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package circuitcompiler
import ( "errors" "fmt" "math/big" "regexp" "strconv" "strings" )
// Circuit is the data structure of the compiled circuit
type Circuit struct { Inputs []string Name string root *gate //after reducing
//constraintMap map[string]*Constraint
gateMap map[string]*gate }
type gate struct { index int left *gate right *gate funcInputs []*gate value Constraint //is a pointer a good thing here??
leftIns []factor //leftIns and RightIns after addition gates have been reduced. only multiplication gates remain
rightIns []factor }
func (g gate) String() string { return fmt.Sprintf("Gate %v : %v with left %v right %v", g.index, g.value, g.leftIns, g.rightIns) }
//type variable struct {
// val string
//}
// Constraint is the data structure of a flat code operation
type Constraint struct { // v1 op v2 = out
Op Token V1 string V2 string Out string //fV1 *variable
//fV2 *variable
//fOut *variable
//Literal string
Inputs []string // in func declaration case
//fInputs []*variable
negate bool invert bool }
func (c Constraint) String() string { if c.negate || c.invert { return fmt.Sprintf("|%v = %v %v %v| negated: %v, inverted %v", c.Out, c.V1, c.Op, c.V2, c.negate, c.invert) } return fmt.Sprintf("|%v = %v %v %v|", c.Out, c.V1, c.Op, c.V2) }
func newCircuit(name string) *Circuit { return &Circuit{Name: name, gateMap: make(map[string]*gate)} }
func (circ *Circuit) addConstraint(constraint Constraint) { if _, ex := circ.gateMap[constraint.Out]; ex { panic("already used FlatConstraint") }
if constraint.Op == DIVIDE { constraint.Op = MULTIPLY constraint.invert = true } else if constraint.Op == MINUS { constraint.Op = PLUS constraint.negate = true }
//todo this is dangerous.. if someone would use out as variable name, things would be fucked
if constraint.Out == "out" { constraint.Out = composeNewFunction(circ.Name, circ.Inputs) if circ.Name == "main" { //the main functions output must be a multiplication gate
//if its not, then we simple create one where outNew = 1 * outOld
if constraint.Op&(MINUS|PLUS) != 0 { newOut := Constraint{Out: constraint.Out, V1: "1", V2: "out2", Op: MULTIPLY} //TODO reachable?
delete(circ.gateMap, constraint.Out) circ.addConstraint(newOut) constraint.Out = "out2" circ.addConstraint(constraint) } } }
addConstantsAndFunctions := func(constraint string) { if b, _ := isValue(constraint); b { circ.gateMap[constraint] = &gate{value: Constraint{Op: CONST, Out: constraint}} } else if b, _, inputs := isFunction(constraint); b {
//check if function input is a constant like foo(a,4)
for _, in := range inputs { if b, _ := isValue(in); b { circ.gateMap[in] = &gate{value: Constraint{Op: CONST, Out: in}} continue } //if the argument is not in the constraint map, we panic. I used to do this later, but since we have a line
//interpreter, we can do this here
//the downside is that there cannot be functions passed as arguments
//if _, ex := circ.constraintMap[in];!ex {
// panic("undefined argument")
//
//}
} circ.gateMap[constraint] = &gate{value: Constraint{Op: FUNC, Out: constraint, Inputs: inputs}} } }
addConstantsAndFunctions(constraint.V1) addConstantsAndFunctions(constraint.V2)
circ.gateMap[constraint.Out] = &gate{value: constraint} }
func (circ *Circuit) renameInputs(inputs []string) { if len(inputs) != len(circ.Inputs) { panic("given inputs != circuit.Inputs") } mapping := make(map[string]string) for i := 0; i < len(inputs); i++ { if _, ex := circ.gateMap[inputs[i]]; ex {
//this is a tricky part. So we replace former inputs with the new ones, thereby
//it might be, that the new input name has already been used for some output inside the function
//currently I dont know an elegant way how to handle this renaming issue
if circ.gateMap[inputs[i]].value.Op != IN { panic(fmt.Sprintf("renaming collsion with %s", inputs[i])) }
} mapping[circ.Inputs[i]] = inputs[i] } //fmt.Println(mapping)
//circ.Inputs = inputs
permute := func(in string) string { if out, ex := mapping[in]; ex { return out } return in }
permuteListe := func(in []string) []string { for i := 0; i < len(in); i++ { in[i] = permute(in[i]) } return in }
for _, constraint := range circ.gateMap {
if constraint.value.Op == IN { constraint.value.Out = permute(constraint.value.Out) continue }
if b, n, in := isFunction(constraint.value.Out); b { constraint.value.Out = composeNewFunction(n, permuteListe(in)) constraint.value.Inputs = permuteListe(in) } if b, n, in := isFunction(constraint.value.V1); b { constraint.value.V1 = composeNewFunction(n, permuteListe(in)) constraint.value.Inputs = permuteListe(in) } if b, n, in := isFunction(constraint.value.V2); b { constraint.value.V2 = composeNewFunction(n, permuteListe(in)) constraint.value.Inputs = permuteListe(in) }
constraint.value.V1 = permute(constraint.value.V1) constraint.value.V2 = permute(constraint.value.V2)
} return }
func composeNewFunction(fname string, inputs []string) string { builder := strings.Builder{} builder.WriteString(fname) builder.WriteRune('(') for i := 0; i < len(inputs); i++ { builder.WriteString(inputs[i]) if i < len(inputs)-1 { builder.WriteRune(',') } } builder.WriteRune(')') return builder.String() }
func max(a, b int) int { if a > b { return a } return b }
func TreeDepth(g *gate) int { return printDepth(g, 0) }
func printDepth(g *gate, d int) int { d = d + 1 if g.left != nil && g.right != nil { return max(printDepth(g.left, d), printDepth(g.right, d)) } else if g.left != nil { return printDepth(g.left, d) } else if g.right != nil { return printDepth(g.right, d) } return d } func CountMultiplicationGates(g *gate) int { if g == nil { return 0 } if len(g.rightIns) > 0 || len(g.leftIns) > 0 { return 1 + CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right) } else { return CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right) } return 0 }
//TODO avoid printing multiple times in case of loops
func PrintTree(g *gate) { printTree(g, 0) } func printTree(g *gate, d int) { d += 1
if g.leftIns == nil || g.rightIns == nil { fmt.Printf("Depth: %v - %s \t \t \t \t \n", d, g.value) } else { fmt.Printf("Depth: %v - %s \t \t \t \t with l %v and r %v\n", d, g.value, g.leftIns, g.rightIns) } if g.funcInputs != nil { for _, v := range g.funcInputs { printTree(v, d) } }
if g.left != nil { printTree(g.left, d) } if g.right != nil { printTree(g.right, d) } }
func Xor(a, b bool) bool { return (a && !b) || (!a && b) }
func (g *gate) ExtractValues(in []int) (er error) { if b, v1 := isValue(g.value.V1); b { if b2, v2 := isValue(g.value.V2); b2 { in = append(in, v1, v2) return nil } } return errors.New(fmt.Sprintf("Gate \"%s\" has no int values", g.value)) }
func (g *gate) OperationType() Token { return g.value.Op }
//returns index of e if its in arr
//return -1 if e not in arr
func indexInArray(arr []string, e string) int { for i, a := range arr { if a == e { return i } } panic("lul") return -1 } func isValue(a string) (bool, int) { v, err := strconv.Atoi(a) if err != nil { return false, 0 } return true, v } func isFunction(a string) (tf bool, name string, inputs []string) {
if !strings.ContainsRune(a, '(') && !strings.ContainsRune(a, ')') { return false, "", nil } name = strings.Split(a, "(")[0]
// read string inside ( )
rgx := regexp.MustCompile(`\((.*?)\)`) insideParenthesis := rgx.FindStringSubmatch(a) varsString := strings.Replace(insideParenthesis[1], " ", "", -1) inputs = strings.Split(varsString, ",")
return true, name, inputs }
type Inputs struct { Private []*big.Int Publics []*big.Int }
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