Add loadGame & add few opcodes
arnaucube root@arnaucube.com
Fri, 16 Oct 2020 22:50:02 +0200
1 files changed,
108 insertions(+),
0 deletions(-)
jump to
M
main.go
→
main.go
@@ -3,6 +3,7 @@
import ( "flag" "fmt" + "io/ioutil" ) type chip8 struct {@@ -67,6 +68,85 @@ pos := (c.opcode & 0x0F00) >> 8
c.v[pos] = byte(c.opcode) c.pc += 2 break + case 0x7000: + c.v[c.opcode&0x0F00>>8] += byte(c.opcode) + c.pc += 2 + break + case 0x8000: + switch c.opcode & 0x000F { + case 0x0004: // 0x8XY4 + if c.v[(c.opcode&0x00F0)>>4] > (0xFF - c.v[c.opcode&0x0F00]) { + c.v[0xF] = 1 + } else { + c.v[0xF] = 0 + } + c.v[(c.opcode&0x0F00)>>8] += c.v[(c.opcode&0x00F0)>>4] + c.pc += 2 + break + default: + fmt.Printf("Unknown opcode [0x8000]: 0x%X\n", c.opcode) + } + case 0xA000: + // set index to NNN position + c.index = c.opcode & 0x0FFF + c.pc += 2 + break + case 0xD000: + x := uint16(c.v[(c.opcode&0x0F00)>>8]) + y := uint16(c.v[(c.opcode&0x00F0)>>4]) + height := c.opcode & 0x000F + + var pixel byte + c.v[0xF] = 0 + for yline := uint16(0); yline < height; yline++ { + pixel = c.memory[c.index+yline] + for xline := uint16(0); xline < 8; xline++ { + if (pixel & (0x80 >> xline)) != 0 { + if c.gfx[(x+xline+((y+yline)*64))] == 1 { + c.v[0xF] = 1 + } + c.gfx[x+xline+((y+yline)*64)] ^= 1 + } + } + + } + c.drawFlag = true + c.pc += 2 + break + case 0xE000: + switch c.opcode & 0x00FF { + case 0x009E: + if c.key[c.v[(c.opcode&0x0F00)>>8]] != 0 { + c.pc += 4 + } else { + c.pc += 2 + } + break + } + break + case 0xF000: + x := (c.opcode & 0x0F00) >> 8 + fmt.Printf("F: 0x%X\n", c.opcode) + switch c.opcode & 0x00FF { + case 0x0029: + // TODO + // c.index = uint16(c.v[x]) * + c.pc += 2 + break + case 0x0033: + c.memory[c.index] = c.v[x] / 100 + c.memory[c.index+1] = (c.v[x] / 10) % 10 + c.memory[c.index+2] = (c.v[x] / 100) % 10 + c.pc += 2 + break + case 0x0065: + for i := uint16(0); i < x+1; i++ { + c.v[i] = c.memory[c.index+i] + } + c.pc += 2 + break + } + break default: fmt.Printf("Unknown opcode: 0x%X\n", c.opcode) }@@ -84,7 +164,35 @@ }
} func (c *chip8) loadGame(filepath string) error { + buffer, err := ioutil.ReadFile(filepath) + if err != nil { + return err + } + + for i := 0; i < len(buffer); i++ { + // 0x200 == 512 + c.memory[512+i] = buffer[i] + } return nil +} + +var fontSet = [80]byte{ + 0xF0, 0x90, 0x90, 0x90, 0xF0, // 0 + 0x20, 0x60, 0x20, 0x20, 0x70, // 1 + 0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2 + 0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3 + 0x90, 0x90, 0xF0, 0x10, 0x10, // 4 + 0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5 + 0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6 + 0xF0, 0x10, 0x20, 0x40, 0x40, // 7 + 0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8 + 0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9 + 0xF0, 0x90, 0xF0, 0x90, 0x90, // A + 0xE0, 0x90, 0xE0, 0x90, 0xE0, // B + 0xF0, 0x80, 0x80, 0x80, 0xF0, // C + 0xE0, 0x90, 0x90, 0x90, 0xE0, // D + 0xF0, 0x80, 0xF0, 0x80, 0xF0, // E + 0xF0, 0x80, 0xF0, 0x80, 0x80, // F } func (c *chip8) drawGraphics() {