnBuildRessearchLab").innerHTML = `<div class="allowed" onclick="buildBuilding('ressearchlab')">Build level ` + (+ (planet.Buildings.ressearchlab) + + (1)) + `</div>`;
362 r = ressearchlabCost((+ (planet.Buildings.ressearchlab) + + (1)));
363 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
364 resrourcesHtml = printNeededResources(r);
365 document.getElementById("ressearchlabResources").innerHTML = resrourcesHtml.html + `
366 <br>
367 Construction time: ` + secondsToTime(t);
368 }
369 if (!resrourcesHtml.enough) {
370 document.getElementById("btnBuildRessearchLab").innerHTML = `<span style="color: red;">not enough resources</span>`;
371 }
372 if (planet.CurrentBuild.Title !== "") {
373 document.getElementById("btnBuildRessearchLab").innerHTML = `<span style="color: red;">building</span>`;
374 }
375
376 // alliancedepot
377 if (planet.Buildings.alliancedepot == undefined) {
378 document.getElementById("btnBuildAllianceDepot").innerHTML = `<div class="allowed" onclick="buildBuilding('alliancedepot')">Build building</div>`;
379 r = alliancedepotCost(1);
380 t = constructionTime(r, 1);
381 resrourcesHtml = printNeededResources(r);
382 document.getElementById("alliancedepotResources").innerHTML = resrourcesHtml.html + `
383 <br>
384 Construction time: ` + secondsToTime(t);
385 } else {
386 document.getElementById("alliancedepotLevel").innerHTML = "(Level " + planet.Buildings.alliancedepot + ")";
387 document.getElementById("btnBuildAllianceDepot").innerHTML = `<div class="allowed" onclick="buildBuilding('alliancedepot')">Build level ` + (+ (planet.Buildings.alliancedepot) + + (1)) + `</div>`;
388 r = alliancedepotCost((+ (planet.Buildings.alliancedepot) + + (1)));
389 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
390 resrourcesHtml = printNeededResources(r);
391 document.getElementById("alliancedepotResources").innerHTML = resrourcesHtml.html + `
392 <br>
393 Construction time: ` + secondsToTime(t);
394 }
395 if (!resrourcesHtml.enough) {
396 document.getElementById("btnBuildAllianceDepot").innerHTML = `<span style="color: red;">not enough resources</span>`;
397 }
398 if (planet.CurrentBuild.Title !== "") {
399 document.getElementById("btnBuildAllianceDepot").innerHTML = `<span style="color: red;">building</span>`;
400 }
401
402 // missilesilo
403 if (planet.Buildings.missilesilo == undefined) {
404 document.getElementById("btnBuildMissileSilo").innerHTML = `<div class="allowed" onclick="buildBuilding('missilesilo')">Build building</div>`;
405 r = missilesiloCost(1);
406 t = constructionTime(r, 1);
407 resrourcesHtml = printNeededResources(r);
408 document.getElementById("missilesiloResources").innerHTML = resrourcesHtml.html + `
409 <br>
410 Construction time: ` + secondsToTime(t);
411 } else {
412 document.getElementById("missilesiloLevel").innerHTML = "(Level " + planet.Buildings.missilesilo + ")";
413 document.getElementById("btnBuildMissileSilo").innerHTML = `<div class="allowed" onclick="buildBuilding('missilesilo')">Build level ` + (+ (planet.Buildings.missilesilo) + + (1)) + `</div>`;
414 r = missilesiloCost((+ (planet.Buildings.missilesilo) + + (1)));
415 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
416 resrourcesHtml = printNeededResources(r);
417 document.getElementById("missilesiloResources").innerHTML = resrourcesHtml.html + `
418 <br>
419 Construction time: ` + secondsToTime(t);
420 }
421 if (!resrourcesHtml.enough) {
422 document.getElementById("btnBuildMissileSilo").innerHTML = `<span style="color: red;">not enough resources</span>`;
423 }
424 if (planet.CurrentBuild.Title !== "") {
425 document.getElementById("btnBuildMissileSilo").innerHTML = `<span style="color: red;">building</span>`;
426 }
427
428 // spacedock
429 if (planet.Buildings.spacedock == undefined) {
430 document.getElementById("btnBuildSpacedock").innerHTML = `<div class="allowed" onclick="buildBuilding('spacedock')">Build building</div>`;
431 r = spacedockCost(1);
432 t = constructionTime(r, 1);
433 resrourcesHtml = printNeededResources(r);
434 document.getElementById("spacedockResources").innerHTML = resrourcesHtml.html + `
435 <br>
436 Construction time: ` + secondsToTime(t);
437 } else {
438 document.getElementById("spacedockLevel").innerHTML = "(Level " + planet.Buildings.spacedock + ")";
439 document.getElementById("btnBuildSpacedock").innerHTML = `<div class="allowed" onclick="buildBuilding('spacedock')">Build level ` + (+ (planet.Buildings.spacedock) + + (1)) + `</div>`;
440 r = spacedockCost((+ (planet.Buildings.spacedock) + + (1)));
441 t = constructionTime(r, (+ (planet.Buildings.roboticsfactory) + + (1)));
442 resrourcesHtml = printNeededResources(r);
443 document.getElementById("spacedockResources").innerHTML = resrourcesHtml.html + `
444 <br>
445 Construction time: ` + secondsToTime(t);
446 }
447 if (!resrourcesHtml.enough) {
448 document.getElementById("btnBuildSpacedock").innerHTML = `<span style="color: red;">not enough resources</span>`;
449 }
450 if (planet.CurrentBuild.Title !== "") {
451 document.getElementById("btnBuildSpacedock").innerHTML = `<span style="color: red;">building</span>`;
452 }
453}
454
455function buildBuilding(building) {
456 console.log("build " + building);
457 const data = {
458 planetid: planetid,
459 building: building
460 }
461 axios.post(url + "/buildings", data, config).then(function(res) {
462 console.log("buildings", res.data);
463 planet = res.data.planet;
464 // printResources(planet.Resources);
465 printBuildings(planet);
466 }).catch(function(error) {
467 console.log(error);
468 });
469}