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add ai-connections post, add sonobe talk link
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# Human connections in the early days of AI
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<span style="float:right;">*2025-06-03*</span>
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*Special thanks to [dhole](https://dhole.github.io) for review and suggestions.*
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### 1. Online world as an extension of physical world
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IRL stands for 'in real life', used to describe the *offline* life of a person.
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Many years ago, people started to notice that the online world is not
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disconnected from the physical world, furthermore, it can be seen as an
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extension of it. This was observed by the Invisible Committee:
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> *[...] if the hacker is ahead of his time it’s because he “didn’t think of this tool [the Internet] as a separate virtual world but as an extension of physical reality.”*
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> <span style="float:right;">'To our friends' - by The Invisible Committee, 2014</span>
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> <br>
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We've seen examples of this over the past couple of decades; with social
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networks and their impact on professional politics and people's lives, but also
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with cryptocurrencies, which on the early days most people considered them not
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real money (not part of *reality*), while few hackers already saw them as a valid
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form of currency.
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Another example was the [usage of "AFK"](https://youtu.be/KCAGb7oSwDs?t=72) by
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the ThePirateBay founders, to refer to the world offline (instead of "IRL"):
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> *"We don't use the expression IRL, we say 'Away From Keyboard", AFK; we think
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the internet is for real"* - Peter Sunde, 2009
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### 2. HyperReality
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The offline world being extended by the online world brings us a form of
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[*hyperreality*](https://en.wikipedia.org/wiki/Hyperreality).
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The simplified idea is that on top of *the reality* we create the hyperreality,
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where traits from reality are enhanced, exaggerated, to the point where it's not
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the original reality but something more, still to be consumed as reality.
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The music analyst Jaime Altozano [links](https://youtu.be/ySa67e0jKNA?t=759)
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this concept (hyperreality) together with the [supernormal
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stimulus](https://en.wikipedia.org/wiki/Supernormal_stimulus) to the widespread
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usage of autotune and similar tools, not for robotic-voice effects that we
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usually identify as 'autotune', but for any singer that thanks to autotune
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sounds 'more natural' with better pitch, without notes out of place (both live
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and on record).
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Another example are the instagram filters, which while allowing people to
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'enhance' their pictures, they define a new hyperreality of (among others)
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smooth skin and white teeth, which renders the physical world not good enough
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compared to the online filtered and enhanced hyperreality; this affects back to
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the physical world, with people wanting to emulate the hyperreality that they
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get in the online world into the physical world, resulting, for example, in the
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increase of plastic surgery interventions and into teeth whitening treatments.
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<br>People want to see their instagram filters in their mirror.
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### 3. Moving from content production to content consumption
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Before the era of AI-content-generation tools, we were already seeing the normal
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users (non-socialmedia-influencers) reducing their amount of posts creation on
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the various social networks. The main chunk of the population was already on a
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timid trend of reducing active production of content towards a more consumerism
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role of social networks, where the production of content is left mostly in the
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hands of a reduced minority (influencers, 'content creators').
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<div style="text-align: center;margin:20px;">
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<img src="img/posts/ai/idiocracy-couch.jpg" style="max-width:300px;
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display:block; margin: 0 auto;" />
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<div style="font-style:italic; font-size:80%;">Optimized <a href="https://www.youtube.com/watch?v=YqQ6D0Bu-a8" target="_blank">couch from Idiocracy</a> movie.
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</div>
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</div>
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In the early days of social networks, people were sharing their daily life
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experiences. As attention-gathering professionals (aka. influencers & marketing
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professionals) started to proliferate, people reduced their rate of post
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publishing, moving from a content-creation usage of social networks towards a
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content-consumption kind of usage.
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Part of it might be due to just tiredness of the dynamics, in part as
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consequence of the algorithms of the social networks being silently reshaped
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towards exploiting human psychology for the respective app profit, or even due
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cyber-maturing of the users; but it seems plausible that part of the reasons are
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related to the attention-gathering professionals dominating those networks.
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<br>
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On top of all those trends, this past year we've experienced an acceleration of
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the enshittification of the major online social networks, the catalyst of it
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being the usage of AI to generate content.
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### 4. aicceleration of the enshittification
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Social networks like reddit, since are mostly text based, were the first to be
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hit by the first wave of AI-generated content. They suffered a substantial
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[increase](https://www.reddit.com/r/slatestarcodex/comments/1jojjdj/anyone_else_noticed_many_aigenerated_text_posts/)
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of the [AI bloat](https://www.reddit.com/r/singularity/comments/1ap2fzi/reddit_slowly_being_taken_over_by_aigenerated/)
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over [this](https://www.reddit.com/r/DeadInternetTheory/comments/1kauscy/spotted_on_reddit_ai_responding_to_an_aiwritten/)
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past year, with 'real' users not being happy about it, usually flagging the
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AI-generated posts, which become more common each day. In the long term, users
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get fed up and migrate to other similar platforms with less AI bloat for the
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moment.
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A potential conclusion is that, generally speaking, people don't feel eager to
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spend (or waste) time to read AI-generated content that tries to appear as
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human-generated. They want to read content from other real humans. As mentioned,
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the result is that people get burned out from the platform.
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<br>
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With the [refinement](https://youtu.be/zmlbAbWQCVY) of AI-generated video,
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similar effects can happen on other social networks; it's now easier to generate
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attention-gathering content for instagram, facebook, tiktok, etc.
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### 5. Two overlapping worlds
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Leaving aside the implications around political manipulation and social
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disinformation, this can lead to two main outcomes with regards users relations
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with the online social networks (which both can overlap at different ratios):
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The obvious one is a bit of a dystopian future where people get more addicted to
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social networks to get the daily dopamine shots
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([soma](https://en.wikipedia.org/wiki/Soma_(Brave_New_World)) style), and they
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prefer that to the physical world experiences.
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I would like to be a bit more optimistic and imagine a trend of people getting
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burned out by the AI-bloat and moving away from online social networks; valuing
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more real-human connections (which can happen also online, but filtering out AI
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content).
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This might result in a deepening of physical world connections, together with a
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revaluation of the physical world experiences (the famous *"touching grass"*
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meme), as a counterweight to the fake AI-generated hyperreality of the online
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social networks.
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<div style="text-align: center;margin:25px;">
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<img src="img/posts/ai/two-worlds.jpg" style="max-width:50%;" />
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</div>
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Online social networks could stop being *"the place where you get news from your
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friends lifes"* as it was some years ago, to become another cog of the
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machinery that provides passive entertainment (together with streaming services
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such as youtube, netflix, etc.), while the real-social connections happen
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offline, where AI can not easily inject content.
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<br>
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It could be the case too, that the platforms react to the AI-bloat and adapt the
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algorithms to avoid exhausting their users, therefore avoiding the mass exodus,
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since it would affect their bussiness. In any case, I encourage you to
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strengthen your bonds with your friends, family and communities :)
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blogo-input/posts/ai-connections_thumb.md
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### Human connections in the early days of AI
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A short note on aiccelerationism, hyperreality, and the recovery of human connections.
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*2025-06-03*
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blogo-input/posts/sonobe-talk_thumb.md
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### <span style="font-size:85%">[zkSummit12 talk]</span> Sonobe, a modular folding schemes library
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(link to youtube video of the talk)
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*2024-11-21*
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