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hermez-node/common/float16.go
common/float16.goRaw
  1// Package common Float16 provides methods to work with Hermez custom half float
  2// precision, 16 bits, codification internally called Float16 has been adopted
  3// to encode large integers. This is done in order to save bits when L2
  4// transactions are published.
  5//nolint:gomnd
  6package common
  7
  8import (
  9	"encoding/binary"
 10	"errors"
 11	"math/big"
 12)
 13
 14var (
 15	// ErrRoundingLoss is used when converted big.Int to Float16 causes rounding loss
 16	ErrRoundingLoss = errors.New("input value causes rounding loss")
 17)
 18
 19// Float16 represents a float in a 16 bit format
 20type Float16 uint16
 21
 22// Bytes return a byte array of length 2 with the Float16 value encoded in BigEndian
 23func (f16 Float16) Bytes() []byte {
 24	var b [2]byte
 25	binary.BigEndian.PutUint16(b[:], uint16(f16))
 26	return b[:]
 27}
 28
 29// Float16FromBytes returns a Float16 from a byte array of 2 bytes.
 30func Float16FromBytes(b []byte) *Float16 {
 31	f16 := Float16(binary.BigEndian.Uint16(b[:2]))
 32	return &f16
 33}
 34
 35// BigInt converts the Float16 to a *big.Int integer
 36func (f16 *Float16) BigInt() *big.Int {
 37	fl := int64(*f16)
 38
 39	m := big.NewInt(fl & 0x3FF)
 40	e := big.NewInt(fl >> 11)
 41	e5 := (fl >> 10) & 0x01
 42
 43	exp := big.NewInt(0).Exp(big.NewInt(10), e, nil)
 44	res := m.Mul(m, exp)
 45
 46	if e5 != 0 && e.Cmp(big.NewInt(0)) != 0 {
 47		res.Add(res, exp.Div(exp, big.NewInt(2)))
 48	}
 49	return res
 50}
 51
 52// floorFix2Float converts a fix to a float, always rounding down
 53func floorFix2Float(_f *big.Int) Float16 {
 54	zero := big.NewInt(0)
 55	ten := big.NewInt(10)
 56	e := int64(0)
 57
 58	m := big.NewInt(0)
 59	m.Set(_f)
 60
 61	if m.Cmp(zero) == 0 {
 62		return 0
 63	}
 64
 65	s := big.NewInt(0).Rsh(m, 10)
 66
 67	for s.Cmp(zero) != 0 {
 68		m.Div(m, ten)
 69		s.Rsh(m, 10)
 70		e++
 71	}
 72
 73	return Float16(m.Int64() | e<<11)
 74}
 75
 76// NewFloat16 encodes a *big.Int integer as a Float16, returning error in
 77// case of loss during the encoding.
 78func NewFloat16(f *big.Int) (Float16, error) {
 79	fl1 := floorFix2Float(f)
 80	fi1 := fl1.BigInt()
 81	fl2 := fl1 | 0x400
 82	fi2 := fl2.BigInt()
 83
 84	m3 := (fl1 & 0x3FF) + 1
 85	e3 := fl1 >> 11
 86
 87	if m3&0x400 == 0 {
 88		m3 = 0x66
 89		e3++
 90	}
 91
 92	fl3 := m3 + e3<<11
 93	fi3 := fl3.BigInt()
 94
 95	res := fl1
 96
 97	d := big.NewInt(0).Abs(fi1.Sub(fi1, f))
 98	d2 := big.NewInt(0).Abs(fi2.Sub(fi2, f))
 99
100	if d.Cmp(d2) == 1 {
101		res = fl2
102		d = d2
103	}
104
105	d3 := big.NewInt(0).Abs(fi3.Sub(fi3, f))
106
107	if d.Cmp(d3) == 1 {
108		res = fl3
109	}
110
111	// Do rounding check
112	if res.BigInt().Cmp(f) == 0 {
113		return res, nil
114	}
115	return res, ErrRoundingLoss
116}
117
118// NewFloat16Floor encodes a big.Int integer as a Float16, rounding down in
119// case of loss during the encoding.
120func NewFloat16Floor(f *big.Int) Float16 {
121	fl1 := floorFix2Float(f)
122	fl2 := fl1 | 0x400
123	fi2 := fl2.BigInt()
124
125	if fi2.Cmp(f) < 1 {
126		return fl2
127	}
128	return fl1
129}