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// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package callgraph
import "golang.org/x/tools/go/ssa"
// This file provides various utilities over call graphs, such as
// visitation and path search.
// CalleesOf returns a new set containing all direct callees of the
// caller node.
//
func CalleesOf(caller *Node) map[*Node]bool { callees := make(map[*Node]bool) for _, e := range caller.Out { callees[e.Callee] = true } return callees }
// GraphVisitEdges visits all the edges in graph g in depth-first order.
// The edge function is called for each edge in postorder. If it
// returns non-nil, visitation stops and GraphVisitEdges returns that
// value.
//
func GraphVisitEdges(g *Graph, edge func(*Edge) error) error { seen := make(map[*Node]bool) var visit func(n *Node) error visit = func(n *Node) error { if !seen[n] { seen[n] = true for _, e := range n.Out { if err := visit(e.Callee); err != nil { return err } if err := edge(e); err != nil { return err } } } return nil } for _, n := range g.Nodes { if err := visit(n); err != nil { return err } } return nil }
// PathSearch finds an arbitrary path starting at node start and
// ending at some node for which isEnd() returns true. On success,
// PathSearch returns the path as an ordered list of edges; on
// failure, it returns nil.
//
func PathSearch(start *Node, isEnd func(*Node) bool) []*Edge { stack := make([]*Edge, 0, 32) seen := make(map[*Node]bool) var search func(n *Node) []*Edge search = func(n *Node) []*Edge { if !seen[n] { seen[n] = true if isEnd(n) { return stack } for _, e := range n.Out { stack = append(stack, e) // push
if found := search(e.Callee); found != nil { return found } stack = stack[:len(stack)-1] // pop
} } return nil } return search(start) }
// DeleteSyntheticNodes removes from call graph g all nodes for
// synthetic functions (except g.Root and package initializers),
// preserving the topology. In effect, calls to synthetic wrappers
// are "inlined".
//
func (g *Graph) DeleteSyntheticNodes() { // Measurements on the standard library and go.tools show that
// resulting graph has ~15% fewer nodes and 4-8% fewer edges
// than the input.
//
// Inlining a wrapper of in-degree m, out-degree n adds m*n
// and removes m+n edges. Since most wrappers are monomorphic
// (n=1) this results in a slight reduction. Polymorphic
// wrappers (n>1), e.g. from embedding an interface value
// inside a struct to satisfy some interface, cause an
// increase in the graph, but they seem to be uncommon.
// Hash all existing edges to avoid creating duplicates.
edges := make(map[Edge]bool) for _, cgn := range g.Nodes { for _, e := range cgn.Out { edges[*e] = true } } for fn, cgn := range g.Nodes { if cgn == g.Root || fn.Synthetic == "" || isInit(cgn.Func) { continue // keep
} for _, eIn := range cgn.In { for _, eOut := range cgn.Out { newEdge := Edge{eIn.Caller, eIn.Site, eOut.Callee} if edges[newEdge] { continue // don't add duplicate
} AddEdge(eIn.Caller, eIn.Site, eOut.Callee) edges[newEdge] = true } } g.DeleteNode(cgn) } }
func isInit(fn *ssa.Function) bool { return fn.Pkg != nil && fn.Pkg.Func("init") == fn }
// DeleteNode removes node n and its edges from the graph g.
// (NB: not efficient for batch deletion.)
func (g *Graph) DeleteNode(n *Node) { n.deleteIns() n.deleteOuts() delete(g.Nodes, n.Func) }
// deleteIns deletes all incoming edges to n.
func (n *Node) deleteIns() { for _, e := range n.In { removeOutEdge(e) } n.In = nil }
// deleteOuts deletes all outgoing edges from n.
func (n *Node) deleteOuts() { for _, e := range n.Out { removeInEdge(e) } n.Out = nil }
// removeOutEdge removes edge.Caller's outgoing edge 'edge'.
func removeOutEdge(edge *Edge) { caller := edge.Caller n := len(caller.Out) for i, e := range caller.Out { if e == edge { // Replace it with the final element and shrink the slice.
caller.Out[i] = caller.Out[n-1] caller.Out[n-1] = nil // aid GC
caller.Out = caller.Out[:n-1] return } } panic("edge not found: " + edge.String()) }
// removeInEdge removes edge.Callee's incoming edge 'edge'.
func removeInEdge(edge *Edge) { caller := edge.Callee n := len(caller.In) for i, e := range caller.In { if e == edge { // Replace it with the final element and shrink the slice.
caller.In[i] = caller.In[n-1] caller.In[n-1] = nil // aid GC
caller.In = caller.In[:n-1] return } } panic("edge not found: " + edge.String()) }
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