gogame-old/queue/queue.go
queue/queue.goRaw
1package queue
2
3import (
4 "container/heap"
5)
6
7// An Item is something we manage in a priority queue.
8type Item struct {
9 value string // id of the item in the full db
10 priority int64 // timestamp of the item in the queue.
11 // The index is needed by update and is maintained by the heap.Interface methods.
12 index int // the index of the item in the heap.
13}
14
15// A PriorityQueue implements heap.Interface and holds Items.
16type PriorityQueue []*Item
17
18func (pq PriorityQueue) Len() int { return len(pq) }
19
20func (pq PriorityQueue) Less(i, j int) bool {
21 // We want Pop to give us the lowest, not highest, priority so we use smaller than here.
22 return pq[i].priority < pq[j].priority
23}
24
25func (pq PriorityQueue) Swap(i, j int) {
26 pq[i], pq[j] = pq[j], pq[i]
27 pq[i].index = i
28 pq[j].index = j
29}
30
31func (pq *PriorityQueue) Push(x interface{}) {
32 n := len(*pq)
33 item := x.(*Item)
34 item.index = n
35 *pq = append(*pq, item)
36}
37
38func (pq *PriorityQueue) Pop() interface{} {
39 old := *pq
40 n := len(old)
41 item := old[n-1]
42 item.index = -1 // for safety
43 *pq = old[0 : n-1]
44 return item
45}
46
47func (pq *PriorityQueue) Look() *Item {
48 if len(*pq) == 0 {
49 return nil
50 }
51 old := *pq
52 item := old[0]
53 return item
54}
55
56// update modifies the priority and value of an Item in the queue.
57func (pq *PriorityQueue) update(item *Item, value string, priority int64) {
58 item.value = value
59 item.priority = priority
60 heap.Fix(pq, item.index)
61}