package circuitcompiler
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import (
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"errors"
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"fmt"
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"math/big"
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"regexp"
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"strconv"
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"strings"
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)
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// Circuit is the data structure of the compiled circuit
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type Circuit struct {
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Inputs []string
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Name string
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root *gate
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//after reducing
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//constraintMap map[string]*Constraint
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gateMap map[string]*gate
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}
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type gate struct {
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index int
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left *gate
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right *gate
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funcInputs []*gate
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value Constraint //is a pointer a good thing here??
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leftIns []factor //leftIns and RightIns after addition gates have been reduced. only multiplication gates remain
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rightIns []factor
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}
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func (g gate) String() string {
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return fmt.Sprintf("Gate %v : %v with left %v right %v", g.index, g.value, g.leftIns, g.rightIns)
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}
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//type variable struct {
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// val string
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//}
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// Constraint is the data structure of a flat code operation
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type Constraint struct {
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// v1 op v2 = out
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Op Token
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V1 string
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V2 string
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Out string
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//fV1 *variable
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//fV2 *variable
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//fOut *variable
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//Literal string
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Inputs []string // in func declaration case
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//fInputs []*variable
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negate bool
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invert bool
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}
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func (c Constraint) String() string {
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if c.negate || c.invert {
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return fmt.Sprintf("|%v = %v %v %v| negated: %v, inverted %v", c.Out, c.V1, c.Op, c.V2, c.negate, c.invert)
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}
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return fmt.Sprintf("|%v = %v %v %v|", c.Out, c.V1, c.Op, c.V2)
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}
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func newCircuit(name string) *Circuit {
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return &Circuit{Name: name, gateMap: make(map[string]*gate)}
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}
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func (circ *Circuit) addConstraint(constraint Constraint) {
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if _, ex := circ.gateMap[constraint.Out]; ex {
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panic("already used FlatConstraint")
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}
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if constraint.Op == DIVIDE {
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constraint.Op = MULTIPLY
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constraint.invert = true
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} else if constraint.Op == MINUS {
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constraint.Op = PLUS
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constraint.negate = true
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}
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//todo this is dangerous.. if someone would use out as variable name, things would be fucked
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if constraint.Out == "out" {
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constraint.Out = composeNewFunction(circ.Name, circ.Inputs)
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if circ.Name == "main" {
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//the main functions output must be a multiplication gate
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//if its not, then we simple create one where outNew = 1 * outOld
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if constraint.Op&(MINUS|PLUS) != 0 {
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newOut := Constraint{Out: constraint.Out, V1: "1", V2: "out2", Op: MULTIPLY}
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//TODO reachable?
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delete(circ.gateMap, constraint.Out)
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circ.addConstraint(newOut)
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constraint.Out = "out2"
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circ.addConstraint(constraint)
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}
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}
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}
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addConstantsAndFunctions := func(constraint string) {
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if b, _ := isValue(constraint); b {
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circ.gateMap[constraint] = &gate{value: Constraint{Op: CONST, Out: constraint}}
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} else if b, _, inputs := isFunction(constraint); b {
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//check if function input is a constant like foo(a,4)
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for _, in := range inputs {
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if b, _ := isValue(in); b {
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circ.gateMap[in] = &gate{value: Constraint{Op: CONST, Out: in}}
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continue
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}
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//if the argument is not in the constraint map, we panic. I used to do this later, but since we have a line
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//interpreter, we can do this here
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//the downside is that there cannot be functions passed as arguments
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//if _, ex := circ.constraintMap[in];!ex {
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// panic("undefined argument")
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//
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//}
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}
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circ.gateMap[constraint] = &gate{value: Constraint{Op: FUNC, Out: constraint, Inputs: inputs}}
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}
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}
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addConstantsAndFunctions(constraint.V1)
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addConstantsAndFunctions(constraint.V2)
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circ.gateMap[constraint.Out] = &gate{value: constraint}
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}
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func (circ *Circuit) renameInputs(inputs []string) {
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if len(inputs) != len(circ.Inputs) {
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panic("given inputs != circuit.Inputs")
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}
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mapping := make(map[string]string)
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for i := 0; i < len(inputs); i++ {
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if _, ex := circ.gateMap[inputs[i]]; ex {
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//this is a tricky part. So we replace former inputs with the new ones, thereby
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//it might be, that the new input name has already been used for some output inside the function
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//currently I dont know an elegant way how to handle this renaming issue
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if circ.gateMap[inputs[i]].value.Op != IN {
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panic(fmt.Sprintf("renaming collsion with %s", inputs[i]))
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}
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}
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mapping[circ.Inputs[i]] = inputs[i]
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}
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//fmt.Println(mapping)
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//circ.Inputs = inputs
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permute := func(in string) string {
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if out, ex := mapping[in]; ex {
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return out
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}
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return in
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}
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permuteListe := func(in []string) []string {
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for i := 0; i < len(in); i++ {
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in[i] = permute(in[i])
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}
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return in
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}
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for _, constraint := range circ.gateMap {
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if constraint.value.Op == IN {
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constraint.value.Out = permute(constraint.value.Out)
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continue
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}
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if b, n, in := isFunction(constraint.value.Out); b {
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constraint.value.Out = composeNewFunction(n, permuteListe(in))
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constraint.value.Inputs = permuteListe(in)
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}
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if b, n, in := isFunction(constraint.value.V1); b {
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constraint.value.V1 = composeNewFunction(n, permuteListe(in))
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constraint.value.Inputs = permuteListe(in)
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}
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if b, n, in := isFunction(constraint.value.V2); b {
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constraint.value.V2 = composeNewFunction(n, permuteListe(in))
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constraint.value.Inputs = permuteListe(in)
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}
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constraint.value.V1 = permute(constraint.value.V1)
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constraint.value.V2 = permute(constraint.value.V2)
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}
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return
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}
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func composeNewFunction(fname string, inputs []string) string {
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builder := strings.Builder{}
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builder.WriteString(fname)
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builder.WriteRune('(')
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for i := 0; i < len(inputs); i++ {
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builder.WriteString(inputs[i])
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if i < len(inputs)-1 {
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builder.WriteRune(',')
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}
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}
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builder.WriteRune(')')
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return builder.String()
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func TreeDepth(g *gate) int {
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return printDepth(g, 0)
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}
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func printDepth(g *gate, d int) int {
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d = d + 1
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if g.left != nil && g.right != nil {
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return max(printDepth(g.left, d), printDepth(g.right, d))
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} else if g.left != nil {
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return printDepth(g.left, d)
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} else if g.right != nil {
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return printDepth(g.right, d)
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}
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return d
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}
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func CountMultiplicationGates(g *gate) int {
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if g == nil {
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return 0
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}
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if len(g.rightIns) > 0 || len(g.leftIns) > 0 {
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return 1 + CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right)
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} else {
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return CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right)
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}
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return 0
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}
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//TODO avoid printing multiple times in case of loops
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func PrintTree(g *gate) {
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printTree(g, 0)
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}
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func printTree(g *gate, d int) {
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d += 1
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if g.leftIns == nil || g.rightIns == nil {
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fmt.Printf("Depth: %v - %s \t \t \t \t \n", d, g.value)
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} else {
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fmt.Printf("Depth: %v - %s \t \t \t \t with l %v and r %v\n", d, g.value, g.leftIns, g.rightIns)
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}
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if g.funcInputs != nil {
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for _, v := range g.funcInputs {
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printTree(v, d)
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}
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}
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if g.left != nil {
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printTree(g.left, d)
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}
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if g.right != nil {
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printTree(g.right, d)
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}
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}
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func Xor(a, b bool) bool {
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return (a && !b) || (!a && b)
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}
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func (g *gate) ExtractValues(in []int) (er error) {
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if b, v1 := isValue(g.value.V1); b {
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if b2, v2 := isValue(g.value.V2); b2 {
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in = append(in, v1, v2)
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return nil
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}
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}
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return errors.New(fmt.Sprintf("Gate \"%s\" has no int values", g.value))
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}
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func (g *gate) OperationType() Token {
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return g.value.Op
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}
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//returns index of e if its in arr
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//return -1 if e not in arr
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func indexInArray(arr []string, e string) int {
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for i, a := range arr {
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if a == e {
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return i
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}
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}
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panic("lul")
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return -1
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}
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func isValue(a string) (bool, int) {
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v, err := strconv.Atoi(a)
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if err != nil {
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return false, 0
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}
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return true, v
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}
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func isFunction(a string) (tf bool, name string, inputs []string) {
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if !strings.ContainsRune(a, '(') && !strings.ContainsRune(a, ')') {
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return false, "", nil
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}
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name = strings.Split(a, "(")[0]
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// read string inside ( )
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rgx := regexp.MustCompile(`\((.*?)\)`)
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insideParenthesis := rgx.FindStringSubmatch(a)
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varsString := strings.Replace(insideParenthesis[1], " ", "", -1)
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inputs = strings.Split(varsString, ",")
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return true, name, inputs
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}
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type Inputs struct {
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Private []*big.Int
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Publics []*big.Int
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}
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