use rug::{ Float, float::Round, ops::{AddAssignRound, DivAssignRound, SubAssignRound}, }; use crate::layouts::{Backend, DataRef, VecZnx, VecZnxBig, VecZnxBigToRef, ZnxInfos}; impl VecZnx { pub fn std(&self, basek: usize, col: usize) -> f64 { let prec: u32 = (self.size() * basek) as u32; let mut data: Vec = (0..self.n()).map(|_| Float::with_val(prec, 0)).collect(); self.decode_vec_float(basek, col, &mut data); // std = sqrt(sum((xi - avg)^2) / n) let mut avg: Float = Float::with_val(prec, 0); data.iter().for_each(|x| { avg.add_assign_round(x, Round::Nearest); }); avg.div_assign_round(Float::with_val(prec, data.len()), Round::Nearest); data.iter_mut().for_each(|x| { x.sub_assign_round(&avg, Round::Nearest); }); let mut std: Float = Float::with_val(prec, 0); data.iter().for_each(|x| std += x * x); std.div_assign_round(Float::with_val(prec, data.len()), Round::Nearest); std = std.sqrt(); std.to_f64() } } impl> VecZnxBig { pub fn std(&self, basek: usize, col: usize) -> f64 { let self_ref: VecZnxBig<&[u8], B> = self.to_ref(); let znx: VecZnx<&[u8]> = VecZnx { data: self_ref.data, n: self_ref.n, cols: self_ref.cols, size: self_ref.size, max_size: self_ref.max_size, }; znx.std(basek, col) } }