// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package callgraph
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import "golang.org/x/tools/go/ssa"
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// This file provides various utilities over call graphs, such as
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// visitation and path search.
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// CalleesOf returns a new set containing all direct callees of the
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// caller node.
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//
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func CalleesOf(caller *Node) map[*Node]bool {
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callees := make(map[*Node]bool)
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for _, e := range caller.Out {
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callees[e.Callee] = true
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}
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return callees
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}
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// GraphVisitEdges visits all the edges in graph g in depth-first order.
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// The edge function is called for each edge in postorder. If it
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// returns non-nil, visitation stops and GraphVisitEdges returns that
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// value.
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//
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func GraphVisitEdges(g *Graph, edge func(*Edge) error) error {
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seen := make(map[*Node]bool)
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var visit func(n *Node) error
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visit = func(n *Node) error {
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if !seen[n] {
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seen[n] = true
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for _, e := range n.Out {
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if err := visit(e.Callee); err != nil {
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return err
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}
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if err := edge(e); err != nil {
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return err
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}
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}
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}
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return nil
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}
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for _, n := range g.Nodes {
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if err := visit(n); err != nil {
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return err
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}
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}
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return nil
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}
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// PathSearch finds an arbitrary path starting at node start and
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// ending at some node for which isEnd() returns true. On success,
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// PathSearch returns the path as an ordered list of edges; on
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// failure, it returns nil.
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//
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func PathSearch(start *Node, isEnd func(*Node) bool) []*Edge {
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stack := make([]*Edge, 0, 32)
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seen := make(map[*Node]bool)
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var search func(n *Node) []*Edge
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search = func(n *Node) []*Edge {
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if !seen[n] {
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seen[n] = true
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if isEnd(n) {
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return stack
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}
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for _, e := range n.Out {
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stack = append(stack, e) // push
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if found := search(e.Callee); found != nil {
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return found
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}
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stack = stack[:len(stack)-1] // pop
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}
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}
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return nil
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}
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return search(start)
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}
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// DeleteSyntheticNodes removes from call graph g all nodes for
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// synthetic functions (except g.Root and package initializers),
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// preserving the topology. In effect, calls to synthetic wrappers
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// are "inlined".
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//
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func (g *Graph) DeleteSyntheticNodes() {
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// Measurements on the standard library and go.tools show that
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// resulting graph has ~15% fewer nodes and 4-8% fewer edges
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// than the input.
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//
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// Inlining a wrapper of in-degree m, out-degree n adds m*n
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// and removes m+n edges. Since most wrappers are monomorphic
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// (n=1) this results in a slight reduction. Polymorphic
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// wrappers (n>1), e.g. from embedding an interface value
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// inside a struct to satisfy some interface, cause an
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// increase in the graph, but they seem to be uncommon.
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// Hash all existing edges to avoid creating duplicates.
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edges := make(map[Edge]bool)
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for _, cgn := range g.Nodes {
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for _, e := range cgn.Out {
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edges[*e] = true
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}
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}
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for fn, cgn := range g.Nodes {
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if cgn == g.Root || fn.Synthetic == "" || isInit(cgn.Func) {
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continue // keep
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}
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for _, eIn := range cgn.In {
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for _, eOut := range cgn.Out {
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newEdge := Edge{eIn.Caller, eIn.Site, eOut.Callee}
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if edges[newEdge] {
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continue // don't add duplicate
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}
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AddEdge(eIn.Caller, eIn.Site, eOut.Callee)
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edges[newEdge] = true
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}
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}
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g.DeleteNode(cgn)
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}
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}
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func isInit(fn *ssa.Function) bool {
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return fn.Pkg != nil && fn.Pkg.Func("init") == fn
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}
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// DeleteNode removes node n and its edges from the graph g.
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// (NB: not efficient for batch deletion.)
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func (g *Graph) DeleteNode(n *Node) {
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n.deleteIns()
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n.deleteOuts()
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delete(g.Nodes, n.Func)
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}
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// deleteIns deletes all incoming edges to n.
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func (n *Node) deleteIns() {
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for _, e := range n.In {
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removeOutEdge(e)
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}
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n.In = nil
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}
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// deleteOuts deletes all outgoing edges from n.
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func (n *Node) deleteOuts() {
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for _, e := range n.Out {
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removeInEdge(e)
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}
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n.Out = nil
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}
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// removeOutEdge removes edge.Caller's outgoing edge 'edge'.
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func removeOutEdge(edge *Edge) {
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caller := edge.Caller
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n := len(caller.Out)
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for i, e := range caller.Out {
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if e == edge {
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// Replace it with the final element and shrink the slice.
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caller.Out[i] = caller.Out[n-1]
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caller.Out[n-1] = nil // aid GC
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caller.Out = caller.Out[:n-1]
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return
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}
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}
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panic("edge not found: " + edge.String())
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}
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// removeInEdge removes edge.Callee's incoming edge 'edge'.
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func removeInEdge(edge *Edge) {
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caller := edge.Callee
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n := len(caller.In)
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for i, e := range caller.In {
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if e == edge {
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// Replace it with the final element and shrink the slice.
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caller.In[i] = caller.In[n-1]
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caller.In[n-1] = nil // aid GC
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caller.In = caller.In[:n-1]
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return
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}
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}
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panic("edge not found: " + edge.String())
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}
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