package p2p
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import "fmt"
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import "net"
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import "time"
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import "github.com/romana/rlog"
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import log "github.com/sirupsen/logrus"
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import "github.com/deroproject/derosuite/globals"
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// the connection starts with P2P handshake
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// send the hand shake
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func Send_Handshake(connection *Connection) {
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// first request support flags
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if connection.Exit {
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return
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}
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Send_SupportFlags_Command(connection)
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connection.Lock()
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// lets do handshake
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var d Node_Data
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var c CORE_DATA
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var data_header Levin_Data_Header
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var levin_header Levin_Header
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d.Network_UUID = globals.Config.Network_ID
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d.Peer_ID = (uint64)(time.Now().Unix())
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c.Current_Height = chain.Get_Height()
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c.Cumulative_Difficulty = chain.Get_Difficulty()
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c.Top_Version = 6
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// top block id from the genesis or other block
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c.Top_ID = chain.Get_Top_ID()
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ds, _ := d.Serialize()
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cs, _ := c.Serialize()
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data_header.Data = ds
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data_header.Data = append(data_header.Data, cs...)
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levin_data, _ := data_header.Serialize()
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levin_header.CB = uint64(len(levin_data))
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levin_header.Command = P2P_COMMAND_HANDSHAKE
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levin_header.ReturnData = true
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levin_header.Flags = LEVIN_PACKET_REQUEST
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header_bytes, _ := levin_header.Serialize()
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connection.Conn.Write(header_bytes)
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connection.Conn.Write(levin_data)
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connection.Command_queue.PushBack(uint32(P2P_COMMAND_HANDSHAKE))
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connection.Unlock()
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}
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// handle P2P_COMMAND_HANDSHAKE,
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// we must send a response
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// our response is a boost compatible response which is parseable by old cryptonote daemons
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func Handle_P2P_Handshake_Command(connection *Connection,
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i_command_header *Levin_Header, buf []byte) {
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connection.logger.Infof("Handshake request arrived, we must parse it")
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// extract peers from our list, and insert them into the response
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// max 250 peers can be send ( since we are aiming compatibility with old daemons)
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var reply Node_Data_Response
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//panic("Handle_P2P_Handshake needs to fixed and tested")
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reply.NodeData.Network_UUID = globals.Config.Network_ID
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reply.NodeData.Peer_ID = (uint64)(OUR_PEER_ID)
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reply.NodeData.Local_time = uint64(time.Now().Unix())
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reply.CoreData.Current_Height = chain.Get_Height()
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reply.CoreData.Cumulative_Difficulty = chain.Get_Difficulty()
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reply.CoreData.Top_Version = 6
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// top block id from the genesis or other block
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// this data is from the block chain
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// this data must be the top block that we see till now
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reply.CoreData.Top_ID = chain.Get_Top_ID()
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for i := 0; i < 250; i++ {
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reply.PeerArray = append(reply.PeerArray,
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Peer_Info{IP: net.IPv4(byte(i), byte(i), byte(i), byte(i)), Port: 0, ID: 0, LastSeen: 0})
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}
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var o_command_header Levin_Header
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var o_data_header Levin_Data_Header
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o_data_header.Data, _ = reply.Serialize()
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data, _ := o_data_header.Serialize()
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// mark as containing 4 elements
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data[9] = 0x10
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o_command_header.CB = uint64(len(data))
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o_command_header.Command = P2P_COMMAND_HANDSHAKE
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o_command_header.ReturnData = false
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o_command_header.ReturnCode = 1 // send as good response
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o_command_header.Flags = LEVIN_PACKET_RESPONSE
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o_command_header_bytes, _ := o_command_header.Serialize()
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connection.Conn.Write(o_command_header_bytes)
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connection.Conn.Write(data)
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rlog.Tracef(4, "Sending handshake response\n")
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Handle_P2P_Handshake_Command_Response(connection, i_command_header,buf) // parse incoming response
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}
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/* handles response of our p2p command, parses data etc*/
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func Handle_P2P_Handshake_Command_Response(connection *Connection,
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i_command_header *Levin_Header, buf []byte) {
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var reply Node_Data_Response
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// deserialize data header
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var i_data_header Levin_Data_Header // incoming data header
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err := i_data_header.DeSerialize(buf)
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if err != nil {
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connection.logger.WithFields(log.Fields{
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"ip": connection.Addr.IP,
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}).Debugf("Disconnecting client, handshake could not be deserialized")
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return
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}
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if reply.DeSerialize(i_data_header.Data) != nil {
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logger.WithFields(log.Fields{
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"ip": connection.Addr.IP,
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}).Debugf("Disconnecting client, handshake could not be deserialized")
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return
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}
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if reply.NodeData.Network_UUID != globals.Config.Network_ID {
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logger.WithFields(log.Fields{
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"ip": connection.Addr.IP,
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"id": reply.NodeData.Network_UUID,
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}).Debugf("Disconnecting client, Wrong network ID")
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return
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}
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// we need to kick the peer if the height is something specific and peer id is less than ours
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// TODO right we are not doing it
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connection.Peer_ID = reply.NodeData.Peer_ID
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connection.Port = reply.NodeData.Local_Port
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connection.Last_Height = reply.CoreData.Current_Height
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connection.Top_Version = uint64(reply.CoreData.Top_Version)
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connection.Top_ID = reply.CoreData.Top_ID
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connection.Cumulative_Difficulty = reply.CoreData.Cumulative_Difficulty
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connection.State = ACTIVE
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connection.logger.WithFields(log.Fields{
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"PeerHeight": reply.CoreData.Current_Height,
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"Top Version": reply.CoreData.Top_Version,
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"Top_ID": fmt.Sprintf("%x", reply.CoreData.Top_ID),
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}).Debugf("Successful Handshake with Peer")
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// lets check whether we need to resync with this peer
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if chain.IsLagging(reply.CoreData.Cumulative_Difficulty, reply.CoreData.Current_Height, reply.CoreData.Top_ID) {
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logger.Debugf("We need to resync with the peer")
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// set mode to syncronising
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Send_BC_Notify_Chain_Command(connection)
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}
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}
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